Tease AI General Discussion

Webteases are great, but what if you're in the mood for a slightly more immersive experience? Chat about Tease AI and other offline tease software.

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sirveillance
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Re: Tease AI General Discussion

Post by sirveillance »

I have a feature suggestion - i would really appreciate it if the Match-Game was configurable (e.g. provide specific folders to get the images from.)
Depending on my overall image supply they are always stretched out and often too similar or boring.
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Re: Tease AI General Discussion

Post by solnemanamf »

Is it possible to reset the card collection?
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Re: Tease AI General Discussion

Post by Stefaf »

HeyHo Guys and Gals! :wave: The first time i enter that thread since Milo went down.^^
solnemanamf wrote: Thu Apr 06, 2017 10:01 am Is it possible to reset the card collection?
Open [TAI-Folder]/Images/Cards and delete all pictures in there.
sirveillance wrote: Wed Apr 05, 2017 3:27 pm I have a feature suggestion - i would really appreciate it if the Match-Game was configurable (e.g. provide specific folders to get the images from.)
Depending on my overall image supply they are always stretched out and often too similar or boring.
There haven't been any changes in Games for quite some time now. In general each Card has a value. A lot of changing images seem inappropriate to me.
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Re: Tease AI General Discussion

Post by avatarbr »

Someone can confirm if Domme Mood is working? ( I remember 1884 said its was not implemented, but I think he fixed later)

Like the filters: @BadMood, @GoodMood, @NeutralMood. I know @MoodUp and @MoodDown Works.

I want to replace my mood system by the teaseai system, but want to make sure its working correctly.
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Re: Tease AI General Discussion

Post by 1885 »

Stefaf wrote: Mon Apr 10, 2017 7:12 pm HeyHo Guys and Gals! :wave: The first time i enter that thread since Milo went down.^^

It's good to see you back Stefaf! :-D

avatarbr wrote: Tue Apr 11, 2017 1:43 am Someone can confirm if Domme Mood is working? ( I remember 1884 said its was not implemented, but I think he fixed later)
Like the filters: @BadMood, @GoodMood, @NeutralMood. I know @MoodUp and @MoodDown Works.
I want to replace my mood system by the teaseai system, but want to make sure its working correctly.

Yes, all the Mood stuff is implemented and good to go. I use it extensively with Total Brat. Here's a quick rundown on everything:

Command Filters:

@GoodMood - Line is valid if domme is in a good mood
@NeutralMood - Line is valid if domme is in a neutral mood (default start state)
@BadMood - Line is valid if domme is in a bad mood

Commands:

@MoodUp - Raises the domme's mood by 1 point
@MoodDown - Lowers the domme's mood by 1 point

@MoodBest - Raises domme's mood to the maximum value of 10
@MoodWorst - Lowers domme's mood to the minimum value of 1

@GoodMood() - This is like @Goto(), but only goes to the specified line if the domme is in a good mood
@NeutralMood() - Only goes to the specified line if the domme is in a neutral mood
@BadMood() - Only goes to the specified line if the domme is in a bad mood

Example script:
  • MoodTest
    (Loop)
    @GoodMood I'm in a pretty good mood!
    @NeutralMood I'm in an average mood
    @BadMood I'm in an awful fucking mood
    @NullResponse @MoodWorst
    @GoodMood I'm in a pretty good mood!
    @NeutralMood I'm in an average mood
    @BadMood I'm in an awful fucking mood
    @NullResponse @MoodBest
    @GoodMood I'm in a pretty good mood!
    @NeutralMood I'm in an average mood
    @BadMood I'm in an awful fucking mood
    @NullResponse @MoodWorst
    I was looking for a good picture to show you @BadMood(No Picture For You)
    And I think I found a good one #Grin @ShowBlogImage @Goto(Loop)

    (No Picture For You)
    But you've been pissing me off so forget it :P @Goto(Loop)
Output:
  • 09:34 PM Lauren: MoodTest
    09:34 PM Lauren: I'm in an average mood
    09:34 PM Lauren: I'm in an awful fucking mood
    09:34 PM Lauren: I'm in a pretty good mood!
    09:35 PM Lauren: I was looking for a good picture to show you
    09:35 PM Lauren: But you've been pissing me off so forget it :P
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Re: Tease AI General Discussion

