Summoners: T&D Game - inspired by D&D

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Re: Summoners: T&D Game - inspired by D&D

Post by SMN »

Some note about my 2. Attack in the game:
Spoiler: show
Lirven wrote: Thu Sep 17, 2020 5:50 pm Lirven Warlock vs SMN Paladin - Attack #2
@Noah: I'm adding the Mistress of Chains to my excluded summons like Roundhound did.
Maybe we should gather some more feedback and see if it is a common feeling or just our preference, I guess.
Roundhound wrote: Tue Sep 15, 2020 2:13 am I did find that I didn't enjoy Mistress of Chains so she is going onto my exclude list. After the first two images I just wasn't having fun with it so I doubled all the edges.
I edited the Attack and give the player the choice to play this summon on the lvl he would. For all who wants to play it like the original post, i make a litte mark.

Wasn't sure if this works well, but two players left the summon to the exclude list. That wasn't intended. Sorry about that, it should always make fun to play a game.

Have played only the Mistress with the given rule and I agree to Roundhound and Livren, it is very boring, it was meant to be frustrating but its only boring. The Mistress needs a rulechange imo. I add her to my exclude list.
7. Attack
Here is a die you can use to roll: https://www.wizards.com/dnd/dice/dice.htm
Spoiler: show
OFFENSIVE ABILITIES AND POTIONS ACTIVATED DURING THE WHOLE ATTACK
Spoiler: show
Holy Sign: Holy Sign is active during the whole battle. The moment an opponent fails a roll then he has to do two more edges to every image. Every time he fails after that he does one additional edge (this stacks, with a cap of 4 additional edges).
Challenge Faith:You may use an additional image per summon
8. Potion of Wanting: Allows you to add two more images per summon during the next attack
17. Potion of Submission: If someone ruins to your next attack then you will get an additional 200 experience and 2 essences the moment someone ruins to your attack.
GODDESS EFFECTS OR SPELL ACTIVATED:
Spoiler: show
none
SUMMON 1
Spoiler: show
23. Dreamweaver
Image

Instructions: Close your eyes and imagine/envision your dream girl. If you want you can write down how she looks.

Level 1: Every time there is a girl in an image that closely matches your dream girl then you have to edge to the image three additional times. (Difficulty 16)
Level 2: Every time there is a girl in an image that closely matches your dream girl then you have to edge to the image six additional times. (Difficulty 16)
Level 3: Every time there is a girl in an image that has characteristics of your dream girl then you have to edge six additional times. (Difficulty 16)
Level 4: Every time there is a girl in an image that has characteristics of your dream girl then you have to edge six additional times. If she closely matches your dream girl then all edges to her have to be held for 15 seconds. (Difficulty 16)

Rolling between 1-4 during this encounter (not counting buffs or debuffs): If see a girl during the other summons that matches your dream girl then you will edge three additional times for the image.
Rolling between 17-20 during this encounter (not counting buffs or debuffs): Any image you would rate a 6 (on a scale of 0-10) or lower may be skipped.

IMAGES
Spoiler: show
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SUMMON 2
Spoiler: show
Of course, since i have rent a room in her dungeon… the one and only
7. Slime girl
Image

For everyone that already uses lube the slime girl has power over you. Adding one edge per image, independent of your roll.

Level 1: Use lube while doing the edges (Difficulty 14)
Level 2: Use lube and tight strokes while doing the edges (Difficulty 16)
Level 3: Use lube, do tight strokes and squeeze your balls while doing the edges (Difficulty 16)
Level 4: Use lube, squeeze your balls and palm your head (tightly stroke the head if palming is not your thing) (Difficulty 16)

Rolling between a 1-5 during this encounter (not counting buffs or debuffs): Stay lubed for the rest of the encounters. For whoever would stay lubed anyway the additional edge per image remains for the next summons.
Rolling between a 17-20 during this encounter (not counting buffs or debuffs): You may loosen the grip during the encounter.

IMAGES
Spoiler: show
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SUMMON 3
Spoiler: show
5. Snake girl
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Level 1: Use a tight grip while doing your edges (Difficulty 16)
Level 2: Use a tight grip while doing your edges. Do 10 cock bounces after every edge. (Difficulty 16)
Level 3: Use a tight grip and clench your PC muscles while doing the edges (clench to try and try to hold on the edge). Do 10 cock bounces after every edge. (Difficulty 14)
Level 4: Use a tight grip and clench your PC muscles while doing the edges(clench to try and try to hold on the edge). Do 10 cock bounces and combine it with a ball squeeze per bounce (Difficulty 15)

Rolling between a 1-5 during this encounter (not counting buffs or debuffs): During your next encounter you have to clench your muscles or grip tightly.
Rolling between a 15-20 during this encounter (not counting buffs or debuffs): After every edge you may loosen your grip for one edge.

IMAGES
Spoiler: show
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SUMMON 4
Spoiler: show
19. Wood Elf Ranger
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Level 1: Let yourself go soft after every image (Difficulty 17)
Level 2: Let yourself go soft after every image. Should you fail to get soft within 150 seconds then your edges for the next image double. (Difficulty 15)
Level 3: Let yourself go soft after every image. Should you fail to get soft within 120 seconds then your edges for the next image double. (Difficulty 15)
Level 4: Let yourself go soft after every image. Should you fail to get soft within 120 seconds then your edges for the next image double. You have to rub your balls while trying to get soft. (Difficulty 14)

Rolling between 1-4 during this encounter (not counting buffs or debuffs): Instead of getting soft without touching you have to slap your balls until you are soft
Rolling between 17-20 during this encounter (not counting buffs or debuffs): You may ignore one category while doing the edges to the visions of this summon

POTIONS AND OFFENSIVE ABILITIES ACTIVED DURING THIS SUMMON
Spoiler: show
none
IMAGES
Spoiler: show
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Character Sheet
Spoiler: show
1.CURRENT LEVEL: Level 12
XP: 7900
SUMMONS POINTS: 12
LIVES: 6
ESSENCES: 17
EXCLUDED SUMMONS: Mistress of Chains

2. CATEGORIES:
COLOR OF LINGERIE (2): Black, White
FAVORITE BODY PART (2): Ass, Breasts
FAVORITE POSE (2): Kneeling, Bottom Up
FAVORITE HAIR COLOR (1): Red
FAVORITE CLOTHING (1): Latex

3. CLASS: Paladin
DEFENSIVE ABILITIES:
Prophecy: When failing a defense (rolling lower than the difficulty of a summon) you may do one edge less to every image of the summon you failed against.
Sacred Grounds: Receive a plus one against every summon when defending.

OFFENSIVE ABILITIES
Challenge Faith: You may use an additional image per summon
Holy Sign: Holy Sign is active during the whole battle. The moment an opponent fails a roll then he has to do two more edges to every image. Every time he fails after that he does one additional edge (this stacks, with a cap of 4 additional edges).

WEAK AGAINST (MINUS TWO WHEN HAVING TO ROLL AGAINST THEM): Dark Elf Priestess, Snake Girl, Dark Valkyrie, Harpy, Galaxica, Dreamweaver, Speedster, Muse
STRONG AGAINST (PLUS TWO WHEN HAVING TO ROLL AGAINST THEM): Demon girl, The Hypnotist, Voodoo Witch, Succubus, Mindflayers, Playbunny, Twinurses, Card Dealer

4. GODDESSES: MT. LADY AND FROPPY
You have the choice to shrink or enlarge. Every time you get to use the spell you need to switch to the one you have not used last time.

Mt. Lady will use enlarge: You get to add two additional categories of your choice (should the defender already have then it adds an additional edge).
Froppy will use shrink: You get to add two more images per summon.

BAG
8. Potion of Wanting: Allows you to add two more images per summon during the next attack
17. Potion of Submission: If someone ruins to your next attack then you will get an additional 200 experience and 2 essences the moment someone ruins to your attack.

BLESSING

NEMESIS
THARJA AND MENAT
Links to all Attacks in the first 5 Pages
Spoiler: show
Had some free time in the morning. A little about a statistic and of course to make a jump in simple for all. I have made a simple linklist of all attacks on the first 5 pages from all players. In the list i don't spell the name or the count of the attack. Overall we have made 34 Attacks in 5 Pages...
Spoiler: show
List of all Attacks between Page 1 to 5.

