[Tease AI] Fury - New Tease AI Personality - Updated 3-5

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Re: [Tease AI] Fury - New Tease AI Personality - New Content Pack 1-21

Post by 1885 »

lmind wrote: Thu Jan 23, 2020 9:01 pm I thought more about this yesterday, and it occurred to me that "false endings" (in combination with surprise endings) could work, too -- where she engages in an obvious end sequence, counts down or whatever, edges, denies, then laughs about tricking you into thinking that was the end... and resumes teasing.
That's a pretty good idea too :hmmm:
lmind wrote: Thu Jan 23, 2020 9:01 pm On that note, another set of routines I felt like I needed to add to HoT was more interaction around varying the session time. Of course the player can always adjust the Settings, but I like the interactivity of asking the domme for a longer/shorter session, mid-session. Often she would get to the end sequence, and due to getting certain random modules, I'd be super disappointed and beg for more time together. (another Apathy-based response) Other times, I might only have time for a quickie, so I added a way to ask for that. Those sorts of things work in a playful relationship -- I'm not sure if it translates to Fury.
Fury responds to requests for shorter or longer sessions, which she may or may not decide to grant. I've tried to incorporate several time management responses, from asking for shorter/longer sessions, saying you have to soon (but not necessarily immediately), saying you have to go to the bathroom, etc.

I think it translates will enough to Fury, because if she lets you go early, it's usually with attitude of "I didn't want to spend any more time with you anyway" :lol:
avatarbr wrote: Fri Jan 24, 2020 3:31 am What we would need are some sys variables for various ranges from the settings (session range, stroking range, etc)
I'll have to take a look at what settings would be useful to have system keywords for that don't already exist, and start adding them in
Zamak wrote: Fri Jan 24, 2020 7:01 pm Is there something to do to unlock C1 and C2?
Or they just appear after a while?
Contact 1 will appear:
Spoiler: show
Once a week has passed since first using Fury
Contact 2 will appear:
Spoiler: show
Once Contact 1 has appeared in Fury, Contact 2 will make her presence felt after 7 sessions have been started (not necessarily finished). This revelation is not direct, but you'll know it when you see it. Once Contact 2 starts to interfere, finish a session and you will begin the process to permanently unlock Contact 2 as a recurring character
Zamak wrote: Fri Jan 24, 2020 7:01 pm Domme stuck in AFK mode
Do you remember (or could you pm me the chatlog) of what was happening at the time?
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Re: [Tease AI] Fury - New Tease AI Personality - New Content Pack 1-21

Post by mangoman »

Did I miss something? When did Contact 2 come in to play? :lol:
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Re: [Tease AI] Fury - New Tease AI Personality - New Content Pack 1-21

Post by Zamak »

1885 wrote: Sat Jan 25, 2020 12:29 am Do you remember (or could you pm me the chatlog) of what was happening at the time?
Spoiler: show
Charlotte: I don't know, it's not my porn LOL
Charlotte: No matter how long it is, I won't be back until it's over
Charlotte: So you just sit there and watch
Charlotte: And no matter how horny and frustrated you get
Charlotte: Don't even think about touching that tiny little cock
Charlotte is now AFK.
Charlotte: I know you're ready to start stroking that little fuckstick again
Charlotte: Even porn gets kinda boring after a while
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Re: [Tease AI] Fury - New Tease AI Personality - New Content Pack 1-21

Post by 1885 »

paswis wrote: Sat Jan 25, 2020 3:51 am Did I miss something? When did Contact 2 come in to play?
Contact 2 was added in the content pack posted on 1-21, if you haven't downloaded it yet, be sure to grab the newest version from the OP.
Zamak wrote: Sat Jan 25, 2020 11:14 am Charlotte is now AFK.
Charlotte: I know you're ready to start stroking that little fuckstick again
Charlotte: Even porn gets kinda boring after a while
So I found this part of the script, which is written correctly (AFK mode gets deactivated and then it does a random Goto to a taunt). So it seems like this is one of those instances where Tease AI eats a line. But what I find curious is that while the parts of the line displaying a message that the domme returned from AFK and then deactivating AFK mode didn't get processed, the part of the line with the @Goto command did. That actually gives me a window of where that bug is happening, so I might be a little closer to tracking down what's been causing it. Thanks for reporting this :smile:
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Re: [Tease AI] Fury - New Tease AI Personality - Updated 1-25

Post by 1885 »

Hey guys, got a new build ready in the OP, just extract/overwrite as usual.

