Sry, just realized I had linked the CH Bounce track by mistake. Fixed the link in my post. It now leads to the Extra Bounce beat track.pl3b wrote: Sun Nov 15, 2020 9:34 am This beat track doesn't match what's in the video if I can see correctly. Can you send the exact one that was used to generate the visual beatmeter?
[RELEASE] Cock Hero - Extra Bounce
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- MrCandyMan
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Re: [RELEASE] Cock Hero - Extra Bounce
Creator of CH Super Impossible, CH Bounce, CH Extra Bounce and CH Hyper Bounce + DLC
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Re: [RELEASE] Cock Hero - Extra Bounce
Amazing!
The community has been starved of high quality videos for quite a while now, and I appreciate all the hard work that you've put into it!
I can't wait to jump right in!
I can't wait to jump right in!
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Count Chocula
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Re: [RELEASE] Cock Hero - Extra Bounce
Very well done dude! Loved the extra rounds, boss fights, and length. Will be going into my weekly rotation along with the first Bounce! 
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Re: [RELEASE] Cock Hero - Extra Bounce
You are the Dante Alighieri of Cock Heroes. Your works are indisputably the best. You are in the olympus of the Cock Heroes creators. 
Re: [RELEASE] Cock Hero - Extra Bounce
Funscript generated from beat file. If you want to, you can attach it to your first post so everything is in one place.
I've also check the video out. Loving it!
Funscript: https://mega.nz/file/K4VAyZYA#T9BqfZn7g ... x9qHQYPnpU
I've also check the video out. Loving it!
Funscript: https://mega.nz/file/K4VAyZYA#T9BqfZn7g ... x9qHQYPnpU
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Re: [RELEASE] Cock Hero - Extra Bounce
Awesome! Thank you so much for making it! Adding it to the first post now.pl3b wrote: Mon Nov 16, 2020 3:55 pm Funscript generated from beat file. If you want to, you can attach it to your first post so everything is in one place.
I've also check the video out. Loving it!![]()
Funscript: https://mega.nz/file/K4VAyZYA#T9BqfZn7g ... x9qHQYPnpU
Creator of CH Super Impossible, CH Bounce, CH Extra Bounce and CH Hyper Bounce + DLC
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Re: [RELEASE] Cock Hero - Extra Bounce
Ok, I found the time now to masturbate for 90 minutes straight 
The video-editing is amazing (again) and it is a great cock-hero. I am really sad though, that you "dumbed down" the beat patterns. There is far too much of simple 1-1 beats at different speeds for my taste. There are a few patterns that are great, but they are still simpler than your previous videos and not that many.
There have been cock-heros with different versions of beats released (one is even yours, ch super impossible). It would be amazing to have a challenge edition of this one, cause the editing is great, the music has good drive and I love the excessive length. I know it is a lot of work to do that of course... I surely will replay your other to CHs many times, not sure how it turns out for this one
I have a few more minor points:
- The beat indicators overlapping the beats is sometimes problematic. Sometimes they hide beats and I was not always exactly sure where the last beat was supposed to be. Most of the time the patterns were simple enough that it didn't matter, but for more complicated patterns and pattern changes I think it would be a problem. (In general I don't need beat indicators. The description doesn't say much anyway. A small optical hint when a beat pattern changes, especially if it is in a sudden or unexpected way can be helpful, but I really do not need it.)
- I preferred your style of mixing rounds into each other. It keeps the flow going and only a few CHs do it. I really can dive in and be on the brink of orgasm for an hour. It is not really an issue to have breaks, but I like the flow aspect better. Also I really never mixed up the rounds of a CH, a rather take in a piece of art as a whole
The video-editing is amazing (again) and it is a great cock-hero. I am really sad though, that you "dumbed down" the beat patterns. There is far too much of simple 1-1 beats at different speeds for my taste. There are a few patterns that are great, but they are still simpler than your previous videos and not that many.