1 viewtopic.php?p=287089#p287089
2 viewtopic.php?p=287112#p287112
3 viewtopic.php?p=287160#p287160
4 viewtopic.php?p=287163#p287163
5 viewtopic.php?p=287180#p287180
6 viewtopic.php?p=287199#p287199
7 viewtopic.php?p=287209#p287209
8 viewtopic.php?p=287216#p287216
9 viewtopic.php?p=287237#p287237
10 viewtopic.php?p=287239#p287239
11 viewtopic.php?p=287254#p287254
12 viewtopic.php?p=287261#p287261
13 viewtopic.php?p=287262#p287262
14 viewtopic.php?p=287275#p287275
15 viewtopic.php?p=287283#p287283
16 viewtopic.php?p=287290#p287290
17 viewtopic.php?p=287358#p287358
18 viewtopic.php?p=287361#p287361
19 viewtopic.php?p=287364#p287364
20 viewtopic.php?p=287384#p287384
21 viewtopic.php?p=287391#p287391
22 viewtopic.php?p=287394#p287394
23 viewtopic.php?p=287414#p287414
24 viewtopic.php?p=287418#p287418
25 viewtopic.php?p=287445#p287445
26 viewtopic.php?p=287453#p287453
27 viewtopic.php?p=287455#p287455
28 viewtopic.php?p=287471#p287471
29 viewtopic.php?p=287473#p287473
30 viewtopic.php?p=287483#p287483
31 viewtopic.php?p=287484#p287484
32 viewtopic.php?p=287487#p287487
33 viewtopic.php?p=287509#p287509
34 viewtopic.php?p=287510#p287510
Last edited by SMN on Sat Sep 19, 2020 3:29 pm, edited 1 time in total.
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Re: Summoners: T&D Game - inspired by D&D

Post by Roundhound »

No defenses or attacks at the moment, I've been quite busy the last few days.

However, I have a potential change to propose. Right now once someone hits level 8+ basically every summon is going to be level 3 or 4 which removes some of the interesting choice when using your summon points. This is partly because the higher levels are usually strictly better versions of lower level version. I would suggest that the difficulty to beat at higher levels should be lowered. This way you get a bigger payoff if the user fails and makes it more strategic of a choice. Do you go for the nearly guaranteed +3 edges per image or only a 55% chance for +7 edges (just random numbers)?

I was thinking maybe level 1 has a 16-18 as the normal number to beat.
Level 4 could be around 11-13.

Now to go with this something else needs to be able to happen with summon points. I was thinking of a store of sorts without anything major to spend extra summon points on for an attack for an individual summon. Maybe 2 points for "Hold last edge of each image in this summon for 5 seconds." Ideally it wouldn't be anything to really warp the difficulty, just to incentivize more strategic attack making.

Currently by level 12 unless you get potions to allow extra summons that will be 4 summons at all level 4 and those are almost always strictly better than a level 1-2 version of the summon in both actually difficulty and their difficulty to beat.

Hypnotist for example will also start becoming a real pain to face with little choice about not making it level 4 if you can. Players are starting to get two of 'Favorite Pose', 'Favorite Hair Color' and 'Body Part' which means potentially 18 extra edges per image with the number to beat being a 15.

Character Sheet:
Spoiler: show
1.CURRENT LEVEL: Level 10
XP: 6000
SUMMONS POINTS: 10
LIVES: 6
ESSENCES: 27
EXCLUDED SUMMONS: Mistress of Chains
SUMMONS PER ATTACK: 4
IMAGES PER SUMMON: 8

2. CATEGORIES:
COLOR OF LINGERIE (2): White + Red
FAVORITE BODY PART (2): Ass + Pussy
FAVORITE POSE (1): Bending Over
FAVORITE HAIR COLOR (1): Brunette
FAVORITE CLOTHING (1): Skintight

3. CLASS: Warrior
DEFENSIVE ABILITIES:
Edge lust: Before you start an attack choose a category you do not wish to edge to. Now roll a D20 with a difficulty of D10. Should you roll a 10 or higher then you do not have to edge to the chosen category during the first summon. However, should you roll lower than a 10 then your edges for the category double during this summon. After defeating the first summon the above effect (your outcome) fades and you have to roll again for the next summon, choosing a different category you do not wish to edge to than before.
Last Stand: After failing a roll against a summon you will have an advantage of +2 against the summon the next time you face it
OFFENSIVE ABILITIES:
Adrenaline Rush: When creating an attack choose a summon whereof every first and last edge of an image has to be achieved while stroking fast (unless a summon specifies otherwise). The summon also receives a plus two buff on the difficulty.
Whirlwind: When creating an attack you may randomize two additional categories (randomize two numbers between 1-30 and check which categories of the game correspond to them). Your opponent has to edge additionaly to these categories during your attack.

SUMMONS YOU ARE STRONG AGAINST (PLUS TWO WHEN HAVING TO ROLL AGAINST THEM): Dark Valkyrie, Charger, Automaton, Snake Girl, Demon, Queen Bee, Muse, Charger
SUMMONS YOU ARE WEAK AGAINST (MINUS TWO WHEN HAVING TO ROLL AGAINST THEM): Mistress of Chains, Slime Girl, Mindflayers, Speedster, Succubus, Pharaoh, Arachne Girl, Dark Elf Priestress

4. GODDESSES: THARJA AND MENAT
GODDESS SPELL (ONCE EVERY THREE ATTACKS):
You may choose three categories that get added once your opponent fails this challenge. Send a video of 10 minutes (or a time stamp of 10 minutes if it is longer) and set a Favorite Body Part as unpure. Your opponent must resist to look at it. If he fails then the categories you have chosen get added. Should an opponent already have one of these categories then it means he has to edge an additional time for that category.

5. ITEMS:

6. Hall of Champions 1/3:
Champion of the Gods (Blessing)
The Goddesses have decided that during the two turns you are normally not allowed to use a Goddess spell, you may randomize one of the Goddesses and use their spell during those two turns. Should you ruin before that then this power is no longer active. 1/2
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Re: Summoners: T&D Game - inspired by D&D

Post by Lirven »

I like the idea of Roundhound about the difficulty and a different possibility of spending Summon points to maybe boost the summon itself in various ways, not necessarily by increasing the level.
One simple way could be increasing the difficulty itself or the "strength" of the attack at a given level.
I wouldn't go as low as 11 for a Level 4 but depending on the summon 12-14 sounds reasonable.
I'll make one or two examples tomorrow to gather feedback.



Defense
Lirven Warlock with Wife vs FantasyBoy17 Druid - Attack #3
Spoiler: show
Rolling for the Goddess Spell
Got Jinx... Roll for edges 10/20.
Lost my erection in the last 2/3 seconds, luckly I'm not much into blondes.

I won't be using Nether Syphon. No defense.

Arachne Girl Liv.3:
Roll 7/14... Playing like Liv.1 because of Excluded, adding three single ball flicks per image because my wife said so to compensate.
2 | 2 | 2 | 1 | 1 | 1 | 3 | 3 | 2 | 2 | 1 | 2
...won but... ouch!

Demon Liv.1:
Roll 13/18... No malus but something tells me slaps are gonna be "harder" anyway
2 | 1 | 2 | 3 | 1 | 2 | 2 | 1
And my wife didn't slap... she punched. Fair enough.

Voodoo Witch Liv.4:
Roll 15/15... Yes!
I'm skipping the instructions! But I'm getting a slap per edge instead of 10 seconds rest.
2 | 1 | 1 | 2 | 0 | 2 | 1 | 0
Overall an easy tease. Not many categories applied.
Probably the Voodoo Witch would have ruined me after all those edges this morning.
...I made it!
600 Exp, +6 Essence

Level 12 - I'm not changing categories. Randomizing a new one: Rolled 5/5, so Clothing and 6/9 which is... See-Through.
Tomorrow I'll see if I can make a fourth attack and probably die in peace. I'm spent.


CHARACTER SHEET
Spoiler: show
1.CURRENT LEVEL: Level 12
XP: 7700
SUMMONS POINTS: 12
LIVES: 6
IMAGE PER SUMMON: 8
SUMMONS: 4
ESSENCES: 7
EXCLUDED SUMMONS: Arachne girl (Liv.2+), Mistress of Chains (Liv.2+) | Liv.2+ means I'm ok with Liv.1

2. CATEGORIES:
COLOR OF LINGERIE (1): White | Pink
FAVORITE BODY PART (1): Breasts | Pussy
FAVORITE POSE (1): Cleavage
FAVORITE HAIR COLOR (1): Red
FAVORITE CLOTHING (1): Stockings | See-Through

3. CLASS: Warlock
DEFENSIVE ABILITIES:
Soul Stone: After you ruin you may roll a D20. Should you roll a 10 or higher then you get your life back.
The person that ruined you still get their rewards.
Nether Syphon: Make yourself stronger against a summon (+3), but to the next summon you will have a -3.
Decide this before you roll. You cannot use this spell against the last summon.

