GuideMe (TeaseMe v2.0) - Current Build 0.4.4
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philo
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Re: GuideMe (TeaseMe v2.0): BETA Thread
The guideme jar is the same for 32 and 64bit.
The differences are the java engine, swt (which handles the operating system stuff) and vlc (video).
All three of those need to be 32 or 64bit everything else is the same.
Will make sure both are working on my machine and then publish a full release to see if that fixes it.
The differences are the java engine, swt (which handles the operating system stuff) and vlc (video).
All three of those need to be 32 or 64bit everything else is the same.
Will make sure both are working on my machine and then publish a full release to see if that fixes it.
GuideMe
viewtopic.php?f=26&t=12944
viewtopic.php?f=26&t=12944
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philo
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Re: Changes in Guideme 3.1
If you want to point me at the version of your script engine and what isn't working I will have a look what is going on.PlayfulGuy wrote: Sat May 13, 2017 8:40 pmIs there something different about javascript objects? In my script engine the currently running script and some settings and such are stored in an object with named elements. This is saved in a scriptVar, but the contents of the object are no longer being saved in the state file, but other scriptvars are saved properly. This means I can't close Guideme and then come back later and pick up a tease where I left off.philo wrote: Sat May 13, 2017 2:50 pmHave made a change which makes Global Java Script run in it's own scope which will persist between calls.PlayfulGuy wrote: Mon May 08, 2017 2:25 pm The real issue was the "scope" change, and you've confirmed that this is my problem. I will have to spend a bunch of time reviewing my code now. In many cases I was relying on the old behaviour. I did not realize that the persistence of variables was unintended. I was using it as a feature. I should have asked. I had noted a couple times that something was working that I thought shouldn't be, but just accepted it since it was working in my favour.
Thanks
PG
Hopefully this will resolve some of the issues, if you want help debugging or coming up with alternate ways of coding the issues I am happy to help.
I tried 3.2 but it doesn't work at all on my machine as noted above.
I'll review my code and make sure I'm saving it properly everywhere - maybe I've missed something.
PG
There was a change to how rhino converts between javascript and java variables that I had to make to fix a bug.
Getting it to save and retrieve state is probably the most complex bit of guideme at the moment.
I haven't tested saving and retrieving objects much.
There could have been a bug introduced in the changes
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philo
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Re: V0.3.2
d3vi0n wrote: Sat May 13, 2017 7:11 pmv0.3.2 doesn't work for me... nothing happens when i try to start it (using start.bat)philo wrote: Sat May 13, 2017 2:45 pm Just the jar file so you will need 0.3.1 for the full install
https://mega.nz/#!NcIBhZYK!PEoUjqH76iSC ... z7VZPPqxn8![]()
oops I added the ability to create and unpack teases as zip files.
It needs an extra jar file in GuideMe_lib
https://mega.nz/#!5ZBx3BJQ!ZM1TdjONYrK5 ... mXTJyh-vOI
(guideme jar file link just to keep them together)
https://mega.nz/#!NcIBhZYK!PEoUjqH76iSC ... z7VZPPqxn8
The zip file is password protected by a hard coded password in GuideMe.
The unzip option within GuideMe automatically provides the password to unzip it.
GuideMe
viewtopic.php?f=26&t=12944
viewtopic.php?f=26&t=12944
- PlayfulGuy
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Re: Changes in Guideme 3.1
I'm testing my new version that I haven't published yet. Will try and put a package together and upload it for you.philo wrote: Sun May 14, 2017 8:02 am
If you want to point me at the version of your script engine and what isn't working I will have a look what is going on.
There was a change to how rhino converts between javascript and java variables that I had to make to fix a bug.
Getting it to save and retrieve state is probably the most complex bit of guideme at the moment.
I haven't tested saving and retrieving objects much.
There could have been a bug introduced in the changes
Meanwhile, I downloaded the extra jar file and tried version 3.2 again. Guideme loads now, but something else is broken.
