[RELEASE] Cock Hero French Touch

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Frantzo
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Re: [RELEASE] Cock Hero French Touch

Post by Frantzo »

hawekeye1234 wrote: Sun Mar 29, 2020 10:31 am Just played it last night, loved the visuals, and the whole setup, amazing production, really great choice of videos,
Great ! Thank you :love:
hawekeye1234 wrote: Sun Mar 29, 2020 10:31 am however in my opinion, a lot of the music's clear beat, for instance a drum or something like it, is in a whole other tempo than the stroke beat, that have the effect for me that when the two beats are so diffrent, I just starre at the beat meter at the bottom instead, and that feels wrong.

Finding the right music is some of the most difficult thing to do, so I realise it's hard, and especially when you have bought everything music and videos, but I just wanted to tell my experience of it :)
Sorry i'm confused : you are talking about the sound of the beat meter or the synchronisation with the music?
You mean that the player should not focus on the beat but more on the music? my english is trash sorry :whistle:
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Re: [RELEASE] Cock Hero French Touch

Post by hawekeye1234 »

Frantzo wrote: Sun Mar 29, 2020 10:37 am

Sorry i'm confused : you are talking about the sound of the beat meter or the synchronisation with the music?
You mean that the player should not focus on the beat but more on the music? my english is trash sorry :whistle:
No problem I see if I can explain it diffrently :)

I'm no musician
The tempo of the Beat meter's sound sometimes don't match up with a rythm in the music.
They are close to each other but the beat it's of a bit I'm nit picking here, but it just a thing I noticed :)

for instance at around22:52 the beats gets thrown onto each other when the guitar rythem kicks in, so you can't tell them apart, and they sorta just flow together like one.

37:24 you hear the very clear 1..2..1..2..1..2
but at the same time you hear 1..2..123..1..2..123
almost like two diffrent beat tracks are playing at the same time, and when you then look at the beat meter it goes
1..2..1..2..1..2..1..2

But again it's just a tiny thing that is very hard to avoid, and it don't distract from my fun time with it, but when this is such a masterpiece otherwise, I felt I had to say something, hope it made a bit more sence now, but again it's just my opinion :)
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Re: [RELEASE] Cock Hero French Touch

Post by Frantzo »

hawekeye1234 wrote: Sun Mar 29, 2020 11:07 am No problem I see if I can explain it diffrently :)

I'm no musician
The tempo of the Beat meter's sound sometimes don't match up with a rythm in the music.
They are close to each other but the beat it's of a bit I'm nit picking here, but it just a thing I noticed :)

for instance at around22:52 the beats gets thrown onto each other when the guitar rythem kicks in, so you can't tell them apart, and they sorta just flow together like one.

37:24 you hear the very clear 1..2..1..2..1..2
but at the same time you hear 1..2..123..1..2..123
almost like two diffrent beat tracks are playing at the same time, and when you then look at the beat meter it goes
1..2..1..2..1..2..1..2

But again it's just a tiny thing that is very hard to avoid, and it don't distract from my fun time with it, but when this is such a masterpiece otherwise, I felt I had to say something, hope it made a bit more sence now, but again it's just my opinion :)
okay ! i see now :lol: thank you for your explication. Don't forget that high_octane don't choose the songs for the beat meter so that's my fault. Indeed my songs sometimes don't stick to a normal progression of a cockhero game. High_octane has to cheat so i guess he changes the rhythm to make sure the rounds become more difficult when the player goes further.
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Re: [RELEASE] Cock Hero French Touch

Post by hawekeye1234 »

Frantzo wrote: Sun Mar 29, 2020 11:44 am

okay ! i see now :lol: thank you for your explication. Don't forget that high_octane don't choose the songs for the beat meter so that's my fault. Indeed my songs sometimes don't stick to a normal progression of a cockhero game. High_octane has to cheat so i guess he changes the rhythm to make sure the rounds become more difficult when the player goes further.
Ahh that makes much more sence then, and hey no problem :)
Last edited by hawekeye1234 on Sun Mar 29, 2020 3:14 pm, edited 1 time in total.
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Re: [RELEASE] Cock Hero French Touch

Post by silverlight-29 »

Excellent lords, you done a masterpiece, in future I'd really like a anal based video, with your knowledge, your taste for good music, your excellent quality of the video it would be really incredible! :smile: :w00t:
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Re: [RELEASE] Cock Hero French Touch

Post by kerkersklave »

It's really a great piece of art. I like the whole style and choice of porn (both, the soft and the hardcore, I enjoy both, I also eat sweet and savory food.). My main disappointment was, I was seeing a video, that was one hour and 20 minutes long, but it turned out to have 10 minutes of intro and outro. It just was not long enough :-D Not a real criticism :-D
I liked the involvement of breath play and edging, could be even more intense, could include some edge holding.