OFFENSIVE ABILITIES
Damage Over Time: Give this buff to one summon.
The player has to edge one additional time for the first image, two for the second, three for the third... (up to the last image)
Life Tap: Once per battle you may exchange a life for an additional summon.
Should you ruin a player then you get one life back (more ruins to one battle will not lead to more lives).

Weak against (-2): None
Strong against (+2): None

4. GODDESSES: MT. LADY AND FROPPY
You have the choice to shrink or enlarge. Every time you get to use the spell you need to switch to the one you have not used last time.
Mt. Lady - Enlarge: You get to add two additional categories of your choice (should your opponent already have this category then the edges for it double).
Froppy - Shrink: You get to add two more images per summon.

5. ITEMS: Potion of Divine Intervention (4th Attack)
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Re: Summoners: T&D Game - inspired by D&D

Post by gyrinx »

This looks like a fun game, I think I'll give this a shot. Thanks Noah! Here is my first attack and character sheet.

Attack: Here is a die you can use to roll: https://www.wizards.com/dnd/dice/dice.htm
Spoiler: show

OFFENSIVE ABILITIES AND POTIONS ACTIVATED DURING THE WHOLE ATTACK
Spoiler: show
None
GODDESS EFFECTS OR SPELL ACTIVATED
Spoiler: show
None
SUMMON 1
Spoiler: show
Succubus
Image

Level 1: Hold every fifth edge for 10 seconds (Difficulty 12)
Level 2: Hold every fifth edge for 20 seconds (Difficulty 14)
Level 3: Hold every third edge for 10 seconds (Difficulty 15)
Level 4: Hold every third edge for 20 seconds (Difficulty 14)

Rolling between a 1-5 during this encounter (not counting buffs or debuffs): The succubus adds another random Favorite Body Part (during this summon).
Rolling between a 16-20 during this encounter (not counting buffs or debuffs): The succubus offers to reward you 100 extra experience if you do follow her instructions (defeating her gives 200 experience instead of 100 should you voluntarily follow her instructions).

POTIONS AND OFFENSIVE ABILITIES ACTIVATED DURING THIS SUMMON
Spoiler: show
Cripple: Give a summon this buff. This summon now cripples the defender giving a minus two on his roll against the summon. Also, every edge has to be done stroking slowly (unless the summon tells you otherwise).
IMAGES
Spoiler: show


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SUMMON 2
Spoiler: show
Mindflayers
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Level 1: Whenever four or more of your categories is contained in an image your lust makes you hold every edge for an additional 5 seconds (Difficulty 16)
Level 2: Whenever three or more of your categories is contained in an image your lust makes you hold every edge for an additional 5 seconds (Difficulty 15)
Level 3: Whenever three or more of your categories is contained in an image your lust makes you hold every edge for an additional 10 seconds (Difficulty 14)
Level 4: Whenever three or more of your categories is contained in an image your lust makes you hold every edge for an additional 10 seconds. When all your categories are included in the image you will edge three additional times. (Difficulty 14)

Rolling between a 1-5 during this encounter (not counting buffs or debuffs): Randomize two more 'Favorite Clothing' for this battle.
Rolling between a 17-20 during this encounter (not counting buffs or debuffs): The rest of the battle/attack you may ignore one category of your choice.

POTIONS AND OFFENSIVE ABILITIES ACTIVATED DURING THIS SUMMON
Spoiler: show
None
IMAGES
Spoiler: show


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SUMMON 3
Spoiler: show

Speedster
Image

Level 1: Start stroking to the images and get to the edge. You have to do all the edges using the same pace. (Difficulty 17)
Level 2: Start stroking at a pace of choice. Every time you switch to a new image you have to stroke faster than you did to the former image. (Difficulty 17)
Level 3: Start stroking at a pace of choice. Every time you switch to a new image you have to stroke faster than you did to the former image. The breaks between images is restricted to 15 seconds of slow stroking. (Difficulty 17)
Level 4: Start stroking as fast as your lust wants you, watching the first image. Time how long it takes you to get to the edge. Do your next edge faster (time it again) until the image has been completed. If you fail to do an edge faster then you have to redo the image. Follow the above instructions to every image of this summon. (Difficulty 17)

Rolling between 1-4 during this encounter (not counting buffs or debuffs): During the other summons every last edge of an image has to be achieved while stroking rapidly
Rolling between 16-20 during this encounter (not counting buffs or debuffs): You may skip the first image of every summon

POTIONS AND OFFENSIVE ABILITIES ACTIVATED DURING THIS SUMMON
Spoiler: show
Luck: Give a summon this buff. When succeeding a roll the defender has to re-roll against this summon
IMAGES
Spoiler: show


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+2 essences for creating an attack

My first defense from Noah:
Spoiler: show
Galaxica: Strong
Level 2 (DC 15 + 4 = 19) : rolled 9 + 2 = 11: Edge two additional times to every gif.

Lillies :
Level 1 (DC 16): rolled: 6: For every additional girl in the image you have to edge an additional time (goes up to a max of three girls per image)

Using defensive ability: Vanish: rolled 15 > DC14, only have to do regular edges for images.

Voodoo Witch:
Level 1 (DC 15): rolled 16 > DC15, only have to do regular edges [1st roll], can skip 1st image], also may rest an additional 10 seconds after every edge.
Passive defensive ability: Evade: Every time you roll D14 or higher you may skip the first image of the summon.

Tracking Trap: Usable on a summon of your choice. Makes the opponent roll on every image of the summon. You have to succeed the difficulty level of the summon the ability is used on (lessened by -2). If you do nothing happens, but if you don't then the edges double for that image.

2nd image: 9 < DC13 Double edges
3rd image: 2 < DC13 Double edges
4th image: 17 > DC13 normal
5th image: 19 > DC13 normal
6th image: 13 = DC13 double edges
7th image: 17 > DC13 normal

+300 XP
+3 Essence

My Character Sheet
Spoiler: show
1.CURRENT LEVEL: Level 1
XP: 300
SUMMONS POINTS: 1
LIVES: 5
ESSENCES: 5
EXCLUDED SUMMONS: None

2. CATEGORIES:
COLOR OF LINGERIE (1): Pink
FAVORITE BODY PART (1): Ass
FAVORITE POSE (1): Kneeling
FAVORITE HAIR COLOR (1): Blonde
FAVORITE CLOTHING (1): Stockings

3. CLASS: ROGUE
DEFENSIVE ABILITIES:
Evade: Every time you roll D14 or higher you may skip the first image of the summon.
Vanish: One time per battle you may roll a D20. If you roll D14 or higher you successfully vanish mitigating the effects of the summon. However you will still have to edge to the images.

OFFENSIVE ABILITIES:
Cripple: Give a summon this buff. This summon now cripples the defender giving a minus two on his roll against the summon. Also, every edge has to be done stroking slowly (unless the summon tells you otherwise).
Luck: Give a summon this buff. When succeeding a roll the defender has to reroll against this summon

SUMMONS YOU ARE STRONG AGAINST (+2 ROLL AGAINST THEM):
Card dealer, Speedster, Galaxica, Dark Elf Priestess, Succubus, Pharaoh, Automaton, Wood Elf Ranger
SUMMONS YOU ARE WEAK AGAINST (-2 ROLL AGAINST THEM):
Twinurses, Arachne girl, Golen Girl, Pharaoh, Siren, Demon, Harpy, Playbunny

4. GODDESSES: D.VA AND MERCY
GODDESS SPELL (ONCE EVERY THREE ATTACKS):
D.va is one that likes to play games! Choose a Cock Hero your opponent has to do. You roll a D20 to decide how many times he is allowed to edge during the CH. If he goes past the edges he has to double his edges to a favorite category pool of your choice (include it here).

5. ITEMS: None

6. STATS:
Attacks Created: 1
Defends: 0
Summons Last Used: Succubus, Mindflayer, Speedster
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Re: Summoners: T&D Game - inspired by D&D

Post by Noah »

It is a big game and this will come with a lot of balancing and many questions! Thanks for participating so far and for thinking actively about how to make the game better. I invite you to keep doing it. I have also noticed people answering questions of other, which is highly appreciated. Should the answer be wrong then I will jump into it, but I have seen nothing strange yet. However, if something remains unclear for you and you want to check it with me then feel free to send me a personal message.

If you have any suggestions to make the game better then feel free to send me your draft. I will always look into it! On that note, I have changed a few things based on the feedback.

