Tease AI General Discussion

Webteases are great, but what if you're in the mood for a slightly more immersive experience? Chat about Tease AI and other offline tease software.

Moderator: 1885

Stefaf
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Re: Tease AI General Discussion

Post by Stefaf »

I'll answer your post here.
tigrotto wrote: Tue Feb 20, 2018 2:52 pm However Stefaf has already fixed that in his next patch. Sorry I forgot to edit this post yesterday... :innocent:

Since both of you are working on your own patch, why don't you team up and work on the same patch?
You could create a patch team: this way you won't risk to work on the same thing that the other has already implemented, you'd share workloads and...
We are past that point for quite some time now. Our work is based on different stages. I can't merge his work and he can't mine. It was even too late as he released his work.

Since i won't stop developing until a new version is released (duck's maybe) i'll implement the Metromome stuff. I'll use a different technical approach, but i'll implement the same commands. I'm not sure when i'll do that. Most likely not in the next release.

A little annotation here: When it comes to me there are no unofficial releases. It's an Open Source Project of the community moderated by 1885 and pepsifreak. I can't do it, because i'm to stubborn when it comes to code. Everyone is free to contribute to the project. The only tiny thing that you have to do is to learn github and to resolve your merge conflicts on your own.
tigrotto wrote: Tue Feb 20, 2018 2:52 pm ... release patches faster.
What brings me to the next point: I'm going towards a point where i plan to release a new version. Something which is really awful to do. Creating the archives is no problem at all. But communicating it, is a nightmare. "Please Mod, could you modify Post XY?" That's where it starts - Bug tracking is another. Read all Forum posts and try to imagine what version somebody is using, and remember everything, while github has a bugtracker... Faster Releases are nothing i want. Now it's pretty quiet in here. So now it's maybe easier to keep track.
Right now and for quite some time now, i could publish a new release within 10 Minutes. But i simply don't want to do that overhead. All i want is to write code.

My current plan is to release a new version on github as soon as my current sub-step is completed. I'll communicate it in a small post here. I won't ask any mod to modify any of 1885's or anyone else posts. When it comes to me, i'll solve bug tracking using github. I'll read that BugThread occasionally, but i'll only react, if there are big problems or a bug report contains all necessary or available information.

My time is limited and guessing and asking all stuff that somebody could have done, is wasting that limited time. I hope you all understand that. ;-)
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tigrotto
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Re: Tease AI General Discussion

Post by tigrotto »

Stefaf wrote: Mon Mar 05, 2018 10:47 am I'll answer your post here.
tigrotto wrote: Tue Feb 20, 2018 2:52 pm However Stefaf has already fixed that in his next patch. Sorry I forgot to edit this post yesterday... :innocent:

Since both of you are working on your own patch, why don't you team up and work on the same patch?
You could create a patch team: this way you won't risk to work on the same thing that the other has already implemented, you'd share workloads and...
We are past that point for quite some time now. Our work is based on different stages. I can't merge his work and he can't mine. It was even too late as he released his work.

Since i won't stop developing until a new version is released (duck's maybe) i'll implement the Metromome stuff. I'll use a different technical approach, but i'll implement the same commands. I'm not sure when i'll do that. Most likely not in the next release.
Thanks for your reply and for your work on TeaseAI Stefaf!
About the patch team and releasing patch faster: I don't know anything about writing code and I didn't mean to rush you. TeaseAI works fine with Daragorn's patch 55.3. Even better with markus' patch 55.5. I just thought that two people working on the same project would have finished it faster.
However it doesn't matter...

About your next patch... As I said TeaseAI works fine now, so, since you're already working on the next patch, you could delay your next release and implement the metronome too without having to release another one shortly after...
However, it's just an idea, so feel free to do however you like... ;-)

Bye! :wave:
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Re: Tease AI General Discussion

Post by AnonymousPseudonym »

Where in the files can I alter how many edges are in play in Risky Pick? I think halving about half of them would balance the game more (seriously, I'm not doing 100 edges - even if I bargain out at around 50 that's a bit over the top). I've tried looking through the game files but all I can find are the dialogue options for Risky Pick.
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Re: Tease AI General Discussion

Post by genome231 »

To ANYONE who write scripts.

I've been trying to push the limits of what can be done inside Tease-AI.
I needed something for WildFire. Just found out something nice and wanted to bring it to attention to anyone who might care.

Basicly I wanted to use #Vocabulary <-- Concealing numbers inside Tease-AI
If you create a #File with

Code: Select all

1
2
3
4
5
It works!
Great but I can do that with #Random(1,5) too...
But!
Say you want to be able to skip some values like maybe 2 and 3
You CANT do that with #Random()
but you can do that using #File and say a flag.
IT IS VERY IMPORTANT THAT YOU PUT THE FLAG AFTER THE VARIABLE!!!

