Spicy [Tease-AI] [Old thread]

Webteases are great, but what if you're in the mood for a slightly more immersive experience? Chat about Tease AI and other offline tease software.

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kksavas
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Re: [TEASE-AI - Personality] Spicy 3.00

Post by kksavas »

GENERAL
NOTHING IMPORTANT EXCEPT THOSE RELATED TO PATH'S <-
MAKE SURE YOU FILL OUT GENRE IMAGES AND THAT YOU USE ALL PATHS
is this inluded in the pictureset?! Or I have to use my own pictures?
-RECOMMENDED TO FILL OUT URL IMAGES
how does that work?

maybe im too dumb ;D
Gormur
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Re: [TEASE-AI - Personality] Spicy 3.00

Post by Gormur »

kksavas wrote: Sat May 13, 2017 1:17 am
GENERAL
NOTHING IMPORTANT EXCEPT THOSE RELATED TO PATH'S <-
MAKE SURE YOU FILL OUT GENRE IMAGES AND THAT YOU USE ALL PATHS
is this inluded in the pictureset?! Or I have to use my own pictures?
-RECOMMENDED TO FILL OUT URL IMAGES
how does that work?

maybe im too dumb ;D
You sound like you are unfamiliar with Tease-AI itself. Check out this viewtopic.php?f=26&t=19733 before you think about Spicy's settings.
kksavas
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Re: [TEASE-AI - Personality] Spicy 3.00

Post by kksavas »

TAI Documentary.pdf that is what i need :yes: Thanks :look:
Gormur
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Re: [TEASE-AI - Personality] Spicy 3.00

Post by Gormur »

kksavas wrote: Sat May 13, 2017 1:47 am TAI Documentary.pdf that is what i need :yes: Thanks :look:
I would recommend waiting for next Spicy update before you play it for real. There are quite a few broken links in the script as is that take away from the fun and kind of need you to be well versed in Tease-AI to play around. The guys said they were trying to fix it asap :)

p.s. The better you setup your Tease-AI for yourself the better your experience with it will be. I do think Spicy has it own thing though and doesn't use most of those but it still needs you to have some pictures at least :)
kksavas
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Re: [TEASE-AI - Personality] Spicy 3.00

Post by kksavas »

thats not the problem ;D as i saw the url picture thing is connected via tumblr i understand this part
and fixing broken links is not a problem if the file is somewhere else ^^
DasHaifisch
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Re: [TEASE-AI - Personality] Spicy 3.00

Post by DasHaifisch »

Daragorn wrote: Fri May 12, 2017 6:54 pm
DasHaifisch wrote: Fri May 12, 2017 1:23 am
Spoiler: show
In PunishmentBase.txt

@NullResponse @If[GNMPPoints]<[100]AND[GNMMerits]<[DommeContentVAnnoyed]Then(NotBad) @Goto(Reasons)

should be

@NullResponse @If[GNMPPoints]<[100]AND[GNMMerits]>[DommeContentVAnnoyed]Then(NotBad) @Goto(Reasons)

because if [GNMMerits]<[DommeContentVAnnoyed] then the domme is very annoyed,
Not fixing this causes you to get punished when you have 0 PPoints.
This is not a bug, when you have been bad and annoyed the domme, she will refuse to have a session with you, and tell you to either do chores or get some punishment to pay up for that....that check is there to allow you to "recover" her mood from punishments too, and not only from chores
Yeap, but the "is dom annoyed" check is reversed, if you have 0 Punishment Points and a pissed off Dom who's telling you to go punish yourself, you actually can't go punish yourself as it is now. :-P
Spoiler: show
So the code to decide if you get punished is:

@NullResponse @If[GNMPPoints]<[100]AND[GNMMerits]<[DommeContentVAnnoyed]Then(NotBad) @Goto(Reasons)

If punishment points <100 AND Merits < DommeContentVAnnoyed then goto NotBad, else goto Reasons.

