[Feedback] The B.E.S.T.

All about the past, current and future webteases and the art of webteasing in general.
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snowcat22
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Re: [Feedback] The B.E.S.T.

Post by snowcat22 »

Great tease! Loved it! Thanks for all your hard work on this!

With an ET312, I also noticed that some of the girls had pretty low signals.

I LOVED the ending. Very evil and well done!

...snowcat...
qwksilver
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Re: [Feedback] The B.E.S.T.

Post by qwksilver »

Batman314 wrote: Thu Mar 05, 2020 7:32 pm
Changes:
Spoiler: show
ToDo:
Change hallway pictures to uniquely colored rooms for each 3x3 chamber and remove location display.
Add another 2 dB to the ending before she accuses you of cheating.
Thanks for being so thorough. I just fixed all of these, except the key because I know the key is there.

-Batman
Requests:
Spoiler: show
I would request that the location display itself be optional, off by default, and not removed entirely.
If it doesn't already save all settings by account, then I would request that too.
Thank you, I love estim teases, I try to participate as much as I can, I'm fairly ocd so i'm an ok tester, but can't stand coding, so much thanks to you.
thebears73
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Re: [Feedback] The B.E.S.T.

Post by thebears73 »

to much signal/sound variation on the 2B to make it enjoyable. Im at the point of selling this god awful box for something else.
Skydoubs
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Re: [Feedback] The B.E.S.T.

Post by Skydoubs »

thebears73 wrote: Sun Mar 08, 2020 2:18 am to much signal/sound variation on the 2B to make it enjoyable. Im at the point of selling this god awful box for something else.
Can you explain more in details why ?
For which Box are you looking for?
kksavas
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Re: [Feedback] The B.E.S.T.

Post by kksavas »

i tried it last weekend but with my setup it was a bit spiky ^^

nevertheless n1 work and go on ^^
qwksilver
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Re: [Feedback] The B.E.S.T.

Post by qwksilver »

Skydoubs wrote: Sun Mar 08, 2020 2:51 pm
thebears73 wrote: Sun Mar 08, 2020 2:18 am to much signal/sound variation on the 2B to make it enjoyable. Im at the point of selling this god awful box for something else.
Can you explain more in details why ?
For which Box are you looking for?
I had one, I sold it, on battery it was under-powered, on cord power it was meh-ok. The main firmware was spikey as fuck all the time, and the betas are not much better.

I recommend the ET-312 and would be very curious to test run the BTstim Elite or Professtional, or even try to build the MK312 I think it's called.
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CumScream
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Re: [Feedback] The B.E.S.T.

Post by CumScream »

I liked the maze aspect, and the starting stims were fun.
Though I did get lost quickly mistaking West for East to often.

50 or so rooms in, and couldn't find a key...

Unfortunately the stim files then started trying to push for a harshness, but the 2B units have a signal filter against these type.
I've noticed a few people saying similar things, so I've raised this point in it's own separate thread...
Spoiler: show
viewtopic.php?p=276549#p276549
CumScream wrote: Mon Mar 09, 2020 9:32 pm There' s been a growing community of great e-stim content & teases lately. Great stuff!

But a unintended divide has started to form, which I hope can be worked out in future teases & updates.

Naturally, different equipment provides different results, so people with a 2B wont necessarily get the same stims as with a ET or a BT (most people would not own multiple systems, plus a tease creator would probably only calibrate for a unit they have).

A few teases which state which equipment it was calibrated/design to work with, but unfortunately this reduces the playability of well written content, especially if the 'harsh' signals are ineffective...


My recommendation; A few teases already offer options of different stim files in a setting menu.
This could become a standard method; but focused to offer each of the mainstream boxes a setup to suit.

As there's already various stim library's around, it would be useful to categorise these against the equipment best suited, for other creators to make note of & use effectively.

Anybody else seen this in action?
Eventually I gave up out of boredom from lack of signals, sorry :(
Men are but flesh and blood. They know their doom, but not the hour.

If true control, is to be had, you will know not when.
Blissfully offered; your
Oblivion.
ostermanblue2
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Re: [Feedback] The B.E.S.T.

Post by ostermanblue2 »

CumScream wrote: Mon Mar 09, 2020 9:43 pm I liked the maze aspect, and the starting stims were fun.
Though I did get lost quickly mistaking West for East to often.

50 or so rooms in, and couldn't find a key...

Unfortunately the stim files then started trying to push for a harshness, but the 2B units have a signal filter against these type.
I've noticed a few people saying similar things, so I've raised this point in it's own separate thread...

Eventually I gave up out of boredom from lack of signals, sorry :(
Does anyone know if the BTStim Econo filters out harsh sound? It would explain why the "nice" signals felt overwhelming to the point of pain, but the "mean" signals were pretty tame or else I barely felt them...
qwksilver
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Re: [Feedback] The B.E.S.T.

Post by qwksilver »

More Feedback

once you win it's nearly impossible to have another go, you can do one key, but thereafter any completed key is registering as complete. and you can only "replay" an encounter. any encounter you used in the first run, saved all the progress and has a bypass on it. nothing else seems to.

I would suggest the following, a reset key that removes all progresses except the high score count and the gallery access.
On reset, these resets, simple reset(score/gallery stay), replay(score stays), debug(nothing stays)

Saving and having these options (difficulty and pain bypass, and location on/off.)

at the end of a gallery encounter option return to gallery or play through
play though will give you a random box in the room of the encounter you just beat from gallery.
or auto return to gallery.

gallery is a bit awkward it would be nice to have less clicks, so Alex1/2/3/P and Friends 1/2 and Keys/Exits. this would be two clicks to any encounter and no scrolling issues.

