[Tease AI] House of Tease Version 8.0 RELEASED 10/12/20

Webteases are great, but what if you're in the mood for a slightly more immersive experience? Chat about Tease AI and other offline tease software.

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Re: [Tease AI] House of Tease Version 5.0 - RELEASED

Post by forbiddendesire »

I ran a session last night and I've gotta say it's great! I love it! Great work avatarbr and thanks a lot for your hard work.
Although I did notice that you've taken tasks out. Which is a shame, since I love the idea of the domme giving you teasing tasks as "homework" to do to keep you horny until the next session. It's something I'd love to see in the future
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Re: [Tease AI] House of Tease Version 5.0 - RELEASED

Post by dbt »

Very excited to see a new version! One question, is there a command to ask to change outfits?
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Re: [Tease AI] House of Tease Version 5.0 - RELEASED

Post by jacta »

Hey avatarb I seem to be missing the AshleyAlban/Ash01.mp4 through AshleyAlban/Ash03.mp4 files, did you forget to include them?
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Re: [Tease AI] House of Tease Version 5.0 - RELEASED

Post by avatarbr »

jacta wrote: Thu Nov 23, 2017 5:59 pm Hey avatarb I seem to be missing the AshleyAlban/Ash01.mp4 through AshleyAlban/Ash03.mp4 files, did you forget to include them?
Oh, I forgot to remove that reference. This was in the webcam part? I think I put at the very end.
dbt wrote: Thu Nov 23, 2017 3:21 am Very excited to see a new version! One question, is there a command to ask to change outfits?
No, I removed because I was abusing that :lol: I can include again.

But you can say you liked the domme clothes, and she will not change for a while.


@forbiddendesire

Yeah, I removed because it's the same from the original Wicked Tease and I really never looked at that. I can put a optional version (or just put the code here, so you can add, but I don't remember the lines now).


But, are you guys getting in the interactions? Some good surprises when you typed something? It's hard to know if this worked when you know what to say. :whistle:
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Re: [Tease AI] House of Tease Version 5.0 - RELEASED

Post by Bluelow »

I love the interactions! Finally when she asks you something and you respond she reacts to it. It's amazing.
I also like tasks but I also understand how many people don't like it. So a couple of suggestions:

In the initial interview maybe ask if you want tasks or not.

Make the end extra orgasm (cumming her way) chance depend on your settings (RarelyAllows, OftenAllows etc.)

Then I think it's the perfect personality, thank you so much avatarbr!
Last edited by Bluelow on Thu Nov 23, 2017 10:48 pm, edited 2 times in total.
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Re: [Tease AI] House of Tease Version 5.0 - RELEASED

Post by markus »

avatarbr wrote: Thu Nov 23, 2017 7:46 pm But, are you guys getting in the interactions? Some good surprises when you typed something? It's hard to know if this worked when you know what to say. :whistle:
I consider myself as a newbie to TAI, even if i testing and figuring out things for weeks now, ... it's hard to tell when an answer is expected or not (without looking up the scripts)...
I.e. I was asked if I had a crush (not sure in which personality), .... I typed 'yes' but the next question came, something like 'what is her name', ... but my 'yes' was too early, so it saved the crush-name as 'yes', ... and yeah, my crush from that point on was named 'yes' :unsure: .

I tend to not experiment with the chat, i give my yes or no here, my done there and so on. I just fear to break things up,... maybe it was because of spicy, ... typed something, got some punishment-points, ... waited for the next day to test again ...

I would like to have some suggestions in a spoiler for what can be tested while chatting, ... maybe you can do spoilers in spoilers,... like: 'If you have no idea try at least this or that' - Level 1 spoiler, ... next spoiler inside that spoiler: 'try at least this or that keyword while playing...' - Level 2 ... and last but not least level 3 spoiler for everything possible ???
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Re: [Tease AI] House of Tease Version 5.0 - RELEASED

Post by avatarbr »

Bluelow wrote: Thu Nov 23, 2017 9:05 pm Make the end extra orgasm (cumming her way) chance depend on your settings (RarelyAllows, OftenAllows etc.)

Then I think it's the perfect personality, thank you so much avatarbr!
Oh, that is a great idea. I will try to remember that when I release a fix bug version.


markus wrote: Thu Nov 23, 2017 9:18 pm
I typed 'yes' but the next question came, something like 'what is her name', ... but my 'yes' was too early, so it saved the crush-name as 'yes', ... and yeah, my crush from that point on was named 'yes' :unsure: .
:lol: :lol: :lol:

That's realyy made me laugh.

