[Tease AI] House of Tease Version 8.0 RELEASED 10/12/20

Webteases are great, but what if you're in the mood for a slightly more immersive experience? Chat about Tease AI and other offline tease software.

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Re: [Tease AI] House of Tease Version 4.11 (v.5 "soon")

Post by Lestat »

I really like your example, I hope you'll manage to get what you want, it sounds great :smile:
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Re: [Tease AI] House of Tease Version 4.11 (v.5 "soon")

Post by Daragorn »

Yes i definitely like your idea a lot.... That exactly the kind of interaction i think teaseai personality are currently missing.
They dont need to be long full and complex script, they can just be small changes to the flow of a session, but things that make you think (and actually do) that wjat you write might impact how the session goes.
Other possible endings of your example could be her putting you in chastity to cooldown, get angeu because you edge too much without permission and punisbing you by making you edge multiple times, lowering your chance to cum because you disobey her

Other possible interaction examples could be her doing something when you ask to cum too often in a session, if you ask for mercy too much, if you refuse or complain when she order you to do something, her trying to slowly force you into stuff you dont like to do (cei, anal, gay, sissification etc etc
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Re: [Tease AI] House of Tease Version 4.11 (v.5 "soon")

Post by avatarbr »

Lestat wrote: Thu Nov 02, 2017 11:25 pm I really like your example, I hope you'll manage to get what you want, it sounds great :smile:
To be honest, that was easy to implement. I just can't make sure will trigger without change all the responses, but I created a good chance to happens.
Daragorn wrote: Fri Nov 03, 2017 12:45 pm Yes i definitely like your idea a lot.... That exactly the kind of interaction i think teaseai personality are currently missing.
They dont need to be long full and complex script, they can just be small changes to the flow of a session, but things that make you think (and actually do) that wjat you write might impact how the session goes.
Other possible endings of your example could be her putting you in chastity to cooldown, get angeu because you edge too much without permission and punisbing you by making you edge multiple times, lowering your chance to cum because you disobey her

Other possible interaction examples could be her doing something when you ask to cum too often in a session, if you ask for mercy too much, if you refuse or complain when she order you to do something, her trying to slowly force you into stuff you dont like to do (cei, anal, gay, sissification etc etc
Oh, those are some good ideas. The "edge too much" is already on HoT (I think I expanded a bit with some MissBlue ideas)

I already started the mini interactions, but I need to avoid creating big scripts from there :lol:

I have the Domme lines, still need to create the parts where she interact more with the user. But there at least one case, where a script will be called with a Response and, inside that script there is a @ResponseYes calling another Response and I am curious to see how this will work.

One small problem I found is, while this will work great in the stroke/taunt part, if this start inside a module, could be confuse when returning.
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Re: [Tease AI] House of Tease Version 4.11 (v.5 "soon")

Post by Daragorn »

avatarbr wrote: Fri Nov 03, 2017 7:24 pm I already started the mini interactions, but I need to avoid creating big scripts from there :lol:
can't wait to try the future house of tease....i am using miss blue only currently not to spoil house of tease currently...but i definitely plan on using her when it comes out (with miss blue chastity scripts too, obviously, since hot sadly lacks chastity right now).
Well...if they end up in being big that's not a problem for sure :lol: (apart for the time it will take you to complete them ehhe).
Another suggestion i can give you is to try to develop these interactions in "steps" like how cei was handled in miss blue:
i really loved like it happened "casually" starting with one module in which she talked about it with her glitter friend and hinting on willing to try to make me do it sooner or later, but it all ended there, for that session.
Some sessions later all of a sudden (probably i just runned the module again, but with "part 2") she brought out the topic again, and that happened again once more in a subsequent session.
I really loved the idea of a stepped process that you don't know when will move forward instead of having it all develop in the same session....it really felt like something that happened casually and due to us knowing each other better.....if you can do stuff like that it would be awesome (i know i am asking for difficult things to implement...but hey, i can dream no? :lol: ).

I have the Domme lines, still need to create the parts where she interact more with the user. But there at least one case, where a script will be called with a Response and, inside that script there is a @ResponseYes calling another Response and I am curious to see how this will work.