There have been cock-heros with different versions of beats released (one is even yours, ch super impossible). It would be amazing to have a challenge edition of this one, cause the editing is great, the music has good drive and I love the excessive length. I know it is a lot of work to do that of course... I surely will replay your other to CHs many times, not sure how it turns out for this one
I have a few more minor points:
- The beat indicators overlapping the beats is sometimes problematic. Sometimes they hide beats and I was not always exactly sure where the last beat was supposed to be. Most of the time the patterns were simple enough that it didn't matter, but for more complicated patterns and pattern changes I think it would be a problem. (In general I don't need beat indicators. The description doesn't say much anyway. A small optical hint when a beat pattern changes, especially if it is in a sudden or unexpected way can be helpful, but I really do not need it.)
- I preferred your style of mixing rounds into each other. It keeps the flow going and only a few CHs do it. I really can dive in and be on the brink of orgasm for an hour. It is not really an issue to have breaks, but I like the flow aspect better. Also I really never mixed up the rounds of a CH, a rather take in a piece of art as a whole
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Re: [RELEASE] Cock Hero - Extra Bounce
Thanks for the detailed review! I do put a lot of effort into editing, so I'm happy to hear it's not wasted.kerkersklave wrote: Tue Nov 17, 2020 1:36 am Ok, I found the time now to masturbate for 90 minutes straight
The video-editing is amazing (again) and it is a great cock-hero. I am really sad though, that you "dumbed down" the beat patterns. There is far too much of simple 1-1 beats at different speeds for my taste. There are a few patterns that are great, but they are still simpler than your previous videos and not that many.
There have been cock-heros with different versions of beats released (one is even yours, ch super impossible). It would be amazing to have a challenge edition of this one, cause the editing is great, the music has good drive and I love the excessive length. I know it is a lot of work to do that of course... I surely will replay your other to CHs many times, not sure how it turns out for this one
I have a few more minor points:
- The beat indicators overlapping the beats is sometimes problematic. Sometimes they hide beats and I was not always exactly sure where the last beat was supposed to be. Most of the time the patterns were simple enough that it didn't matter, but for more complicated patterns and pattern changes I think it would be a problem. (In general I don't need beat indicators. The description doesn't say much anyway. A small optical hint when a beat pattern changes, especially if it is in a sudden or unexpected way can be helpful, but I really do not need it.)
- I preferred your style of mixing rounds into each other. It keeps the flow going and only a few CHs do it. I really can dive in and be on the brink of orgasm for an hour. It is not really an issue to have breaks, but I like the flow aspect better. Also I really never mixed up the rounds of a CH, a rather take in a piece of art as a whole![]()
Beat complexity seems to be a matter of taste. When I go with greater complexity, I get comments that it's too much. When I do with less complexity, I get comments that it's too little.
I am aware of the issue with the beat indicators covering some beats. But because I really liked how the slide-in effect looked, I sorta decided to leave it like that as I found it to be a minor annoyance. I tried having it appear in less disruptive ways, but I just wasn't happy with how it looked. But maybe I made the wrong call... will see what I can come up with for the next one.
Having separate tracks instead of a mix is a bit of an experiment, so I appreciate the feedback. I can definitely see why some people would prefer a mix. Looking at it as a player, I do prefer a mix if I like all the rounds, but I like having the option to take out rounds I don't like. Looking at it as a producer, not mixing them is a time saver! Though now that I think about it, I may have spent just as much time making the fancy track transitions.
Thanks again for the feedback!
Creator of CH Super Impossible, CH Bounce, CH Extra Bounce and CH Hyper Bounce + DLC
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kerkersklave
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Re: [RELEASE] Cock Hero - Extra Bounce
Yeah, and in the end, you have to do what you like. I'm just pointing it out so explicitly, cause I've noticed CHs with more difficult patterns always get this criticism and then authors start to make them easier. So I wanted to point out that complex beats also have a fan base
The separate round thing is not so much of an issue for me. I really enjoy the flow, and I don't usually take rounds out, I'm quite flexible when it comes to the porn that is used, and if a CH is good overall, a round that is a bit slow or whatever will still be ok. There is maybe the odd CH were I just like one round or so, but then I can cut it out.
