GuideMe (TeaseMe v2.0) - Current Build 0.4.4
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
Hi, I was working on my new tease for GuideMe 0.3.4 and noticed there is probably memory leak in this version. I've decided to move to higher version but it seems both 0.3.6 and 0.3.8 aren't backward compatible. There are no images and buttons when I load my tease in newer versions and debug windnow doesn't give me any useful information. I've tryied to search for answer but finding anything in this huge thread is a nightmare.
My question is - was there some change between 0.3.4 and 0.3.6 that breaks old teases? Can someone please point me to information on what parts of code needs to be fixed to run on newest version of GuideMe?
My question is - was there some change between 0.3.4 and 0.3.6 that breaks old teases? Can someone please point me to information on what parts of code needs to be fixed to run on newest version of GuideMe?
My Discord server: https://discord.gg/tbQxJ22
My latest release: Cock Hero - Replay viewtopic.php?t=24640
All my work so far: https://mega.nz/folder/sdcHmQzT#PZ4ctIZsoGp4N7zuDmIh_Q
My latest release: Cock Hero - Replay viewtopic.php?t=24640
All my work so far: https://mega.nz/folder/sdcHmQzT#PZ4ctIZsoGp4N7zuDmIh_Q
- bobhill
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
I have a little information on sorting our the versions here: viewtopic.php?f=26&t=12944&start=1215#p254787
But it does not directly answer your question and I can't remember a specific change that would cause this issue.
Not to be obvious, but have you reviewed the log files for errors?
But it does not directly answer your question and I can't remember a specific change that would cause this issue.
Not to be obvious, but have you reviewed the log files for errors?
Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
Yes I've checked the logs but I can't see any obvious errors.
I've tried different teases and the problem seems to be the same.
Maybe I'll have to try to downgrade.
I've tried different teases and the problem seems to be the same.
Maybe I'll have to try to downgrade.
My Discord server: https://discord.gg/tbQxJ22
My latest release: Cock Hero - Replay viewtopic.php?t=24640
All my work so far: https://mega.nz/folder/sdcHmQzT#PZ4ctIZsoGp4N7zuDmIh_Q
My latest release: Cock Hero - Replay viewtopic.php?t=24640
All my work so far: https://mega.nz/folder/sdcHmQzT#PZ4ctIZsoGp4N7zuDmIh_Q
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mantrid
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
I discovered some weired behavior with state data if the GuideMe Scripting Engine is used. This bug is seems to be known there, but unfortunately their workarounds did not help.
I found another workaround which also may help you to find the bug. (I used GuideMe 3.8 and ScriptingEngine 1.53):
I found another workaround which also may help you to find the bug. (I used GuideMe 3.8 and ScriptingEngine 1.53):
- Try to load 'SarasTease.xml'. Error: ('ScriptEngine.js' which defines this function is loaded correctly)
Code: Select all
ERROR Jscript - FileRunScript ReferenceError: "loadScript" is not defined. (pageScript#7) - copy 'SarasTease.xml' to another file, e.g. 'SarasTease2.xml'
- remove line and insert the file directly
Code: Select all
<Include file="Common/ScriptEngine.js" /> - 'SarasTease2.xml' works now, run it
- copy 'SarasTease2.state' to 'SarasTease.state' in the data directory
- 'SarasTease.xml' works now to
GAsm -- A guide assembler with EStim support to generate interactive teases that run in a browser.
- bobhill
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
I suspect your file/folder setup is not correct as you should not be having these issues.mantrid wrote: Sun May 19, 2019 9:54 pm I discovered some weired behavior with state data if the GuideMe Scripting Engine is used. This bug is seems to be known there, but unfortunately their workarounds did not help.
I found another workaround which also may help you to find the bug. (I used GuideMe 3.8 and ScriptingEngine 1.53):
- Try to load 'SarasTease.xml'. Error:
('ScriptEngine.js' which defines this function is loaded correctly)Code: Select all
ERROR Jscript - FileRunScript ReferenceError: "loadScript" is not defined. (pageScript#7)- copy 'SarasTease.xml' to another file, e.g. 'SarasTease2.xml'
- remove line
and insert the file directlyCode: Select all
<Include file="Common/ScriptEngine.js" />- 'SarasTease2.xml' works now, run it
- copy 'SarasTease2.state' to 'SarasTease.state' in the data directory
- 'SarasTease.xml' works now to
-
mantrid
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
Only difference between Step 1 and Step 6 is the state file. If I overwrite the state file with the one of the other version it works. As soon I delete the state the error occurs again.bobhill wrote: Mon May 20, 2019 9:56 pm I suspect your file/folder setup is not correct as you should not be having these issues.