One small problem I found is, while this will work great in the stroke/taunt part, if this start inside a module, could be confuse when returning.
I don't think it will be too much of a problem, honestly....well at least not for me, i use a lot of callreturns (i did some modifications to miss blue to put in some more interaction, reciclying a few scripts i made (and, before you ask....i never shared them because they have been specifically tailored to me, and need a lot of preparation to make them work...you need some clips, some specific pics etc etc, so they would be useless without first having to work on setting them up for yourself) and i never had too much problem with it.
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Re: [Tease AI] House of Tease Version 4.11 (v.5 "soon")

Post by avatarbr »

Daragorn wrote: Fri Nov 03, 2017 7:44 pm Another suggestion i can give you is to try to develop these interactions in "steps" like how cei was handled in miss blue:
i really loved like it happened "casually" starting with one module in which she talked about it with her glitter friend and hinting on willing to try to make me do it sooner or later, but it all ended there, for that session.
Some sessions later all of a sudden (probably i just runned the module again, but with "part 2") she brought out the topic again, and that happened again once more in a subsequent session.
I really loved the idea of a stepped process that you don't know when will move forward instead of having it all develop in the same session....it really felt like something that happened casually and due to us knowing each other better.....if you can do stuff like that it would be awesome (i know i am asking for difficult things to implement...but hey, i can dream no? :lol: ).
I thought about it, but for now would be a lot of work. In HoT, I can not trust anymore in a module running again to trigger something. Could happen too far away and nobody would remember something happened. Thinking about that now, and I remember a few games where the Domme don't explain the rules the second time the module runs, and I know I already got one where I had no idea about the rules :lol:

Plus, I already established the fetish part to better use all the options in HoT, but the first implemation was something like that, but more direct (she asked if you are in some fetish).

But I will focus in the "recent memory" of the Domme.
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Re: [Tease AI] House of Tease Version 4.11 (v.5 "soon")

Post by avatarbr »

UPDATE:

- So, I did a few(~20) small scripts triggered by user type (I created a little one for the "rebels" who want to challenge the Domme :lol: ). Some are just text, others can change some things in the session.

Still don't feel like what I wanted, since need a user input to trigger. The problem is I want more from the Domme start, but the only way now is using the taunts, and with more than 700 lines in the StrokeTaunts_1.txt, it's not simple to make something trigger.
Another thing is, I don't want to only questions trigger something, but it's really hard to imagine what someone could type after everyline she says.
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Re: [Tease AI] House of Tease Version 4.11 (v.5 "soon")

Post by Daragorn »

avatarbr wrote: Mon Nov 06, 2017 1:48 am - So, I did a few(~20) small scripts triggered by user type (I created a little one for the "rebels" who want to challenge the Domme :lol: ). Some are just text, others can change some things in the session.

Still don't feel like what I wanted, since need a user input to trigger. The problem is I want more from the Domme start, but the only way now is using the taunts, and with more than 700 lines in the StrokeTaunts_1.txt, it's not simple to make something trigger.
Another thing is, I don't want to only questions trigger something, but it's really hard to imagine what someone could type after everyline she says.
Why are you so worried about them being triggered by user responses only? Wasn't it the whole idea behind this update to have more interactivity with her?
If you make so that they can also be randomly triggered imho you will lose that feeling and they will become just more content (not that it is a bad thing to have more content, but it will feel like all the other things already present...something that happen indipendently on what you do/write/don't do).
I talk for myself (and apparently looks like i am one of the few :-) ) but i tend to write quite a bit during a session, replying to her questions even when there is no need to, replying to her taunts, asking for permission/grants/mercy/etc etc, hoping that it might trigger something.....if i wanted just a tease where i don't need to do anything else but follow the orders, i could just use a webtease or a joi video.
The best moments i had with teaseAI have been when i accidentally triggered something and that caught me by surprise because i wasn't expecting it to happen....imho that can only be achieved by scripts that can get triggered by user responses.
If you are worried about them never being triggered because the user won't write the right words, you can make them be triggered by response files that use a #vocab as the trigger word; this way you can provide some basic phrases that might trigger them and then each user can add more to be more in line with how they write.
That's my 2c :smile:
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Re: [Tease AI] House of Tease Version 4.11 (v.5 "soon")

Post by VanHellsing »

