Tease AI: Community-Created Scripts

Webteases are great, but what if you're in the mood for a slightly more immersive experience? Chat about Tease AI and other offline tease software.

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AcRocha
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Re: Tease AI: Community-Created Scripts

Post by AcRocha »

malteseburger wrote: Sun Apr 30, 2017 2:35 am I decided to work on some glitter scripts in my spare time. To get around that pesky limitation of only allowing 3 responses per contact, I just separated everything into vocab files, thus giving each glitter post an unlimited number of responses/questions.
O____________o

Can anyone confirm there is such a limitation? I just tested with my files, and I could get the fourth, fifth answers.
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Re: Tease AI: Community-Created Scripts

Post by avatarbr »

AcRocha wrote: Sun Apr 30, 2017 5:17 am
malteseburger wrote: Sun Apr 30, 2017 2:35 am I decided to work on some glitter scripts in my spare time. To get around that pesky limitation of only allowing 3 responses per contact, I just separated everything into vocab files, thus giving each glitter post an unlimited number of responses/questions.
O____________o

Can anyone confirm there is such a limitation? I just tested with my files, and I could get the fourth, fifth answers.
I really never tested this, but thanks malteseburger for the scripts.
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Re: Tease AI: Community-Created Scripts

Post by tigrotto »

Hi everybody! :wave:
I just finished working on my first start script and I decided to share it.
Let me know what you think...
Hope you like it.
If you find bugs or errors(I did my best to find them all, but who knows...) please let me know so I can fix them.

Now, what do you need to do?

Extract and replace the files in your TeaseAI personality folder and that's it.

REQUIREMENT
You need to add the following lines at the beginning of EVERY start script you have in your personality folder.
Spoiler: show

Code: Select all

@NullResponse @RapidCodeOn
@NullResponse @CheckFlag(tgr8_Flag_not_show_up) @Goto(Start)

(tgr8_Flag_not_show_up)
@NullResponse @CheckDate(tgr8_Not_show_up, Start_session)
@NullResponse @Call(Custom\Call Return\Are you ready to be teased\Punishment_1.txt)

(Start_session)
@NullResponse @CallReturn(Custom\Call Return\Are you ready to be teased\Punishment_1.txt, Check_rules)
@NullResponse @RapidCodeOff

(Start)
Here's an example
Spoiler: show
@NullResponse @RapidCodeOn
@NullResponse @CheckFlag(tgr8_Flag_not_show_up) @Goto(Start)

(tgr8_Flag_not_show_up)
@NullResponse @CheckDate(tgr8_Not_show_up, Start_session)
@NullResponse @Call(Custom\Call Return\Are you ready to be teased\Punishment_1.txt)

(Start_session)
@NullResponse @CallReturn(Custom\Call Return\Are you ready to be teased\Punishment_1.txt, Check_rules)
@NullResponse @RapidCodeOff

(Start)
#GreetSub @NoTypo
Are you ready to be teased... @NoTypo
and denied #Grin #GeneralTime #SubName? @NoTypo
.....
.....
.....
That's all!
Bye!

PLEASE DO NOT DOWNLOAD THIS FILE ANYMORE.
Are you ready to be teased.rar
(18.22 KiB) Downloaded 205 times

I MADE AN UPDATED VERSION THAT CAN BE FOUND HERE:
Are you ready to be teased - Version 2.1

Bye! :wave:
Last edited by tigrotto on Sat Sep 09, 2017 9:36 am, edited 5 times in total.
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Re: Tease AI: Community-Created Scripts

Post by holaba_be »

tigrotto wrote: Wed Jul 26, 2017 2:11 pm Hi everybody! :wave:
I just finished working on my first start script and I decided to share it.
Let me know what you think...
Hope you like it.
If you find bugs or errors(I did my best to find them all, but who knows...) please let me know so I can fix them.

Now, what do you need to do?

Extract and replace the files in your TeaseAI personality folder and that's it.