How can that be a setup error.
BTW, the size of the state heavily differs (factor 200).
I even recompiled GuideMe. Result is the same.
GAsm -- A guide assembler with EStim support to generate interactive teases that run in a browser.
- bobhill
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
The reason I said it's might be a setup issue is that this step seems to indicate that it can't find the ScriptEngine file.mantrid wrote: Sun May 19, 2019 9:54 pm [*] remove lineand insert the file directlyCode: Select all
<Include file="Common/ScriptEngine.js" />
I don't know how you can get an error if there is a missing state file, because the program will just generate a new state file when you run the GM file next time. I consistently delete the state file when I'm programming a new GM file.
Lastly, could you please clarify what you mean by "recompile GuideMe"? Do you mean you reinstalled it?
I'm just trying to narrow down the issues to see if I can help you. I'm running a complex GM file that uses ScriptEngine on GM 3.8 and SE 1.53 with none of the issues you are describing.
Is this what your setup looks like?
Code: Select all
You should also have a folder named "ScriptTeases" containing the following
ScriptTeases
|-- Audio
|-- Common
|-- Models
| \-- Sarah
|-- Scripts
|-- Slideshow
\-- Video
The Audio folder is for sounds used in your teases.
The Common folder is used to hold the ScriptEngine itself and additional
support files.
The Models folder is for your images. Keep them in subfolders of this folder like
the Models/Sarah example.
The Scripts folder is where all the scripts go. ** No longer required in version 1.5 and above.
Starting in version 1.5 you can set the ScriptPath variable to specify a list of folders
to search.
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mantrid
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
'ScriptEngine.js' is found because its content is listed in 'jscript.log'bobhill wrote: Tue May 21, 2019 3:07 pm The reason I said it's might be a setup issue is that this step seems to indicate that it can't find the ScriptEngine file.
I'll try to explain it again. Maybe my first report was not clear (the issue is also a little bit weired):I don't know how you can get an error if there is a missing state file, because the program will just generate a new state file when you run the GM file next time. I consistently delete the state file when I'm programming a new GM file.
- Copy 'SarasTease.xml' to 'SarasTease2.xml', remove the include line and insert 'ScriptEngine.js' instead of it
- Delete state files 'SarasTease.state' and 'SarasTease2.state'
- Load 'SarasTease2.xml': works
- Load 'SarasTease.xml': reference errors because JS functions cannot be found. But I can see the definition of these function in the GlobalJavaScript listing of 'jscript.log'.
- Overwrite 'SarasTease.state' by 'SarasTease2.state'
- 'SarasTease2.xml' now works too
I downloaded the sources an complied them.Lastly, could you please clarify what you mean by "recompile GuideMe"? Do you mean you reinstalled it?
Thanks, I need no help -- the workaround works.I'm just trying to narrow down the issues to see if I can help you.
But maybe the GM team wants the check this. If you are involved in GM development or one the GM developers is interested in, I can send a bunch of state files and log files per PM.
Yes, I swear: thats how it looks like. I just unpacked the .zip archive into the 'GuideMe' directory.Is this what your setup looks like?
...
GAsm -- A guide assembler with EStim support to generate interactive teases that run in a browser.
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philo
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
There are issues with complex javascript and state.mantrid wrote: Tue May 21, 2019 5:31 pm'ScriptEngine.js' is found because its content is listed in 'jscript.log'bobhill wrote: Tue May 21, 2019 3:07 pm The reason I said it's might be a setup issue is that this step seems to indicate that it can't find the ScriptEngine file.
I'll try to explain it again. Maybe my first report was not clear (the issue is also a little bit weired):I don't know how you can get an error if there is a missing state file, because the program will just generate a new state file when you run the GM file next time. I consistently delete the state file when I'm programming a new GM file.
- Copy 'SarasTease.xml' to 'SarasTease2.xml', remove the include line and insert 'ScriptEngine.js' instead of it
- Delete state files 'SarasTease.state' and 'SarasTease2.state'
- Load 'SarasTease2.xml': works
- Load 'SarasTease.xml': reference errors because JS functions cannot be found. But I can see the definition of these function in the GlobalJavaScript listing of 'jscript.log'.