Daragorn wrote: Mon Nov 06, 2017 7:24 pm I talk for myself (and apparently looks like i am one of the few :-) ) but i tend to write quite a bit during a session, replying to her questions even when there is no need to, replying to her taunts, asking for permission/grants/mercy/etc etc, hoping that it might trigger something.....if i wanted just a tease where i don't need to do anything else but follow the orders, i could just use a webtease or a joi video.
I sometimes check vocabulary folder just to see which words can trigger something, the usual, "I'm stroking", "on the edge" etc. gets boring really fast.
Daragorn wrote: Mon Nov 06, 2017 7:24 pm The best moments i had with teaseAI have been when i accidentally triggered something and that caught me by surprise because i wasn't expecting it to happen....imho that can only be achieved by scripts that can get triggered by user responses.
Such moments are indeed very cool, they get even better when she asks some questions or starts a longer conversation (or a module) as a response. The whole personality starts being repetitive too fast without them, that's why I've tested every personality released so far and yet, I couldn't play any of them for more than 3 or 4 weeks. Despite bugs preventing me from having fun, most personalities just tend to be focused more about doing than talking, usually without much diversity. Imho, checking vocabulary folder is the best way to see if the personality has a decent level of interactivity and diversity, which leads to a better replayability, or it's all about stroke to the beat, edge, stop, stroke to the beat...

HoT is very diverse, although a mix of HoT and Spicy would be just perfect. Being able to either choose between cheeky girl and strict Domme, or the personality switching once in a while by itself, like a girl with lowest level and apathy settings, switching to hardcore Domme for a week or two because the slave insluted her.
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Re: [Tease AI] House of Tease Version 4.11 (v.5 "soon")

Post by avatarbr »

Daragorn wrote: Mon Nov 06, 2017 7:24 pm
Why are you so worried about them being triggered by user responses only? Wasn't it the whole idea behind this update to have more interactivity with her?
If you make so that they can also be randomly triggered imho you will lose that feeling and they will become just more content (not that it is a bad thing to have more content, but it will feel like all the other things already present...something that happen indipendently on what you do/write/don't do).
Yeah, I still don't know :lol: I want something more natural...
Daragorn wrote: Mon Nov 06, 2017 7:24 pm replying to her questions even when there is no need to,
THIS....is something like that I want to create. While she is talking, you see a "space" to type something too, and this trigger something different from the script.
Daragorn wrote: Mon Nov 06, 2017 7:24 pm If you are worried about them never being triggered because the user won't write the right words, you can make them be triggered by response files that use a #vocab as the trigger word; this way you can provide some basic phrases that might trigger them and then each user can add more to be more in line with how they write.
That's my 2c :smile:
Well, I will be honest, I still use the patch 55.0, now I have a reason to update (I tried the #Vocab on a response without sucess last week, without knowing this was implemented later)
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Re: [Tease AI] House of Tease Version 4.11 (v.5 "soon")

Post by holaba_be »

As a user, I for one am indeed concerned with content hidden behind specific things you need to say. Even when you use Tease AI very passively, it is still a lot more than just a JOI video: it's interactive, it's unpredictable, it caters to your preferences, it will push you towards things you might not do if you got to choose yourself,...
I would love it if personalities became more interactive and would respond "lifelike" to anything you say, but I doubt that is possible by just the few people creating the personalities. The amount of different triggers and responses would need to be enormous to make it convincing. With a more doable amount of triggers that lead to specific responses, it would be pretty hard to figure out when you can say something that makes a difference, and when it won't. Without looking in the files, you would be just trying to type random things in the chat to see if they work; which is okay when you are trying to do stuff in a text adventure game, but I think it would be pretty bad for your arousal level when you are thinking about synonyms or guessing what a personality creator might have imagined.
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Re: [Tease AI] House of Tease Version 4.11 (v.5 "soon")