But you can edit that. Look at the folder "TeaseAI/Scripts/House of Tease/System/Variables" for some file with Crush in the name. Open it with any text editor (like notepad), and just type the correct name there. Don't forget to put the pictures in the correct folder too.
markus wrote: Thu Nov 23, 2017 9:18 pm I would like to have some suggestions in a spoiler for what can be tested while chatting, ... maybe you can do spoilers in spoilers,... like: 'If you have no idea try at least this or that' - Level 1 spoiler, ... next spoiler inside that spoiler: 'try at least this or that keyword while playing...' - Level 2 ... and last but not least level 3 spoiler for everything possible ???
Without spoilers, just try to respond when she ask something. Or anything you would consider "normal" to type in that situation

With spoilers:
Spoiler: show
A few of the response files are something like:

I am so horny
youre mean/cruel
I cant (or can) take anymore
it's hurt
I want to ("think something you would like to try")
Please...

And there a lot more, if you want to have a idea, look at the names of the files inside the "TeaseAI/Scripts/House of Tease/Vocabulary/Responses" folder. The name file will give you a idea, if you want the exact line, just open the file (notepad again) and look at the first line.
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Re: [Tease AI] House of Tease Version 5.0 - RELEASED

Post by markus »

Seems like an audio file is missing:

Scripts\House of Tease\Interrupt\AV_Titjob.txt ::: LineVal = 10
@SystemMessage #DomName turned on the mic @PlayAudio[tease\SeSp\titjob01.mp3]

I can't find it anywhere in the downloads.
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Re: [Tease AI] House of Tease Version 5.0 - RELEASED

Post by dbt »

Ran the new version yesterday, very nice.

On the outfit changes, why not include an option to ask her to change, with a chance that she'll change and a chance that she'll be offended hurting mood or worse...???
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Re: [Tease AI] House of Tease Version 5.0 - RELEASED

Post by holaba_be »

Tried it a few times and seems pretty great again (although I'm not getting too much new content it seems, but that's probably my bad luck).
But every time the Domme proceeds to a '... but I don't want to stop teasing you yet' phase after an initial denial something seems to break. The session will continue for a while, but then stop at the end of a module. Screen goes black, no response to anything I say. When I say Hello again, she just starts a new session. So I'm guessing there is some bug in the scripts that just ends the session because the End script has run already. I had that with the old version as well on occasion, but it has happened each time with 5.0. But that could just be my bad luck again. If it's something that can be fixed through the End script, that would be great, but if it's something that's wrong with the ending of specific modules, I can see if I can find out which ones break the "post-session", although I think it's too late to use the @ command to find out where I'm at.

Also, is there any system behind how long the continuation can last? Sometimes I set up a session with a maximum length because I know I have to leave. And while an option to continue after a denial is great and I usually make sure I have a bit of a margin, it does seem to take quite long sometimes? An option to choose not to continue would be nice, or even better a way too tell the Domme you need to leave (in x minutes) so she can move to a definite ending quickly (which probably won't be a happy one, but hey....)
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Re: [Tease AI] House of Tease Version 5.0 - RELEASED

Post by Daragorn »

avatarbr wrote: Thu Nov 23, 2017 7:46 pm But, are you guys getting in the interactions? Some good surprises when you typed something? It's hard to know if this worked when you know what to say. :whistle:
Not sure if i am getting interactions or not (i tend not to do @ to see what file i am in unless there is a bug to fix) because i havent used HoT before this version, so it might have been content already present.....but surely i am liking it a lot :-)
I had just a few sessions with her but it felt pretty varied and had a great time playing....and that's why i am doing a thank you thread for all you content-writers...i think you definitely all deserve a big thank you from the community for all the work you've put into your personalities
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Re: [Tease AI] House of Tease Version 5.0 - RELEASED

Post by avatarbr »

Just released a small bugfix version, you can download(you can replace all, or just the edited files below) or edit the files by yourself:

5.0.1
- File "House of Tease\Stroke\End\End_1_RESTRICTED.txt"
Line 26, Add:
@EndTease ,
- File "House of Tease\Stroke\End\Extended_End.txt"
Line 61, add:
@AllowsOrgasm(Rarely, Never) @NullResponse @Goto(NoSecondChance)
Line 62 and 63, change @Chance to:
@GoodMood You made me happy #GeneralTime, @Chance30(second)
Too bad @Chance15(second)
Line 64, add:
(NoSecondChance)
- File "House of Tease\Custom\AV_Scripts\DoAnalNight.txt"
Line 4 removed
@NotFlag(AV_AshDone) @NullResponse @Chance30(AshAnal)
Line 53 to the end removed.

holaba_be wrote: Tue Nov 28, 2017 10:16 pm
But every time the Domme proceeds to a '... but I don't want to stop teasing you yet' phase after an initial denial something seems to break.
Yeah, I think the continue session after denied it's a little buged. Not sure, because I stoped using that. I suggest disable that.

Daragorn wrote: Wed Nov 29, 2017 3:16 pm
Not sure if i am getting interactions or not (i tend not to do @ to see what file i am in unless there is a bug to fix) because i havent used HoT before this version, so it might have been content already present.....but surely i am liking it a lot :-)
I had just a few sessions with her but it felt pretty varied and had a great time playing....
Oh, getting all the content at once should be great. You probably will not see the same module/link for a long time.
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Re: [Tease AI] House of Tease Version 5.0.1 - RELEASED

Post by Daragorn »

operwt wrote: Sun Dec 03, 2017 10:47 am When using random domme function an error occures
C:\aiopen2\Images\Domme\Dominika C\Only-Secretaries.com Dominika C - Set #6111 - 5600px - 133X (23-01-2016)".
According to the error msg it looks like you set up the random domme folder as:
C:\aiopen2\Images\Domme\Dominika C\Only-Secretaries.com Dominika C - Set #6111 - 5600px - 133X (23-01-2016)".
And this directory doesn't have subdirectories present....so it throws an error.

Random Domme require you to indicate a main dir, then create N subdirs named after the random dommes you want (these directory names will be the one used to get the name of the domme to display) and, then, inside each of those folders you need to put subfolders containing the galleries.

So, in your case, you should create a RandomDomme main dir, inside it create a Dominika folder, then inside it, put the Only-Secretaries.com Dominika C - Set #6111 - 5600px - 133X (23-01-2016) subdir (and any other set from her you want).
Then in teaseAI options, set the RandomDomme dir as the dir to use for randomdommes
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Re: [Tease AI] House of Tease Version 5.0.1 - RELEASED

Post by BoundSquirrel »

