Tease AI Bug Report Thread

Webteases are great, but what if you're in the mood for a slightly more immersive experience? Chat about Tease AI and other offline tease software.

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Re: Tease AI Bug Report Thread

Post by avatarbr »

Bluelow wrote: Sat Jul 01, 2017 9:51 am I've ran into a bug a couple of times now (not sure if it happens every time) where the domme asks you a question (Yes / No for example) and if you miss the honorific then the script starts again from the beginning. Same has happened if you give an answer that's not in the list.
Yes, I reported that bug with @DifferentAnswer (first post in this page). Will be fixed in the version 55 (it's on the project page, not released yet)
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Re: Tease AI Bug Report Thread

Post by Trusfrated »

Text to Speech is still speaking some HTML. In House of Tease, I'm hearing "font color equals green greater than Emma less than slash font" when Emma the camgirl speaks.
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Re: Tease AI Bug Report Thread

Post by sweden123 »

TeaseAI crashes if you are selecting text in the chat window at the same time as she tries to type. It's happened to me more time then I'd like to admit :blush:
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Re: Tease AI Bug Report Thread

Post by tigrotto »

Hi everybody!
This is my first post here and I'd like to congratulate for the amazing job you're doing.

Back to work now...
I hope I'm posting this in the right place.
I created a Black Jack script for Tease AI; the script is almost complete (you can play Black Jack if you want, what is missing is what happens if the domme wins) but I found a bug.
The script should work this way: the domme(=the dealer) gives the player his first card then moves to the line "(Command_centre)".
The Command_centre runs the entire game: when the program moves to the line "(Command_centre)" for the first time, it should check the number of cards dealt to the user. If he has less than 2 cards the program should give another card to the player and then moving again to the line "(Command_centre)". This time player has 2 cards, so it's time for the dealer to receive his first card: the program then goes to the line "(Command_centre)", check that the dealer has his first card, then moves to the line (Hit_or_stand).
Here the script shows the number of points of the player and the dealer and asks the player "hit or stand?".
If the player chooses "hit" then he will be given another card, the program goes to the line "(Command_centre)", checks that the player has more than 2 cards and then moves to the line (Hit_or_stand) and asks the player "hit or stand?".
If the player chooses "stand", the dealer resolve his hand and the script checks who won the game.
This is how the script should work.
What the script actually does is: it gives the player his first card but then, instead of moving to the line "(Command_centre)", it jumps to a link script and starts another module.
I checked the entire script I don't know how many times but I didn't find any error; could you please give it a look?
Thanks

P.S. I'm using Wicked Tease with patch 54.9. I attached the chatlog and all the files you need to run Black Jerk
Attachments
Chatlog.rar
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Black Jerk.rar
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Re: Tease AI Bug Report Thread

Post by Daragorn »

tigrotto wrote: Sun Jul 16, 2017 3:35 pm Hi everybody!
I see a bunch of errrors in your scripts:

1- don't use @NullResponse @End...just use @End. If you put a @NullResponse in the same line of @End it messes things up (basically it will ignore it most (or everytime, i don't remember) times

2- i suggest not to use variable names that are #name because it might mess up with vocabulary files (never tried that, honestly, but i fear it will not work well because the program will probably try to "convert" the #name var looking for a vocab...if you are sure this works instead, then feel free to ignore this suggestion :D

Apart for those 2 suggestions, it took me a while but i finally managed to find the errors...the problem is not that it is not going to the commandCenter...but that the commandCenter is wrong.

@NullResponse @Flag(#DomName_turn) @If[#DomName_number_of_cards]=[1]Then(Hit_or_stand)
@NullResponse @NotFlag(#DomName_turn) @If[#SubName_number_of_cards]<[2]Then(Card_for_#SubName)
@NullResponse @NotFlag(#DomName_turn) @If[#SubName_points]>[21]Then(#SubName_busted)
@NullResponse @NotFlag(#DomName_turn) @If[#SubName_number_of_cards]=[2]Then(Card_for_#DomName)
@NullResponse @NotFlag(#DomName_turn) @If[#SubName_number_of_cards]>[2]Then(Hit_or_stand)
@NullResponse @Flag(#SubName_stand) @If[#DomName_points]<[17]Then(Card_for_#DomName)
@NullResponse @Flag(#SubName_stand) @If[#DomName_points]>=[17]Then(#DomName_hit_or_stand)