Patch notes, future considerations
- I have changed the Mistress of Chains. The length that it takes now indeed makes it more boring than frustrating. I have focused mainly on 'frustration' by adding restrictions. However, I have not given it much thought and it is a very subjective matter, so if you do know a way to make her even more frustrating then do send me your concept.
- I have reduced the DIVA spell to a Cock Hero of 30 minutes, with a D4 that decides how many edges are allowed during this Cock Hero.
- I have made some minor changes to the phrasing of certain potions (to reduce confusion)
- Added this text to Excluded summons (based on what SMN and Helequin said): Should you be playing the game for a while you might notice some things that do not work for you. Maybe it is just one level of the summon or maybe it is the whole summon. You can discuss this with me or forum members, to see whether more people experience this or not. Feel free to send me concepts of what you think should work better. If it appears to be 'personal' I invite you to make a personal list of the same summons wherein you tweak them to your likes. This also gives the option to add kinks that I have not added.
- In Gambling I have added the amount of essences in the jackpot with the date that I have edited it. Should you lose essences to Gambling after that moment send me a message or write it really big in the forums, so I cannot miss it :lol:

Considerations: Roundhound and Lirven seem to have ideas to bring more depth to the game. Since this might include a bigger overhaul I welcome your examples for review! Something I often struggle with, while making a game like this, is to keep it simple enough for people to jump in. So far both of your contributions have been for the better of the game, so I trust that you will take this into account as well!
My Rules HMCP

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Re: Summoners: T&D Game - inspired by D&D

Post by SMN »

About the summon points and the option to spend them:
Spoiler: show
I like the idea of redesign of the summons level, difficult and spending summon points. The decreasing of the difficult per lvl with an option to increase them with summon points sounds fair. Starting difficult could be the highest difficult a summon has now and decreased by 1 per lvl. The highest difficult a summon can have is her starting difficult. Every increase cost you 1 summon point.

Example - Player is lvl 20:
Spoiler: show
Keep it simple only focus on the points the player spend - he has 20 points

SUMMON:
Siren (only as an example, starting difficult could be 14-18 or something):
Level 1: (Difficulty 16) 0
Level 2: (Difficulty 15) 1
Level 3: (Difficulty 14) 2
Level 4: (Difficulty 13) 3

To increase the difficult he can spend 1 summon point
Level 1: not allowed to increase it
Level 2: max 1 Point = Difficult increase to 16
Level 3: max 2 Points = Difficult increase to 16 with 2 points
Level 4: max 3 Points = Difficult increase to 16 with 3 points

if this is to overpowered, the spended points to increase could counting up as the lvl of the summon grows:
Spoiler: show
LvL 2, 1 point to increase 1 dif.
LvL 3, 2 points to increase 1 dif.
LvL 4, 3 points to increase 1 dif.
The Result would be, that a Summon with LvL4 and highest Difficult costs 12 Points, that seems a little too much imo.
back to the example with 1 point per difficult increase...

In this way, a player has 4 summons at lvl 20:
Base 4 Sum at lvl 4
Cost: 12 Points
Now to the difficult raises:
He decide to increase 2 summons to max difficult which cost him 3 per summon:
Cost: 6 points
Now he has only 2 points left, he decide to increase the difficult of 13 to 14 of the last 2 summons. one point per summon:
Cost 2 points

Summon 1: LvL4 - Dif. 16 6 Points
Summon 2: LvL4 - Dif. 16 6 Points
Summon 3: LvL4 - Dif. 14 4 Points
Summon 4: LvL4 - Dif. 14 4 Points

Again, the player is lvl 20. the highest lvl in the game and couldn't summon all 4 summons with the highest difficult. Seems fair.

Overall, he can not summon all off his summons with the highest lvl AND the highest difficult. But he can gain a +2 Dif. on all 4 summons if he want:

Summon 1: LvL4 - Dif. 15 5 Points
Summon 2: LvL4 - Dif. 15 5 Points
Summon 3: LvL4 - Dif. 15 5 Points
Summon 4: LvL4 - Dif. 15 5 Points
For the "summon shop", an interesting idea, i have some examples...but unsure about the cost:
Spoiler: show
You can spend your points to one of your summons to boost them, only 1 boost allowed per summon:

spend 1 point: One additional edge for the first and last image
spend 2 point: Hold the last edge of an image for 5 sec.
spend 2 point: Use tight strokes to the first or the last picture - Flip a coin
spend 3 point: add one randomized Category
spend 4 point: add two randomized Category
spend 5 point: add one randomized Category and hold every edge to this category for 5 seconds

(list adding ball and/or cock slaps, get soft,...)

Only a simple list with some ideas. Everything randomized should be by the player himself not by the summoner.
benbron wrote: Fri Sep 18, 2020 9:18 am I'm noticing that the spoilers are giving me lots of trouble since there's so many of them. Anyone want to share a complete ATTACK sheet that the player only have to fill in? :-)
I hope this would help.
Summoners.ods
(16.64 KiB) Downloaded 80 times
Playing a little later... at the moment not at home.

Update of my Attack 2 with the new Rules of the Mistress. I think that would work better, thanks Noah, i exclude the Mistress from my Exclude List... ;-)

Links to all Attacks in the first 5 Pages - updated
Spoiler: show
A little list make a jump in simple for all. I have made a linklist of all attacks on the first 5 pages from all players. In the list i don't spell the name or the count of the attack, but i added the lvl of the player who created it, this would be fair for all the futured player. Overall we have made 35 Attacks in 5 Pages...
Spoiler: show
List of all Attacks between Page 1 to 5.

1viewtopic.php?p=287089#p287089Summoner LvL 1
2viewtopic.php?p=287112#p287112Summoner LvL 1
3viewtopic.php?p=287143#p287143Summoner LvL 1
4viewtopic.php?p=287160#p287160Summoner LvL 1
5viewtopic.php?p=287180#p287180Summoner LvL 1
6viewtopic.php?p=287180#p287180Summoner LvL 3
7viewtopic.php?p=287199#p287199Summoner LvL 3
8viewtopic.php?p=287209#p287209Summoner LvL 1
9viewtopic.php?p=287216#p287216Summoner LvL 2
10viewtopic.php?p=287237#p287237Summoner LvL 1
11viewtopic.php?p=287239#p287239Summoner LvL 4
12viewtopic.php?p=287254#p287254Summoner LvL 4
13viewtopic.php?p=287261#p287261Summoner LvL 4
14viewtopic.php?p=287262#p287262Summoner LvL 3
15viewtopic.php?p=287275#p287275Summoner LvL 5
16viewtopic.php?p=287283#p287283Summoner LvL 1
17viewtopic.php?p=287290#p287290Summoner LvL 1
18viewtopic.php?p=287358#p287358Summoner LvL 8
19viewtopic.php?p=287361#p287361Summoner LvL 2
20viewtopic.php?p=287364#p287364Summoner LvL 6
21viewtopic.php?p=287384#p287384Summoner LvL 6
22viewtopic.php?p=287391#p287391Summoner LvL 7
23viewtopic.php?p=287394#p287394Summoner LvL 6
24viewtopic.php?p=287414#p287414Summoner LvL 5
25viewtopic.php?p=287418#p287418Summoner LvL 2
26viewtopic.php?p=287445#p287445Summoner LvL 3
27viewtopic.php?p=287453#p287453Summoner LvL 9
28viewtopic.php?p=287455#p287455Summoner LvL 9
29viewtopic.php?p=287471#p287471Summoner LvL 11
30viewtopic.php?p=287473#p287473Summoner LvL 1
31viewtopic.php?p=287483#p287483Summoner LvL 10
32viewtopic.php?p=287484#p287484Summoner LvL 2
33viewtopic.php?p=287487#p287487Summoner LvL 4
34viewtopic.php?p=287509#p287509Summoner LvL 10
35viewtopic.php?p=287510#p287510Summoner LvL 10
Last edited by SMN on Fri Sep 18, 2020 7:27 pm, edited 4 times in total.
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Re: Summoners: T&D Game - inspired by D&D

Post by Helequin »

@Benbron:
Ooof those are some brutal rolls. It's easy to see why Holy Sign was adjusted later on for sure. :lol:

Updates:
Defended FantasyBoy17's 3rd attack. Rolled Jinx and a 3 for the Goddess Spell, so that ended up being pretty tame. No successful rolls, but made it through the defense!

Immediately spent 20 essence to see a goddess, was sent to Mt. Lady and Froppy again. Rolling on the wheel granted me an orgasm! I chose to use this video to fit a bunch of my categories: https://www.pornhub.com/view_video.php? ... 1943655863

At this point I'm going to use 1 life to take a break from the game. I'll post the up to date character sheet below so it's there if I return to actively playing. And I'm still curious about the idea of having a way for forum members to post attacks without being active players :lol:

Character Sheet
Spoiler: show
1.CURRENT LEVEL: Level 5
XP: 2900
SUMMONS POINTS: 5 (+1 img per summon)
LIVES: 5
ESSENCES: 8
EXCLUDED SUMMONS: None

2. CATEGORIES:
COLOR OF LINGERIE/CLOTHING (1): Red, Pink
FAVORITE BODY PART (1): Breasts
FAVORITE POSE (1): Arched Back
FAVORITE HAIR COLOR (1): Brunette
FAVORITE CLOTHING (1): See-through

3. CLASS: Paladin
DEFENSIVE ABILITIES:
Prophecy: When failing a defense (rolling lower than the difficulty of a summon) you may do one edge less to every image of the summon you failed against.
Sacred Grounds: Receive a plus one against every summon when defending.