Sometimes, the rounds started a bit slow or without any stroking for half a minute, even though there was already perfectly strokable music. Again, not a real issue, but I like it when rounds almost flow into each other without extended stroking breaks.

I did not really like the reward round. I liked the idea of doing edges, but there could have been some stroking in between. So it was just edge, uh, edge again, uh, again. Visually it was great.

This definitively goes into my cockhero collection and will be replayed many times, but I see a few points that do not match my taste perfectly :-D

The teaser looks amazing!
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Re: [RELEASE] Cock Hero French Touch

Post by high_octane »

hawekeye1234 wrote: Sun Mar 29, 2020 11:07 am for instance at around22:52 the beats gets thrown onto each other when the guitar rythem kicks in, so you can't tell them apart, and they sorta just flow together like one.

37:24 you hear the very clear 1..2..1..2..1..2
but at the same time you hear 1..2..123..1..2..123
almost like two diffrent beat tracks are playing at the same time, and when you then look at the beat meter it goes
1..2..1..2..1..2..1..2
So, is the one @ 22:52 a good thing or a bad thing? I can't tell based on what you said. :hmmm: "they sorta just flow together like one" sounds like a good quality to me. :unsure:

As for the one @ 37:24, I reduced the beats to "1..2..1..2..1..2" because the bass drum in the song dropped out, and the most simple, prominent, percussive sound I could discern was a hand clap, which occurred on the 2's and 4's of the measure. Of course, there were other percussive elements, like the hi-hats and the bongos, but those weren't simple enough to warrant a beat meter following them.

The section immediately following that ramps things up. The bass drum returns, and I even follow the pattern of the hi-hats a little. That might be a bit too difficult for some people to understand, but it felt the most natural to me.
My original Cock Hero songs can be found here:
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"When I get home I'm going to let my apparatus out of its cage!" ~fragrantEmulsion

"The rhythm for that song is very complex, and I fear that if I mimic it with the beat meter, people will want to throw their shoes at me." ~high_octane
If you're wondering what my avatar is, it's my own design entitled "The Crest of Confusion".
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Re: [RELEASE] Cock Hero French Touch

Post by high_octane »

kerkersklave wrote: Sun Mar 29, 2020 7:42 pm My main disappointment was, I was seeing a video, that was one hour and 20 minutes long, but it turned out to have 10 minutes of intro and outro. It just was not long enough :-D Not a real criticism :-D
Frantzo! We should've kept in the original round 1 all along! :lol:
kerkersklave wrote: Sun Mar 29, 2020 7:42 pm Sometimes, the rounds started a bit slow or without any stroking for half a minute, even though there was already perfectly strokable music. Again, not a real issue, but I like it when rounds almost flow into each other without extended stroking breaks.
This was intentional. :whistle: I felt that some of the songs' intros were a bit tame, quiet, or fading in, so I thought, "Why not tease them a little?" :blush:
My original Cock Hero songs can be found here:
https://high-octane-ch.bandcamp.com or https://archive.org/details/cock-hero-osts
Spoiler: show
"When I get home I'm going to let my apparatus out of its cage!" ~fragrantEmulsion

"The rhythm for that song is very complex, and I fear that if I mimic it with the beat meter, people will want to throw their shoes at me." ~high_octane
If you're wondering what my avatar is, it's my own design entitled "The Crest of Confusion".
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Re: [RELEASE] Cock Hero French Touch

Post by CantoFan123 »

high_octane wrote: Sat Mar 28, 2020 6:10 pm Thanks for your feedback, CantoFan123!
Spoiler: show
About the beat difficulty, I tried to curtail super complex stuff here, but some songs had me in the groove. :lol: Where specifically are the beats too challenging?

And for the audio cue, would you prefer something with more high end / treble, or something louder? The volume of the beat sound ultimately comes down to whatever Frantzo prefers, which I believe is to be just barely audible over the music.
I may be not be the most beat-sensitive person so I might have struggled more than the average person, but here are a few places where I felt like I had to watch the beat meter more than I would have liked:
- 13:11 Maybe it's because I don't know the song but I had a really hard time following the groupings of 3 4 and 2
- 16:36 Lots of different patterns here and I couldn't predict when they were changing
- 20:00 This part was really complicated to me!