Yeah, I think the continue session after denied it's a little buged. Not sure, because I stoped using that. I suggest disable that.
Any idea what the bug is or where it is? This function works with Miss Blue just fine as far as I can tell. I really like this feature and have run into the same bug holaba_be reported. I'd really like to fix this.
Also, is there any system behind how long the continuation can last? Sometimes I set up a session with a maximum length because I know I have to leave. And while an option to continue after a denial is great and I usually make sure I have a bit of a margin, it does seem to take quite long sometimes? An option to choose not to continue would be nice, or even better a way too tell the Domme you need to leave (in x minutes) so she can move to a definite ending quickly (which probably won't be a happy one, but hey....)
I've been in the same situation. While I like the continuation if I've got time, sometimes I don't. I put together a simple version of this; in the start file, add the following (paraphrase as you like):
Spoiler: show
@RT(Before we start, Before we get too far, Tell me something, I'd like to know),
@RT(Do you have a hard stop at the end of our session?, Do you have to leave at the end of our session?, Is there somewhere you have to be when we're done?)
[yes] OK, well if I want extra time with you at the end, we'll see how important your plans really area #Grin @TempFlag(extraTimeNot)
[no] Oh good. I may want some extra time with you after our session
@DifferentAnswer #YesOrNo
Then in each extended end file, add the following:
Spoiler: show
I don't want to stop making you suffer yet either
@Flag(extraTimeNot) Now, when we started, you said you had to go at the end of our sessionI
@Flag(extraTimeNot) How about now? Do you really have to go?
[yes] Oh ok. I know you've got other things to do @Goto(NoTime)
[no] Oh I was hoping you'd say that! I want to keep teasing you!
<Add whatever other goes with the continuation here including an @End line>
(NoTime)
So I'll see you next time
Thanks for giving me such a good time #GeneralTime #PetName
I can't wait to see you again #EmoteHappy Bye @EndTease
@End
That's the simple version. I've also written a more complicated version where the domme then adds the time (plus interest) back to the next session. If you keep telling her you don't have time, the interest builds up until she's had enough and makes you go through a very long session in a bad mood with a pretty good chance that you won't like the end. To do that, you can add the following to the beginning script:
Spoiler: show
<In the very first line, add the following to keep track of time>
@SetDate(CurrentSession, 1 Seconds)
<Then, somewhere that the domme always references in the opening script, add the following>
@NullResponse @CheckFlag(bsExtraTime)
(bsExtraTimeReturn)
<At the end of the script, add the following>
(bsExtraTime)
So, #PetName , I believe you still owe me some extra time from a previous session
Do you remember? I wanted to continue but you didn't have time?
Well, do you have time now?
[Yes] Oh good, then we're in for an extra-long session tonight! @AddTeaseTime(#Var[ExtraTime] Minutes)
[No] Is that so? You have to make up that time for me sometime... @Goto(bsNoTime)
@DifferentAnswer #YesOrNo
I hope you're ready for it... @DeleteFlag(bsExtraTime) @SetVar[ExtraTime]=[0] @SetVar[bsNoTime]=[0]
@NullResponse @Goto(bsExtraTimeReturn)
(NoTime)
@NullResponse @RapidCodeOn
@NullResponse @ChangeVar[bsNoTime]=[NoTime]+[1]
@NullResponse @If[bsNoTime]>[3]Then(bsOutOfTime)
And I've added interest to your time debt @ChangeVar[ExtraTime]=[ExtraTime]*[1.1]
Now you owe me 10% more than you did before
@NullResponse @If[bsNoTime]=[3]Then(bsAlmostOutOfTime)
Keep this up and you'll be on track for a tease you'll never make it through
@NullResponse @Goto(bsExtraTimeReturn)
(bsOutOfTime)
#PetName I told you that you'd have to pay up soon
It's been 4 sessions now and you still haven't repayed your debt to me
I even warned you last time that this was going to be your last chance
So I have no pity for you @AddTeaseTime(#Var[ExtraTime] Minutes)
Not only are you going to repay your debt in time to me @DeleteFlag(bsExtraTime) @SetVar[ExtraTime]=[0] @SetVar[bsNoTime]=[0]
But don't expect the outcome to be satisfying for you @DecreaseOrgasmChance
It will, however, be <i>very</i> satisfying for me @IncreaseRuinChance
@NullResponse @Goto(bsExtraTimeReturn)
@End
In each extended end file, add the following:
Spoiler: show
I don't want to stop making you suffer yet either
@Flag(extraTimeNot) Now, when we started, you said you had to go at the end of our sessionI
@Flag(extraTimeNot) How about now? Do you really have to go?
[yes] Oh ok. I know you've got other things to do @Goto(NoTime)
[no] Oh I was hoping you'd say that! I want to keep teasing you!
<Add whatever other goes with the continuation here including an @End line>
(NoTime)
Then we'll @RT(wrap up,end,finish) here but @RT(I want my extra time with you,I'm going to get my extra time with you,You'll make it up to me later)
@RT(I'm going to add the tease time we were going to have to,You're going to give me the time I wanted tonight in) @RT(another session,one of our next sessions)
You have @RT(3 sessions,the next three session) to @RT(work off your debt,give me my time back,take extra time with me)
@RT(And I charge interest! #Grin,And the longer you wait, the more time I'll ask for)
So make sure you have @RT(a lot of time,time for me,time for a long session) soon @SetVar[ExtraTime]=[#DateDifference(CurrentSession,Minutes)] @SetFlag(bsExtraTime)
Bye for now, #SubName
@EndTease
@End
Is there anything in the scripts or in settings that dictates how often the domme decides to extend a session?
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Re: [Tease AI] House of Tease Version 5.0.1 - RELEASED

Post by markus »

Hi!
no I set it to C:\aiopen2\Images\Domme
The folder is strange somehow:
"C:\aiopen2\Images\Domme\Dominika C\Only-Secretaries.com Dominika C - Set #6111 - 5600px - 133X (23-01-2016)"
That souldn't be there, check what is inside the folder: C:\aiopen2\Images\Domme\Dominika ... maybe the folder names are 'strange', try to rename them to 'normal'-ones (no special chars like # ''' \ etc.).


Anyway, while playing I ran into an errors myself, file is missing:
Unable to locate vocabulary file: "#BeautyQuestion_SelfGenericAsk"
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