I posted this on the main thread for project updates (viewtopic.php?f=1&t=22881), but I didn't want this to get lost in all of the normal postings. I realize that not everyone reads all of the project updates, so I'm posting this on a separate thread.
The Legend of the Psyons is a full Eos based RPG adventure game featuring a rich game world full of dominant females and deadly Psyons. The estim is carefully woven into the storyline with pleasure received while you explore and punishment received when you take damage in combat or elsewhere such as traps or fetish punishments. There are many quests and very fleshed out loot tables and character leveling (with eight main skills and five attack slots and equipment and boons and so forth). There are three main classes to pick from (warrior, rogue and mage).
I am going to release the closed pre-alpha before Christmas. The game has grown so much in scope since I started. It took far longer to reach pre-alpha than I originally anticipated, but keep in mind that even in this early stage this is already far larger than any tease game that you will have played on Milovana. And it's not just a tease, it is a full and complex adventure game. Like all complex games, a lot of testing is needed. I'm going to be recollecting names of those interested in participating in the first closed pre-alpha later this month. Exact date is TBA, but probably a few days before Christmas. If you submitted your name before, and you are still interested, please resubmit. Interested parties should send me a private message. Once the pre-alpha releases I will send you a link that will let you try the game. I'm not yet sure how many testers I want for this first round, and I don't know what the interest level will be, but I'll likely be going for quality over quantity for now and expand in the future. I will also make a new post thread for alpha testing feedback, bug reports, typographical error reports, class balance discussions, and the like.
Legend of the Psyons closed pre-alpha coming by Christmas 2020!
- Kaelis
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Re: Legend of the Psyons closed pre-alpha coming by Christmas 2020!
The hype is real 
Looking forwards to the Alpha mate!
Looking forwards to the Alpha mate!
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phoopha
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Re: Legend of the Psyons closed pre-alpha coming by Christmas 2020!
PM sent! Would love to try this out, as it sounds amazing!
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Ignitionthrow
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Re: Legend of the Psyons closed pre-alpha coming by Christmas 2020!
PM sent! I am on discord following it as well. nice work cant wait
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Re: Legend of the Psyons closed pre-alpha coming by Christmas 2020!
Hey, sorry if it's answered somewhere, but is this game designed only for estim? Or perhaps it also supports normal stroking/cbt?
- nocnoc
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Re: Legend of the Psyons closed pre-alpha coming by Christmas 2020!
It works as a complete fun game even without estim. There is a game option that lets you mute all sounds so that you can play some adventure music or something, I may actually make it play adventure music for you at a later time when playing in no estim mode. There are also instructions in the manual on how to stoke and punish yourself if you want to play by the rules. However, the game storyline is very much based on the estim sensations, so the experience will not be as immersive. There is even an option called Psyonic block that lets you play without the X rated nude models that are normally projected into your mind by the Psyons, providing a more "vanilla" RPG experience. For now, I'd like to limit the pre-alpha testers to those with estim.eloelo120 wrote: Wed Dec 02, 2020 9:51 pm Hey, sorry if it's answered somewhere, but is this game designed only for estim? Or perhaps it also supports normal stroking/cbt?
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slaveko1976
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Re: Legend of the Psyons closed pre-alpha coming by Christmas 2020!
please love to joininto the alpha tester
- nocnoc
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Re: Legend of the Psyons closed pre-alpha coming by Christmas 2020!
My target closed pre-alpha release date is Wednesday Dec 23 if all goes well. About three dozen people are interested in testing. That is a bit more than I was looking for in the first round, but I think it is a manageable number, so watch for the link and few suggestions for how to report bugs and and feedback coming soon.
2B users: The pre-alpha is designed for analog devices such as a DIY or a BTStim. It uses fast spiky pulses for some pain files and even a few pleasure files that will be unlikely to work with the 2B. In the future, some specific boxes will be supported and the 2B will likely be first on the agenda, but know that it will always be a subpar experience for this sort of game because the device doesn't give the incoming sound data much control of the stimulation. I'll need to get one for myself and redesign a lot of custom sound files, some of which are seven minutes long, so that will be a lot of work. With that said, I'm curious if some settings can be found that make it passable for the time being. That is what the testing is for.
2B users: The pre-alpha is designed for analog devices such as a DIY or a BTStim. It uses fast spiky pulses for some pain files and even a few pleasure files that will be unlikely to work with the 2B. In the future, some specific boxes will be supported and the 2B will likely be first on the agenda, but know that it will always be a subpar experience for this sort of game because the device doesn't give the incoming sound data much control of the stimulation. I'll need to get one for myself and redesign a lot of custom sound files, some of which are seven minutes long, so that will be a lot of work. With that said, I'm curious if some settings can be found that make it passable for the time being. That is what the testing is for.
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Re: Legend of the Psyons closed pre-alpha coming by Christmas 2020!
The link for the closed pre-alpha should be going out via private message to the alpha testers tomorrow. I'll have some suggestions for providing feedback and reporting bugs in the message and I'll be making a new posting thread for the testers. I'll be going on vacation for about a week, so I probably can't fix any bugs for a while, but this will keep your saved games from corrupting from updates. Not all updates will corrupt saves, but some will and some will depend on where you've been and what you have done. The game should notify you of this possibility (or certainty) when you try to load a saved game from an earlier version.
Currently there are 17 quests (a few can't quite be completed yet), hundreds of pictures, a main game engine of 11,000 lines of code and many more thousands in the Eos pages to communicate with the engine. Not sure how many lines of dialog, certainly many thousands. Dozens of weapons, dozens of pieces of gear, 59 inventory items, many potions and so forth. This is just the very beginning.
Currently there are 17 quests (a few can't quite be completed yet), hundreds of pictures, a main game engine of 11,000 lines of code and many more thousands in the Eos pages to communicate with the engine. Not sure how many lines of dialog, certainly many thousands. Dozens of weapons, dozens of pieces of gear, 59 inventory items, many potions and so forth. This is just the very beginning.