Post by Daragorn »

holaba_be wrote: Tue Nov 07, 2017 6:37 pm I would love it if personalities became more interactive and would respond "lifelike" to anything you say, but I doubt that is possible by just the few people creating the personalities.
I don't get you....you'd love more interaction but then you don't want to have content triggered by interaction because you might miss it?
That doesn't make much sense to me....if you really wanted an interaction, you would just try to pretend you are having a chat with the domme and write accordingly to what she is telling you, even if it doesn't trigger anything....maybe it could happen to trigger something, though....and not knowing if that will/might happen is what makes it an interaction.
If you just want a content that you KNOW will trigger if you say that specific phrase, well that's not interaction....you just know how to make something happen when you want, how you want.....
The amount of different triggers and responses would need to be enormous to make it convincing. With a more doable amount of triggers that lead to specific responses, it would be pretty hard to figure out when you can say something that makes a difference, and when it won't.
Obviously, creating something that could resemble a real person is pratically impossible, but content can be slowly added piece after piece and, given enough time and creativity it could end up in a pretty immersive and "realistic" personality.
Without looking in the files, you would be just trying to type random things in the chat to see if they work;
It is not that you have to guide the whole session with what you write....the session will still be playing normally and being lead by the domme....but if you feel like you want to respond her to something she just said, you would write it and, who knows, maybe it could trigger something, maybe not.
If you already know that no matter what you do/write will have any impact at all on the session, why even writing anything, apart for when you are obliged to respond to make the script move forward?
which is okay when you are trying to do stuff in a text adventure game, but I think it would be pretty bad for your arousal level when you are thinking about synonyms or guessing what a personality creator might have imagined.
That's why responses now can use vocabs too...you can suit them to your styling if a response file use a vocab.
For example (a stupid one): "may i cum" might be something you never use because you tend to use "can i cum"....if the response file is made to use a vocab #canCum you can just open the vocab, put in all the kind of phrases you tend to use and never have to worry about "having to find the right word or trigger"...it that vocab is meant to trigger something, it will.

But, once again....there is already a ton of content present in many personality that grants a ton of replayability...these additions would be icing on the cake, not the main meal....if you feel like you don't want to pretend you are having a real conversation, then don't write anything and you might lose a small % of content (which, anyway, is NOT supposed to trigger each and every time you write something, but only rarely...otherwise it isn't interaction.)
As said before (but in the opposite version :-D):
if you already know that every time you write, for example, "may i edge" you get an edge, then you'd write it only if you WANTED to have an edge and not to see what might happen if you ask for an edge....wouldn't you love, for example if, in some rare occasions, instead of getting that edge you might be punished, or something else happening? Now asking for an edge will not be something you do every time you want an edge...because you don't know what might happen
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Re: [Tease AI] House of Tease Version 4.11 (v.5 "soon")

Post by Daragorn »

VanHellsing wrote: Mon Nov 06, 2017 10:25 pm I sometimes check vocabulary folder just to see which words can trigger something, the usual, "I'm stroking", "on the edge" etc. gets boring really fast.
Lol that's the first thing i do when i download a personality...but i just give a quick view to see if there is any call/callreturn/interrupt in the response files without looking at them to not spoil myself of the fun of being surprised.
Such moments are indeed very cool, they get even better when she asks some questions or starts a longer conversation (or a module) as a response. The whole personality starts being repetitive too fast without them, that's why I've tested every personality released so far and yet, I couldn't play any of them for more than 3 or 4 weeks. Despite bugs preventing me from having fun, most personalities just tend to be focused more about doing than talking, usually without much diversity. Imho, checking vocabulary folder is the best way to see if the personality has a decent level of interactivity and diversity, which leads to a better replayability, or it's all about stroke to the beat, edge, stop, stroke to the beat...
Yep i have the same feeling, after a while it becomes boring knowing that you can't affect what happen no matter what you say.
That's what i really hope he will put in in the next version :-)
As i said in my previous reply to another user....it doesn't have to be so much content that every time you write something you trigger something....but knowing that it might happen, and might have different results depending on what you trigger (which could even be scripted to be based on her mood on things like that), would keep me guessing if i should write that phrase or not :-D
Being able to either choose between cheeky girl and strict Domme, or the personality switching once in a while by itself, like a girl with lowest level and apathy settings, switching to hardcore Domme for a week or two because the slave insluted her.
Having her behave in different ways based on her mood, and you being able to affect her mood is something already present in some personalities....but having it have a much more meaningful impact would surely be something i really would love to see too.
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Re: [Tease AI] House of Tease Version 4.11 (v.5 "soon")

Post by Daragorn »