I suppose I'm basically saying anytime the beats were more than simple ones I had trouble.

For beat-challenged folks like myself one thing that's super helpful is a text guide to the beat like in the CH Audition series (1-2-3-45 or 123-123) which allows me to pretty much ignore the beat meter and just apply that pattern to the song. I know some of your beats are too complex to display like this but I did find that helpful.

The other concept that makes things easier for beat challenged folks is to add an extra sound cue (e.g., coconut shell clap) on top of the music to clearly indicated when to stroke. Obviously this pollutes the music so some may not prefer it, but it can be helpful.

Anyway, high_octane, and Frantzo, this was a masterpiece. I was able to complete it last night (barely) and a few more feedback for the hardcore section:
Spoiler: show
- I love having to wait for the hard core scenes after a 60 mins of softcore. It really builds anticipation and when you finally see the cocks come out - wow.
- Selection of blowjob scenes in first round was amazing. Despite being straight I couldn't help but appreciate some beautiful cocks in this round and of course the gorgeous women worshiping them.
- I agree with am earlier commenter that the cum round opportunities were too closely spaced (only a few seconds between each) and it could have been fun to have some longer edging sessions here as everyone would be at the edge already!
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Re: [RELEASE] Cock Hero French Touch

Post by hawekeye1234 »

high_octane wrote: Sun Mar 29, 2020 8:01 pm

So, is the one @ 22:52 a good thing or a bad thing? I can't tell based on what you said. :hmmm: "they sorta just flow together like one" sounds like a good quality to me. :unsure:
Hi there it was mean as a "bad" :) thing, there was just enough diffrent between them so that you could hear two beats but they were so close to each other that you sometimes got confused about which was the stroke beat, and which was the music beat, they sorta meshed together, like playing two songs that sounds almost a like at the same time and then getting asked to tell the diffrence between them :)

they sorta just flow together like one" sounds like a good quality to me.
And example with this being good is when the two beats follow along with the exact same rythem, they maybe don't have the same count of beats, but when you hear them at the same time the mix together perfectly.

And example of this could be in the lastest Cock Hero Island Episode V
It has a lot of 3-3 beats like 123.123.123.123
and it goes in perfect sync with the music beat also.

Also I love the introes to it all, it's no doubt a specific style to do it like that, and not just fade to black new round constant, I like it, it gives a little breather :)
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Re: [RELEASE] Cock Hero French Touch

Post by high_octane »

hawekeye1234 wrote: Sun Mar 29, 2020 10:38 pm Hi there it was mean as a "bad" :) thing, there was just enough diffrent between them so that you could hear two beats but they were so close to each other that you sometimes got confused about which was the stroke beat, and which was the music beat, they sorta meshed together, like playing two songs that sounds almost a like at the same time and then getting asked to tell the diffrence between them :)
Okay, question #2: Is it the section directly after 22:52 with the "AM radio" lowpass+highpass filter and the simple 2's and 4's beat pattern, or preceding 22:52 with the faster beat section? I'm not seeing or hearing what the problem is. :huh:

The pattern directly after 22:52 is a simple 2's and 4's pattern. It is simple for the same reasons as the one @ 37:24. I felt that the snare/clap was most prominent, the "AM radio" effect gave me an excuse to give the players a brief breather before things went back to madness. :lol:

The pattern preceding 22:52 is "1-12345-1.2.31-2". If we split it apart and decipher it, the "1-12345-" is reasonable easy to follow and is intended to be somewhat difficult. The "1.2.3" actually follows the bass line very closely, but is potentially confusing. The last two "1-2" merely follow the beat of the music. I chose not to follow the guitar lines because they were too fast and would make the pattern even more convoluted, and I didn't want to risk tiring anyone's hand out or making things too complicated.

Also, that round in particular took a great deal of effort to sync properly. It's a cool song, but I believe the song is made up of several loops of instruments, and whoever made the loop points wasn't being careful and caused the bpm to waver all over the place. :-/ I had to change the bpm per beat in order to make sure things were aligned, and that was very very tedious. :weep: In the end, I put in the effort and I'm proud of the results. :smile:
My original Cock Hero songs can be found here:
https://high-octane-ch.bandcamp.com or https://archive.org/details/cock-hero-osts
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"When I get home I'm going to let my apparatus out of its cage!" ~fragrantEmulsion

"The rhythm for that song is very complex, and I fear that if I mimic it with the beat meter, people will want to throw their shoes at me." ~high_octane
If you're wondering what my avatar is, it's my own design entitled "The Crest of Confusion".
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Re: [RELEASE] Cock Hero French Touch

Post by hawekeye1234 »

The Guitar was not the beat I meant it followed, it was just that moment where thing got meshed together.