Now the annoyed and vannoyed moods work by defining a threshold, and if you fall below that threshold then the flag is applied, as follows:

@Variable[GNMMerits]<=[DommeContentVAnnoyed] @NullResponse @SetFlag(VAnnoyed) @Goto(Continue1)

in Personality 1, DommeContentVAnnoyed = 0


So let's say you have 0 punishment points and have mediocre merits.
0<100 AND 500<0 then GOTO NotBad, else GOTO Reasons.
so no punishment due and not Vannoyed.
500 != <0 therefore GOTO Reasons, even though we've been good.

Likewise let's say you have 0 points of punishment due but she hates you.
0<100 AND -100<0 then GOTO NotBad, else GOTO Reasons.
so no punishment due, but vAnnoyed.
0<100 = YES AND -100<0 = YES THEREFORE NotBad, even though we need to be punished to have a session

Flipping it to:
@NullResponse @If[GNMPPoints]<[100]AND[GNMMerits]>[DommeContentVAnnoyed]Then(NotBad) @Goto(Reasons)
If we run our test data again

So let's say you have 0 punishment points and have mediocre merits.
0<100 AND 500>0 then GOTO NotBad, else GOTO Reasons.
so no punishment due and not Vannoyed.
0<100 = YES AND 500>0 = YES THEREFORE NotBAD

Likewise let's say you have 0 points of punishment due but she hates you.
0<100 AND -100>0 then GOTO NotBad, else GOTO Reasons.
so no punishment due, but vAnnoyed.
0<100 = YES AND -100>0 = NO THEREFORE Reasons

EDIT: I just took the time to run through the different combinations using a second Spicy Folder,
It deffo needs to become [GNMMerits]>[DommeContentVAnnoyed]
Daragorn
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Re: [TEASE-AI - Personality] Spicy 3.00

Post by Daragorn »

FauxPas wrote: Fri May 12, 2017 10:40 pm I'm using the glitter contacts that come from the link in the start post, and I've just checked that they are all tagged, so that shouldn't be the problem.
well, then if your contacts are properly tagged, the other only possible problem for that is that the images are locked (and in that case it is an error somewhere in the script) and it is trying to load images but it cant since images are locked.

In the vocabulary/response folder of spicy, create a new text file (call it how you prefer) and copy this in:

[next picture, new image, can we look at porn, new img, new pic]
[All]
Let's see if you like this one better #DT @UnlockImages @RapidTextOff @InterruptsOn
[All End]

If you happen to have locked images when they shouldn't be (tipically you'll notice that exactly for the #DT errors), or if you, for any reason want/need to unlock the images then you cans imply write one of those keywords (new img,next picture,etc etc) and it will unblock them and should get rid of the erorr msgs
Devintesla
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Re: [TEASE-AI - Personality] Spicy 3.00

Post by Devintesla »

hawekeye1234 wrote: Fri May 12, 2017 7:22 am Hi there I am just trying to setup Tease AI, this is not a bug, but I notice that when it ask about Estim, it ask for some deffinition of shock level, but without any reference if the scale is 1-6 or 1-100 or something it's a bit difficult to choose anything, I did it out of the scale of 1-6 but just as a test.

Just a little note that you might should detail the scale it goes from, if there is any :)
It would be the scale on you Estim some packs go 1-99 some 1-10 etc...
Devintesla
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Re: [TEASE-AI - Personality] Spicy 3.00

Post by Devintesla »

OK I think I'm a first with this one I read though all the pages since public release

I have a bug in C:\Users\Devin\Documents\spicy 3.0\Tease AI 0.54.8\Scripts\Spicy 3.00\CR\Modules\Slave\GNMSlaveModule_4ServiceTraining.txt

all runs fine till she asks how much water I have left
I tell her then it crashes.
Spoiler: show
so I enter value for [SumOfWater2]
all the math happens and so I know I get to the line where it says go to bad1 but I never get the "you lost" text so I'm crashin in the if statement FYI [SumOfWater2]=95 in my crash