THIS....is something like that I want to create. While she is talking, you see a "space" to type something too, and this trigger something different from the script.
Well, then the only way to achieve it is to have them tied just to user responses...because they might trigger ONLY if you say something, so you can either choose to try to interact with the domme, and might trigger them, or just let the session flow without writing anything unless she ask you a direct question and not trigger them....it is up to the user at that point deciding if they want to pretend they are having a real conversation, and thus writing even if it doesn't do anything, or not and just play the session as an improved webtease.
avatarbr wrote: Mon Nov 06, 2017 11:58 pm Yeah, I still don't know :lol: I want something more natural...
You might just put in the taunts, or in some scripts/miniscripts some phrases that she will say that might make you want to reply her....so it would feel natural if it triggers to your response (but, once again, if you don't want to interact with her, well that's your fault and you will never trigger them :-) ).
For example, let's say she taunts you for having a small cock...you might be wanted to reply that you have a big cock, or that it is not true you have a small dick....and that might trigger a script in which, who know, she degrades and humiliate you for believing you have a big cock. This is not something that missing out would ruin the experience with the mistress for someone who is not into trying to interact with her...but it would be a real stunner for those like me who likes to write back to her insults/taunts/teases.

Well, I will be honest, I still use the patch 55.0, now I have a reason to update (I tried the #Vocab on a response without sucess last week, without knowing this was implemented later)
Damn you :rant: :rant: :-D
I made that change in patch 55.3 exactly for that reason, because i wanted to give you scripters much more versatility in creating responses files without having to worry on the infinite possible combinations of phrases that a user might use.
You could simply use a code for vocabs like #responsePlease, #responseMercy, etc etc, and then use those vocabs in the response files (you can just copy/paste the current trigger phrases into those files and put the #vocab as the new trigger word in the response file).
Then the users will know that they just have to look at those files and eventually modify them to suit their writing style without even having to open up the response files and "spoiler" themselves of the possible hidden interactions.
They would not need to do it, because those vocabs would already contain the currently uses trigger words, but if they wanted to expand on them, they could do that easily
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Re: [Tease AI] House of Tease Version 4.11 (v.5 "soon")

Post by holaba_be »

Daragorn wrote: Tue Nov 07, 2017 7:19 pm I don't get you....you'd love more interaction but then you don't want to have content triggered by interaction because you might miss it?
That doesn't make much sense to me....if you really wanted an interaction, you would just try to pretend you are having a chat with the domme and write accordingly to what she is telling you, even if it doesn't trigger anything....maybe it could happen to trigger something, though....and not knowing if that will/might happen is what makes it an interaction.
If you just want a content that you KNOW will trigger if you say that specific phrase, well that's not interaction....you just know how to make something happen when you want, how you want.....
The amount of different triggers and responses would need to be enormous to make it convincing. With a more doable amount of triggers that lead to specific responses, it would be pretty hard to figure out when you can say something that makes a difference, and when it won't.
Obviously, creating something that could resemble a real person is pratically impossible, but content can be slowly added piece after piece and, given enough time and creativity it could end up in a pretty immersive and "realistic" personality.
Without looking in the files, you would be just trying to type random things in the chat to see if they work;
It is not that you have to guide the whole session with what you write....the session will still be playing normally and being lead by the domme....but if you feel like you want to respond her to something she just said, you would write it and, who knows, maybe it could trigger something, maybe not.
If you already know that no matter what you do/write will have any impact at all on the session, why even writing anything, apart for when you are obliged to respond to make the script move forward?

That's why responses now can use vocabs too...you can suit them to your styling if a response file use a vocab.
For example (a stupid one): "may i cum" might be something you never use because you tend to use "can i cum"....if the response file is made to use a vocab #canCum you can just open the vocab, put in all the kind of phrases you tend to use and never have to worry about "having to find the right word or trigger"...it that vocab is meant to trigger something, it will.