OFFENSIVE ABILITIES:
Challenge Faith: You may use an additional image per summon
Holy Sign: Holy Sign is active during the whole battle. The moment an opponent fails a roll then he has to do two more edges to every image. Every time he fails after that he does one additional edge (this stacks, with a cap of 4 additional edges).

SUMMONS YOU ARE STRONG AGAINST (PLUS TWO WHEN HAVING TO ROLL AGAINST THEM):
Demon girl, The Hypnotist, Voodoo Witch, Succubus, Mindflayers, Playbunny, Twinurses, Card Dealer

SUMMONS YOU ARE WEAK AGAINST (MINUS TWO WHEN HAVING TO ROLL AGAINST THEM):
Dark Elf Priestess, Snake Girl, Dark Valkyrie, Harpy, Galaxica, Dreamweaver, Speedster, Muse

4. GODDESSES: Red Sky and Chun Li
GODDESS SPELL (ONCE EVERY THREE ATTACKS):
Edges have to be done for every time a category is in an image (with the limitation of three per category within a category). So for an example should you have 'Ass' as a category and the image shows three or more asses then you have to edge three times. This effect is applied to all summons.

5. ITEMS:
Blessing: Champion of the Gods
The Goddesses have decided that during the two turns you are normally not allowed to use a Goddess spell, you may randomize one of the Goddesses and use their spell during those two turns. Should you ruin before that then this power is no longer active.
Playing Help Me Cum Please!
Choosing a Goddess - a set for anyone to play
The 1000th Reply Celebration Challenge and it's Finale - an ongoing challenge to try
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Re: Summoners: T&D Game - inspired by D&D

Post by Lirven »

Noah wrote: Fri Sep 18, 2020 7:39 am Patch notes, future considerations
- I have changed the Mistress of Chains.
..........
Considerations: Roundhound and Lirven seem to have ideas to bring more depth to the game. Since this might include a bigger overhaul I welcome your examples for review! Something I often struggle with, while making a game like this, is to keep it simple enough for people to jump in. So far both of your contributions have been for the better of the game, so I trust that you will take this into account as well!
1. Mistress of Chain revision. Great I'm removing it from the excluded. Seems good now.
2. I've sent you a revision based on the idea of Roundhound, with most of the Summon Points handling described by SMN (but simplified the description), and an RPG twist of mine. The first 9 summons were rebalanced as an example.

I don't know if I have time for a defense later today/tomorrow (spent all morning on the Summon rework).
Gotta take care of the other game too! (and work, of course work)


CHARACTER SHEET
Spoiler: show
1.CURRENT LEVEL: Level 12
XP: 7700
SUMMONS POINTS: 12
LIVES: 6
IMAGE PER SUMMON: 8
SUMMONS: 4
ESSENCES: 7
EXCLUDED SUMMONS: Arachne girl (Liv.2+) | Liv.2+ means I'm ok with Liv.1

2. CATEGORIES:
COLOR OF LINGERIE (1): White | Pink
FAVORITE BODY PART (1): Breasts | Pussy
FAVORITE POSE (1): Cleavage
FAVORITE HAIR COLOR (1): Red
FAVORITE CLOTHING (1): Stockings | See-Through

3. CLASS: Warlock
DEFENSIVE ABILITIES:
Soul Stone: After you ruin you may roll a D20. Should you roll a 10 or higher then you get your life back.
The person that ruined you still get their rewards.
Nether Syphon: Make yourself stronger against a summon (+3), but to the next summon you will have a -3.
Decide this before you roll. You cannot use this spell against the last summon.

OFFENSIVE ABILITIES
Damage Over Time: Give this buff to one summon.
The player has to edge one additional time for the first image, two for the second, three for the third... (up to the last image)
Life Tap: Once per battle you may exchange a life for an additional summon.
Should you ruin a player then you get one life back (more ruins to one battle will not lead to more lives).

Weak against (-2): None
Strong against (+2): None

4. GODDESSES: MT. LADY AND FROPPY
You have the choice to shrink or enlarge. Every time you get to use the spell you need to switch to the one you have not used last time.
Mt. Lady - Enlarge: You get to add two additional categories of your choice (should your opponent already have this category then the edges for it double).
Froppy - Shrink: You get to add two more images per summon.

5. ITEMS: Potion of Divine Intervention (4th Attack)
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Re: Summoners: T&D Game - inspired by D&D

Post by gyrinx »

Was putting on a chastity cage before bed since I was still so aroused from the attack and accidentally orgasmed. [-1 life]

Defense from Roundhound's first attack:
Spoiler: show
Additional Categories:
Hair Color: Brunette
Clothing: See-through

Mistress of Chains:
Level 1 (DC 17 ) : rolled 6: Start stroking as a pace that you see as slow. Do all your edges at this slow pace.
Using defensive ability: Vanish: rolled 15 > DC14, only have to do regular edges for images.

Dark Elf Priestess : strong
Level 1 (DC 16): rolled: 7 + 2 = 9: Hold three edges for 20 seconds by ballooning (tapping yourself on the frenulum while staying on the edge)

Lilies:
Level 2 (DC 16 +3 = 19): rolled 11 , For every additional girl in the image you have to edge two additional times (goes up to a max of three girls per image)

Adrenaline Rush: When creating an attack choose a summon whereof every first and last edge of an image has to be achieved while stroking fast (unless a summon specifies otherwise). The summon also receives a plus three buff on the difficulty.


+300 XP
+3 Essence

My Character Sheet
Spoiler: show
1.CURRENT LEVEL: Level 2
XP: 600
SUMMONS POINTS: 2
LIVES: 4
ESSENCES: 8
EXCLUDED SUMMONS: Mistress of Chains

2. CATEGORIES:
COLOR OF LINGERIE (1): Pink
FAVORITE BODY PART (1): Ass
FAVORITE POSE (1): Kneeling
FAVORITE HAIR COLOR (1): Blonde
FAVORITE CLOTHING (1): Stockings

3. CLASS: ROGUE
DEFENSIVE ABILITIES:
Evade: Every time you roll D14 or higher you may skip the first image of the summon.
Vanish: One time per battle you may roll a D20. If you roll D14 or higher you successfully vanish mitigating the effects of the summon. However you will still have to edge to the images.

OFFENSIVE ABILITIES:
Cripple: Give a summon this buff. This summon now cripples the defender giving a minus two on his roll against the summon. Also, every edge has to be done stroking slowly (unless the summon tells you otherwise).
Luck: Give a summon this buff. When succeeding a roll the defender has to reroll against this summon

SUMMONS YOU ARE STRONG AGAINST (+2 ROLL AGAINST THEM):
Card dealer, Speedster, Galaxica, Dark Elf Priestess, Succubus, Pharaoh, Automaton, Wood Elf Ranger
SUMMONS YOU ARE WEAK AGAINST (-2 ROLL AGAINST THEM):
Twinurses, Arachne girl, Golen Girl, Pharaoh, Siren, Demon, Harpy, Playbunny

4. GODDESSES: D.VA AND MERCY
GODDESS SPELL (ONCE EVERY THREE ATTACKS):
Choose a Cock Hero your opponent has to do up to 30 min in length. You roll a D4 to decide how many times they are allowed to edge during the CH. If they goes past the edges they have to double their edges to a favorite category pool of your choice (include it here).

5. ITEMS: None

6. STATS:
Attacks Created: 1
Defends: 2
Summons Last Used: Succubus, Mindflayer, Speedster
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Re: Summoners: T&D Game - inspired by D&D

Post by Lirven »

Defense
Lirven Warlock vs Helequin Paladin - Attack #2
Spoiler: show
Dreamweaver Liv.2:
Roll 17/16... Skip images I rate 6 or lower
2 | 4 | 3 | Skip | 3 | 2 | Skip | 3
...won.

Muse Liv.1: Using Nether Syphon +3
Roll 6(3)/17... Shit... Malus: 20 seconds rest after edge.
Honest CH. Plenty of pauses inside. Didn't edge.
3 | 2 | 3 | 4 | 5 | 4 | 3 | 5
...nice, liked the themed pictures... won.