If there are breaks however, the breaks should be short (which yours are) and the rounds should not drag on with slow or no beats too long in the beginning and the end.
And btw. I really appreciated that the bonus round has a beatmeter and beat track. Many CHs have some extra contend at the end and it always feels like a waste if it is a perfectly fine PMV but it isn't as exciting to stroke to as the rounds before.
Re: [RELEASE] Cock Hero - Extra Bounce
I'm not sure how you've managed to do this, but mp3 file doesn't exactly match the beats in the video. It's off by few frames, however it's not off by the same amount between rounds. It's even not the case where the beats "drift" over time so fixing it would be only a matter of squishing or extending the whole track. Instead, some rounds start off by a few frames late, then they're a bit too early, then too late again. It looks as of this track wasn't the one that was used to generate the beatmeter from start to finish for the whole video. To me this looks as if the beatmeters for each round were separate and to generate the beat-only mp3 you went in and placed the individual beat-only tracks into the timeline, but slightly off most of the time.
I went ahead and hand-corrected the whole thing (maybe 2 or 3 rounds didn't require correction).
Here's the updated beat-only mp3 file: https://mega.nz/file/Lp1xBA7T#M3RqaIXO2 ... nqfgtNN7S4
I also deleted old .funscript as it was generated from the previous mp3 and created a new one: https://mega.nz/file/G8lzQaJJ#12dIevY_P ... 04u9BD06wg
For future, the way I approach generating beat-only mp3 where my beatmeters are separate is to always generate beat-only and beat+music mp3 files in pairs, then place both inside beatmeter composition, but have the beat-only track muted when rendering the video. Then after rendering the video, I go and mute the beat+music tracks, unmute beat-only tracks and change render type to mp3, then render. This guarantees everything is always in sync from start to finish without having to set anything up manually.
I went ahead and hand-corrected the whole thing (maybe 2 or 3 rounds didn't require correction).
Here's the updated beat-only mp3 file: https://mega.nz/file/Lp1xBA7T#M3RqaIXO2 ... nqfgtNN7S4
I also deleted old .funscript as it was generated from the previous mp3 and created a new one: https://mega.nz/file/G8lzQaJJ#12dIevY_P ... 04u9BD06wg
For future, the way I approach generating beat-only mp3 where my beatmeters are separate is to always generate beat-only and beat+music mp3 files in pairs, then place both inside beatmeter composition, but have the beat-only track muted when rendering the video. Then after rendering the video, I go and mute the beat+music tracks, unmute beat-only tracks and change render type to mp3, then render. This guarantees everything is always in sync from start to finish without having to set anything up manually.
Re: [RELEASE] Cock Hero - Extra Bounce
Beats being too complex was something I've noticed as well. I don't "complain" only because I started playing with Handy a while ago so this problem sort of disappeared, although it's still a bit distracting.kerkersklave wrote: Tue Nov 17, 2020 1:04 pmYeah, and in the end, you have to do what you like. I'm just pointing it out so explicitly, cause I've noticed CHs with more difficult patterns always get this criticism and then authors start to make them easier. So I wanted to point out that complex beats also have a fan base![]()
The thing with too complex is something I've raised multiple times already. The situation is always the same - nobody really complains when beats are very simple, but there are complaints if they are very complex, as they make you focus more on the moving dots rather than the content.
The response is also always the same - "it's a matter of preference" and "there are people who like it this way". Yes, it is a matter of preference. Yes, there are people who like it or "don't mind" complex beat patterns, but those people also wouldn't mind if the beat patterns were simple. It doesn't however work the other way around for people who prefer - or only can play- simple beat patterns.