See spoiler below around time stamp 2017-05-14 09:41:36,657. I've highlighted the errors and added notes. When the button is clicked the GetScript() function runs and outputs a message using jscriptLog(), then calls the loadScript()function which fails with message "jscriptLog is not defined". The target page (ShowScriptPage) then tries to load but the pageload() function fails with "scriptVars is not defined".
It's like it's cleared all the Guideme functions too. Very puzzled.
This all works properly in Guideme 3.1.
PG
- Spoiler: show
I'd rather be stroking!
New tease downloader for GuideMe with EOS support.
Downloads of teases I've converted to GuideMe
New tease downloader for GuideMe with EOS support.
Downloads of teases I've converted to GuideMe
Re: GuideMe (TeaseMe v2.0): BETA Thread
I am having an issue with Java crashing while running Guideme. It has worked fine previously and I think this may have been caused by an update to Java. Any ideas what I should try to solve this? The teases I am using had worked flawlessly before.
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philo
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Re: GuideMe (TeaseMe v2.0): BETA Thread
Are you starting it with start.bat or clicking on the jar file?Ldroamer wrote: Fri May 26, 2017 1:30 pm I am having an issue with Java crashing while running Guideme. It has worked fine previously and I think this may have been caused by an update to Java. Any ideas what I should try to solve this? The teases I am using had worked flawlessly before.
Starting using start.bat should use the bundled version of java so updates shouldn't upset it.
Guideme does write a lot of info to the log files which may tell you what the issue is.
If you delete the log files then cause the crash so the log files are small, I am happy to have a look if you upload them somewhere.
GuideMe
viewtopic.php?f=26&t=12944
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Re: GuideMe (TeaseMe v2.0): BETA Thread
I am using the start.bat file so I guess whatever updates happened to Java didn't have anything to do with this issue. I will try and generate the log files as you suggest. I will also try some other teases to see how they run to see if maybe there is something in the tease itself causing the issue. I realized that I probably have run the same tease over and over recently so it might be in that tease. I am sure that I got it to run all the way before but it is worth doing some testing I guess to make sure it isn't the tease that is corrupted or causing some sort of an issue. I glanced through the log files and not sure I have the knowledge to know what to look for. I found a few things that were flagged as errors but no idea really what they mean.philo wrote: Fri May 26, 2017 3:21 pm
Are you starting it with start.bat or clicking on the jar file?
Starting using start.bat should use the bundled version of java so updates shouldn't upset it.
Guideme does write a lot of info to the log files which may tell you what the issue is.
If you delete the log files then cause the crash so the log files are small, I am happy to have a look if you upload them somewhere.
Re: GuideMe (TeaseMe v2.0): BETA Thread
I haven't got any log files yet but some experimentation has, I think, pointed me in the right direction.The teases that crash are ones that use a lot of videos. I have some that use quite a few often very short videos. The first few are fine and then you start to notice that the page changes get delayed and you start to see a text message in the media window which says "Body Content" . Eventually the program grinds to a halt and you get a message that Java has crashed. If the tease contains only pictures it doesn't happen. I suspect that if a tease only has a few videos in it that it will run fine but I haven't verified that. This tease used to work so my suspicion is that a video driver update probably caused this. My video card is an Nvidia one and they update their drivers at least once every three months. There was an update a few months ago. This issue may well be specific to systems running Nvidia cards.
One thought I had was that it might be possible to make things work with an updated version of VLC but as this is beyond my level of expertise that is just a guess on my part. Also I don't know how you would make it work with a newer version of VLC as I think the VLC files are part of the distribution?
Anyway that is what is happening and if anyone can suggest something I can try to make it work that would be great.
One thought I had was that it might be possible to make things work with an updated version of VLC but as this is beyond my level of expertise that is just a guess on my part. Also I don't know how you would make it work with a newer version of VLC as I think the VLC files are part of the distribution?
Anyway that is what is happening and if anyone can suggest something I can try to make it work that would be great.
