Imagine a scenario where the Domme give you some extrem edge task (like edgeaton, with +30 edges). At some point, you type "I can take anymore" or something similar (with the new version, its possible to catch a lot of user responses, without wait for that exact line).
So, I imagine something like that:
--------------------------------------------------------------------------------
EdgeATon time @CustomMode(#ICantTakeMore, Goto, StopTask)
#Edge @Edge
#Edge @Edge @TempFlag(001)
(001)
#Edge @Edge @TempFlag(002)
(002)
#Edge @Edge @TempFlag(003)
(003)
#Edge @Edge @CustomMode(ModeText, Normal)
@End
(StopTask)
@CallReturn(Custom\CallReturn\AV_DecideIfStop.txt) *I want to use callreturn because will be easy if I need to change something later*
@Flag(StopAllowed) @Goto(End)
@Flag(003) @Goto(003)
@Flag(002) @Goto(002)
@Flag(001) @Goto(001)
(End)
@End
AV_DecideIfStop.txt file will be something like that:
@ApathyLevel1
@ApathyLevel2
@ApathyLevel3
@ApathyLevel4 @Chance50(End2)
@ApathyLevel5 stop complaining #SubName @Goto(End)
What is the problem #SubName?
[almost cumming, will cum, etc] hmm @Goto(CheckMood)
[pause, break, etc] @Goto(CheckPause)
@DifferentAnswer #SubName?
(CheckPause)
@NeutralMood @Chance30(End2)
@BadMood I dont care, you will continue @Goto(End)
@GoodMood ok
I think I can let you rest for 5min
enjoy @Wait(300)
@End
(CheckMood)
@NeutralMood SOMETHING HERE
@BadMood Let's see if this help @CBT
@GoodMood Ok #PetName, We can stop that task...for now @TempFlag(StopAllowed)
@End
(End)
@End
(End2)
stop complaining #SubName
@End
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I can imagine some more interaction in the last file, like she asking if you need a break after that line (@GoodMood Ok #PetName, We can stop that task...for now ) too. Or include some check for session time, number of edges to decide what to do.
A variation with a cbt task, could be a question about if you are not too horny to do that, so she can decide to make you edge a few times and continue the task later, or a similar path like that one to stop.
I think some of that interactions will help a lot with the immersion, since looks like a real conversation (one thing bring another, and another) and she reacts with what you typed, not just a simple line and everything keep going.