In the script you miss the (Card_for_#SubName) and (Card_for_#DomName) parts....so the program will reach the 2nd line of the commandcenter, will try to move to Card_for_#SubName) and, when it doesn't find it, to prevent the session from blocking, it will move to a link
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Re: Tease AI Bug Report Thread

Post by tigrotto »

Daragorn wrote: Mon Jul 17, 2017 12:10 pm
tigrotto wrote: Sun Jul 16, 2017 3:35 pm Hi everybody!
2- i suggest not to use variable names that are #name because it might mess up with vocabulary files (never tried that, honestly, but i fear it will not work well because the program will probably try to "convert" the #name var looking for a vocab...if you are sure this works instead, then feel free to ignore this suggestion :D
You are a genius Daragorn! Thank you very much!
As you suggested, I replaced all variables and flags like "#DomName..." and "#SubName..." with "Domme..." and "Sub..." and managed to solve the problem.

I checked also the Command_centre but everything is correct; "Card_for_#SubName" and "Card_for_#DomName"(now "Card_for_Sub" and "Card_for_Domme") parts are not missing, you can find them just above the line "Choose_card" at the beginning.

Bad news is I found two bugs at line "Hit_or_stand". The first involves the first two @RT command: instead of choosing one of the phrases, the script shows them all and cuts the first word of the first sentence (see the chatlog for more details). The third @RT command works as it should.
I can avoid the problem replacing the @RT command with a vocabulary file (I actually prefer this solution), but I'd like to know what I did wrong for not repeating it next time.
The second bug involves the question "hit" or "stand": when I answer the script moves to the @DifferentAnswer line and then freezes. Typing fix or anything else doesn't solve the problem, but I think there's no solution to this until 1885 releases patch 55...
That's all for now.
Thanks for your help.

P.S. I attached the chatlog of the bug at line "Hit_or_stand" and the updated files of Black Jerk
Attachments
Black Jerk.rar
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Chatlog.rar
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Re: Tease AI Bug Report Thread

Post by Daragorn »

tigrotto wrote: Tue Jul 18, 2017 7:20 am Bad news is I found two bugs at line "Hit_or_stand". The first involves the first two @RT command: instead of choosing one of the phrases, the script shows them all and cuts the first word of the first sentence (see the chatlog for more details). The third @RT command works as it should.
I can avoid the problem replacing the @RT command with a vocabulary file (I actually prefer this solution), but I'd like to know what I did wrong for not repeating it next time.
I think the problem is using other commands inside the @RT(), you better not use them inside an @RT...if you really want/need multiple options and commands like shovar, etc etc, then, yes, use a vocab and put the different options inside it
The second bug involves the question "hit" or "stand": when I answer the script moves to the @DifferentAnswer line and then freezes. Typing fix or anything else doesn't solve the problem, but I think there's no solution to this until 1885 releases patch 55...
That's all for now.
I think the problem here is again with @RT...try changing it to a simple phrase and see if it works because i see no problems in it by looking at the script.
Tomorrow maybe i will give it another look but i am confident that is the problem because, by the chatlog, it doesn't seem to move to the @DifferentAnswer line actually...otherwise you should have the response in the chatlog too
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Re: Tease AI Bug Report Thread

Post by tigrotto »

I think the problem is using other commands inside the @RT(), you better not use them inside an @RT...if you really want/need multiple options and commands like shovar, etc etc, then, yes, use a vocab and put the different options inside it
Problem solved. I used a vocabulary file instead of @RT command. Actually, I prefer this solution.
I think the problem here is again with @RT...try changing it to a simple phrase and see if it works because i see no problems in it by looking at the script.
Tomorrow maybe i will give it another look but i am confident that is the problem because, by the chatlog, it doesn't seem to move to the @DifferentAnswer line actually...otherwise you should have the response in the chatlog too
I ran some tests with 3 different configuration:

Configuration 1
Spoiler: show
(Hit_or_stand)
#Sub_points
#Domme_points
@RT("hit" or "stand"?,"hit" or "stand" #SubName?,Will you "hit" or will you "stand" now #SubName?)
[hit, Hit, hit #DomHonorific, Hit #DomHonorific] Ok, pick another card #SubName... @Goto(Card_for_Sub)
[stand, Stand, stand #DomHonorific, Stand #DomHonorific] Ok, my turn then... @TempFlag(Sub_stand) @Goto(Card_for_Domme)
@DifferentAnswer #HitorStand
Configuration 2
Spoiler: show
(Hit_or_stand)
#Sub_points
#Domme_points
#Ask_hit_or_stand
[hit, Hit, hit #DomHonorific, Hit #DomHonorific] Ok, pick another card #SubName... @Goto(Card_for_Sub)
[stand, Stand, stand #DomHonorific, Stand #DomHonorific] Ok, my turn then... @TempFlag(Sub_stand) @Goto(Card_for_Domme)
@DifferentAnswer #HitorStand
Configuration 3
Spoiler: show
(Hit_or_stand)
#Sub_points
#Domme_points
Will you "hit" or will you "stand" now #SubName?
[hit, Hit, hit #DomHonorific, Hit #DomHonorific] Ok, pick another card #SubName... @Goto(Card_for_Sub)
[stand, Stand, stand #DomHonorific, Stand #DomHonorific] Ok, my turn then... @TempFlag(Sub_stand) @Goto(Card_for_Domme)
@DifferentAnswer #HitorStand
The results are the same in every configuration:
  • If I answer "hit" the domme says something like "A simple hit or stand will suffice stroker" -and that comes from vocabulary file #HitorStand(I don't know why she says that, but it comes from that file)- and if I say "hit" again the program freezes and tiping fix (or anything else) doesn't solve the problem;
(See chatlog C1_hit_hit, C2_hit_hit, C3_hit_hit for details)
  • If I answer "hit" and after she says "A simple hit or stand will suffice stroker" I answer "stand", the domme says "Ok, my turn then..." and starts picking cards;
(See chatlog C1_hit_stand, C2_hit_stand, C3_hit_stand for details)
  • If I answer "stand" she answers "Ok, my turn then..." and everything works fine.
(See chatlog C1_stand, C2_stand, C3_stand for details)

So in conclusion:
if I type "hit" the program freezes while if I say "stand" it works as it should. From my point of view it doesn't seem a problem with @RT(I know nothing about programming I just write scripts, so I might also be wrong).
I hope this might help you solve the problem.

I attached the updated files and the chatlog.

Thanks for all your help Daragorn!
Bye
Attachments
Black Jerk.rar
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Chatlog.rar
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Re: Tease AI Bug Report Thread

Post by Daragorn »

I don't know what's wrong, honestly....i just tried it and it works fine to me :-O
I have a slightly modified version because i was working on some other stuff to add, but i didn't touch anything related to responses from what i recall since last official patch, so that should not be the problem.

Ok...i downloaded the official patch 54.9 and it doesn't work in that.....then i probably have changed something in the response routine...or the official version was not up to date with my latest changes, i don't know....the problem is that 1885 has disappeared again since a month or so, so you are stuck with that version for now....and i really don't know how to fix that problem honestly...it doesn't make sense...it seems to be related to the world hit, but i can't see what's could be wrong in that....the only thing you can try is to change hit with something else and see if it does the trick (something like "i stay")
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Re: Tease AI Bug Report Thread

Post by tigrotto »

Daragorn wrote: Thu Jul 20, 2017 5:15 pm it seems to be related to the world hit, but i can't see what's could be wrong in that....the only thing you can try is to change hit with something else and see if it does the trick (something like "i stay")
I tried with a couple of different words and it works but I don't really like this solution.
It's not a big deal, you just have to say pick instead of hit but it's not the right word for that... :-/
I'll use it as a temporary fix, hoping that patch 55 will solve this and a couple of other problems.
Do you know approximately when patch 55 will be released?
I added your name to the credits. I hope you don't mind.