Patch Notes 1-25-2020

Based on Zamak's last bug report, I made a change to the timing of how lines are processed in Tease AI. I have tested it successfully, but I won't know if it truly works until more people have their hands on it. Please let me know if you have any excessive issues with this build, or if you've had issues before and this build seems to be working better.

If you feel the need to revert to the old timing for whatever reason, you can access the old build from here, but please let me know what issues you were having.

Fixed bug that caused Contact 2 teaser to run even after meeting her

Added debug tool - Pressing PgDn in chatbox or chatbox will write the currently displayed image's location to Images\System\SavedImageLocations.txt - markus

_______________________________________________________________________________

Please let me know if this timing change makes things better, worse, or the same, especially if you've had problems with Tease AI eating lines in the past. If you feel the need to revert to the old build for whatever reason, I've left up a link to the previous version in the OP.
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Re: [Tease AI] Fury - New Tease AI Personality - Updated 1-25

Post by mangoman »

Before I set up Contact 2, can you tell me who she is? Need to know before I set her up, right? :whistle:
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Re: [Tease AI] Fury - New Tease AI Personality - Updated 1-25

Post by 1885 »

paswis wrote: Sat Jan 25, 2020 4:24 pm Before I set up Contact 2, can you tell me who she is? Need to know before I set her up, right?
In a nutshell, Contact 2 is:
Spoiler: show
the domme's younger sister - affectionate, mischievous, no respect for boundaries, poor impulse control. May or may not be a psychopath
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Re: [Tease AI] Fury - New Tease AI Personality - Updated 1-25

Post by mangoman »

Awesome. Thanks. :lol:
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Re: [Tease AI] Fury - New Tease AI Personality - Updated 1-25

Post by mangoman »

Hm, Fury stopped using the #DomName for the Domme and Contact 1. It's just blank, as if there isn't any specific name saved. Any idea how to fix this? :-/
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Re: [Tease AI] Fury - New Tease AI Personality - Updated 1-25

Post by forbiddendesire »

Hey 1885, I've been playing around with Fury a bit, although, not every day since I had a few "accidents" in between and it usually takes a couple of days to be horny enough to play. I absolutely LOVE her, when she gets going, she gets me going more than anything else. Haven't got a chance to check out the new content pack but I'm looking forward to it.

Only thing I'd say is that, there's a lot of time where it's just stroking cycles, then a stop for a break, then stroking again without much happening. My usual sessions are around 30 mins long and on average there's one module that activates. Since nothing much happens during the breaks I find it difficult to stay hard and aroused. I guess I'd like some more frequency for the modules or links, just something to happen during non-stroking times.

Btw I want to compliment the Contact1 module, I got that activated recently and it was HOT! Oh man, I think my heart is still racing! Amazing work.

Also:
1885 wrote: Sat Jan 25, 2020 4:31 pm
In a nutshell, Contact 2 is:
Spoiler: show
the domme's younger sister - affectionate, mischievous, no respect for boundaries, poor impulse control. May or may not be a psychopath
Spoiler: show
Aren't all your dommes psychopaths? :lol: That's kinda your thing, and that's why I love your stuff
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Spoiler: show
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Re: [Tease AI] Fury - New Tease AI Personality - Updated 1-25

Post by 1885 »

paswis wrote: Sat Jan 25, 2020 11:01 pm Hm, Fury stopped using the #DomName for the Domme and Contact 1. It's just blank, as if there isn't any specific name saved. Any idea how to fix this?
I haven't been able to replicate this :-/

Do you mean their names have disappeared and it no longer shows who's talking in chat? If that's the case, Go to Settings->General and make sure "Always Shows Names" is checked.

