I would suggest work on bug fixes, and getting content structure published to help enable others to contribute ( I can help if needed,)... the transitions are pretty smooth already, and the farther you spread the interaction the harder it is to hunt the bugs (i.e. some module corrupts state that isn't noticed until some much later module)...GodDragon wrote: ↑Wed Oct 23, 2019 9:26 pm Just had my first full session. Of course there are still a few bugs, I already fixed quite a few during the session but nothing game breaking that cancelled the session.
For anyone interested in the flow: https://hastebin.com/utowoxubir.log
My perfectionism tells me to smooth out all the transitions etc. but this is gonna be some work. I will try to get a working version out to testers soon and then the next updates and the full public release will be even better. I am planning on completely hiding the structure and making all transitions interact with each other so you don't even really notice them other that they are changing styles or topics of course. But for example if you are currently in an anal session and next would be CBT I would start with CBT during anal and then either returning to anal or transition completely to CBT. That's the plan in the future. Basically interacting the the current state and events in the upcoming events instead of having a somewhat hard cut.
I sent a pull request for a bunch of fixes a few months ago (including to some of the issues above) but I'm not sure if you were able to merge them... I have more fixes, but honestly I'm not sure if I have it in me to keep manually re-basing to your branch.