Wood Elf Ranger Liv.2: Nether Syphon -3
Roll 11/15... Love this summon
7 | 6 | 5 | 6 | 7 | 5 | 5 | 6
So many edges... going soft actually helped...
...won but great tease!
300 Exp, +3 Essence


Lirven Warlock vs Helequin Paladin - Attack #3
Spoiler: show
Goddess Spell up to three edges per category.
This is gonna be though.

Foxy Liv.3: Definitely using Nether Syphon +3
Roll 16/16... Oh thanks, no added categories.
3 | 6 | 4 | 3 | 6 | 6 | 3 | 4
...took my time but won.

Muse Liv.1: Using Nether Syphon -3
Roll 7(4)/15...
8+2 | 5+2 | 8+2 | 8 | 5+2 | 5+2 | 8 | 4
...nice girls... definitely... that goddess spell and paladin... gosh...
...survived .

Mindflayers Liv.1:
Roll 7/16... Love this summon
9H | 10 | 12 | 10 | 9 | 6 | 9 | 13H
I truly don't know how I did it. The last gif was devastating, got extremely close at every single edge.
Definitely impossible if I lost the roll aganst Foxy!
600 Exp, +6 Essence


Lirven Warlock vs SMN Paladin - Attack #4
Spoiler: show
Trying but I know how this is going to end.

Siren Liv.4: Definitely using Nether Syphon +3
Roll 10/16... lol, alright...
Surprising video... Ruined after 4 minutes.

Warlock Soul Stone Roll 17/10 - I recover my life.
SMN wrote: Tue Sep 15, 2020 11:19 pm
SMN you definitely get the win on this one!



CHARACTER SHEET
Spoiler: show
1.CURRENT LEVEL: Level 12
XP: 8600
SUMMONS POINTS: 12
LIVES: 6
IMAGE PER SUMMON: 8
SUMMONS: 4
ESSENCES: 16
EXCLUDED SUMMONS: Arachne girl (Liv.2+) | Liv.2+ means I'm ok with Liv.1

2. CATEGORIES:
COLOR OF LINGERIE (1): White | Pink
FAVORITE BODY PART (1): Breasts | Pussy
FAVORITE POSE (1): Cleavage
FAVORITE HAIR COLOR (1): Red
FAVORITE CLOTHING (1): Stockings | See-Through

3. CLASS: Warlock
DEFENSIVE ABILITIES:
Soul Stone: After you ruin you may roll a D20. Should you roll a 10 or higher then you get your life back.
The person that ruined you still get their rewards.
Nether Syphon: Make yourself stronger against a summon (+3), but to the next summon you will have a -3.
Decide this before you roll. You cannot use this spell against the last summon.

OFFENSIVE ABILITIES
Damage Over Time: Give this buff to one summon.
The player has to edge one additional time for the first image, two for the second, three for the third... (up to the last image)
Life Tap: Once per battle you may exchange a life for an additional summon.
Should you ruin a player then you get one life back (more ruins to one battle will not lead to more lives).

Weak against (-2): None
Strong against (+2): None

4. GODDESSES: MT. LADY AND FROPPY
You have the choice to shrink or enlarge. Every time you get to use the spell you need to switch to the one you have not used last time.
Mt. Lady - Enlarge: You get to add two additional categories of your choice (should your opponent already have this category then the edges for it double).
Froppy - Shrink: You get to add two more images per summon.

5. ITEMS: Potion of Divine Intervention (4th Attack)
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Re: Summoners: T&D Game - inspired by D&D

Post by SMN »

8. Attack
Here is a die you can use to roll: https://www.wizards.com/dnd/dice/dice.htm
Spoiler: show

A little advice: Get your toys ready, before you start.

OFFENSIVE ABILITIES AND POTIONS ACTIVATED DURING THE WHOLE ATTACK
Spoiler: show
Holy Sign: Holy Sign is active during the whole battle. The moment an opponent fails a roll then he has to do two more edges to every image. Every time he fails after that he does one additional edge (this stacks, with a cap of 4 additional edges).
Challenge Faith:You may use an additional image per summon
GODDESS EFFECTS OR SPELL ACTIVATED:
Spoiler: show
none
SUMMON 1
Spoiler: show
24. Speedster
Image

Level 1: Start stroking to the images and get to the edge. You have to do all the edges using the same pace. (Difficulty 17)
Level 2: Start stroking at a pace of choice. Every time you switch to a new image you have to stroke faster than you did to the former image. (Difficulty 17)
Level 3: Start stroking at a pace of choice. Every time you switch to a new image you have to stroke faster than you did to the former image. The breaks between images is restricted to 15 seconds of slow stroking. (Difficulty 17)
Level 4: Start stroking as fast as your lust wants you, watching the first image. Time how long it takes you to get to the edge. Do your next edge faster (time it again) until the image has been completed. If you fail to do an edge faster then you have to redo the image. Follow the above instructions to every image of this summon. (Difficulty 17)

Rolling between 1-4 during this encounter (not counting buffs or debuffs): During the other summons every last edge of an image has to be achieved while stroking rapidly
Rolling between 16-20 during this encounter (not counting buffs or debuffs): You may skip the first image of every summon

IMAGES
Spoiler: show
Image
Image
Image
Image
Image
Image
Image
Image
Image
SUMMON 2
Spoiler: show
8. Automaton (only available to those that have toys)
Image

Level 1: Use a vibe on your balls while edging (Difficulty 15)
Level 2: Use a vibe on your cock to edge (Difficulty 15)
Level 3: Use a Fleshlight or any other toy that you possess and brings greater stimulation to get yourself to the edge (Difficulty 14)
Level 4: Use more than one toy to edge (Difficulty 14)

Rolling between a 1-4 during this encounter (not counting buffs or debuffs): Use the toy(s) during the whole battle.
Rolling between a 18-20 during this encounter (not counting buffs or debuffs): The edges are halved during this encounter.

IMAGES
Spoiler: show
Image
Image
Image
Image
Image
Image
Image
Image
Image
SUMMON 3
Spoiler: show
9. Demon
Image

Level 1: Slap your balls while doing the edges (Difficulty 18)
Level 2: Slap your balls while doing the edges by only using upward or downward strokes (choose one) (Difficulty 16)
Level 3: Slap your balls once per stroke while doing the edges by only using upward or downward strokes (choose one) (Difficulty 16)
Level 4: Slap your balls once per stroke while doing the edges by only using upward or downward strokes (choose one). Rub OR squeeze your balls for 20 seconds after every edge (Difficulty 16)

Rolling between a 1-3 during this encounter (not counting buffs or debuffs): Slap your balls hard (harder than you would normally do) once after every edge for the rest of the encounters.
Rolling between a 17-20 during this encounter (not counting buffs or debuffs): Allows you to replace every edge within this summon with 5 ball slaps.

IMAGES
Spoiler: show
Image
Image
Image
Image
Image
Image
Image
Image
Image
SUMMON 4
Spoiler: show
13. Voodoo Witch
Image

Additional instructions: Include videos (may be a combination of multiple videos)
https://www.pornhub.com/view_video.php? ... 17ce&t=760
Added timelink (12:40) to the end

Level 1: Mimic a POV video (10 minutes). After an edge you may pause for 20 seconds (Difficulty 15).
Level 2: Mimic a POV video (10 minutes). After an edge you may pause for 15 seconds (Difficulty 15).
Level 3: Mimic a POV video (15 minutes). After an edge you may pause for 10 seconds (Difficulty 15).
Level 4: Mimic a POV video (15 minutes). After an edge you may pause for 5 seconds (Difficulty 15).

Rolling between a 1-2 during this encounter (not counting buffs or debuffs):: You may not pause after an edge. You have to continue (even if this leads to a ruin or post orgasm torture (do the latter only if it is within your boundaries)).
Rolling between 15-20 during this encounter (not counting buffs or debuffs):: You may rest an additional 10 seconds after every edge.

POTIONS AND OFFENSIVE ABILITIES ACTIVED DURING THIS SUMMON
Spoiler: show
none
IMAGES
Spoiler: show
Image
Image
Image
Image
Image
Image
Image
Image
Image
Defending
Spoiler: show
1. Attack of Helequin

Rolls: 18(17+1), 3(2+1), 14(13+1)

What a nice set you had made… too bad my "blessing" was gone - for you, with the blessing of the hall, there were a lot of more edges to survive.
Thanks to the dice against foxy i have made it to the end, and no categories adding - whoop. Pharao was ok, but she was only at lvl 1. two additional edges added… Yeah Lillies… lost the roll, 4 additional edges incoming + the additional girl rule. Carefully i survived. The new paladin def was a nice to have at this summon.

+300 XP, +3 Essences
Adding the XP and Essences from Lirven. The Warlock has a chance to get his life back? Nice one, i got the reward and you got your life. 8-)

I resist to make another defend roll to lvl up... better tomorrow.

