[Tease AI] House of Tease Version 8.0 RELEASED 10/12/20

Webteases are great, but what if you're in the mood for a slightly more immersive experience? Chat about Tease AI and other offline tease software.

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Re: [Tease AI] House of Tease Version 5.0.1

Post by avatarbr »

holaba_be wrote: Sun Jun 10, 2018 7:42 am I think there is a bug in this part?
Spoiler: show
(222fgb)
#AV_CrushMemRnd @Wait(03)
#AV_CrushMemRnd @Wait(05)
#AV_CrushMemRnd @Wait(03)
#AV_CrushMemRnd @Wait(03)
#AV_CrushMemRnd @Wait(05)
#AV_CrushMemRnd @Wait(05) @Goto(222fgb)
This seems to be a loop?
No bug...this part is waiting for a "on the edge" response. There is a @EdgeMode active.

Kristycookie wrote: Sun Jun 10, 2018 11:51 pm This update is awesome, thank you so much.

I'm really hoping at some point we can have an option to remove CBT though... because I just want guided edging
Yeah, after looking at some of the MissBlue scripts, I noticed a filter to cbt (don't remember the exact code), only triggering if you enable bt in the settings.

Too late for me change everything now, but my flag system should remove almost all the cbt parts.

Another alternative, you can edit the files inside the CBT folder to something you like.
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Re: [Tease AI] House of Tease Version 6.0 - RELEASED

Post by eloelo120 »

hey,
so i was trying this AI for the first time and after some fun something ?weird? happened.

AI told me that she's going to play a video and we're going to play a red light green light game. Some more instructions were said like video will be played, and she started the game, but with some issues. Video didn't start. I didn't mind it tbh, the image of domme is enough for me, but it probably froze. It was going for 30+ minutes and i didn't know if something bugged, so i typed "i stop" or something like that, ai answered me with "ok, i guess we can stop" and then ai didn't start again.
she was answering my calls tho, e.g. when i was typing stuff like "u are beautiful" she would answer me back, after some phrase domme even said "(...) just wait before u start stroking again" and it never started the stroke part. after typing everything there, i typed "fix" and then proceed to type safe word at the end of commands but nothing happened too.

im not sure where the bug occured:
1) was it when the video didnt start? ai told me that when red light comes, she will stop the video but since the video was not playing maybe she thought its just still playing and playing and continued to play green red light until the "video" ends?
2) maybe everything was ok and this 30minutes+ red/green light game was supposed to be this long? id like to know that, cause i wasnt sure if im just playing with loop or not :D
3) was it when i typed "stop"? she didnt want to start after that.

well, sorry for long read, but these AI's are really cool and id like to have it working perfectly :love:
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Re: [Tease AI] House of Tease Version 6.0 - RELEASED

Post by avatarbr »

eloelo120 wrote: Mon Jun 11, 2018 7:33 pm hey,
so i was trying this AI for the first time and after some fun something ?weird? happened.

AI told me that she's going to play a video and we're going to play a red light green light game. Some more instructions were said like video will be played, and she started the game, but with some issues. Video didn't start. I didn't mind it tbh, the image of domme is enough for me, but it probably froze. It was going for 30+ minutes and i didn't know if something bugged, so i typed "i stop" or something like that, ai answered me with "ok, i guess we can stop" and then ai didn't start again.
she was answering my calls tho, e.g. when i was typing stuff like "u are beautiful" she would answer me back, after some phrase domme even said "(...) just wait before u start stroking again" and it never started the stroke part. after typing everything there, i typed "fix" and then proceed to type safe word at the end of commands but nothing happened too.

im not sure where the bug occured:
1) was it when the video didnt start? ai told me that when red light comes, she will stop the video but since the video was not playing maybe she thought its just still playing and playing and continued to play green red light until the "video" ends?
2) maybe everything was ok and this 30minutes+ red/green light game was supposed to be this long? id like to know that, cause i wasnt sure if im just playing with loop or not :D
3) was it when i typed "stop"? she didnt want to start after that.

well, sorry for long read, but these AI's are really cool and id like to have it working perfectly :love:
Did you have any video folder configured? Looks like TeaseAI could not run a video.

