It worked more or less out of the box without installing anything.philo wrote: Sat Aug 05, 2017 8:49 amHave added those changes to the latest version.1234abc wrote: Fri Aug 04, 2017 5:53 pm Hi,
after long trial and error I got GuideMe to work on my Linux.![]()
I created a fork (https://github.com/guidemeforlinux/GuideMe)
and a pull request (https://github.com/guide-me/GuideMe/pull/40) on github.
For anyone interested: clone the repo and import it in eclipse.
Maybe d3vi0n will merge and compile it, so you don't need eclipse anymore...
Have a great weekend![]()
For reference the latest version will be the Philo branch.
Originally Takenaga was going to work on this project as well and we were going to have two dev branches and merge them to master. My machine is setup to use the Philo branch and I only occasionally remember to merge it back to master.
From memory there were a whole load of components etc that needed to be installed on linux to get it working.
Did you make a list or did it just work first time?
I use eclipse neon for Linux 64bit (https://www.eclipse.org/downloads/packa ... pers/neon3).
The only trouble with dependencies I had, was that it couldn't find the org.eclipse.swt.gtk.linux.x86_64 package, which comes with eclipse (in the plugins folder). So I added an entry for it in pom.xml.
I'm relatively new to java and eclipse. Could you explain me, which steps needs to be done to build a playable jar file ?



