And I promissed to myself, when 1885 releases the new Brat personality, I will not open a single file to see what it is
Tease AI General Discussion
Moderator: 1885
- avatarbr
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Re: Tease AI General Discussion
Indeed...
And I promissed to myself, when 1885 releases the new Brat personality, I will not open a single file to see what it is
And I promissed to myself, when 1885 releases the new Brat personality, I will not open a single file to see what it is
Re: Tease AI Download - Current Build 0.54.7
Hi guys!
A lot of GREAT initiatives are currently being implemented to help new scripters.
New stuff is always great!
Can anyone possibly update the command guide in Tease-AI?
I have a list with some (maybe all?) of the commands that haven't been included yet.
Included is the patch number in which they were included as well as a page number to where they can be found in the original thread.
Genome
A lot of GREAT initiatives are currently being implemented to help new scripters.
New stuff is always great!
Can anyone possibly update the command guide in Tease-AI?
I have a list with some (maybe all?) of the commands that haven't been included yet.
Included is the patch number in which they were included as well as a page number to where they can be found in the original thread.
- Spoiler: show
Genome
Tribute to 1885 & those involved with Tease-AI.
Thank you for spending time on this awesome project!
Thank you for spending time on this awesome project!
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Daragorn
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Re: Tease AI General Discussion
i never do that, unless it is due to a bug that need me to fix it infact, i dont want to spoil the fun :Davatarbr wrote: Thu Apr 20, 2017 2:52 am Indeed...
And I promissed to myself, when 1885 releases the new Brat personality, I will not open a single file to see what it is![]()
- 1885
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Re: Tease AI Download - Current Build 0.54.7
I'm actually working on this as we speak
I've been updating all the Command documentation for Stefaf's script auditing software (adding information for the latest Commands, noting any requirements, providing slightly more detailed examples of their usage). Stefaf's software also allows me to export this information to Tease AI's Command Guide, so once I've finished documenting everything I'll be able to get it added into the program very easily.
It's a very tedious process, but I only have myself to blame for not keeping up with it in the first place. It's definitely coming along though.

Re: Tease AI Download - Current Build 0.54.7
Sweet!1885 wrote: Fri Apr 21, 2017 4:21 pmI'm actually working on this as we speak
I've been updating all the Command documentation for Stefaf's script auditing software (adding information for the latest Commands, noting any requirements, providing slightly more detailed examples of their usage). Stefaf's software also allows me to export this information to Tease AI's Command Guide, so once I've finished documenting everything I'll be able to get it added into the program very easily.
It's a very tedious process, but I only have myself to blame for not keeping up with it in the first place. It's definitely coming along though.![]()
Another (I think) small suggestion.
I dont have much technical knowledge about programming so I dont how hard it is to do.
But I think that the writing task could be a lot more "fun"
@WritingTask(#WritingTask1)
I'd imagine that everytime the sub completes a line, Tease-AI would pick a new line (might be the same) from the #Vocabulary file.
If you would want the sub to write the same line you would simply write the lines within:
@WritingTask(I need to try harder at pleasing my #DomHonorific)
Since #DomHonorific is only 1 word, this would make the sub having to write the same line over and over.
Anyway it's just a thought
Cheers
Genome
Tribute to 1885 & those involved with Tease-AI.
Thank you for spending time on this awesome project!
Thank you for spending time on this awesome project!
-
Daragorn
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Re: Tease AI Download - Current Build 0.54.7
Sounds like a nice idea...i will try to implement it, but i was thinking of doing that with a new command (something like @WritingTaskRandom()) because, probably, there will be people who just want to have the same phrase over and over just like now (while still being able to choose from different phrases using a single vocab) so i think that i will leave the writingtask as it is now and do what you suggest with the new command, so we have both worlds :Dgenome231 wrote: Sat Apr 22, 2017 9:34 am Sweet!
Another (I think) small suggestion.
I dont have much technical knowledge about programming so I dont how hard it is to do.
But I think that the writing task could be a lot more "fun"if the lines could alter like this:
@WritingTask(#WritingTask1)
I'd imagine that everytime the sub completes a line, Tease-AI would pick a new line (might be the same) from the #Vocabulary file.
If you would want the sub to write the same line you would simply write the lines within:
@WritingTask(I need to try harder at pleasing my #DomHonorific)
Since #DomHonorific is only 1 word, this would make the sub having to write the same line over and over.
Anyway it's just a thought![]()
- Lestat
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Re: Tease AI General Discussion
I'm probably just stupid, but I don't find anymore where to change the names displayed in the chat (mistress name in my concern)
In the oooolder versions there was just a box to fill next the chat box, but now...
If someone can make me less stupid please... ^^ Thanks !
If someone can make me less stupid please... ^^ Thanks !
Gentleman by day
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Daragorn
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Re: Tease AI General Discussion
lower left of the main window, just above the domme avatar, there is "domme name" ....input her name there 
(below the avatar you can put your name instead)
(below the avatar you can put your name instead)
- Lestat
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Re: Tease AI General Discussion
Thank you for your answer. Yes I remember that, but with version patch 54.7 it's not there. Is it a bug by my side or is there a way to display/hide it, I dont know...
I don't have the avatars anymore either...
Lowe left I only have the buttons "yes", "no", "edge", "speed", etc... (but this is not the lazy sub I can display/hide from the apps menu,this one is blocked)
I don't have the avatars anymore either...
Lowe left I only have the buttons "yes", "no", "edge", "speed", etc... (but this is not the lazy sub I can display/hide from the apps menu,this one is blocked)
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- 1885
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Re: Tease AI General Discussion
Look at the top menu and click on Interface, then Lazy Sub AV. If Lazy Sub AV is active, it will hide the domme\sub name panel.Lestat wrote: Mon Apr 24, 2017 2:29 pm Thank you for your answer. Yes I remember that, but with version patch 54.7 it's not there. Is it a bug by my side or is there a way to display/hide it, I dont know...
I don't have the avatars anymore either...
Lowe left I only have the buttons "yes", "no", "edge", "speed", etc... (but this is not the lazy sub I can display/hide from the apps menu,this one is blocked)