REQUIREMENT
You need to add the following lines at the beginning of EVERY start script you have in your personality folder.
Spoiler: show

Code: Select all

@NullResponse @RapidCodeOn
@NullResponse @CheckFlag(tgr8_Flag_not_show_up) @Goto(Start)

(tgr8_Flag_not_show_up)
@NullResponse @CheckDate(tgr8_Not_show_up, Start_session)
@NullResponse @Call(Custom\Call Return\Are you ready to be teased\Punishment_1.txt)

(Start_session)
@NullResponse @CallReturn(Custom\Call Return\Are you ready to be teased\Punishment_1.txt, Check_rules)
@NullResponse @RapidCodeOff

(Start)
Here's an example
Spoiler: show
@NullResponse @RapidCodeOn
@NullResponse @CheckFlag(tgr8_Flag_not_show_up) @Goto(Start)

(tgr8_Flag_not_show_up)
@NullResponse @CheckDate(tgr8_Not_show_up, Start_session)
@NullResponse @Call(Custom\Call Return\Are you ready to be teased\Punishment_1.txt)

(Start_session)
@NullResponse @CallReturn(Custom\Call Return\Are you ready to be teased\Punishment_1.txt, Check_rules)
@NullResponse @RapidCodeOff

(Start)
#GreetSub @NoTypo
Are you ready to be teased... @NoTypo
and denied #Grin #GeneralTime #SubName? @NoTypo
.....
.....
.....
That's all!
Bye!
It has some pretty good stuff, but am I right in thinking most of it can only happen when you get to the (Dishonest) part?
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Re: Tease AI: Community-Created Scripts

Post by tigrotto »

holaba_be wrote: Sun Jul 30, 2017 8:35 am It has some pretty good stuff, but am I right in thinking most of it can only happen when you get to the (Dishonest) part?
Thanks! I'm glad you liked it!
And yes, you're right... 90% of the script can only happen if you get to the "dishonest" part.
Actually, when it was ready to be released, I considered the idea to rewrote it completely to transform it into a module, using only the "dishonest" part to get the "full potential" out of it. Maybe it would have been better that way...

When I started writing my script I used 1885' start scripts as template; they are quite simple, there's not too many irons on the fire.
Just a small introduction with a bit of stroking and edging...
So, at the beginning, my script was very short and simple but I wasn't really happy with it.
But I said to myself: "Hey, it's a start script, not a module, you can't put too much content in it. You can not make it last too long..."
I rewrote it many times but still I wasn't happy with it.
So I started adding content creating the "dishonest" part; it was still a simple introduction for the module part(if you take the "honest" part) but with something to make it different from 1885' start script style.
In the end I quite was happy with the result: it was the right(more or less) compromise between length and good quality content.

Considering it's only my first script it's a good result: I was worried it wouldn't have withstood the competition with other personalities, still 33 people downloaded it.

I'm working on a module right now(I won't tell you what is about to not spoil the surprise): do you have any suggestion? Something you liked in the start script you'd like to see again or some aspect to improve?
Thanks!

Bye!
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Re: Tease AI: Community-Created Scripts

Post by holaba_be »

tigrotto wrote: Sun Jul 30, 2017 7:19 pm
holaba_be wrote: Sun Jul 30, 2017 8:35 am It has some pretty good stuff, but am I right in thinking most of it can only happen when you get to the (Dishonest) part?
Thanks! I'm glad you liked it!
And yes, you're right... 90% of the script can only happen if you get to the "dishonest" part.
Actually, when it was ready to be released, I considered the idea to rewrote it completely to transform it into a module, using only the "dishonest" part to get the "full potential" out of it. Maybe it would have been better that way...

When I started writing my script I used 1885' start scripts as template; they are quite simple, there's not too many irons on the fire.
Just a small introduction with a bit of stroking and edging...
So, at the beginning, my script was very short and simple but I wasn't really happy with it.
But I said to myself: "Hey, it's a start script, not a module, you can't put too much content in it. You can not make it last too long..."
I rewrote it many times but still I wasn't happy with it.
So I started adding content creating the "dishonest" part; it was still a simple introduction for the module part(if you take the "honest" part) but with something to make it different from 1885' start script style.
In the end I quite was happy with the result: it was the right(more or less) compromise between length and good quality content.

