V 0.02 change log:
- Changed the first character sheet to read "continue" instead of "exit" at the start of the game. It reverts to "exit" when you use it later in the game.
- Added 2 to 3 points to two of the starting skills of each class. Added a second learning boost to each class as well. Now, each class will have 2 of the 8 skills enhance faster if you invest in them during level up.
- Reduced the xp requirement for the first level up from 100 to 50 points. It goes up by 50 per level as before. You will thus experience your first two level ups significantly faster.
- Slightly nerfed the grave robber as she is meant to train the player in ranged combat, but many were finding her a bit too tough and I generally agree. I reduced a few of her skills very slightly and decreased her ranged throwing knife ammo. This will make it a painful, but less lethal lesson in ranged combat.
- Increased the drop rates of potions for all enemies by manually adjusting their loot tables. I will do an additional 30% to 40% increase in all loot in the next update, but this is going to break save files. The next update will also add an item enchantment type that allows increased loot find / luck, much like the way gold boost works now.
- Increased the impact of easy and hard combat mode. Easy mode now also increases your class's bonus damage from 10% to 15%. Hard mode reduces it from 10% to 5%. It also influences the amount of gold that Queen Jenyla provides at the start of the game. Keep in mind that your interactions with her also influence this.
Overall, that should help reduce the learning curve a bit.