But, once again....there is already a ton of content present in many personality that grants a ton of replayability...these additions would be icing on the cake, not the main meal....if you feel like you don't want to pretend you are having a real conversation, then don't write anything and you might lose a small % of content (which, anyway, is NOT supposed to trigger each and every time you write something, but only rarely...otherwise it isn't interaction.)
As said before (but in the opposite version :-D):
if you already know that every time you write, for example, "may i edge" you get an edge, then you'd write it only if you WANTED to have an edge and not to see what might happen if you ask for an edge....wouldn't you love, for example if, in some rare occasions, instead of getting that edge you might be punished, or something else happening? Now asking for an edge will not be something you do every time you want an edge...because you don't know what might happen
I'd love more interaction if a fairly high amount of things I type will elicit some kind of response or might change things. But like I said, it would take a lot of scripting to make that possible. And if I had any influence on what the script writers spend their time on (which I know I don't but it never hurts to get other people's opinion), I would rather the time went to more content that can just happen. I'm somewhat fearful of how too much "systems" might get in the way, like we've seen with Spicy. But as long as it's just the icing, my fears won't become reality fortunately.

Looking at the vocabulary files is an option for those who have some idea about how Tease AI works, but it's not for everyone of course. I do like things like your example about how a fairly common phrase like 'may I edge' can lead to wildly different results. But users would need to know those phrases, it took me a long time before I realized I could ask that, and discover the things that can happen.

Perhaps, if the program development picks up at an increased pace some day, some kind of dynamic dialogue system could get implemented. So instead of the fixed options in Lazy Sub, the script writer could determine what replies would be displayed, and the user could select one (or do nothing of course). When combined with unpredictable reactions by the Domme, this would give an opportunity to have both a more interactive personality without giving the player a fear of missing out. But that's not for the foreseeable future I guess.

This is all just my 2 cents of course, I'm not going to tell you how you have to spend your free time :)
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Re: [Tease AI] House of Tease Version 4.11 (v.5 "soon")

Post by avatarbr »

holaba_be wrote: Tue Nov 07, 2017 11:08 pm And if I had any influence on what the script writers spend their time on (which I know I don't but it never hurts to get other people's opinion), I would rather the time went to more content that can just happen.

Perhaps, if the program development picks up at an increased pace some day, some kind of dynamic dialogue system could get implemented. So instead of the fixed options in Lazy Sub, the script writer could determine what replies would be displayed, and the user could select one (or do nothing of course). When combined with unpredictable reactions by the Domme, this would give an opportunity to have both a more interactive personality without giving the player a fear of missing out. But that's not for the foreseeable future I guess.

This is all just my 2 cents of course, I'm not going to tell you how you have to spend your free time :)
Well, at this moment, HoT has 280 unique modules files (328 with the MissBlue integration). Not counting any script called outside the circle stroke/module/link (we need to give a name to this :-D , CSML perhaps). To be honest, I don't have anymore ideas for what create here.

I have a few from others personalities (I think there are 2 wicked tease extended), but I don't know if I can upload those (would be more 50 or so).

I liked the idea of "suggestions replies", but would remove a little of the surprise element. Anyway, I don't think TeaseAI will evolve too much without 1885. I am already happy we have people keeping the project and removing bugs.
Daragorn wrote: Tue Nov 07, 2017 7:41 pm Damn you :rant: :rant: :-D
I made that change in patch 55.3 exactly for that reason, because i wanted to give you scripters much more versatility in creating responses files without having to worry on the infinite possible combinations of phrases that a user might use.
You could simply use a code for vocabs like #responsePlease, #responseMercy, etc etc, and then use those vocabs in the response files (you can just copy/paste the current trigger phrases into those files and put the #vocab as the new trigger word in the response file).
Then the users will know that they just have to look at those files and eventually modify them to suit their writing style without even having to open up the response files and "spoiler" themselves of the possible hidden interactions.
They would not need to do it, because those vocabs would already contain the currently uses trigger words, but if they wanted to expand on them, they could do that easily
:lol: :lol:

To be fair, I was done with the interaction in HoT when this version was released.

I already start a few responses, only triggered when a @Flag exist. I created the flag in the first line of what the domme say, and deleted in the last line, so that response will only trigger at this exact moment.

It's a simple thing, like you say "you are right" or "you are wrong".

Oh, and I would like to update those #vocab files before releasing, so people could check to see if any other words/phrases could be included. Something like in the "youre right" file, you can add "I agree".

Oh, I think I put something in every taunt with a question mark. :w00t:

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Anyway, I would like if anyone could provide me some more examples of what you have tried? Dont't need to be nothing specific or complex, things like my example "youre right". I am really getting out of ideas.

Having a list of commom options, will be easy to go through the scripts to see where I can put these things)
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