Code
How much water is there left? #DT @InputVar[SumOfWater2]
@NullResponse @ChangeVar[SumOfWater2]=[SumOfWater2]*[100]
@NullResponse @ChangeVar[SumOfWater2]=[SumOfWater2]/[SumOfWater]
@NullResponse @If[SumOfWater2]>=[25] @NullResponse @Goto(Bad1)
You lost @ShowVar[SumOfWater2] % water #DT
Which I can tolerate.. #DT @Goto(Continue3)
(Bad1)
You lost @ShowVar[SumOfWater2] % water #DT
Which is way above acceptable #SlaveName! #DT #MeritChangeNHigh
Do. Better. #DT
I have not found why but I have found this is different problem in the same script can be fixed with a simple rewording.
Spoiler: show
So tell me #SlaveName #DT
How much water is there left? #DT @InputVar[SumOfWater2]
@NullResponse @ChangeVar[SumOfWater2]=[SumOfWater2]*[100]
@NullResponse @ChangeVar[SumOfWater2]=[SumOfWater2]/[SumOfWater]
@NullResponse @If[SumOfWater2]>=[25] @NullResponse @Goto(Bad1)
You lost @ShowVar[SumOfWater2] % water #DT

the math is wrong she gets % of water left not loss could rework the math or just change the line to how much water did you spill

so she's not happy if you spill over 75%
DasHaifisch
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Re: [TEASE-AI - Personality] Spicy 3.00

Post by DasHaifisch »

Devintesla wrote: Sat May 13, 2017 1:38 pm OK I think I'm a first with this one I read though all the pages since public release

I have a bug in C:\Users\Devin\Documents\spicy 3.0\Tease AI 0.54.8\Scripts\Spicy 3.00\CR\Modules\Slave\GNMSlaveModule_4ServiceTraining.txt

all runs fine till she asks how much water I have left
I tell her then it crashes.
Spoiler: show
so I enter value for [SumOfWater2]
all the math happens and so I know I get to the line where it says go to bad1 but I never get the "you lost" text so I'm crashin in the if statement FYI [SumOfWater2]=95 in my crash

Code
How much water is there left? #DT @InputVar[SumOfWater2]
@NullResponse @ChangeVar[SumOfWater2]=[SumOfWater2]*[100]
@NullResponse @ChangeVar[SumOfWater2]=[SumOfWater2]/[SumOfWater]
@NullResponse @If[SumOfWater2]>=[25] @NullResponse @Goto(Bad1)
You lost @ShowVar[SumOfWater2] % water #DT
Which I can tolerate.. #DT @Goto(Continue3)
(Bad1)
You lost @ShowVar[SumOfWater2] % water #DT
Which is way above acceptable #SlaveName! #DT #MeritChangeNHigh
Do. Better. #DT
I have not found why but I have found this is different problem in the same script can be fixed with a simple rewording.
Spoiler: show
So tell me #SlaveName #DT
How much water is there left? #DT @InputVar[SumOfWater2]
@NullResponse @ChangeVar[SumOfWater2]=[SumOfWater2]*[100]
@NullResponse @ChangeVar[SumOfWater2]=[SumOfWater2]/[SumOfWater]
@NullResponse @If[SumOfWater2]>=[25] @NullResponse @Goto(Bad1)
You lost @ShowVar[SumOfWater2] % water #DT

the math is wrong she gets % of water left not loss could rework the math or just change the line to how much water did you spill

so she's not happy if you spill over 75%
Good work! It's getting pretty scary.

I've encountered crashes also (exceptions) in service training, chastity story and photoshoot.

I've captured two crash logs but I haven't put any time into tracking anything down or working anything out, they might be helpful though.