Considering it's only my first script it's a good result: I was worried it wouldn't have withstood the competition with other personalities, still 33 people downloaded it.

I'm working on a module right now(I won't tell you what is about to not spoil the surprise): do you have any suggestion? Something you liked in the start script you'd like to see again or some aspect to improve?
Thanks!

Bye!
Seeing as the part after Dishonest is the most valuable part in the script and it is currently hidden behind illogical (in my opinion) answers by the sub, it would probably have been better off as a module (or several modules) yes. Perhaps this can still be fixed by just adding a 50% chance to go to that content even when you just give the "expected" replies?
But for a first script it's a great start! I hope you continue to create more with this quality!
For ideas, feel free to check the scenario thread I created a while back: viewtopic.php?f=26&t=19540 . Besides that, just try to write about things you enjoy yourself. That always gives the best results imo.
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Re: Tease AI: Community-Created Scripts

Post by tigrotto »

holaba_be wrote: Mon Jul 31, 2017 6:17 pm But for a first script it's a great start! I hope you continue to create more with this quality!
Thanks!
For ideas, feel free to check the scenario thread I created a while back: viewtopic.php?f=26&t=19540 . Besides that, just try to write about things you enjoy yourself. That always gives the best results imo.
Thank you for your suggestion: I just read the entire thread a couple of times and you have really good ideas too. You should consider the idea of writing scripts to share or even write your own personality...
Your "Scenario 1: earning your orgasm" gave me a good idea for the other script I'm working(it's a card game, nothing new or innovative...).
It would mean readapt something that already works, but I think it's worth a try...
Seeing as the part after Dishonest is the most valuable part in the script and it is currently hidden behind illogical (in my opinion) answers by the sub
Can you explain better? I don't see anything illogical but that's why I have to wear glasses :lol:
Perhaps this can still be fixed by just adding a 50% chance to go to that content even when you just give the "expected" replies?
Great idea.
First idea off the top of my head is something like this:
Spoiler: show
#GreetSub @NoTypo
Are you ready to be teased... @NoTypo
and denied #Grin #GeneralTime #SubName? @NoTypo
[yes] Mmmm...
[no] No? @Goto(No)
@DifferentAnswer #YesorNo Do not make me angry #PetName, we have just started!!
Are you sure #PetName?
Are you sure you can withstand all that I have in mind for you #GeneralTime?
All the strokes that I'm going to make you give to that #Cock...
All the edges that I'm #Gonna make you hold...
All the punishments you're #Gonna take... @Chance50(I_want_to_show_you)
...
...
rest of the script
...
...

(I_want_to_show_you)
I want to show you what happens if I have to punish you @Goto(Start_punishment)


(Dishonest)
Poor #PetName...
You have no idea what you got yourself into... @NoTypo
I asked you if you were ready twice: @NoTypo
your first answer was YES @NoTypo
the second one was NO @NoTypo
Conclusion: @RTOn @NoTypo
you LIED! @NoTypo
To #Me! @NoTypo @RTOff
(Is_it_true)
Is it true #SubName? @Timeout(7, Is_it_true)
[yes] At least you admit it...
[no] You keep telling me lies #PetName! @Goto(End)
@DifferentAnswer #YesorNo
You know that there will be consequences, right?
You know I have to punish you now #SubName
and I know you know you deserve it...
(Start_punishment)
Punishment could come in different ways and forms
It could mean @RT(prolonged periods of edging and denial, #Torture to your #Cock and #Balls)
or @RT(#Stroking to the #EdgeNoun repeatedly, God knows what)
I think the best punishment for you #GeneralTime is... @Goto(CBT, Edging)
...
...
rest of the script
...
...
I simply added the @Chance50 command and a few lines.
I could replace the @Chance50 command with something like this:

...
All the punishments you're #Gonna take... @If[#Random(1,100)]<=[#Random(50,60)]Then(I_want_to_show_you)
...

This way every time you play this script you have a different chance(it could also be 30%>50%. 45%>55% or 60%>75%) to move to the "I_want_to_show_you" line

It's just a first idea but there's room for further development.