Byt from what I can understand you have divided the work between you, and that makes a lot of sence for the result, which is impressive don't get me wrong here :)

But it also explains why this is so hard to archive, compared to projcts where it is made by one person, that selects both themusic, and make the beats.
So I will not dig anymore into it :)
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Re: [RELEASE] Cock Hero French Touch

Post by hawekeye1234 »

hawekeye1234 wrote: Sun Mar 29, 2020 11:28 pm The Guitar was not the beat I meant it followed, it was just that moment where thing got meshed together.

But from what I can understand you have divided the work between you, and that makes a lot of sence for the result, which is impressive don't get me wrong here :)

But it also explains why this is so hard to archive, compared to projcts where it is made by one person, that selects both themusic, and make the beats.
So I will not dig anymore into it :)
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Re: [RELEASE] Cock Hero French Touch

Post by high_octane »

CantoFan123 wrote: Sun Mar 29, 2020 10:26 pm - 13:11 Maybe it's because I don't know the song but I had a really hard time following the groupings of 3 4 and 2
I actually screwed up the beat highlighting for that pattern. :-( I noticed the error too late and just decided to keep it in as a feature (I wasn't about to spend another 13+ hours rendering it :lol:). Only about a quarter of the true pattern is highlighted. :-/

I didn't know what to do with this part. A simple 4/4 beat would've been too slow and too boring. In the end, I decided to mimic the synth rhythms. Something I noticed: The synth lines are actually a constant stream of 8th notes, but when the bass drum comes in, the synth is being heavily ducked under it. An easy way to tell it is a ducking effect is when there are two bass drum hits in a row and you hear the synth try to creep back in in-between the two hits.
CantoFan123 wrote: Sun Mar 29, 2020 10:26 pm - 16:36 Lots of different patterns here and I couldn't predict when they were changing
Yes, the pattern is quite long here (4 measures long). It repeats 3 times, which I hoped would make this seem easier to understand. I was strictly following the bass drum pretty closely here.
CantoFan123 wrote: Sun Mar 29, 2020 10:26 pm - 20:00 This part was really complicated to me!
Darn! I thought I'd get away with that one! :lol: The tambourine + bass drum was what I was following here.

I'm surprised nobody mentioned @22:18. That's pretty involved and goes as fast as it came. Strictly following the bass line there.
CantoFan123 wrote: Sun Mar 29, 2020 10:26 pm For beat-challenged folks like myself one thing that's super helpful is a text guide to the beat like in the CH Audition series (1-2-3-45 or 123-123) which allows me to pretty much ignore the beat meter and just apply that pattern to the song. I know some of your beats are too complex to display like this but I did find that helpful.
That's what the yellow "sun" beats are supposed to represent (beat highlighting). The yellow beats designate the full pattern, which is then repeated as the teal and strawberry beats. There are moments where the sun beats don't make sense, unfortunately. As an example, if a new pattern emerges but is never repeated, using the sun beats become confusing. In order to remedy that, I actually need to use a tertiary beat color. :-/
CantoFan123 wrote: Sun Mar 29, 2020 10:26 pm The other concept that makes things easier for beat challenged folks is to add an extra sound cue (e.g., coconut shell clap) on top of the music to clearly indicated when to stroke. Obviously this pollutes the music so some may not prefer it, but it can be helpful.
I realize the sound that I already use gets a bit buried under the music at points. Maybe a more sharp / prominent sound would be better. I would have to experiment.
My original Cock Hero songs can be found here:
https://high-octane-ch.bandcamp.com or https://archive.org/details/cock-hero-osts
Spoiler: show
"When I get home I'm going to let my apparatus out of its cage!" ~fragrantEmulsion

"The rhythm for that song is very complex, and I fear that if I mimic it with the beat meter, people will want to throw their shoes at me." ~high_octane
If you're wondering what my avatar is, it's my own design entitled "The Crest of Confusion".
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Re: [RELEASE] Cock Hero French Touch

Post by LucySD »

Another mind-blowing instant classic. You guys are the undisputed kings of content creation.

I can’t say whether this is better or Lust Dream, they are both perfect works of art. Thank you for taking the CH genre into a wonderful new era and keep up the amazing work, Lust Nightmare looks incredible!!
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