I've found that for some exceptions you can skip past and continue the tease by opening the debug menu->timers->start timer 1

Photoshoot
Spoiler: show
Humiliation Module (or maybe even glitter or something in the background) exception:
Froze on “Charlotte is typing...”
Was able to get through it with “debug->timers->start timer 1”

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Tease_AI.Form1.SysKeywordClean(String StringClean) in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease-AI\Tease AI\Form1.vb:line 7615
at Tease_AI.Form1.PoundClean(String StringClean) in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease-AI\Tease AI\Form1.vb:line 8205
at Tease_AI.Form1.Timer1_Tick(Object sender, EventArgs e) in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease-AI\Tease AI\Form1.vb:line 4825
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at Tease_AI.teaseAI_Timer.OnTick(EventArgs e) in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease-AI\Tease AI\Classes\teaseAI_Timer.vb:line 50
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1648.0 built by: NETFXREL3STAGE
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Tease AI
Assembly Version: 0.54.8.0
Win32 Version: 1.0.0.0
CodeBase: file:///F:/filthy%20filthy%20porn/Porn/Tease%20AI/Tease%20AI.exe
----------------------------------------
System.Core
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CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1647.0 built by: NETFXREL3STAGE
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 14.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Speech
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Speech/v4.0_4.0.0.0__31bf3856ad364e35/System.Speech.dll
----------------------------------------
AxInterop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///F:/filthy%20filthy%20porn/Porn/Tease%20AI/AxInterop.WMPLib.DLL
----------------------------------------
Interop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///F:/filthy%20filthy%20porn/Porn/Tease%20AI/Interop.WMPLib.DLL
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.mshtml
Assembly Version: 7.0.3300.0
Win32 Version: 7.0.3300.0
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll
----------------------------------------
System.Design
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Design.dll
----------------------------------------
System.Drawing.Design
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.Design.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Story (Resource in use exception?)
Spoiler: show
Resource in use

04:32 PM Charlotte: Calm down cock craving cum slut
04:32 PM Charlotte: Just a moment a friend is calling *roguishly grins*
04:32 PM Charlotte: Time to tease your lock up horny cock
04:33 PM Charlotte: Keeping you locked for a month, this is what keeps me awake at night
04:36 PM Charlotte: Maybe we should add a permanent dog collar to your miserable body *Evil Laugh*
04:37 PM Charlotte: This story is about Miss Jennifer and her slave *grins at you*
I had woken about five and had plenty of time to prepare Jennifer's oatmeal as well as clean up the cooking dishes.
Jennifer came down wearing a pencil skirt with a business jacket.
She carried the folder from the night before with another piece of paper over it.
She sat down to eat while I waited in the kitchen and said, "Come over here and kneel on the floor to my left while I eat my breakfast".
Her words caused an erection in the confinement of the chastity device and I quickly did as she asked.
"The rule in the house is you are never to speak to me unless you are spoken to first.
It keeps things clear that way, I find.
I am sure in time you will learn to enjoy it too.
I left you a list on the table of things to do today.
If you finish early, just wait on the couch for me to come home."
It took her only a few more moments to finish eating and then she stood to leave.
She did not look my way, but paused at the back door.
"I am very pleased to have a submissive man in my life.
You will have a submissive treat from me tonight." and she left.
I stood to clear the table and saw the Mercedes pulling out of the driveway.
Apparently, after Jennifer went upstairs last night, she took time to compile this list.
It was typed and had over twenty things on it.
Some was taking inventory with notes that the reason for this was to get me familiar with where things were and others were cleaning chores.
One though was going on the computer to buy some clothes in my size.