The green-red light should go for the duration of the video (I recomend using videos with less than 10min)

You can test running this atached file via debug-run script menu, and see if a video runs.
VideoTest.zip
(232 Bytes) Downloaded 108 times
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Re: [Tease AI] House of Tease Version 5.0.1

Post by coolkun »

I think there really is a bug in Memory/AV_Crushes.txt. As far as I know, @EdgeMode is reseted to normal after the first edge and it will cause a endless loop ('cause the @edgeMode command is now on line 60, it should be somewhere inside the loop).

And one more thing - line 72 leads directly to (222fgb), but it should lead to (star5567k), 'cause variable [AV_EdgeCruVar] is not being changed this way.

Well maybe I'm completely wrong, I'm not very good at scripting. If so, I'm sorry. New HoT version is amazing btw :-)
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Re: [Tease AI] House of Tease Version 6.0 - RELEASED

Post by eloelo120 »

avatarbr wrote: Tue Jun 12, 2018 1:10 am
Did you have any video folder configured? Looks like TeaseAI could not run a video.

The green-red light should go for the duration of the video (I recomend using videos with less than 10min)

You can test running this atached file via debug-run script menu, and see if a video runs.
VideoTest.zip
hey,
thanks for answer. i ran the attached file via debu-run script menu and it stopped at "A video should start now".
U are right about the configured video folder. I forgot about it, and thought that the Video folder from the House of Tease will be enough (what was i thinking :w00t: )
anyway, i guess all i need is to get some videos and link them :) thanks for helping me!

p.s. thanks for answering me about the duration of green-red light game, helpful!
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Re: [Tease AI] House of Tease Version 6.0 - RELEASED

Post by avatarbr »

You guys are right, I just got that loop yesterday :lol:

I will check and fix that one. Thanks




operwt wrote: Tue Jun 12, 2018 7:35 am I don't see any differences. Should I ask for something?
The update it's "incremental", so you should see differences here and there. But you will get more responses for what you type/answer.
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Re: [Tease AI] House of Tease Version 6.0 - RELEASED

Post by avatarbr »

Fix 6.01: https://mega.nz/#!lJBxnTjI!FJmXt1pbBFUN ... Ydz8DRmXbc

I will not put on the main file because I want to add a small update in the end script, so I will upload all when I finish that one.

Someone mentioned the end script it's a little "boring" and I agree.

I created at least 5 differents scripts for the "second chance", but it's rare to get that. I will change to get a ramdom one everytime.

But, I want to have at least 10 scripts for the end, so I will look at this.
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Re: [Tease AI] House of Tease Version 6.0 - RELEASED

Post by holaba_be »

avatarbr wrote: Tue Jun 12, 2018 10:11 pm Fix 6.01: https://mega.nz/#!lJBxnTjI!FJmXt1pbBFUN ... Ydz8DRmXbc

I will not put on the main file because I want to add a small update in the end script, so I will upload all when I finish that one.

Someone mentioned the end script it's a little "boring" and I agree.

I created at least 5 differents scripts for the "second chance", but it's rare to get that. I will change to get a ramdom one everytime.

But, I want to have at least 10 scripts for the end, so I will look at this.
Thanks for the fix!
Thanks for releasing just the one file instead of everything. I always tend to change small things here and there, and this way I don't have to change all the files again!
Thanks in advance for looking at more interesting endings!
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Re: [Tease AI] House of Tease Version 6.0 - RELEASED

Post by LegalizeRanch »

I think Edge roulette is broken, there is no check in the end script if you won ER or not.
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Re: [Tease AI] House of Tease Version 6.0 - RELEASED

Post by avatarbr »

LegalizeRanch wrote: Fri Jun 15, 2018 8:49 am I think Edge roulette is broken, there is no check in the end script if you won ER or not.
Yeah....scripts from others I didn't checked (I want some surprises too :lol: )

Edge for us have a few missing vocabs too. I already fixed here....I will check that one too.