Character Sheet
Spoiler: show
1.CURRENT LEVEL: Level 12
XP: 8700
SUMMONS POINTS: 12 (8 images per summon)
LIVES: 6
ESSENCES: 20
EXCLUDED SUMMONS:

2. CATEGORIES:
COLOR OF LINGERIE (2): Black, White
FAVORITE BODY PART (2): Ass, Breasts
FAVORITE POSE (2): Kneeling, Bottom Up
FAVORITE HAIR COLOR (1): Red
FAVORITE CLOTHING (1): Latex

3. CLASS: Paladin
DEFENSIVE ABILITIES:
Prophecy: When failing a defense (rolling lower than the difficulty of a summon) you may do one edge less to every image of the summon you failed against.
Sacred Grounds: Receive a plus one against every summon when defending.

OFFENSIVE ABILITIES
Challenge Faith: You may use an additional image per summon
Holy Sign: Holy Sign is active during the whole battle. The moment an opponent fails a roll then he has to do two more edges to every image. Every time he fails after that he does one additional edge (this stacks, with a cap of 4 additional edges).

WEAK AGAINST (MINUS TWO WHEN HAVING TO ROLL AGAINST THEM): Dark Elf Priestess, Snake Girl, Dark Valkyrie, Harpy, Galaxica, Dreamweaver, Speedster, Muse
STRONG AGAINST (PLUS TWO WHEN HAVING TO ROLL AGAINST THEM): Demon girl, The Hypnotist, Voodoo Witch, Succubus, Mindflayers, Playbunny, Twinurses, Card Dealer

4. GODDESSES: MT. LADY AND FROPPY
You have the choice to shrink or enlarge. Every time you get to use the spell you need to switch to the one you have not used last time.

Mt. Lady will use enlarge: You get to add two additional categories of your choice (should the defender already have then it adds an additional edge).
Froppy will use shrink: You get to add two more images per summon.

BAG
17. Potion of Submission: 7. Attack

BLESSING

NEMESIS
THARJA AND MENAT


Links to all Attacks in the first 6 Pages
Spoiler: show
A little list make a jump in simple for all. I have made a linklist of all attacks. In the list i don't spell the name or the count of the attack, but i added the lvl of the player who created it, this would be fair for all the futured player.
List of all Attacks between Page 1 to 6.
viewtopic.php?p=287089#p287089LvL 1
viewtopic.php?p=287112#p287112LvL 1
viewtopic.php?p=287143#p287143LvL 1
viewtopic.php?p=287160#p287160LvL 1
viewtopic.php?p=287180#p287180LvL 1
viewtopic.php?p=287180#p287180LvL 3
viewtopic.php?p=287199#p287199LvL 3
viewtopic.php?p=287209#p287209LvL 1
viewtopic.php?p=287216#p287216LvL 2
viewtopic.php?p=287237#p287237LvL 1
viewtopic.php?p=287239#p287239LvL 4
viewtopic.php?p=287254#p287254LvL 4
viewtopic.php?p=287261#p287261LvL 4
viewtopic.php?p=287262#p287262LvL 3
viewtopic.php?p=287275#p287275Lvl 5
viewtopic.php?p=287283#p287283LvL 1
viewtopic.php?p=287290#p287290LvL 1
viewtopic.php?p=287358#p287358LvL 8
viewtopic.php?p=287361#p287361LvL 2
viewtopic.php?p=287364#p287364LvL 6
viewtopic.php?p=287384#p287384LvL 6
viewtopic.php?p=287391#p287391LvL 7
viewtopic.php?p=287394#p287394LvL 6
viewtopic.php?p=287414#p287414LvL 5
viewtopic.php?p=287418#p287418LvL 2
viewtopic.php?p=287445#p287445LvL 3
viewtopic.php?p=287453#p287453LvL 9
viewtopic.php?p=287455#p287455LvL 9
viewtopic.php?p=287471#p287471LvL 11
viewtopic.php?p=287473#p287473LvL 1
viewtopic.php?p=287483#p287483LvL 10
viewtopic.php?p=287484#p287484LvL 2
viewtopic.php?p=287487#p287487LvL 4
viewtopic.php?p=287509#p287509LvL 10
viewtopic.php?p=287510#p287510LvL 10
viewtopic.php?p=287511#p287511LvL 3
viewtopic.php?p=287540#p287540LvL 12
viewtopic.php?p=287557#p287557LvL 1
viewtopic.php?p=287563#p287563LvL 5
Last edited by SMN on Sat Sep 19, 2020 3:30 pm, edited 1 time in total.
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Re: Summoners: T&D Game - inspired by D&D

Post by gyrinx »

Attack 2: Here is a die you can use to roll: https://www.wizards.com/dnd/dice/dice.htm
Spoiler: show

OFFENSIVE ABILITIES AND POTIONS ACTIVATED DURING THE WHOLE ATTACK
Spoiler: show
None
GODDESS EFFECTS OR SPELL ACTIVATED
Spoiler: show
None
SUMMON 1
Spoiler: show

Arachne girl
Image

Level 1: Tie up your balls and makes you edge an additional time to every image (Difficulty 14)
Level 2: Tie up your base and shaft and makes you edge an additional time to every image (Difficulty 14)
Level 3: Tie up your whole cock and makes you edge an additional time to every image (Difficulty 14)
Level 4: Tie up your whole cock and your balls to your wrist and makes you edge an additional time to every image (Difficulty 14)

Rolling between a 1-3 during this encounter (not counting buffs or debuffs): Leave your cock and balls tied up during the rest of the encounters.
Rolling between a 17-20 during this encounter (not counting buffs or debuffs): Gain plus two on your roll against the next summon.


POTIONS AND OFFENSIVE ABILITIES ACTIVATED DURING THIS SUMMON
Spoiler: show
None
IMAGES
Spoiler: show


Image

Image

Image

Image

Image

Image

Image
SUMMON 2
Spoiler: show
Dark Elf Priestess
Image

Additional instructions: include video: https://www.pornhub.com/view_video.php? ... 14b476e243

Level 1: Hold three edges for 20 seconds by ballooning (tapping yourself on the frenulum while staying on the edge) (Difficulty 16)
Level 2: Hold six edges for 20 seconds by ballooning (tapping yourself on the frenulum while staying on the edge) (Difficulty 14)
Level 3: Hold nine edges for 20 seconds by ballooning (tapping yourself on the frenulum while staying on the edge) (Difficulty 14)
Level 4: Hold 12 edges for 20 seconds by ballooning (tapping yourself on the frenulum while staying on the edge) (Difficulty 14)
Rolling between 1-3 during this encounter (not counting buffs or debuffs): Add two additional edges to the above
Rolling between 17-20 during this encounter (not counting buffs or debuffs): You may ignore one category while doing the edges to the visions of this summon

POTIONS AND OFFENSIVE ABILITIES ACTIVATED DURING THIS SUMMON
Spoiler: show
None
IMAGES
Spoiler: show


Image

Image

Image

Image

Image

Image

Image
SUMMON 3
Spoiler: show
Pharaoh
Image

Additional instructions: include a video: https://www.pornhub.com/view_video.php? ... 739b9e0822

Level 1: Ladder level 5 (5 second increments edge holding; one time 5 - 10 - 15 - 20 - 25 - 20 - 15 - 10 - 5) to a video (Difficulty 12)
Level 2: Ladder level 7 (5 second increments edge holding; one time 5 - 10 - 15 - 20 - 25 - 30 - 35 - 30 - 25 - 20 - 15 - 10 - 5) to a video (Difficulty 12)
Level 3: Ladder level 10 (5 second increments edge holding; one time 5 - 10 - 15 - 20 - 25 - 30 - 35 - 40 - 45 - 50 - 45 - 40 - 35 - 30 - 25 - 20 - 15 - 10 - 5)) to a video (Difficulty 12)
Level 4: Ladder level 5 (15 second increments edge holding; one time 15 - 30 - 45 - 60 - 75 - 60 - 45 - 30 - 15) levels (Difficulty 14)

Rolling between a 1-3 during this encounter (not counting buffs or debuffs): Adds one more level to the ladder during this encounter. On level 1 this would mean that it now has 6 levels which makes the ladder go up to 30 seconds (instead of 25 seconds at level 5)
Rolling between a 17-20 during this encounter (not counting buffs or debuffs): You may skip the first image of this summon.