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

************** Exception Text **************
System.Runtime.InteropServices.COMException (0x800700AA): The requested resource is in use. (Exception from HRESULT: 0x800700AA)
at System.Windows.Forms.UnsafeNativeMethods.IWebBrowser2.Navigate2(Object& URL, Object& flags, Object& targetFrameName, Object& postData, Object& headers)
at System.Windows.Forms.WebBrowser.PerformNavigate2(Object& URL, Object& flags, Object& targetFrameName, Object& postData, Object& headers)
at System.Windows.Forms.WebBrowser.set_Url(Uri value)
at System.Windows.Forms.WebBrowser.set_DocumentStream(Stream value)
at System.Windows.Forms.WebBrowser.set_DocumentText(String value)
at Tease_AI.Form1.Timer1_Tick(Object sender, EventArgs e) in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease-AI\Tease AI\Form1.vb:line 5190
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at Tease_AI.teaseAI_Timer.OnTick(EventArgs e) in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease-AI\Tease AI\Classes\teaseAI_Timer.vb:line 50
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1648.0 built by: NETFXREL3STAGE
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Tease AI
Assembly Version: 0.54.8.0
Win32 Version: 1.0.0.0
CodeBase: file:///F:/filthy%20filthy%20porn/Porn/Tease%20AI/Tease%20AI.exe
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1647.0 built by: NETFXREL3STAGE
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1647.0 built by: NETFXREL3STAGE
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 14.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Speech
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Speech/v4.0_4.0.0.0__31bf3856ad364e35/System.Speech.dll
----------------------------------------
AxInterop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///F:/filthy%20filthy%20porn/Porn/Tease%20AI/AxInterop.WMPLib.DLL
----------------------------------------
Interop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///F:/filthy%20filthy%20porn/Porn/Tease%20AI/Interop.WMPLib.DLL
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.mshtml
Assembly Version: 7.0.3300.0
Win32 Version: 7.0.3300.0
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll
----------------------------------------
System.Design
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Design.dll
----------------------------------------
System.Drawing.Design
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.Design.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

User avatar
Bonsai50
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Re: [TEASE-AI - Personality] Spicy 3.00

Post by Bonsai50 »

I have made a mistake. And the crazy writing chore clicked. Now I sit for 1 1/2 days and do not make it.
I seldom cheat, but is there a way out. Or do I have to start Spicy all over again? Help please.
Devintesla
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Re: [TEASE-AI - Personality] Spicy 3.00

Post by Devintesla »

I've encountered crashes also (exceptions) in service training, chastity story and photoshoot.

I've captured two crash logs but I haven't put any time into tracking anything down or working anything out, they might be helpful though.

I've found that for some exceptions you can skip past and continue the tease by opening the debug menu->timers->start timer 1

Photoshoot
Spoiler: show
Humiliation Module (or maybe even glitter or something in the background) exception:
Froze on “Charlotte is typing...”
Was able to get through it with “debug->timers->start timer 1”

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Tease_AI.Form1.SysKeywordClean(String StringClean) in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease-AI\Tease AI\Form1.vb:line 7615
at Tease_AI.Form1.PoundClean(String StringClean) in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease-AI\Tease AI\Form1.vb:line 8205
at Tease_AI.Form1.Timer1_Tick(Object sender, EventArgs e) in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease-AI\Tease AI\Form1.vb:line 4825
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at Tease_AI.teaseAI_Timer.OnTick(EventArgs e) in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease-AI\Tease AI\Classes\teaseAI_Timer.vb:line 50
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1648.0 built by: NETFXREL3STAGE
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Tease AI
Assembly Version: 0.54.8.0
Win32 Version: 1.0.0.0
CodeBase: file:///F:/filthy%20filthy%20porn/Porn/Tease%20AI/Tease%20AI.exe
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1647.0 built by: NETFXREL3STAGE
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1647.0 built by: NETFXREL3STAGE
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 14.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Speech
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Speech/v4.0_4.0.0.0__31bf3856ad364e35/System.Speech.dll
----------------------------------------
AxInterop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///F:/filthy%20filthy%20porn/Porn/Tease%20AI/AxInterop.WMPLib.DLL
----------------------------------------
Interop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///F:/filthy%20filthy%20porn/Porn/Tease%20AI/Interop.WMPLib.DLL
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.mshtml
Assembly Version: 7.0.3300.0
Win32 Version: 7.0.3300.0
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll
----------------------------------------
System.Design
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Design.dll
----------------------------------------
System.Drawing.Design
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.Design.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Story (Resource in use exception?)
Spoiler: show
Resource in use