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philo
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Re: GuideMe (TeaseMe v2.0): BETA Thread
Will update to the latest version of the video stuff in the next release, there are a few files that would all need to change not just vlc.Ldroamer wrote: Sun May 28, 2017 10:36 am I haven't got any log files yet but some experimentation has, I think, pointed me in the right direction.The teases that crash are ones that use a lot of videos. I have some that use quite a few often very short videos. The first few are fine and then you start to notice that the page changes get delayed and you start to see a text message in the media window which says "Body Content" . Eventually the program grinds to a halt and you get a message that Java has crashed. If the tease contains only pictures it doesn't happen. I suspect that if a tease only has a few videos in it that it will run fine but I haven't verified that. This tease used to work so my suspicion is that a video driver update probably caused this. My video card is an Nvidia one and they update their drivers at least once every three months. There was an update a few months ago. This issue may well be specific to systems running Nvidia cards.
One thought I had was that it might be possible to make things work with an updated version of VLC but as this is beyond my level of expertise that is just a guess on my part. Also I don't know how you would make it work with a newer version of VLC as I think the VLC files are part of the distribution?
Anyway that is what is happening and if anyone can suggest something I can try to make it work that would be great.
Will also do some testing to make sure it is not a resource leak of some sort
GuideMe
viewtopic.php?f=26&t=12944
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philo
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Version 0.3.3
Quite a few components upgraded to newer versions so this is a complete release.
The files in the Guideme_lib folder will mostly need to be replaced.
Upgraded to the latest version of vlc for video.
Fixed a bug where videos on consecutive pages don't work
Worked more on the javascript debugging, you should now be able to debug the global javascript as well as the page javascript.
Let me know if you find any issues.
Windows 32bit
https://mega.nz/#!cARkxbRQ!elq3fwncjdyJ ... BApMcjbRMg
Windows 64bit
https://mega.nz/#!xI52yS6Z!TSQW6tm0J0Gg ... 2t9Zs9vw3M
The files in the Guideme_lib folder will mostly need to be replaced.
Upgraded to the latest version of vlc for video.
Fixed a bug where videos on consecutive pages don't work
Worked more on the javascript debugging, you should now be able to debug the global javascript as well as the page javascript.
Let me know if you find any issues.
Windows 32bit
https://mega.nz/#!cARkxbRQ!elq3fwncjdyJ ... BApMcjbRMg
Windows 64bit
https://mega.nz/#!xI52yS6Z!TSQW6tm0J0Gg ... 2t9Zs9vw3M
GuideMe
viewtopic.php?f=26&t=12944
viewtopic.php?f=26&t=12944
Re: GuideMe (TeaseMe v2.0): BETA Thread
And first post of this thread updated with the new version. Thx for the great work on GuideMe! 
Try GuideMe to play Milovana Teases offline or create your own offline teases with highres images and videos...
Look at Hearts Club or Pilgrim Quest or My Succubus if you wanna see whats possible with GuideMe...
Look at Hearts Club or Pilgrim Quest or My Succubus if you wanna see whats possible with GuideMe...
- Sissy Elise
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Re: GuideMe (TeaseMe v2.0): BETA Thread
Hi, this looks like a typecasting error:

This error looks like TeaseMe/GuideMe uses an integer on delay where as NYX uses a float
or maybe its scripted so below a 1 is not allowed.
offending line:
Taken from this post

This error looks like TeaseMe/GuideMe uses an integer on delay where as NYX uses a float
or maybe its scripted so below a 1 is not allowed.
offending line:
Code: Select all
preload1#page(text:'<P ALIGN="LEFT">PreLoading.</P>',media:pic(id:"femdomopoly1.jpg"),action:delay(time:0.1sec,target:preload2#,style:hidden))Taken from this post
☰ TEASES VIDEOS GAMES ART
Re: GuideMe (TeaseMe v2.0): BETA Thread
yes... GuideMe doesn't support float variables for delays. You can only use full seconds (including 0 seconds for "hidden pages"). I can't imagine in which cases a page delay below 1 second but above 0 seconds would be needed. In your case: You used delays with 0.1 seconds for your "preloader" pages. In GuideMe there is no need for any "preload", at least performance wise. If you want a "loading screen" for immersion reasons, use one page with a reasonable delay and add a nice animation.Sissy Elise wrote: Tue Jun 06, 2017 7:53 am This error looks like TeaseMe/GuideMe uses an integer on delay where as NYX uses a float or maybe its scripted so below a 1 is not allowed.