Thanks
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Re: Tease AI Bug Report Thread

Post by Daragorn »

tigrotto wrote: Fri Jul 21, 2017 9:23 am I tried with a couple of different words and it works but I don't really like this solution.
It's not a big deal, you just have to say pick instead of hit but it's not the right word for that... :-/
I'll use it as a temporary fix, hoping that patch 55 will solve this and a couple of other problems.
Do you know approximately when patch 55 will be released?
I added your name to the credits. I hope you don't mind.
Since you really want to use hit as a keyword, have you tried using a vocab instead of hit? like #useThis and inside the vocab you put hit...maybe it works (i still don't get how and why it doesn't but i don't have the old version to check it and get why...not that it matters too much since in my current version it already works).
Thank you for putting me in the credits, it was not needed, but i surely don't mind :)

As for patch55, sorry but right now i don't even know if it will come out...as i said, 1885 has suddenly disappeared again and the group on slack is silent since weeks by now....so, honestly, i don't know if/when it will come out
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Re: Tease AI Bug Report Thread

Post by avatarbr »

Daragorn wrote: Fri Jul 21, 2017 9:27 pm As for patch55, sorry but right now i don't even know if it will come out...as i said, 1885 has suddenly disappeared again and the group on slack is silent since weeks by now....so, honestly, i don't know if/when it will come out
I really hope it's because summer break, because I am worried about TeaseAI status right now. Have a major bug with @DifferentAnswer (at least for me/HoT).

If this continue after the summer, I think I will downgrade HoT for Patch 54.8 (or other more stable) removing all the commands exclusives to 54.9.

We really should focus on a stable version and let the new features for a alpha/beta version (something like Firefox and the nighty versions). This way, independent of development status we will have a working version of TeaseAI. We, content creators would focus on releasing Personalities for this version.

I know it's bad to keep asking things for something we got for free, but I put a lot of work creating content for this and get a lot of "bugs report" about TeaseAI freezing because people typed the wrong answer in chat (What I encouraged on HoT because the interactive focus I created).
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Re: Tease AI Bug Report Thread

Post by tigrotto »

Daragorn wrote: Fri Jul 21, 2017 9:27 pm Since you really want to use hit as a keyword, have you tried using a vocab instead of hit? like #useThis and inside the vocab you put hit...maybe it works (i still don't get how and why it doesn't but i don't have the old version to check it and get why...not that it matters too much since in my current version it already works).
I tried also this solution but it doesn't work.
I'll use another word for now hoping that Patch 55 will also solve this problem...

Can I ask you another favor?
I'm working on a start script and I need to call this file
Custom.rar
(2.17 KiB) Downloaded 57 times
But as soon as I answer the first question (it's a Yes/No question) this message pop up (sorry, some parts are in Italian) :oops:
Spoiler: show
Immagine1.jpg
Immagine1.jpg (17.09 KiB) Viewed 2275 times
Le informazioni su come richiamare il debug JIT (Just-In-Time) anziché questa finestra
sono riportate in fondo al messaggio.

************** Testo dell'eccezione **************
System.ArgumentOutOfRangeException: Index non compreso nell'intervallo. Richiesto valore non negativo e minore della dimensione della raccolta.
Nome parametro: index
in System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
in Tease_AI.Form1.YesOrNoQuestions() in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease-AI\Tease AI\Form1.vb:riga 3558
in Tease_AI.Form1.sendButton_Click(Object sender, EventArgs e) in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease-AI\Tease AI\Form1.vb:riga 2590
in System.Windows.Forms.Control.OnClick(EventArgs e)
in System.Windows.Forms.Button.OnClick(EventArgs e)
in System.Windows.Forms.Button.PerformClick()
in Tease_AI.Form1.BTNNo_Click(Object sender, EventArgs e) in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease-AI\Tease AI\Form1.vb:riga 19504
in System.Windows.Forms.Control.OnClick(EventArgs e)
in System.Windows.Forms.Button.OnClick(EventArgs e)
in System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
in System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
in System.Windows.Forms.Control.WndProc(Message& m)
in System.Windows.Forms.ButtonBase.WndProc(Message& m)
in System.Windows.Forms.Button.WndProc(Message& m)
in System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
in System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Assembly caricati **************
mscorlib
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2102.0 built by: NET47REL1LAST
Base di codice: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Tease AI
Versione assembly: 0.54.9.0
Versione Win32: 1.0.0.0
Base di codice: file:///C:/Users/ASUS/Desktop/tigrotto/CASA/Programmi/TeaseAI/TeaseAI/Tease%20AI.exe
----------------------------------------
Microsoft.VisualBasic
Versione assembly: 10.0.0.0
Versione Win32: 14.7.2053.0 built by: NET47REL1
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2053.0 built by: NET47REL1
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2102.0 built by: NET47REL1LAST
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2102.0 built by: NET47REL1LAST
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2053.0 built by: NET47REL1
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2053.0 built by: NET47REL1
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2102.0 built by: NET47REL1LAST
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2053.0 built by: NET47REL1
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Speech
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2053.0 built by: NET47REL1
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Speech/v4.0_4.0.0.0__31bf3856ad364e35/System.Speech.dll
----------------------------------------
AxInterop.WMPLib
Versione assembly: 1.0.0.0
Versione Win32: 1.0.0.0
Base di codice: file:///C:/Users/ASUS/Desktop/tigrotto/CASA/Programmi/TeaseAI/TeaseAI/AxInterop.WMPLib.DLL
----------------------------------------
Interop.WMPLib
Versione assembly: 1.0.0.0
Versione Win32: 1.0.0.0
Base di codice: file:///C:/Users/ASUS/Desktop/tigrotto/CASA/Programmi/TeaseAI/TeaseAI/Interop.WMPLib.DLL
----------------------------------------
mscorlib.resources
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2053.0 built by: NET47REL1
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_it_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
System.Windows.Forms.resources
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2053.0 built by: NET47REL1
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_it_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
Accessibility
Versione assembly: 4.0.0.0
Versione Win32: 4.7.2053.0 built by: NET47REL1
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Microsoft.GeneratedCode
Versione assembly: 1.0.0.0
Versione Win32: 4.7.2102.0 built by: NET47REL1LAST
Base di codice: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.mshtml
Versione assembly: 7.0.3300.0
Versione Win32: 7.0.3300.0
Base di codice: file:///C:/WINDOWS/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll
----------------------------------------