04:32 PM Charlotte: Calm down cock craving cum slut
04:32 PM Charlotte: Just a moment a friend is calling *roguishly grins*
04:32 PM Charlotte: Time to tease your lock up horny cock
04:33 PM Charlotte: Keeping you locked for a month, this is what keeps me awake at night
04:36 PM Charlotte: Maybe we should add a permanent dog collar to your miserable body *Evil Laugh*
04:37 PM Charlotte: This story is about Miss Jennifer and her slave *grins at you*
I had woken about five and had plenty of time to prepare Jennifer's oatmeal as well as clean up the cooking dishes.
Jennifer came down wearing a pencil skirt with a business jacket.
She carried the folder from the night before with another piece of paper over it.
She sat down to eat while I waited in the kitchen and said, "Come over here and kneel on the floor to my left while I eat my breakfast".
Her words caused an erection in the confinement of the chastity device and I quickly did as she asked.
"The rule in the house is you are never to speak to me unless you are spoken to first.
It keeps things clear that way, I find.
I am sure in time you will learn to enjoy it too.
I left you a list on the table of things to do today.
If you finish early, just wait on the couch for me to come home."
It took her only a few more moments to finish eating and then she stood to leave.
She did not look my way, but paused at the back door.
"I am very pleased to have a submissive man in my life.
You will have a submissive treat from me tonight." and she left.
I stood to clear the table and saw the Mercedes pulling out of the driveway.
Apparently, after Jennifer went upstairs last night, she took time to compile this list.
It was typed and had over twenty things on it.
Some was taking inventory with notes that the reason for this was to get me familiar with where things were and others were cleaning chores.
One though was going on the computer to buy some clothes in my size.

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

************** Exception Text **************
System.Runtime.InteropServices.COMException (0x800700AA): The requested resource is in use. (Exception from HRESULT: 0x800700AA)
at System.Windows.Forms.UnsafeNativeMethods.IWebBrowser2.Navigate2(Object& URL, Object& flags, Object& targetFrameName, Object& postData, Object& headers)
at System.Windows.Forms.WebBrowser.PerformNavigate2(Object& URL, Object& flags, Object& targetFrameName, Object& postData, Object& headers)
at System.Windows.Forms.WebBrowser.set_Url(Uri value)
at System.Windows.Forms.WebBrowser.set_DocumentStream(Stream value)
at System.Windows.Forms.WebBrowser.set_DocumentText(String value)
at Tease_AI.Form1.Timer1_Tick(Object sender, EventArgs e) in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease-AI\Tease AI\Form1.vb:line 5190
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at Tease_AI.teaseAI_Timer.OnTick(EventArgs e) in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease-AI\Tease AI\Classes\teaseAI_Timer.vb:line 50
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1648.0 built by: NETFXREL3STAGE
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Tease AI
Assembly Version: 0.54.8.0
Win32 Version: 1.0.0.0
CodeBase: file:///F:/filthy%20filthy%20porn/Porn/Tease%20AI/Tease%20AI.exe
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1647.0 built by: NETFXREL3STAGE
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1647.0 built by: NETFXREL3STAGE
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 14.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Speech
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Speech/v4.0_4.0.0.0__31bf3856ad364e35/System.Speech.dll
----------------------------------------
AxInterop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///F:/filthy%20filthy%20porn/Porn/Tease%20AI/AxInterop.WMPLib.DLL
----------------------------------------
Interop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///F:/filthy%20filthy%20porn/Porn/Tease%20AI/Interop.WMPLib.DLL
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.mshtml
Assembly Version: 7.0.3300.0
Win32 Version: 7.0.3300.0
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll
----------------------------------------
System.Design
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Design.dll
----------------------------------------
System.Drawing.Design
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1586.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.Design.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Have not reached photo shoot
I have had a slight bug in story were it told me the same part over again but that my be from the crash with service training
Devintesla
Curious Newbie
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Posts: 4
Joined: Sat May 13, 2017 1:10 pm

Re: [TEASE-AI - Personality] Spicy 3.00

Post by Devintesla »

Devintesla wrote: Sat May 13, 2017 1:38 pm OK I think I'm a first with this one I read though all the pages since public release