Code: Select all

1
2 @NotFlag(Test1)
3 @NotFlag(Test1)
4
5

This works too!!
Meaning you can create #Files that can be used in @SetVar, @Variable[] and @ChangeVar[]=[]+-*/[]

I'm using this in some scripts for WildFire where she makes decisions (as much as this is possible :lol: )
Using this feature in the personality I can use it to adjust certain values for decision making using flags.
Before I had to use like +10 lines for her to make a decision based on different values, now I can do it in 1 or 2 lines.

This combination works as well.

Code: Select all

1 @Variable[]>[]
2 @Variable[]>[]
3 @Variable[]>[]
4
5
Best regards
Genome
Tribute to 1885 & those involved with Tease-AI.
Thank you for spending time on this awesome project! :-)
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Re: Tease AI General Discussion

Post by fusiontermite »

How can I change the settings in TeaseAi so that only the offline pictures are being used even if the script tells the software to show pictures from an URL file? I have read people mentioning it but didn't find it in the settings.

Thanks for your help!
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Re: Tease AI General Discussion

Post by markus »

fusiontermite wrote: Sat Mar 10, 2018 7:33 pm How can I change the settings in TeaseAi so that only the offline pictures are being used even if the script tells the software to show pictures from an URL file? I have read people mentioning it but didn't find it in the settings.

Thanks for your help!
Hi!

Open Settings, select the tab 'Misc' and at the bottom-right corner you can toggle the offline-mode on/off.

:wave:
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Re: Tease AI General Discussion

Post by fusiontermite »

Hi!

Open Settings, select the tab 'Misc' and at the bottom-right corner you can toggle the offline-mode on/off.

:wave:
Hi markus,

Thank you for your quick response! It's hidden quite well :-D

Speaking of images: in the settings, under Images / Genre Images / Local Images, there is a checkbox on the left side of each of the genres but there also is one on its right side (next to the path you define). I suppose, the left one determines whether or not the respective genre or path is used (?), but what is the checkbox on the right for? :rolleyes: :innocent:

Thanks and greetz
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Re: Tease AI General Discussion

Post by Stefaf »

fusiontermite wrote: Sat Mar 10, 2018 10:12 pm I suppose, the left one determines whether or not the respective genre or path is used (?), but what is the checkbox on the right for? :rolleyes: :innocent:
Yes the left one activates the genre and the right one determines if sub directories are included.
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Re: Tease AI General Discussion

Post by fusiontermite »

Stefaf wrote: Sun Mar 11, 2018 6:27 pm Yes the left one activates the genre and the right one determines if sub directories are included.
Good to (finally) know! Thanks a lot! :-)
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Re: Tease AI General Discussion

Post by smargerbarg »

Hello all! I am hoping that someone could give me some help, by either pointing me in the right direction for answers or explanation. I am running the latest versions of teaseAI, the patch and the unofficial patch.

I am having Trouble with Miss Blue, every time I log on she says it has been a long time, even with it has only been an hour. Then she says that I changed my orgasm settings. Also when she had me do anal every picture that she tried to load failed.

Second I am a little confused about the games. And how to set them up?

Overall I feel like there is so much that I am missing in teaseAI just because I don’t understand how to make everything work.

Sorry for my ignorance and thank you for all your hard work!!!
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Re: Tease AI General Discussion

Post by tigrotto »

smargerbarg wrote: Wed Mar 21, 2018 4:06 pm I am having Trouble with Miss Blue, every time I log on she says it has been a long time, even with it has only been an hour. Then she says that I changed my orgasm settings. Also when she had me do anal every picture that she tried to load failed.

Second I am a little confused about the games. And how to set them up?
I don't know much about Miss Blue, maybe if you post your problem in the Miss Blue thread PtheV will help you.

About the games and how to set them up read here.

Hope it helps.

Bye! :wave:
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Re: Tease AI General Discussion

Post by smargerbarg »

About the games and how to set them up read here.

Hope it helps.


thanks so much that is exactly what I needed!!!
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Re: Tease AI General Discussion

Post by smargerbarg »

Unfortunately I have now run in to a whole new problem. I can no longer open tease AI. when I open the program a message comes up that gives me the option to continue or to quit. neither continue or closing the message have any effect the message will reappear instantly. I have completely deleted the program and reinstalled everything including the patches and personalities and nothing has fixed the problem. the message that appears says:

"System.IO.DirectoryNotFoundException: Could not find a part of the path 'E:\Tease AI\Scripts\MissBlue_v1.06\System\Variables\SYS_WakeUp'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)"