- Overwrite 'SarasTease.state' by 'SarasTease2.state'
- 'SarasTease2.xml' now works too
I downloaded the sources an complied them.Lastly, could you please clarify what you mean by "recompile GuideMe"? Do you mean you reinstalled it?
Thanks, I need no help -- the workaround works.I'm just trying to narrow down the issues to see if I can help you.
But maybe the GM team wants the check this. If you are involved in GM development or one the GM developers is interested in, I can send a bunch of state files and log files per PM.
Yes, I swear: thats how it looks like. I just unpacked the .zip archive into the 'GuideMe' directory.Is this what your setup looks like?
...
Guideme was never designed to do anything as complex as the scripting engine.
It was designed to do simple logic and to store data in the state file.
With the script engine it ends up storing complex java code objects in the state file and serializing and de-serializing to and from a file on disk does not cope well with that.
It does sort of work but is not consistent, I have not got to the bottom of why.
I changed to a far more demanding job about a year ago and have not really had the time or energy to work on guide me.
GuideMe
viewtopic.php?f=26&t=12944
viewtopic.php?f=26&t=12944
- PlayfulGuy
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Bug Report - overRide.setVideo()
Hi philo,
I've found another little issue in Guideme. I add a video to a page using overRide.setVideo(), and specify the start-at and stop-at parameters to play a portion of the video, and a target page to go to when the video ends.
When the video ends, a blank page like this is shown for about 1/2 second, and then the target page appears. This zip file contains a demo of the issue.
https://mega.nz/#!u11WySrI!y8nVJvLuaHV1 ... ROX47ZcjiY
I tested this in Guideme 3.6, 3.8 and 4.0 and the issue is present in all versions so it's been there for a while.
The issue does not occur if I place the video in the page using the <Video> xml node, AND let the video play to the end. However, if the page also includes a button that you can click to skip the video, pressing that button causes the issue to manifest, regardless of how the video is added to the page.
Thanks,
PG
I've found another little issue in Guideme. I add a video to a page using overRide.setVideo(), and specify the start-at and stop-at parameters to play a portion of the video, and a target page to go to when the video ends.
When the video ends, a blank page like this is shown for about 1/2 second, and then the target page appears. This zip file contains a demo of the issue.
https://mega.nz/#!u11WySrI!y8nVJvLuaHV1 ... ROX47ZcjiY
I tested this in Guideme 3.6, 3.8 and 4.0 and the issue is present in all versions so it's been there for a while.
The issue does not occur if I place the video in the page using the <Video> xml node, AND let the video play to the end. However, if the page also includes a button that you can click to skip the video, pressing that button causes the issue to manifest, regardless of how the video is added to the page.
Thanks,
PG
I'd rather be stroking!
New tease downloader for GuideMe with EOS support.
Downloads of teases I've converted to GuideMe
New tease downloader for GuideMe with EOS support.
Downloads of teases I've converted to GuideMe
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JerryLee06
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
Version 4.0 ??? Where can I find GM 4.0 ?
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dkf2003
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
Everytime I try to open it, I keep on getting an error that it couldn't open GuideMe64.3.8\java\lib\amd64\jvm.cfg
Does anyone know how to fix this?
Does anyone know how to fix this?
- FrozenWolf
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
I haven't seen that error before.dkf2003 wrote: Sat Aug 31, 2019 6:01 pm Everytime I try to open it, I keep on getting an error that it couldn't open GuideMe64.3.8\java\lib\amd64\jvm.cfg
Does anyone know how to fix this?
Do you have that file in the directory?
I've checked my installation and I do have it; it contains this:
- Spoiler: show
Author of:
MiloDB: Finding Old Teases
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dkf2003
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
I fixed it now. I just redownloaded it and it worked. I think that my version of GuideMe was broken. Do know how to put teases into GuideMe? I know that you have to put the xml file into the Guides folder but what do I do with all of the pictures and other things like that?
- FrozenWolf
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Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
Great. I've just replied to your PM with some help on this so hopefully that'll be enough. If not, let me know.dkf2003 wrote: Sat Aug 31, 2019 9:26 pm I fixed it now. I just redownloaded it and it worked. I think that my version of GuideMe was broken. Do know how to put teases into GuideMe? I know that you have to put the xml file into the Guides folder but what do I do with all of the pictures and other things like that?
Author of:
MiloDB: Finding Old Teases
