A soft 17 is when the dealer has seventeen with an ace used as 11. So A + 6 for example. Then the dealer draws because there is no risk of exceeding 21 because the ace can be used as a 1 as well. On a "normal" 17 (10 + 7) the dealer has to stand.tigrotto wrote: Sat Nov 11, 2017 4:45 pmThanks BoundSquirrel! I fixed the problem and uploaded a new version. After version 5.3 I overhauled the entire code to make it more efficient but I accidentally deleted Check Domme blackjack line.BoundSquirrel wrote: Sat Nov 11, 2017 1:44 pm I have only tried blackjerk twice but here's my feedback. There's an error if she gets 21 after you stand. It looks for a tag that's not there. I fixed it on mine pretty easily-add the tag (check blackjack domme, I think) and the logic to move forward.
Well, I never played casino-blackjack so probably my script is wrong. Should the dealer stand as soon as he reaches 17 points? I'm a bit confused because Wikipedia at paragraph Rules of play at casinos says:BoundSquirrel wrote: Sat Nov 11, 2017 1:44 pm Finally, back to the technical, she doesn't stand on 17 properly. If you have 19 and she has 17, she'll draw again. If that's your intent, cool, but that's not casino-blacljack.but then at paragraph Basic strategy:After all boxes have finished playing, the dealer's hand is resolved by drawing cards until the hand busts or achieves a value of 17 or higherSo, which is the right version? What do you prefer?The dealer hits on a soft 17
That's an aspect I don't like that much too. It's I problem I'm trying to fix since the first version, but I've never found a proper solution.BoundSquirrel wrote: Sat Nov 11, 2017 1:44 pm Also, I'd like to see something during the game to stroke/edge a little. Right now, unless there are parts I haven't run into, you're in a dry spell during all of the hands and wait to stroke until the end.
Maybe I should add something like the Task for the match in the tournament?
Since you'd like to work with me, what do you suggest to fix this "problem"? If we found a solution, we could work together and release BlackJerk 7.0.
I'm currently working on another game. There's nothing ready yet, I'm just gathering ideas for content to add. If you want we could work together on this project too. If you want I could send you a PM with the files. I could really need some help.BoundSquirrel wrote: Sat Nov 11, 2017 1:44 pm If you've got other game ideas, I'd love to hear them and/or try my hand at writing some with you. I'm not programmer but I've made teaseai do some cool stuff by modifying other scripts. Just not cool enough (or I'm not brave enough) to post them.
Also, could you send me a PM with the scripts you've modified? I'm curious to see your work. Don't feel obliged to do that.
Bye!![]()
General feedback to BlackJerk: it takes too long imo. I don't know if it is performance related or just a lot of pauses that are added deliberately, most of it is just waiting.... Also the endings last far too long if I just have the Blackjerk module enabled with a personality. The two times I had it trigger, it took over an hour (5 games played), and that was only because I messed with the variable that had the amount of edges owed... I don't know how much time others spend in 1 Tease AI session, but I could see how Blackjerk might take over the entire session due to its length. Although the endings are cool, everything in them also seems to take up too much time because the number of edges is quite insanely high.
A quick bout of Blackjerk, with 5-10 minutes of some of the extra content randomly afterwards seems way more fun than the current implementation.