Besides delays, there is another problem with your teases and GuideMe. GuideMe doesn't support <br> for texts. The importer won't import texts on pages which use <br>. In your case: Some pages in your teases will have no text in GuideMe. This can be fixed using <br/> instead of <br>. The use of <br> is considered bad webdesign because of compatibility reasons, anyways. But maybe philo could make a update for GuideMe and add support for <br>.
As example:
- i imported your "30 Seconds To Cum" tease
- fixed the delay problem (replace preloader with animated loading screen)
- fixed the missing texts because auf <br>
- replaced the low res pictures with high res pictures
Another possible change for GuideMe would be to reduce your 30 countdown pages to a single page using a small javascript function for the countdown itself.
Download: 30 Seconds To Cum (20,2 MB)

Try GuideMe to play Milovana Teases offline or create your own offline teases with highres images and videos...
Look at Hearts Club or Pilgrim Quest or My Succubus if you wanna see whats possible with GuideMe...
Look at Hearts Club or Pilgrim Quest or My Succubus if you wanna see whats possible with GuideMe...
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philo
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Re: GuideMe (TeaseMe v2.0): BETA Thread
Neither TeaseMe nor GuideMe can support <br> as the tease is stored as xml, so any text needs to be to the XHTML not HTML standard.d3vi0n wrote: Tue Jun 06, 2017 1:26 pmBesides delays, there is another problem with your teases and GuideMe. GuideMe doesn't support <br> for texts. The importer won't import texts on pages which use <br>. In your case: Some pages in your teases will have no text in GuideMe. This can be fixed using <br/> instead of <br>. The use of <br> is considered bad webdesign because of compatibility reasons, anyways. But maybe philo could make a update for GuideMe and add support for <br>.Sissy Elise wrote: Tue Jun 06, 2017 7:53 am This error looks like TeaseMe/GuideMe uses an integer on delay where as NYX uses a float or maybe its scripted so below a 1 is not allowed.
I will look at converting any <br> tag to <br/> tags in the stand alone download
GuideMe
viewtopic.php?f=26&t=12944
viewtopic.php?f=26&t=12944
- Sissy Elise
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Re: GuideMe (TeaseMe v2.0): BETA Thread
Thank you for all the info
Normally I would use <br/> for line breaks but i copied the write line out a tease made with the visual editor - which uses <BR>
I kept using <BR> because I used javascript to create the teases for me and it made it easier to see which was a real line break in html and which one was a line break for the tease >.<
I also have the problem that most of my teases are too big for NYX to handle reopening after they have been closed - making the only way to open them is by deleting them and re - uploading them (Problem after problem and yet more to come.... )
Unfortunately using a zero delay time does not work with NYX so it looks like there will be no easy solution for getting my teases working in both as I am now relying on 0.1 second delays as a work-around for range() not working inside buttons()
The work around is : I am using buttons to goto a page containing delay(0.1sec, range(1,3,'page')))
See Here for more details
So I guess some of my teases will not work in both without a manual edit of the nyx script to change all 0.1 to 0
Anyway thank you for your replies and keep up the good work
Normally I would use <br/> for line breaks but i copied the write line out a tease made with the visual editor - which uses <BR>
I kept using <BR> because I used javascript to create the teases for me and it made it easier to see which was a real line break in html and which one was a line break for the tease >.<
I also have the problem that most of my teases are too big for NYX to handle reopening after they have been closed - making the only way to open them is by deleting them and re - uploading them (Problem after problem and yet more to come.... )
Unfortunately using a zero delay time does not work with NYX so it looks like there will be no easy solution for getting my teases working in both as I am now relying on 0.1 second delays as a work-around for range() not working inside buttons()
The work around is : I am using buttons to goto a page containing delay(0.1sec, range(1,3,'page')))
See Here for more details
So I guess some of my teases will not work in both without a manual edit of the nyx script to change all 0.1 to 0
Anyway thank you for your replies and keep up the good work
☰ TEASES VIDEOS GAMES ART