If I was to express why all that happens, I'd say it's probably because of the mindset of the creators - myself included. There's that belief that if you "do more" the overall outcome of the video is only going to be better. I personally get caught into this where I do something, but later when reviewing it after a few days come into conclusion that even though this "looks cool" and "was fun to make" is maybe over the top and I should probably make it a bit simpler. I'd say this applies very well to beat patterns but also video effects (for example I can't imagine playing a CH with the amount of video effects and the kinds of scene transitions that appear in many PMVs).
To me personally it came to the point where I stopped caring to give feedback. If creators want to do complex beat patterns because "they want to", then let them do it. Every creator however should be aware that videos with simple beat patterns are going to cater to wider audience than those with complex patterns and that criticism will appear. To me the perfect situation would be what 3xTripleXXX started doing recently, which is releasing two versions of the video - one with simple patterns, one with complex ones (more complex than those in Extra Bounce). I actually enjoy playing both - complex one with Handy, simple one "manually". It all means more work however.
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Re: [RELEASE] Cock Hero - Extra Bounce
Yeah, I tried it with the Handy and noticed it wasn't working at all at first. I then tried generating a funscript myself from the same track and it did work, but is seemed to be a few beats off, like you said. Didn't really have time to go through the whole thing to see if the offset was even or not.pl3b wrote: Wed Nov 18, 2020 11:33 am I'm not sure how you've managed to do this, but mp3 file doesn't exactly match the beats in the video. It's off by few frames, however it's not off by the same amount between rounds. It's even not the case where the beats "drift" over time so fixing it would be only a matter of squishing or extending the whole track. Instead, some rounds start off by a few frames late, then they're a bit too early, then too late again. It looks as of this track wasn't the one that was used to generate the beatmeter from start to finish for the whole video. To me this looks as if the beatmeters for each round were separate and to generate the beat-only mp3 you went in and placed the individual beat-only tracks into the timeline, but slightly off most of the time.
I went ahead and hand-corrected the whole thing (maybe 2 or 3 rounds didn't require correction).
Here's the updated beat-only mp3 file: https://mega.nz/file/Lp1xBA7T#M3RqaIXO2 ... nqfgtNN7S4
I also deleted old .funscript as it was generated from the previous mp3 and created a new one: https://mega.nz/file/G8lzQaJJ#12dIevY_P ... 04u9BD06wg
For future, the way I approach generating beat-only mp3 where my beatmeters are separate is to always generate beat-only and beat+music mp3 files in pairs, then place both inside beatmeter composition, but have the beat-only track muted when rendering the video. Then after rendering the video, I go and mute the beat+music tracks, unmute beat-only tracks and change render type to mp3, then render. This guarantees everything is always in sync from start to finish without having to set anything up manually.
Anyway, thanks for fixing it and sorry for all the extra trouble! I honestly have no idea how it happened since I did exactly what you described - render only the beat track with everything else on mute once all else is done. Only thing I can think of is that I mixed it up with an older version I though I had deleted.
I generally agree, though there seem to be people like kerkersklave here that enjoy complex beats to the degree that they find simple ones boring/unstimulating. Honestly, making simple patterns is a lot easier and the only reason I had more complex ones in my first two titles was that I wasn't sure what I was doing, so I just tried to follow what felt like the dominant beat layer at different parts of the mix. With the type of EDM I use, that tends to result in frequent changes and more complex beats. It wasn't that I was trying to do "more", but that I wasn't sure how to do "less". Even though many liked the complexity, I'd say I went a bit overboard for my taste. Complexity is hard to judge when you have the beat track almost perfectly memorized after countless hours of editing, but I still felt some of the complex patterns and quick changes between patterns weren't very stimulating.pl3b wrote: Wed Nov 18, 2020 11:54 am Beats being too complex was something I've noticed as well. I don't "complain" only because I started playing with Handy a while ago so this problem sort of disappeared, although it's still a bit distracting.
The thing with too complex is something I've raised multiple times already. The situation is always the same - nobody really complains when beats are very simple, but there are complaints if they are very complex, as they make you focus more on the moving dots rather than the content.