Let me know what you think.
Bye!
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Re: Tease AI: Community-Created Scripts

Post by holaba_be »

tigrotto wrote: Tue Aug 01, 2017 9:57 am

Thank you for your suggestion: I just read the entire thread a couple of times and you have really good ideas too. You should consider the idea of writing scripts to share or even write your own personality...

Seeing as the part after Dishonest is the most valuable part in the script and it is currently hidden behind illogical (in my opinion) answers by the sub
Can you explain better? I don't see anything illogical but that's why I have to wear glasses :lol:
Perhaps this can still be fixed by just adding a 50% chance to go to that content even when you just give the "expected" replies?
Great idea.
First idea off the top of my head is something like this:


I simply added the @Chance50 command and a few lines.
I could replace the @Chance50 command with something like this:

...
All the punishments you're #Gonna take... @If[#Random(1,100)]<=[#Random(50,60)]Then(I_want_to_show_you)
...

This way every time you play this script you have a different chance(it could also be 30%>50%. 45%>55% or 60%>75%) to move to the "I_want_to_show_you" line

It's just a first idea but there's room for further development.

Let me know what you think.
Bye!
I can kind of read the scripts, but creating one isn't really my forte. I'll stick to just writing dialogue and let someone who knows what he's doing convert that to scripts.

I think it's illogical to answer yes to the first 'are you ready', and no to the 'are you sure you are ready' question. In general, I think someone who is starting up TAI, is ready for whatever is coming. If they answer truthfully, they will answer Yes, twice. So most people who aren't either experimenting with all possible answers or looking at the script, will miss most of the content.

Moving off the content to a new segment like you suggest indeed seems the best way to make sure people get to the best part of your script.
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Re: Tease AI: Community-Created Scripts

Post by tigrotto »

holaba_be wrote: Tue Aug 01, 2017 11:04 am I can kind of read the scripts, but creating one isn't really my forte. I'll stick to just writing dialogue and let someone who knows what he's doing convert that to scripts.
Post your ideas somewhere in here. You have good ideas, someone will notice them.
I can write a script using your ideas if you want.
You just need to ask...
I think it's illogical to answer yes to the first 'are you ready', and no to the 'are you sure you are ready' question. In general, I think someone who is starting up TAI, is ready for whatever is coming. If they answer truthfully, they will answer Yes, twice.
Thanks for the explanation.
My idea was to stagger sub's certainties so that he would answer no to the second question and move to the "Dishonest" part.
But you're right, most of the people using TAI will miss the best part of my script; should I eliminate ALL the "Dishonest" part and rewrite the beginning and the end(I'd like to keep somehow line (One_last_thing). I'm really proud of that section...) so that the content hidden behind the "Dishonest" part becomes available?

Let me know what you think.
Bye!
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Re: Tease AI: Community-Created Scripts

Post by holaba_be »

tigrotto wrote: Tue Aug 01, 2017 1:14 pm
holaba_be wrote: Tue Aug 01, 2017 11:04 am I can kind of read the scripts, but creating one isn't really my forte. I'll stick to just writing dialogue and let someone who knows what he's doing convert that to scripts.
Post your ideas somewhere in here. You have good ideas, someone will notice them.
I can write a script using your ideas if you want.
You just need to ask...
I think it's illogical to answer yes to the first 'are you ready', and no to the 'are you sure you are ready' question. In general, I think someone who is starting up TAI, is ready for whatever is coming. If they answer truthfully, they will answer Yes, twice.
Thanks for the explanation.
My idea was to stagger sub's certainties so that he would answer no to the second question and move to the "Dishonest" part.
But you're right, most of the people using TAI will miss the best part of my script; should I eliminate ALL the "Dishonest" part and rewrite the beginning and the end(I'd like to keep somehow line (One_last_thing). I'm really proud of that section...) so that the content hidden behind the "Dishonest" part becomes available?

Let me know what you think.
Bye!
Well, there are several dialogues in that thread I mentioned earlier, so feel free to use them as a basis for scripts. If it seems they've all been scripted, I'll add some new ones.