here is the full message:
Spoiler: show
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.DirectoryNotFoundException: Could not find a part of the path 'E:\Tease AI\Scripts\MissBlue_v1.06\System\Variables\SYS_WakeUp'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding)
at Microsoft.VisualBasic.FileIO.FileSystem.WriteAllText(String file, String text, Boolean append, Encoding encoding)
at Microsoft.VisualBasic.MyServices.FileSystemProxy.WriteAllText(String file, String text, Boolean append)
at Tease_AI.Form1.TeaseAIClock_Tick(Object sender, EventArgs e) in G:\Dario\Tease-AI2\Tease AI\Form1.vb:line 18445
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at Tease_AI.teaseAI_Timer.OnTick(EventArgs e) in G:\Dario\Tease-AI2\Tease AI\Classes\teaseAI_Timer.vb:line 50
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2633.0 built by: NET471REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
Tease AI
Assembly Version: 0.54.9.0
Win32 Version: 1.0.0.0
CodeBase: file:///E:/Tease%20AI/Tease%20AI.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 14.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2633.0 built by: NET471REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2612.0 built by: NET471REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Speech
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Speech/v4.0_4.0.0.0__31bf3856ad364e35/System.Speech.dll
----------------------------------------
AxInterop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///E:/Tease%20AI/AxInterop.WMPLib.DLL
----------------------------------------
Interop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///E:/Tease%20AI/Interop.WMPLib.DLL
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.7.2612.0 built by: NET471REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.mshtml
Assembly Version: 7.0.3300.0
Win32 Version: 7.0.3300.0
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

I did try and change the wake up time to some time in the morning because every time I looked at it the wake up time would be the actual time. when I did it showed a similar message, although hitting continue worked just fine and I could continue on with the program.

please help!!! I am by no means tech savy but love the program so much!!!
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Re: Tease AI General Discussion

Post by saidi99 »

smargerbarg wrote: Wed Mar 28, 2018 10:37 pm Unfortunately I have now run in to a whole new problem. I can no longer open tease AI. when I open the program a message comes up that gives me the option to continue or to quit. neither continue or closing the message have any effect the message will reappear instantly. I have completely deleted the program and reinstalled everything including the patches and personalities and nothing has fixed the problem. the message that appears says:

"System.IO.DirectoryNotFoundException: Could not find a part of the path 'E:\Tease AI\Scripts\MissBlue_v1.06\System\Variables\SYS_WakeUp'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)"

here is the full message:
Spoiler: show
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.DirectoryNotFoundException: Could not find a part of the path 'E:\Tease AI\Scripts\MissBlue_v1.06\System\Variables\SYS_WakeUp'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding)
at Microsoft.VisualBasic.FileIO.FileSystem.WriteAllText(String file, String text, Boolean append, Encoding encoding)
at Microsoft.VisualBasic.MyServices.FileSystemProxy.WriteAllText(String file, String text, Boolean append)
at Tease_AI.Form1.TeaseAIClock_Tick(Object sender, EventArgs e) in G:\Dario\Tease-AI2\Tease AI\Form1.vb:line 18445
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at Tease_AI.teaseAI_Timer.OnTick(EventArgs e) in G:\Dario\Tease-AI2\Tease AI\Classes\teaseAI_Timer.vb:line 50
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2633.0 built by: NET471REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
Tease AI
Assembly Version: 0.54.9.0
Win32 Version: 1.0.0.0
CodeBase: file:///E:/Tease%20AI/Tease%20AI.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 14.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2633.0 built by: NET471REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2612.0 built by: NET471REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Speech
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Speech/v4.0_4.0.0.0__31bf3856ad364e35/System.Speech.dll
----------------------------------------
AxInterop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///E:/Tease%20AI/AxInterop.WMPLib.DLL
----------------------------------------
Interop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///E:/Tease%20AI/Interop.WMPLib.DLL
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.7.2612.0 built by: NET471REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.mshtml
Assembly Version: 7.0.3300.0
Win32 Version: 7.0.3300.0
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

I did try and change the wake up time to some time in the morning because every time I looked at it the wake up time would be the actual time. when I did it showed a similar message, although hitting continue worked just fine and I could continue on with the program.

please help!!! I am by no means tech savy but love the program so much!!!
Try going to the Wicked Tease personality folder (or any other personality that you may have) in TAI Scripts and copying the SYS_WakeUp found in TAI\Scripts\Wicked Tease\System\Variables and paste it to your Miss Blue personality folder at TAI\Scripts\MissBlue_v1.06\System\Variables and see if that fixes the problem.
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tigrotto
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Re: Tease AI General Discussion

Post by tigrotto »

smargerbarg wrote: Wed Mar 28, 2018 10:37 pm I did try and change the wake up time to some time in the morning because every time I looked at it the wake up time would be the actual time. when I did it showed a similar message, although hitting continue worked just fine and I could continue on with the program.
I had the same problem but it only happened when swithching personality and after few times it disappeared.
The problem is also explained here.
If you want to fix the wake up time go to C:\Users\[your username]\AppData\Local\Tease_AI. Open the most recently modified folder(they should be named like this: Tease_AI.exe_Url_pk5uubfar3knpjqeqrmy0ebv2ztqyl5y). Again, open the most recently modified folder: inside you will find a CONFIG file named user.
Open it using notepad(I suggest notepad++) and scroll down until you see this section
Cattura di schermata (127).png
Cattura di schermata (127).png (3.61 KiB) Viewed 4581 times
and change the time. Save and close the file.
If you open Tease AI(Settings>Sub) now you should see that the wake up time has changed. Close ad re-open Tease AI to make sure the problem is fixed.

Bye! :wave:
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