GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Webteases are great, but what if you're in the mood for a slightly more immersive experience? Chat about Tease AI and other offline tease software.

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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by Genericdude »

philo wrote: Wed May 10, 2017 4:43 pm "RedundantTarget" disabled="true"
Fuck yeah, thanks man.
Exactly what I was looking for

Now I'm actully putting my thing together, all the pictures suddenly stopped working :(
I fear this may be a long road
Edit: [ the file extension was .jpeg not .jpg ] :whistle:
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by VanHellsing »

Why I can't import any teases with the new version of Milovana Importer? There was a small white field in the previous version where I could paste the link and start importing. Now the white filed is gone, I tried to use File->Load option, selecting the tease and then clicking Save but nothing happens.
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by philo »

VanHellsing wrote: Fri May 12, 2017 5:31 pm Why I can't import any teases with the new version of Milovana Importer? There was a small white field in the previous version where I could paste the link and start importing. Now the white filed is gone, I tried to use File->Load option, selecting the tease and then clicking Save but nothing happens.
The white field should still be there.
Just ran the latest version on my PC and it works fine
Not sure why it wouldn't work for you

**Edit**
and just downloaded the version in the first post in the thread and extracted it and it ran fine
Did you use start.bat to start it?
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by VanHellsing »

Ok, I think the problem was in contrast level of my monitor, it made the white field blend with the rest. Sorry :innocent:
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by philo »

VanHellsing wrote: Fri May 12, 2017 8:49 pm Ok, I think the problem was in contrast level of my monitor, it made the white field blend with the rest. Sorry :innocent:
I guess I need to do a white on black version :lol:
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by d3vi0n »

VanHellsing wrote: Fri May 12, 2017 8:49 pm Ok, I think the problem was in contrast level of my monitor, it made the white field blend with the rest. Sorry :innocent:
yeah... :lol: i had the same problem... :wave:
Try GuideMe to play Milovana Teases offline or create your own offline teases with highres images and videos...
Look at Hearts Club or Pilgrim Quest or My Succubus if you wanna see whats possible with GuideMe...
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by VanHellsing »

Well, at least I wasn't the only person, who made such a stupid mistake. :lol:

It's odd that only a little change in cotrast makes everything blend together. I don't think I saw such problem anywhere else.
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by philo »

VanHellsing wrote: Sat May 13, 2017 7:46 am Well, at least I wasn't the only person, who made such a stupid mistake. :lol:

It's odd that only a little change in cotrast makes everything blend together. I don't think I saw such problem anywhere else.

for those with low quality monitors :-P
Have made the background darker
Just over write the current jar file with this one
https://mega.nz/#!9YIEHRya!azs_7JmH7nq9 ... 1HQDMtViuI
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by d3vi0n »

my low quality monitor is happy now :blush: :whistle:

btw... i could use some feedback on my current guide me project:
viewtopic.php?f=26&t=14007&start=225#p234350

Image

Image

Image
Last edited by d3vi0n on Sat May 13, 2017 5:09 pm, edited 1 time in total.
Try GuideMe to play Milovana Teases offline or create your own offline teases with highres images and videos...
Look at Hearts Club or Pilgrim Quest or My Succubus if you wanna see whats possible with GuideMe...
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V0.3.2

Post by philo »

Just the jar file so you will need 0.3.1 for the full install

Some minor fixes / enhancements
guide.jsWriteFile(path, contents)
like the read file equivalents contents can be a string or a string array
fix to jpeg files that have an empty transparent layer (displays with what looks like a colour wash over it)
fix to mixed case file sufixes (it didn't display .JpG)
debug console gets cleared on load and reset.
also there is guide.clearJConsole(); which can be called from java script;
Variables are sorted in the debug window.

Main change is around scope in javascript
GlobalJavaScript now has it's own scope which persists between page calls (and gets saved in the state file)
This should allow Global variables (but unlike script vars are not available to be used in the page XML only in javascript)
This should hopefully make it more backward compatible to the previous version

https://mega.nz/#!NcIBhZYK!PEoUjqH76iSC ... z7VZPPqxn8
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Re: Changes in Guideme 3.1

Post by philo »

PlayfulGuy wrote: Mon May 08, 2017 2:25 pm The real issue was the "scope" change, and you've confirmed that this is my problem. I will have to spend a bunch of time reviewing my code now. In many cases I was relying on the old behaviour. I did not realize that the persistence of variables was unintended. I was using it as a feature. I should have asked. I had noted a couple times that something was working that I thought shouldn't be, but just accepted it since it was working in my favour.

Thanks

PG
Have made a change which makes Global Java Script run in it's own scope which will persist between calls.
Hopefully this will resolve some of the issues, if you want help debugging or coming up with alternate ways of coding the issues I am happy to help.
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by VanHellsing »

Thanks philo :D
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Re: V0.3.2

Post by d3vi0n »

philo wrote: Sat May 13, 2017 2:45 pm Just the jar file so you will need 0.3.1 for the full install

https://mega.nz/#!NcIBhZYK!PEoUjqH76iSC ... z7VZPPqxn8
v0.3.2 doesn't work for me... nothing happens when i try to start it (using start.bat) :huh:
Try GuideMe to play Milovana Teases offline or create your own offline teases with highres images and videos...
Look at Hearts Club or Pilgrim Quest or My Succubus if you wanna see whats possible with GuideMe...
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Re: V0.3.2

Post by PlayfulGuy »

d3vi0n wrote: Sat May 13, 2017 7:11 pm
philo wrote: Sat May 13, 2017 2:45 pm Just the jar file so you will need 0.3.1 for the full install

https://mega.nz/#!NcIBhZYK!PEoUjqH76iSC ... z7VZPPqxn8
v0.3.2 doesn't work for me... nothing happens when i try to start it (using start.bat) :huh:
Same here. Is there a difference between 32 and 64 bit?

PG
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Re: Changes in Guideme 3.1

Post by PlayfulGuy »

philo wrote: Sat May 13, 2017 2:50 pm
PlayfulGuy wrote: Mon May 08, 2017 2:25 pm The real issue was the "scope" change, and you've confirmed that this is my problem. I will have to spend a bunch of time reviewing my code now. In many cases I was relying on the old behaviour. I did not realize that the persistence of variables was unintended. I was using it as a feature. I should have asked. I had noted a couple times that something was working that I thought shouldn't be, but just accepted it since it was working in my favour.

Thanks

PG
Have made a change which makes Global Java Script run in it's own scope which will persist between calls.
Hopefully this will resolve some of the issues, if you want help debugging or coming up with alternate ways of coding the issues I am happy to help.
Is there something different about javascript objects? In my script engine the currently running script and some settings and such are stored in an object with named elements. This is saved in a scriptVar, but the contents of the object are no longer being saved in the state file, but other scriptvars are saved properly. This means I can't close Guideme and then come back later and pick up a tease where I left off.

I tried 3.2 but it doesn't work at all on my machine as noted above.

I'll review my code and make sure I'm saving it properly everywhere - maybe I've missed something.

PG
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