I would personally think it better if you rewrote the start so that a player has a chance to either go to the 'extended' start with all of the content, or just move on to the rest of the tease. So you still never know what you are going to get, but you don't have to do the intro questions.
The One_last_thing section might be better suited for another link section or module, or even an extra ending script. If a sub fails to do something and pisses of the Domme, it might be used as an extra punishment when (prematurely) ending the session.
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Re: Tease AI: Community-Created Scripts

Post by tigrotto »

holaba_be wrote: Tue Aug 01, 2017 3:24 pm Well, there are several dialogues in that thread I mentioned earlier, so feel free to use them as a basis for scripts. If it seems they've all been scripted, I'll add some new ones.

I would personally think it better if you rewrote the start so that a player has a chance to either go to the 'extended' start with all of the content, or just move on to the rest of the tease. So you still never know what you are going to get, but you don't have to do the intro questions.
The One_last_thing section might be better suited for another link section or module, or even an extra ending script. If a sub fails to do something and pisses of the Domme, it might be used as an extra punishment when (prematurely) ending the session.
Ok thanks. I'll see what I can do.
Bye!
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Re: Tease AI: Community-Created Scripts

Post by hotdamn »

hello fellow kinksters i was wondering if any would be intrested i i made a big files of wishlist items as i think its a under used feature because you have to add items yourself so if i did the leg work would you use it also what items would you like to see ?

stay kinky ..... HotDamn
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Re: Tease AI: Community-Created Scripts

Post by tigrotto »

hotdamn wrote: Thu Aug 03, 2017 12:28 pm hello fellow kinksters i was wondering if any would be intrested i i made a big files of wishlist items as i think its a under used feature because you have to add items yourself so if i did the leg work would you use it also what items would you like to see ?

stay kinky ..... HotDamn
Great idea! Please do it!
I can't wait to use it
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Re: Tease AI: Community-Created Scripts

Post by tigrotto »

Hi everybody! :wave:
Thanks to holaba_be suggestions I made some major changes to my start script "Are you ready to be teased".
If you find bugs/errors let me know and I'll fix them.
Let me know what you think...
Hope you like it.

What do you need to do?
  • You need to install the UNOFFICIAL TeaseAI Patch55 released by Daragorn, otherwise my script won't work properly
  • Only if you have downloaded my previous version of this script you need to do the following things:
    1. Delete flag tgr8_Flag_not_show_up in "Flags" folder (if it has been created)
    2. Delete variable tgr8_Not_show_up in "Variables" folder (if it has been created)
    3. Delete from every start script the lines(see the spoiler box below) I made you add at the beginning. Sorry for that, you won't need them anymore :whistle:
      Spoiler: show
      @NullResponse @RapidCodeOn
      @NullResponse @CheckFlag(tgr8_Flag_not_show_up) @Goto(Start)

      (tgr8_Flag_not_show_up)
      @NullResponse @CheckDate(tgr8_Not_show_up, Start_session)
      @NullResponse @Call(Custom\Call Return\Are you ready to be teased\Punishment_1.txt)

      (Start_session)
      @NullResponse @CallReturn(Custom\Call Return\Are you ready to be teased\Punishment_1.txt, Check_rules)
      @NullResponse @RapidCodeOff

      (Start)
    4. Delete folder "Are you ready to be teased" in Custom\Call Return
    5. Extract and replace the files in your TeaseAI personality folder and that's it.
  • If you didn't download the previous version of this file extract and replace(if you don't want to replace the vocabulary files just merge them) the files in your TeaseAI personality folder and that's it.
That's all.
Bye! :wave:

EDIT 09/09/2017:
I MADE AN UPDATED VERSION OF THIS FILE. YOU CAN FIND IT HERE
Attachments
Are you ready to be teased - Version 2.rar
Version updated 08/04/2017
(15.71 KiB) Downloaded 142 times
Last edited by tigrotto on Mon Sep 11, 2017 1:29 pm, edited 9 times in total.
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Re: Tease AI: Community-Created Scripts

Post by hotdamn »

hey tigrotto i will begin on this as soon as possible
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