POTIONS AND OFFENSIVE ABILITIES ACTIVATED DURING THIS SUMMON
Spoiler: show
Cripple: Give a summon this buff. This summon now cripples the defender giving a minus two on his roll against the summon. Also, every edge has to be done stroking slowly (unless the summon tells you otherwise).
Luck: Give a summon this buff. When succeeding a roll the defender has to re-roll against this summon
IMAGES
Spoiler: show


Image

Image

Image

Image

Image

Image

Image
+2 essences for creating an attack


My Character Sheet
Spoiler: show
1.CURRENT LEVEL: Level 2
XP: 600
SUMMONS POINTS: 2
LIVES: 5
ESSENCES: 10
EXCLUDED SUMMONS: Mistress of Chains

2. CATEGORIES:
COLOR OF LINGERIE (1): Pink
FAVORITE BODY PART (1): Ass
FAVORITE POSE (1): Kneeling
FAVORITE HAIR COLOR (1): Blonde
FAVORITE CLOTHING (1): Stockings

3. CLASS: ROGUE
DEFENSIVE ABILITIES:
Evade: Every time you roll D14 or higher you may skip the first image of the summon.
Vanish: One time per battle you may roll a D20. If you roll D14 or higher you successfully vanish mitigating the effects of the summon. However you will still have to edge to the images.

OFFENSIVE ABILITIES:
Cripple: Give a summon this buff. This summon now cripples the defender giving a minus two on his roll against the summon. Also, every edge has to be done stroking slowly (unless the summon tells you otherwise).
Luck: Give a summon this buff. When succeeding a roll the defender has to reroll against this summon

SUMMONS YOU ARE STRONG AGAINST (+2 ROLL AGAINST THEM):
Card dealer, Speedster, Galaxica, Dark Elf Priestess, Succubus, Pharaoh, Automaton, Wood Elf Ranger
SUMMONS YOU ARE WEAK AGAINST (-2 ROLL AGAINST THEM):
Twinurses, Arachne girl, Golen Girl, Pharaoh, Siren, Demon, Harpy, Playbunny

4. GODDESSES: D.VA AND MERCY
GODDESS SPELL (ONCE EVERY THREE ATTACKS):
D.va is one that likes to play games! Choose a Cock Hero your opponent has to do. You roll a D20 to decide how many times he is allowed to edge during the CH. If he goes past the edges he has to double his edges to a favorite category pool of your choice (include it here).

5. ITEMS: None

6. STATS:
Attacks Created: 2
Defends: 2
Summons Last Used: Pharoah, Arachne, Dark Elf Priestess
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Re: Summoners: T&D Game - inspired by D&D

Post by dix »

This looks very interesting and also very complex. :lol: :lol:

Loving that @Noah has brought out a new game though. I'll have to see if I can wrap my head around it and join in. :-)
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Re: Summoners: T&D Game - inspired by D&D

Post by dix »

Ok. So I think I've got this.

My character sheet
Spoiler: show

CHARACTER SHEET

1.CURRENT LEVEL:

Level: 1
XP: 0
SUMMONS POINTS: 1
LIVES: 5
ESSENCES: 0
EXCLUDED SUMMONS: ??

2. CATEGORIES:

COLOR OF LINGERIE (1): Black
FAVORITE BODY PART (1): Ass
FAVORITE POSE (1): Bottom Up
FAVORITE HAIR COLOR (1): Brunette
FAVORITE CLOTHING (1): Laced Lingerie

3. CLASS:

Ranger

Defensive abilities:
Scout: Change one of your categories based on the first image of the attack. This change only applies to this attack.
Gather: Every time a Ranger survives an attack without ruining he gains two additional essences

Offensive abilities:
Tracking Trap: Usable on a summon of your choice. Makes the opponent roll on every image of the summon. You have to succeed the lessered difficulty level (-2) of the summon the ability is used on. If you do nothing happens, but if you don't then the edges double for that image.
Marking: Give a summon +4 on the difficulty.

Weak against: Galaxica, Muse, Queen Bee, Dreamweaver, Slime Girl, Automaton, Mindflayers, Speedster
Strong against: Mistress of Chains, Wood Elf Ranger, Twinurses, Playbunny, Snake Girl, Foxy, Card Dealer, Golem Girl

4. GODDESSES:

JINX, HARLEY AND MAD MOXXI.

GODDESS SPELL (ONCE EVERY THREE ATTACKS):

Roll a D6.

1-2: get the Goddess Spell of Jinx this turn
Jinx lets you roll a D20. Post the outcome of the D20 and add a video. The outcome of the D20 are the amount of edges your opponent has to do while watching the video. After doing the edges your opponent has to try to get soft within 45 seconds. If he fails then he has to repeat the task until he succeeds. Every time you fail 15 seconds are added to the time that you have to get soft.

3-4: get the Goddess Spell of Harley this turn
Harley lets your opponent flip a coin after every summon. Should your opponent get two heads in a row then your edges double for the rest of the encounter. For every tail you need to randomize another 'Favorite Clothing'.

5-6: get the Goddess Spell of Mad Moxxi this turn
Mad Moxxi lets your opponent draw a card after every summon.
A black card: Edge once additionally to every girl with black hair and every piece of black lingerie/clothing
A red card: Edge once additionally to every girl with red hair and every piece of red lingerie/clothing

DIVINE WAR EFFECT: :unsure:

5. ITEMS:

None
And I think I'll start in defense while I get to grips with this. :-)
Last edited by dix on Sun Sep 20, 2020 2:00 pm, edited 1 time in total.
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Re: Summoners: T&D Game - inspired by D&D

Post by gyrinx »

Defense from Noah's second attack:
Spoiler: show


Foxy:
Level 1 (DC 16 + 5 = 21) : rolled 2: Decide one Favorite Category for the defender for the whole battle-> Changing your Favorite Pose to Cleavage for the whole battle

Roll of 1-4: The effects of Foxy remain for your next battle as well.

Speedster : strong
Level 2 (DC 17): rolled: 15 + 2 = 17: Start stroking at a pace of choice. Every time you switch to a new image you have to stroke faster than you did to the former image.

Evade: Every time you roll D14 or higher you may skip the first image of the summon.
Vanish: One time per battle you may roll a D20. If you roll D14 or higher you successfully vanish mitigating the effects of the summon. However you will still have to edge to the images. rolled 11 < DC 14, still have to do it

Hypnotist:
Level 1 (DC 16): rolled 10, Edge an additional time to your 'Favorite Pose' if it is included in an image

Tracking Trap: Makes the opponent roll on every image of the summon. You have to succeed the difficulty level of the summon the ability is used on. If you do nothing happens, but if you don't then the edges double for that image.

1: roll 20 > 16, normal
2: roll 9 < 16, edges doubled for clevage
3: roll 7 < 16, edges doubled for clevage
4: roll 1< 16, edges doubled for cleavage
5: roll 10 < 16, edges double for clevage
6: roll 18 > 16, normal
7: roll 1 < 16 , edges doubled for clevage

+300 XP
+3 Essence

My Character Sheet
Spoiler: show
1.CURRENT LEVEL: Level 2
XP: 900
SUMMONS POINTS: 2
LIVES: 4
ESSENCES: 13
EXCLUDED SUMMONS: Mistress of Chains

2. CATEGORIES:
COLOR OF LINGERIE (1): Pink
FAVORITE BODY PART (1): Ass
FAVORITE POSE (1): Kneeling (Changed to Cleavage for next battle)
FAVORITE HAIR COLOR (1): Blonde
FAVORITE CLOTHING (1): Stockings

3. CLASS: ROGUE
DEFENSIVE ABILITIES:
Evade: Every time you roll D14 or higher you may skip the first image of the summon.
Vanish: One time per battle you may roll a D20. If you roll D14 or higher you successfully vanish mitigating the effects of the summon. However you will still have to edge to the images.

OFFENSIVE ABILITIES:
Cripple: Give a summon this buff. This summon now cripples the defender giving a minus two on his roll against the summon. Also, every edge has to be done stroking slowly (unless the summon tells you otherwise).
Luck: Give a summon this buff. When succeeding a roll the defender has to reroll against this summon

SUMMONS YOU ARE STRONG AGAINST (+2 ROLL AGAINST THEM):
Card dealer, Speedster, Galaxica, Dark Elf Priestess, Succubus, Pharaoh, Automaton, Wood Elf Ranger
SUMMONS YOU ARE WEAK AGAINST (-2 ROLL AGAINST THEM):
Twinurses, Arachne girl, Golen Girl, Pharaoh, Siren, Demon, Harpy, Playbunny

4. GODDESSES: D.VA AND MERCY
GODDESS SPELL (ONCE EVERY THREE ATTACKS):
Choose a Cock Hero your opponent has to do up to 30 min in length. You roll a D4 to decide how many times they are allowed to edge during the CH. If they goes past the edges they have to double their edges to a favorite category pool of your choice (include it here).

5. ITEMS: None

6. STATS:
Attacks Created: 2
Defends: 3
Summons Last Used: Pharoah, Arachne, Dark Elf Priestess
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