This will be a bit all over and lengthy in parts, so going to organize by topic.
Response to 'your bitch'
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- Made this mistake the other day, where Fury interpreted 'I'm your bitch' as calling her one. I looked in the response file and it uses 'your' (sic) as well as the proper 'you are' and 'you're'. I can see the motivation for including the typo, so not sure what the best way to keep these things separate will be ultimately.
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- The clips are devious and pretty damn devastating, but I'm still not entirely sure how she's wanting us to put them on. If she says 'side of the shaft' for example, is she wanting it just pinching the skin at the very edge or opened up wide and gripping the actual shaft?
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I may just be really unlucky, but this seems to be moving super slow. Contact 1 arrived probably 8 or 9 sessions ago, and she's come back once since. Haven't had a solo session yet, and my understanding is Contact 2 won't show for another 7 sessions after that.
Unless someone is really dedicated and using Fury as their only teasing activity or running more numerous short sessions, this can get to be quite a lot of sessions even just to begin getting all three parts of the story.
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This one is more of a general Tease AI issue to me than Fury specific, though with her attitude it perhaps feels more problematic here.
Fury has all these interesting, devious types of torment and then her ballbusting sections fall back on the same 'slap them x times,' over and over. I took a look in the file and there are a few differences dependent on CBT level, but nothing I saw to really add any variety here.
This makes these sections sort of boring, there's not a whole lot of reason to feel like I should be slapping hard or doing anything specific.
I think a lot of interest could be added in two main ways, even just within the random CBT Balls calls by varying technique and varying intensity within a range according to the CBT level.
For example, instead of just smack/slap she could order the player to punch them, grab and crush them, lay them out on the table (or anything hard and flat) and hit or crush and grind them into it, hold them in one hand and smack with the other and any other ideas you can come up with.
For intensity, it would be fun to see her run anywhere from light, rapid hits all the way up to as hard as you dare. Or, she could specify by how the hit should feel (e.g. 'Give me one hard hit on those balls, as if I just fucking kicked you. You know you'd be clutching them after that.' vs 'Give me five solid smacks that make those balls really start to ache.'). Perhaps she might have set terms she would use for certain intensities she could explain to the player, though that is more to set-up for sure.
Beyond that, adding some more flavour to the busting instructions could help too. Fury is pretty free with her constant taunting, so it's a little strange for ballbusting to fall into a 'Give me a few more,' sort of pattern. Something like "Look at my sexy legs, and imagine what I could do to you with a single kick. Then, smash your balls three times for me," might add some feeling to it, though keeping these lines from getting repetitive could be difficult.
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I spoke to this one in my initial feedback, and I know people have varied opinions on the whole structure of the stroke cycle so hopefully one more perspective on it is helpful to you. I now have the stroke taunt times down to 1-2 minutes to get more to happen, and that has definitely helped. I have Fury set to 'Rough.'
I don't think Fury constantly needs to be playing games or trying crazy ideas. I know you've said in this thread even a real domme will fall back to stroke, edge and CBT a lot. And that makes sense, they are the basic building block tasks after all.
However, it still feels really odd to have Fury constantly taunting about making me suffer and ache, and then proceed to mostly have me stroke for a minute or two, maybe edge, then give me a little rest. Unlike a real domme, she can't respond to how I look to be doing or encourage me to stroke a certain way amusing for her to watch, so the resulting stroke, edge, rest pattern becomes laughably easy compared to what she says she wants to do to me.
She has once or twice broken out a bunch of edges in a row (maybe up to 10?), which suddenly had me paying much more attention. And of course there are the games/modules where she will edge me crazy too, but the main stroke loop usually stays easy, predictable and unfortunately on the boring side.
Now, adjusting this can get tricky as how much someone can edge is pretty personal and I don't even know how feasible this is within Tease AI's structure. But for me at least, I would love to see the stroke pattern broken up with more edges and CBT in the place of those strokes. So instead of falling into the predictable 1-2 minutes of stroking loop between edges or modules, she might randomly order edges or CBT tasks as part of the loop while she's talking to and taunting us.
Final thought on this is if I was Fury and my goal was to leave the player utterly desperate and aching, I'd use stroking mostly as a warm up or break task as it just isn't frustrating enough. Merciless edging and busting whenever I wanted would be my main tasks of choice, with my more interesting ideas (like modules) thrown in to add interest here and there.
After typing that out, I think the short form is just this: If the basic building blocks of a tease like Fury are stroking, edging and CBT, it feels like Fury is only using the stroking block. She's using edging and CBT more like special tasks, which is especially odd given her goal to make the player absolutely desperate.
Right that's a lot, so time for me to stop. I also want to say thank you for all the work you've put into this fantastic personality. So much of it is very, very good and I don't want my above comments to make it seem at all otherwise!