The response is also always the same - "it's a matter of preference" and "there are people who like it this way". Yes, it is a matter of preference. Yes, there are people who like it or "don't mind" complex beat patterns, but those people also wouldn't mind if the beat patterns were simple. It doesn't however work the other way around for people who prefer - or only can play- simple beat patterns.
If I was to express why all that happens, I'd say it's probably because of the mindset of the creators - myself included. There's that belief that if you "do more" the overall outcome of the video is only going to be better. I personally get caught into this where I do something, but later when reviewing it after a few days come into conclusion that even though this "looks cool" and "was fun to make" is maybe over the top and I should probably make it a bit simpler. I'd say this applies very well to beat patterns but also video effects (for example I can't imagine playing a CH with the amount of video effects and the kinds of scene transitions that appear in many PMVs).
To me personally it came to the point where I stopped caring to give feedback. If creators want to do complex beat patterns because "they want to", then let them do it. Every creator however should be aware that videos with simple beat patterns are going to cater to wider audience than those with complex patterns and that criticism will appear. To me the perfect situation would be what 3xTripleXXX started doing recently, which is releasing two versions of the video - one with simple patterns, one with complex ones (more complex than those in Extra Bounce). I actually enjoy playing both - complex one with Handy, simple one "manually". It all means more work however.
I agree that what 3xTripleXXX started doing is the best solution and it's sort of what I did with CH (Super) Impossible. Only reason I didn't do that for Bounce was that I was sick of the project by the time I managed to finish it. :P For Extra Bounce, I find the complexity is to my liking, but I may release a version with a different beat track if there's enough demand. So far no one has complained that the beats are too complex, only that they're not complex enough.
Creator of CH Super Impossible, CH Bounce, CH Extra Bounce and CH Hyper Bounce + DLC
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3xTripleXXX
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Re: [RELEASE] Cock Hero - Extra Bounce
My next project (due very soon - just doing titles and credits and such now) actually has three modes! :D
That said, with Beatmeter Generator, it takes me only a couple of hours to do the beat tracks for a 30-40 minute CH, if that, so making the complex and simpler versions of the beat patterns is a very minor piece of the project, compared to the music editing and scene editing.
The third mode is an edging mode, which took extra time this time, because I had to figure out how to make a reusable After Effects motion graphics template that I could scale and configure in Premiere, kind of similar to the one in Earn Your Release. However, now that I've made it, I could conceivably track all three versions in a day. :)
So just saying, the different versions part doesn't have to be a massive undertaking. :)
That said, with Beatmeter Generator, it takes me only a couple of hours to do the beat tracks for a 30-40 minute CH, if that, so making the complex and simpler versions of the beat patterns is a very minor piece of the project, compared to the music editing and scene editing.
The third mode is an edging mode, which took extra time this time, because I had to figure out how to make a reusable After Effects motion graphics template that I could scale and configure in Premiere, kind of similar to the one in Earn Your Release. However, now that I've made it, I could conceivably track all three versions in a day. :)
So just saying, the different versions part doesn't have to be a massive undertaking. :)
My latest Cock Hero is Sweet Mammaries, a Cock Hero Quickie.
I've also made 4-play, 4-play 2, Getting Down With The Thiccness, Fuck Hard Cum Harder, Filthy Cute and Kittens & Cream. You can stream them all on SpankBang or search up their announce threads here for other options. :)
I've also made 4-play, 4-play 2, Getting Down With The Thiccness, Fuck Hard Cum Harder, Filthy Cute and Kittens & Cream. You can stream them all on SpankBang or search up their announce threads here for other options. :)
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Re: [RELEASE] Cock Hero - Extra Bounce
I don't think you got my comment. I _am_ complaining that the beats are too simple and it makes a huge difference for me.pl3b wrote: Wed Nov 18, 2020 11:54 am The thing with too complex is something I've raised multiple times already. The situation is always the same - nobody really complains when beats are very simple, but there are complaints if they are very complex, as they make you focus more on the moving dots rather than the content.