Or do you mean that when they use each other's name, the names don't actually appear?

Is it happening every session? If you try overwriting the 6 files in the root folder of Tease AI with the old build that I have posted in the OP, does it still happen? Any additional information you can give me will help me try to figure out what's going on
forbiddendesire wrote: Sat Jan 25, 2020 11:33 pm Hey 1885, I've been playing around with Fury a bit, although, not every day since I had a few "accidents" in between and it usually takes a couple of days to be horny enough to play. I absolutely LOVE her, when she gets going, she gets me going more than anything else. Haven't got a chance to check out the new content pack but I'm looking forward to it.
Thanks a lot, I'm really glad you're having fun with her. If in fact I can refer to the kinds of things she does as "fun" :lol:
forbiddendesire wrote: Sat Jan 25, 2020 11:33 pm Only thing I'd say is that, there's a lot of time where it's just stroking cycles, then a stop for a break, then stroking again without much happening. My usual sessions are around 30 mins long and on average there's one module that activates. Since nothing much happens during the breaks I find it difficult to stay hard and aroused. I guess I'd like some more frequency for the modules or links, just something to happen during non-stroking times.
Yeah, I need to go ahead and rework her module chances. Fury's tuned for longer sessions, and her first two modules will always be rests. I'm probably going to take that out entirely, and increase her odds of running modules. I just need to figure out a good balance.
forbiddendesire wrote: Sat Jan 25, 2020 11:33 pm Btw I want to compliment the Contact1 module, I got that activated recently and it was HOT! Oh man, I think my heart is still racing! Amazing work.


Thanks, I'm sure that won't be the last encounter you have like that :-D
forbiddendesire wrote: Sat Jan 25, 2020 11:33 pm That's kinda your thing
You got me there :smile:
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Re: [Tease AI] Fury - New Tease AI Personality - Updated 1-25

Post by Zamak »

1885 wrote: Sun Jan 26, 2020 12:03 am Yeah, I need to go ahead and rework her module chances. Fury's tuned for longer sessions, and her first two modules will always be rests. I'm probably going to take that out entirely, and increase her odds of running modules. I just need to figure out a good balance.
here is a suggestion:
Spoiler: show
(Decide Module)
...
@NullResponse @Chance10(Stop Stroking)
@NotFlag(LastWasDynamicEdge) @NullResponse @Chance70(Dynamic Edge)
@Flag(LastWasDynamicEdge) @NullResponse @Chance35(Dynamic Edge)
@NullResponse @DeleteFlag(LastWasDynamicEdge) @Goto(Goon, Boobs or Butts Til I Return, Ass Worship, Avoid the Edge, Ballbusting to Ache More, Beg Me to Make You Edge, Blowjob Envy, Image Strokes, Domme Hates Hentai, Edge For Liked Image, Spank Bank, Cock Destruction, Contact 1, Wildcard)
...
(Dynamic Edge)
@NullResponse @TempFlag(LastWasDynamicEdge) @CallReturn(Custom\Modules\Dynamic_Edge.txt) @SilentReturn
PS: @SilentReturn is missing from TA language Guide
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Re: [Tease AI] Fury - New Tease AI Personality - Updated 1-26

Post by 1885 »

Hey guys, new bugfix in the OP, just extract/overwrite as usual.