EDIT: Oh, I see...the script it's ok, but in the end, there are no change...

That's bad, since I already created various end scripts...I will need to see if I can make something about that.

I think the best solution it's to crate a single end if you have played that one.
operwt wrote: Fri Jun 15, 2018 11:02 am
avatarbr wrote: Tue Jun 12, 2018 9:50 pm
operwt wrote: Tue Jun 12, 2018 7:35 am I don't see any differences. Should I ask for something?
The update it's "incremental", so you should see differences here and there. But you will get more responses for what you type/answer.
What should I type? Or it has an AI to figure out?
If she ask something, try to respond...(almost everything where you can type yes/no have something) there are a lot of interactions in theses cases...I don't want to spoil, but you can just see the files names (what will trigger it's not exact the file name, but it give you a general idea) inside of Vocabulary/responses to have some ideas of what you can type.
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Re: [Tease AI] House of Tease Version 6.1 - RELEASED

Post by avatarbr »

UPDATE 6.1
A few new end scripts, 1 extra module file and bug fixes.

Upgrade files from 6.0 or 6.0.1 to 6.1: https://mega.nz/#!UVwjCCqR!Wskklmyd2mMH ... DjnlgOfWcs
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Re: [Tease AI] House of Tease Version 6.0 - RELEASED

Post by tigrotto »

avatarbr wrote: Fri Jun 15, 2018 9:18 pm Edge for us have a few missing vocabs too. I already fixed here....
The latest version of Edge for us can be found here: tigrotto's scripts for Tease AI

Please download both the audio and the script files.

@ avatarbr: if you want to release a patch with the latest version of Edge for us! feel free to do it.
The version you have in HoT is outdated; the latest version will work better.

Click on the link above(or in my signature, it's the same), follow the instructions and download both the audio and the script files (I made some changes to the path of the files to adapt it for HoT, Miss Blue and Wicked Tease...)
Then you can delete the folder BlackJerk you have in Custom/CallReturn, you won't need it anymore.

Bye! :wave:
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Re: [Tease AI] House of Tease Version 6.0 - RELEASED

Post by avatarbr »

tigrotto wrote: Sat Jun 16, 2018 9:25 am
avatarbr wrote: Fri Jun 15, 2018 9:18 pm Edge for us have a few missing vocabs too. I already fixed here....
The latest version of Edge for us can be found here: tigrotto's scripts for Tease AI

Please download both the audio and the script files.

@ avatarbr: if you want to release a patch with the latest version of Edge for us! feel free to do it.
The version you have in HoT is outdated; the latest version will work better.

Click on the link above(or in my signature, it's the same), follow the instructions and download both the audio and the script files (I made some changes to the path of the files to adapt it for HoT, Miss Blue and Wicked Tease...)
Then you can delete the folder BlackJerk you have in Custom/CallReturn, you won't need it anymore.

Bye! :wave:
Oh cool...

But I remember I needed to reduce the number of total edges in the original version. And I think the duration of the tasks...

Were too much to do inside a HoT session.

Did you changed that, or I need to change again? (I don't remember what I did anymore)
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Re: [Tease AI] House of Tease Version 6.0 - RELEASED

Post by tigrotto »

avatarbr wrote: Sun Jun 17, 2018 5:50 am Oh cool...

But I remember I needed to reduce the number of total edges in the original version. And I think the duration of the tasks...

Were too much to do inside a HoT session.