If the beats are simple, a CH for me is some fun to watch one time, but that's it. The second time I will know the content and with easy beats it doesn't really turn me on anymore. My cock gets used to the rhythm and that might keep me hard, but it really does not turn me on that much.
If there are a lot of beats with different rhythms, my cock is stimulated far more intensively. Also, the music fuses together with the stroking, which allows me much more to get lost in a CH and in my horniness.
So CHs with complex beats have great replay value for me. I keep a list of 10-20 of the CHs with the most complex beats for that purpose. The other ones I basically forget. Maybe I'm not representative for the majority, I don't know, only few people comment anyway. But there probably are others that feel that way.
That's just wrong. I do mind and if it is too simple, I just do it one time and am done with it. I just redid the first part of the series yesterday, and it felt much better to me, even though I have done it several times already. I even sometimes feel getting horny, when I hear the first sounds of a song, just because I liked the particular beat pattern. Of course that doesn't happen, if it is just the standard patterns.pl3b wrote: Wed Nov 18, 2020 11:54 am but those people also wouldn't mind if the beat patterns were simple.
Well, I find this to be mostly true when it comes to how challenging a CH is. There are some limits though: if the beats get so fast, I just cannot move my hands fast enough, or that I can just not keep it up for the amount of time, I need to, then it is a problem. Mixing in a few slower parts is good (doesn't have to be really slow) to relax a little. Also, if the complexity is beyond what I can handle musically, it is a bit of a problem, but I cannot remember an CH, where this was really an issue.pl3b wrote: Wed Nov 18, 2020 11:54 am If I was to express why all that happens, I'd say it's probably because of the mindset of the creators - myself included. There's that belief that if you "do more" the overall outcome of the video is only going to be better.
Really complex beats should fit the music though. Stroking to a rhythm that does contradict the music is a turn-down somehow.
Would have to see it to know whether it works for me. I rember some CHs like that from Sir Derriere which worked quite well for me. It can have something trance-like. I must admit though, that I basically do not watch vanilla porn except for CHs. It just never excited me that much. So maybe "following the content" is not so important to me as it is for others. I prefer the "orgy feeling" of a lot of sex going on to me stroking along, and a lot of effects might even support that.pl3b wrote: Wed Nov 18, 2020 11:54 am I'd say this applies very well to beat patterns but also video effects (for example I can't imagine playing a CH with the amount of video effects and the kinds of scene transitions that appear in many PMVs).
I started to give feedback, cause I felt like people are demotivating creators to do the stuff I like.pl3b wrote: Wed Nov 18, 2020 11:54 am To me personally it came to the point where I stopped caring to give feedback. If creators want to do complex beat patterns because "they want to", then let them do it.
Also, it probably is like with everything. There is the mainstream stuff, which is probably closer to just a little mix-up of some vanilla porn, and then there is the niche thing, where you can get more extreme. You might get a more loyal fan-base in the niche though. I will snatch up every challenging CH I can find
I love the complex versions of his videos. They are amazing and I do it by hand. I have a flesh-light launch, but it is too slow for the really fast beats and also tends to overstimulate my cock too quickly...pl3b wrote: Wed Nov 18, 2020 11:54 am To me the perfect situation would be what 3xTripleXXX started doing recently, which is releasing two versions of the video - one with simple patterns, one with complex ones (more complex than those in Extra Bounce).
The beats in his videos are still perfectly strokeable to me.
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kerkersklave
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Re: [RELEASE] Cock Hero - Extra Bounce
That might actually be an important thing that you maybe did by accident. If the beat follows the music, the music and the stroking for me somehow fuse. It is a bit like dancing, I stroke to the music, the beat pattern is just there to tell me, which rhythm in the music to follow. If a rhythm really matches the music, it feels much stronger to me, even if it is not that fast.MrCandyMan wrote: Wed Nov 18, 2020 12:27 pm Honestly, making simple patterns is a lot easier and the only reason I had more complex ones in my first two titles was that I wasn't sure what I was doing, so I just tried to follow what felt like the dominant beat layer at different parts of the mix.