Patch Notes 1-26-2020

Fixed bug that prevented Contact 2 from appearing in the middle of domme sessions
Zamak wrote: Sun Jan 26, 2020 10:28 am here is a suggestion:
That seems like a good mix, I might try something like that. Ideally I'd like to have some sort of setup option where people can customize it, just need to figure out what that will look like
Zamak wrote: Sun Jan 26, 2020 10:28 am PS: @SilentReturn is missing from TA language Guide
Yeah, and that's far from the only one missing unfortunately. I've added quite a few new Commands that Fury uses, and I think putting together proper and up-to-date documentation for all that is critical. That's something I'm going to assess once I finish working on getting the unofficial patches implemented into the current Tease AI build.
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Re: [Tease AI] Fury - New Tease AI Personality - Updated 1-25

Post by mangoman »

1885 wrote: Sun Jan 26, 2020 12:03 am
paswis wrote: Sat Jan 25, 2020 11:01 pm Hm, Fury stopped using the #DomName for the Domme and Contact 1. It's just blank, as if there isn't any specific name saved. Any idea how to fix this?
I haven't been able to replicate this :-/

Do you mean their names have disappeared and it no longer shows who's talking in chat? If that's the case, Go to Settings->General and make sure "Always Shows Names" is checked.

Or do you mean that when they use each other's name, the names don't actually appear?

Is it happening every session? If you try overwriting the 6 files in the root folder of Tease AI with the old build that I have posted in the OP, does it still happen? Any additional information you can give me will help me try to figure out what's going on
forbiddendesire wrote: Sat Jan 25, 2020 11:33 pm Hey 1885, I've been playing around with Fury a bit, although, not every day since I had a few "accidents" in between and it usually takes a couple of days to be horny enough to play. I absolutely LOVE her, when she gets going, she gets me going more than anything else. Haven't got a chance to check out the new content pack but I'm looking forward to it.
Thanks a lot, I'm really glad you're having fun with her. If in fact I can refer to the kinds of things she does as "fun" :lol:
forbiddendesire wrote: Sat Jan 25, 2020 11:33 pm Only thing I'd say is that, there's a lot of time where it's just stroking cycles, then a stop for a break, then stroking again without much happening. My usual sessions are around 30 mins long and on average there's one module that activates. Since nothing much happens during the breaks I find it difficult to stay hard and aroused. I guess I'd like some more frequency for the modules or links, just something to happen during non-stroking times.
Yeah, I need to go ahead and rework her module chances. Fury's tuned for longer sessions, and her first two modules will always be rests. I'm probably going to take that out entirely, and increase her odds of running modules. I just need to figure out a good balance.
forbiddendesire wrote: Sat Jan 25, 2020 11:33 pm Btw I want to compliment the Contact1 module, I got that activated recently and it was HOT! Oh man, I think my heart is still racing! Amazing work.


Thanks, I'm sure that won't be the last encounter you have like that :-D
forbiddendesire wrote: Sat Jan 25, 2020 11:33 pm That's kinda your thing
You got me there :smile:
I just started another session and have a fresh example haha
Spoiler: show
09:54 @domme: i don't know about you, but i'm just feeling so
09:54 @domme: satisfied tonight
09:54 @domme: has a fucking unbelievable tongue
I guess the name of contact 1 should be before the "has a fucking". Right?
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Re: [Tease AI] Fury - New Tease AI Personality - Updated 1-26

Post by 1885 »

paswis wrote: Sun Jan 26, 2020 8:56 pm I guess the name of contact 1 should be before the "has a fucking". Right?
Yeah it should, that's truly bizarre. Can you open up Scripts\Fury\Stroke\Start\Start.txt and verify that the line is written correctly? If you search for "tongue", it should be the first line it finds, and make sure it looks like:
Spoiler: show
#Contact1 has a fucking <i>unbelievable</i> tongue
If part of that line is missing, I would download the latest build from the OP and extract/overwrite everything. I would also make sure that Settings->General->Audit Scripts on Startup is unchecked before starting Tease AI again with the extracted scripts, because it's been a long time since I've been in the nuts and bolts of Tease AI's internal script auditor, and it may not be functioning correctly these days. Not sure about that, but I would leave it unchecked regardless.

If you check the Start script and it looks like it's supposed to, then let me know and I'll keep trying to work out what's happening.
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