- Lestat
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Re: Tease AI General Discussion
Yesterday I spent like 20 minutes searching how to do (I said I was stupid
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- avatarbr
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Re: Tease AI Download - Current Build 0.54.7
A small request.
The Glitters slideshow run only from 1 folder by session and we dont have the option to use @NewDommeSlideshow for that.
Would be possible to have a option to get another set/folder when the command @AddContactX is loaded? This way, everytime the glitter is called, you have a option to call a new set of pictures.
I am asking that, because I dont get that much of pictures for glitters, like the Domme. If I have too many scripts with the same glitter, I got a lot of pic repetition.
The Glitters slideshow run only from 1 folder by session and we dont have the option to use @NewDommeSlideshow for that.
Would be possible to have a option to get another set/folder when the command @AddContactX is loaded? This way, everytime the glitter is called, you have a option to call a new set of pictures.
I am asking that, because I dont get that much of pictures for glitters, like the Domme. If I have too many scripts with the same glitter, I got a lot of pic repetition.
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Daragorn
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Re: Tease AI Download - Current Build 0.54.7
I agree with that. It was something i was already thinking to implement and it is really easy to do also.
Edited: i added new commands: @NewContact1Slideshow (and all the others) to do that so you can choose to @addcontact alone to keep the slideshow or @addcontact @newcontactslideshow to load a new one
Edited: i added new commands: @NewContact1Slideshow (and all the others) to do that so you can choose to @addcontact alone to keep the slideshow or @addcontact @newcontactslideshow to load a new one
- avatarbr
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Re: Tease AI Download - Current Build 0.54.7
Cool...thank you. This will works just in the same line of the @AddContact command? Or I can use in any place to "renew" the folder?Daragorn wrote: Wed Apr 26, 2017 9:37 am I agree with that. It was something i was already thinking to implement and it is really easy to do also.
Edited: i added new commands: @NewContact1Slideshow (and all the others) to do that so you can choose to @addcontact alone to keep the slideshow or @addcontact @newcontactslideshow to load a new one
I am asking this, because its the difference between changing 1 line in 1 file in HoT, or looking through 60 files to change around 40 lines
Re: Tease AI General Discussion
Hi 1885
First of all, thank you for the effort you put in this software.
I have two things to discuss. The first one is a question that can turn into a suggestion, and it's about videos. We can play videos in the script in different ways. We have the joi command and the cock hero one. Than video from the "general" folder are played for the games, like red light green light or the randomizer. Last we can use the command @PlayVideo, but if I understood correctly, this is limited to the video placed into the teaseAi_main/Video folder. Am I correct, or there is a way to use a different path to select a specific video?
I think that is a bit restrictive. I would prefer not to move the videos in the tease ai folder, but it would be more convenient to be able to set a path for wherever folder you have your resources from the script. Or, even better, to use as base path the one set for "general" videos in the settings to mantain in the script a relative path.
Would be nice also to have a command to play domme videos, since we have the possibility to set up the paths.
The second point may be a helpful hint for someone. I use text to speech because I find it more immersive and because I have a very good software installed for this. However from patch 54.5 i wasn't able to select it any more from the drop down menu in the tease ai settings. Only the windows default were available. I found out that the tts software is 32 bit and probably since 54.5 tease ai has been compiled for 64 bit architectures too. The solution is simply to pull the source and rebuild it using visual studio but choosing x86 architecture instead of "all cpus" from the drop down menu in the top bar. Hope this will be useful to someone.
Sorry for the wall of text

First of all, thank you for the effort you put in this software.
I have two things to discuss. The first one is a question that can turn into a suggestion, and it's about videos. We can play videos in the script in different ways. We have the joi command and the cock hero one. Than video from the "general" folder are played for the games, like red light green light or the randomizer. Last we can use the command @PlayVideo, but if I understood correctly, this is limited to the video placed into the teaseAi_main/Video folder. Am I correct, or there is a way to use a different path to select a specific video?
I think that is a bit restrictive. I would prefer not to move the videos in the tease ai folder, but it would be more convenient to be able to set a path for wherever folder you have your resources from the script. Or, even better, to use as base path the one set for "general" videos in the settings to mantain in the script a relative path.
Would be nice also to have a command to play domme videos, since we have the possibility to set up the paths.
The second point may be a helpful hint for someone. I use text to speech because I find it more immersive and because I have a very good software installed for this. However from patch 54.5 i wasn't able to select it any more from the drop down menu in the tease ai settings. Only the windows default were available. I found out that the tts software is 32 bit and probably since 54.5 tease ai has been compiled for 64 bit architectures too. The solution is simply to pull the source and rebuild it using visual studio but choosing x86 architecture instead of "all cpus" from the drop down menu in the top bar. Hope this will be useful to someone.
Sorry for the wall of text