Did you changed that, or I need to change again? (I don't remember what I did anymore)
I reduced the number of edges(at least 10-12 but not more than 18-22, in the version in HoT they are 20-40) and simplified the code with the dialogues when they make you edge using @SetDomme(); the code changed from this

Code: Select all

(BnB Slideshow)
@Flag(tgr8 Edged by Domme) #LetTheEdgeFade
@Flag(tgr8 Edged by Contact1) @Contact1 #LetTheEdgeFade
@Flag(tgr8 Edged by Contact2) @Contact2 #LetTheEdgeFade
@Flag(tgr8 Edged by Contact3) @Contact3 #LetTheEdgeFade
@Flag(tgr8 Edged by Domme) As long as you're cooling down
@Flag(tgr8 Edged by Contact1) @Contact1 As long as you're cooling down
@Flag(tgr8 Edged by Contact2) @Contact2 As long as you're cooling down
@Flag(tgr8 Edged by Contact3) @Contact3 As long as you're cooling down
@Flag(tgr8 Edged by Domme) I've got a slideshow to keep you occupied... @Chance50(Boob Show)
@Flag(tgr8 Edged by Contact1) @Contact1 I've got a slideshow to keep you occupied... @Chance50(Boob Show)
@Flag(tgr8 Edged by Contact2) @Contact2 I've got a slideshow to keep you occupied... @Chance50(Boob Show)
@Flag(tgr8 Edged by Contact3) @Contatc3 I've got a slideshow to keep you occupied... @Chance50(Boob Show)
@Flag(tgr8 Edged by Domme) The sexiest asses I found online @RT(today, #GeneralTime) #Grin @Slideshow(butt) @SlideshowOn @Goto(Slides Loaded)
@Flag(tgr8 Edged by Contact1) @Contact1 The sexiest asses I found online @RT(today, #GeneralTime) #Grin @Slideshow(butt) @SlideshowOn @Goto(Slides Loaded)
@Flag(tgr8 Edged by Contact2) @Contact2 The sexiest asses I found online @RT(today, #GeneralTime) #Grin @Slideshow(butt) @SlideshowOn @Goto(Slides Loaded)
@Flag(tgr8 Edged by Contact3) @Contact3 The sexiest asses I found online @RT(today, #GeneralTime) #Grin @Slideshow(butt) @SlideshowOn @Goto(Slides Loaded)
to this

Code: Select all

(BnB Slideshow)
#LetTheEdgeFade
As long as you're cooling down
I've got a slideshow to keep you occupied... @Chance50(Boob Show)
The sexiest asses I found online @RT(today, #GeneralTime) #Grin @Slideshow(butt) @SlideshowOn @Goto(Slides Loaded)
and it's much easier to read, to fix if there's a bug or a typo in one of the dialogues.

Probably I also did some minor fixes but I don't remember at the moment.

However you could send me a PM with what you want to change/delete and I'll do it for you; otherwise you can download it from my thread (the link is in my signature) and make the changes you want on your own.
As I wrote in my signature, everyone can use my scripts for their own script/personality; so feel free to do what you prefer.

Bye! :wave:

EDIT:
avatarbr wrote: Sun Jun 17, 2018 5:50 amAnd I think the duration of the tasks...
With 20-40 edges to do I recognize it's quite extreme: you could have to do 40 edges and 8 stroking tasks.
With 18-22 edges max you would have 3/4 stroking tasks that could be further reduced to 3 or 2/3 if you choose to raise to 6 or 7 the number of edges between a stroking task.

With the number of edges ranges from 10-12 to 18-22 and 5 edges every stroking task you would have to do:
  • at least 2 stroking task
  • at most 3/4 stroking task
With 6 edges every stroking task:
  • at least 2 stroking task
  • at most 3 stroking task
With 7 edges every stroking task:
  • at least 2 stroking task
  • at most 2/3 stroking task
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Re: [Tease AI] House of Tease Version 6.1 - RELEASED

Post by avatarbr »

OK, I think that number of edges it's OK. I will just adjust the time of the edges.

One thing, I think you put the sound path wrong in the contact3 tasks.

@PlayAudio[tgr8 audio files\Edge for us\tgr8 special test\Contact3 special test audio\circle1.mp3]

And the path is:
tgr8 audio files\Edge for us\Contact3 special test audio\circle1.mp3

Unless I messed something here.
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