I have a bug in C:\Users\Devin\Documents\spicy 3.0\Tease AI 0.54.8\Scripts\Spicy 3.00\CR\Modules\Slave\GNMSlaveModule_4ServiceTraining.txt

all runs fine till she asks how much water I have left
I tell her then it crashes.
Spoiler: show
so I enter value for [SumOfWater2]
all the math happens and so I know I get to the line where it says go to bad1 but I never get the "you lost" text so I'm crashin in the if statement FYI [SumOfWater2]=95 in my crash

Code
How much water is there left? #DT @InputVar[SumOfWater2]
@NullResponse @ChangeVar[SumOfWater2]=[SumOfWater2]*[100]
@NullResponse @ChangeVar[SumOfWater2]=[SumOfWater2]/[SumOfWater]
@NullResponse @If[SumOfWater2]>=[25] @NullResponse @Goto(Bad1)
You lost @ShowVar[SumOfWater2] % water #DT
Which I can tolerate.. #DT @Goto(Continue3)
(Bad1)
You lost @ShowVar[SumOfWater2] % water #DT
Which is way above acceptable #SlaveName! #DT #MeritChangeNHigh
Do. Better. #DT
I have not found why but I have found this is different problem in the same script can be fixed with a simple rewording.
Spoiler: show
So tell me #SlaveName #DT
How much water is there left? #DT @InputVar[SumOfWater2]
@NullResponse @ChangeVar[SumOfWater2]=[SumOfWater2]*[100]
@NullResponse @ChangeVar[SumOfWater2]=[SumOfWater2]/[SumOfWater]
@NullResponse @If[SumOfWater2]>=[25] @NullResponse @Goto(Bad1)
You lost @ShowVar[SumOfWater2] % water #DT

the math is wrong she gets % of water left not loss could rework the math or just change the line to how much water did you spill

so she's not happy if you spill over 75%
ok update
Spoiler: show
so reran with [Sumofwatter] at 100 and replayed I had spilled 1
it did the math
@NullResponse @ChangeVar[SumOfWater2]=[SumOfWater2]*[100]
@NullResponse @ChangeVar[SumOfWater2]=[SumOfWater2]/[SumOfWater]
and variable [SumofWatter2] = 1

then it still crashes so it's in this line
@NullResponse @If[SumOfWater2]>=[25] @NullResponse @Goto(Bad1)

from looking around other if's an basic statement I think it should have a then in the comand like

@NullResponse @If[SumOfWater2]>=[25]Then(@NullResponse) @Goto(Bad1)
or
@NullResponse @If[SumOfWater2]>=[25]Then@NullResponse @Goto(Bad1)

Daragorn
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Re: [TEASE-AI - Personality] Spicy 3.00

Post by Daragorn »

Devintesla wrote: Sat May 13, 2017 1:38 pm @NullResponse @If[SumOfWater2]>=[25] @NullResponse @Goto(Bad1)
change that line to
@NullResponse @If[SumOfWater2]>=[25]Then(Bad1)
and it will work
Daragorn
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Posts: 587
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Re: [TEASE-AI - Personality] Spicy 3.00

Post by Daragorn »

Devintesla wrote: Sat May 13, 2017 2:40 pm I have had a slight bug in story were it told me the same part over again but that my be from the crash with service training
Nope, that's an error in the script due to @SetVar[] command being on the sime line as check/setflag:
Line1:
@NullResponse @CheckFlag(ChastityModule6) @SetFlag(ChastityModule6) @SetVar[ChastityModule6]=[1]

Everytime the script starts it will reset the value to 1 despite the flag being already present (this is due to the fact that commands are NOT executed in order in teaseAI...those command will all be executed even if they are after the checkflag and the checkflag was true).
To fix that, split line1 in 2lines like this:
@NullResponse @CheckFlag(ChastityModule6)
@NullResponse @SetFlag(ChastityModule6) @SetVar[ChastityModule6]=[1]

Now the var will be set to 1 only on first launch
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