************** Debug JIT **************
Per abilitare il debug JIT, è necessario impostare il valore
jitDebugging nella sezione system.windows.forms del file di configurazione
dell'applicazione o del computer (machine.config).
L'applicazione inoltre deve essere compilata con il debug
abilitato.

Ad esempio:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Quando il debug JIT è abilitato, tutte le eccezioni non gestite
vengono inviate al debugger JIT registrato nel computer,
anziché essere gestite da questa finestra di dialogo.
I have this problem only with this file and I don't know why since there are yes/no question in every script I have...

Thank you in advance for your help. Bye!
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Re: Tease AI Bug Report Thread

Post by Daragorn »

tigrotto wrote: Sat Jul 22, 2017 10:42 am I tried also this solution but it doesn't work.
I'll use another word for now hoping that Patch 55 will also solve this problem...
even stranger then...it seems it really just don't like the word hit for some unknown reason....
Can I ask you another favor?
I'm working on a start script and I need to call this file
Custom.rar
But as soon as I answer the first question (it's a Yes/No question) this message pop up (sorry, some parts are in Italian) :oops:
I don't understand which is the start file and which one is the one you want to call honestly....can you send me both files to see if i get what's wrong?

P.s: don't worry....i am italian too so it is even easier to read those parts :-D
Daragorn
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Re: Tease AI Bug Report Thread

Post by Daragorn »

avatarbr wrote: Sat Jul 22, 2017 1:53 am I really hope it's because summer break, because I am worried about TeaseAI status right now. Have a major bug with @DifferentAnswer (at least for me/HoT).

If this continue after the summer, I think I will downgrade HoT for Patch 54.8 (or other more stable) removing all the commands exclusives to 54.9.

We really should focus on a stable version and let the new features for a alpha/beta version (something like Firefox and the nighty versions). This way, independent of development status we will have a working version of TeaseAI. We, content creators would focus on releasing Personalities for this version.

I know it's bad to keep asking things for something we got for free, but I put a lot of work creating content for this and get a lot of "bugs report" about TeaseAI freezing because people typed the wrong answer in chat (What I encouraged on HoT because the interactive focus I created).
Considering the past i fear it could easily not be a summer problem sadly....he already disappeared more than once in the past and for unknown periods of time so, i don't kwow when or if he will be back.
Can you tell me which bug are being reported for different answer?
Anyway....i took the risk of getting 1885's anger on me by doing it, but i just compiled and released the version he was going to release before disappearing as an unofficial version to see if it help to solve those issues in the meantime, hoping it will....and i will deal with 1885 when he comes back and probably will want to kill me for doing it :-P
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