This is still my favorite to play with hands down. Great job with the tease, I would love to see it expand, it would suck to come back one day and find all the exits are now doors to more sections :>

:thankyou:
hawekeye1234
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Re: [Feedback] The B.E.S.T.

Post by hawekeye1234 »


Does anyone know if the BTStim Econo filters out harsh sound? It would explain why the "nice" signals felt overwhelming to the point of pain, but the "mean" signals were pretty tame or else I barely felt them...


The Bt-Stim is a real stereo unit, that registers even the tiniest signals, because it does not have a filter it uses the signal as it was made, so people that are developing for non pure Stero Stim box like 2B their teases will maybe not work as intended on a stero unit, but again a tease developed to a stero unit, may not be felt with all the nuances, when played on a 2B.

The hard part is to make something that feels good on both type of units.
[New Releases] 2021, find them here
viewtopic.php?f=25&t=24555
FatherDarkness
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Re: [Feedback] The B.E.S.T.

Post by FatherDarkness »

Maze teases have long been my favorites, and combining one with e-stim makes it even more amazing.

I mapped out the entire tease and found all 5 keys. The encounter for key 3 is amazeballs. The rest are also amazing and super intense. For those that get lost, try mapping it out. This is not necessary but it does prevent you from just going in circles.

I am not a huge fan of the progress getting saved when one leaves the maze, and not being able to get the keys when the tease is reloaded is a bit of a bummer. I ended up running through with on a different browser where I didn't log in to be able to play through it again. Not a huge fan of having the bypasses for going past a second or more time. There are corners where you have to exit past a pain encounter that you already went through. Knowing that you had to go through it again would be a lovely level of mind f@#kery.

The files are absolutely killer on a stereostim rig, although I found that the calibration signal was difficult to get the settings right on, so I just head to the closest encounter to the start and use that for my calibration. Saves me from jumping out of my skin on the first encounter.

I really enjoy that the encounters are not all at the same intensity, but that the general intensity of things increases. The time spent moving between encounters works really well for re-sensitizing things, and it is lovely having some that are just nice, or only moderately evil.

I will be playing this one over and over for a long time.
Solid_Active
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Re: [Feedback] The B.E.S.T.

Post by Solid_Active »

FatherDarkness wrote: Tue Mar 10, 2020 10:21 pm Maze teases have long been my favorites, and combining one with e-stim makes it even more amazing.

I mapped out the entire tease and found all 5 keys. The encounter for key 3 is amazeballs. The rest are also amazing and super intense. For those that get lost, try mapping it out. This is not necessary but it does prevent you from just going in circles.

I am not a huge fan of the progress getting saved when one leaves the maze, and not being able to get the keys when the tease is reloaded is a bit of a bummer. I ended up running through with on a different browser where I didn't log in to be able to play through it again. Not a huge fan of having the bypasses for going past a second or more time. There are corners where you have to exit past a pain encounter that you already went through. Knowing that you had to go through it again would be a lovely level of mind f@#kery.

The files are absolutely killer on a stereostim rig, although I found that the calibration signal was difficult to get the settings right on, so I just head to the closest encounter to the start and use that for my calibration. Saves me from jumping out of my skin on the first encounter.

I really enjoy that the encounters are not all at the same intensity, but that the general intensity of things increases. The time spent moving between encounters works really well for re-sensitizing things, and it is lovely having some that are just nice, or only moderately evil.

I will be playing this one over and over for a long time.
Progress seems to reset if you use all your skips and "lose" the tease.
qwksilver
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Re: [Feedback] The B.E.S.T.

Post by qwksilver »

A Reset Button has appeared on the intro screen, it keeps the high score, and your gallery key, and supposedly nothing else.
Will test some more in a bit
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Batman314
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Re: [Feedback] The B.E.S.T.

Post by Batman314 »

Hello everyone!

Version 1.2 is now live. Check out the new Randomizer option!

-Batman 8-)
qwksilver
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Re: [Feedback] The B.E.S.T.

Post by qwksilver »

This is neat, gonna try it out soon.

I'm having a problem with page flow and lots of clicks in the gallery.

it goes like this, gallery(click), alex(click), more(click)

first set of options vanish, have to move mouse to scroll down a line to see new line of options, "more"(click)
second set of options vanish, have to move mouse to scroll down a line to see new line of options, "more"(click)
third set of options vanish, have to move mouse to scroll down a line to see new line of options, "more"(click)
now (click) to begin pain 3

that's 7 clicks to destination in some cases with a min of 4, with wild mouse moves each time, (this is more because while playing I have to use a hand held remote key board touch plate mouse, and no two-fingerscroll shortcut, to do these things)

My suggestion would be: change the gallery front page buttons to be
Alex: [1] [2] [3] [P] Friends [1] [2] [Keys & Exits] [Back] [Randomizer]


the flow would then be gallery > page > girl > continue, but all the clicks would be nice and close together too. :)

I've noticed a few return to gallery buttons that are broken especially when clicking RTG after hitting skip, and I've noticed a couple times that after navigating the gallery for a bit the "back" button at the top gallery page goes nowhere and you'd have to reset/reload the tease.

if it was possible have a replay this encounter button while in gallery play before leaving a girl that would be cool, but just a minor improvement.
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