Post by avatarbr »

Cool...thanks
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Re: Tease AI General Discussion

Post by Dolgian »

Found a bug, as soon as you say balls tied, it gets into a loop that crashes the AI

thanks, great program!
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Re: Tease AI General Discussion

Post by menos3030 »

Thanks for your great work! 8-)

FEATURE SUGGESTION: Vertical chat panel.
As most of images of models are vertical, a vertical chat panel could show most of media images bigger as the media panel would be maximized in height.
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Re: Tease AI General Discussion

Post by malteseburger »

Hi, I was wondering if anyone had information on the glitterfeeds. I couldn't figure out how the program parses the actual file.

I think the structure is as follows:
First line: Domme's initial post
Second line onwards: responses

That makes sense to me, but how are those lines chosen to be displayed, especially when you add the @contact tags? Does it just choose one randomly, or does it go down the list but choose a random contact? Are you also able to have the Domme respond in a glitterfeed? I'm looking at creating some glitterfeeds that have actual conversations, rather than something that's a bit random. I haven't really figured out a way to do that without creating a script that calls a bunch of custom conversation files.

I also get a little confused with the different types of responses, though. I see that there's @contact1, @contact2, @contact3 in the actual files themselves, but on the little modding creator tool I see @bratty, @caring, @cruel, @angry, and @custom1 and @custom2. I think that @bratty, @caring, and @cruel are interchangeable with @contact1, @contact2, and @contact3, but how do @angry and @custom1 and @custom2 work?

Additionally, how does TeaseAI decide which teases to select at any given time? I see that you can call them from a script, although I couldn't really find any documentation on that. Whenever I've used the program, it more often than not seems to call from the trivia directory. I'm not sure if that's just because there are more of those than the others. I know it's a lot to ask, haha, but I would really like to know!! :-)
Last edited by malteseburger on Wed Apr 12, 2017 6:27 pm, edited 1 time in total.
Stuff I've Done:
Random Glitter Scripts
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Re: Tease AI General Discussion

Post by holaba_be »

menos3030 wrote: Wed Apr 12, 2017 11:17 am FEATURE SUGGESTION: Vertical chat panel.
As most of images of models are vertical, a vertical chat panel could show most of media images bigger as the media panel would be maximized in height.
Interface - Side Chat & Interface - Maximize Media Window
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Re: Tease AI General Discussion

Post by avatarbr »

malteseburger wrote: Wed Apr 12, 2017 2:43 pm Hi, I was wondering if anyone had information on the glitterfeeds. I couldn't figure out how the program parses the actual file.

I think the structure is as follows:
First line: Domme's initial post
Second line onwards: responses
Yes, TeaseAI will display the Domme message and pick a ramdom glitter response. Can be only 1, 2 or 3 responses.
It's not possible make the Domme post a second time, unless you use on scripts (calling 2 glitter scripts in sequence)
malteseburger wrote: Wed Apr 12, 2017 2:43 pm I also get a little confused with the different types of responses, though. I see that there's @contact1, @contact2, @contact3 in the actual files themselves, but on the little modding creator tool I see @bratty, @caring, @cruel, @angry, and @custom1 and @custom2. I think that @bratty, @caring, and @cruel are interchangeable with @contact1, @contact2, and @contact3, but how do @angry and @custom1 and @custom2 work?
I think 1885 changed that filter at some point. To be honest, I dont know what is the actual, but I think is the @ContactX.
malteseburger wrote: Wed Apr 12, 2017 2:43 pm Additionally, how does TeaseAI decide which teases to select at any given time? I see that you can call them from a script, although I couldn't really find any documentation on that. Whenever I've used the program, it more often than not seems to call from the trivia directory. I'm not sure if that's just because there are more of those than the others. I know it's a lot to ask, haha, but I would really like to know!! :-)
I think its ramdom from the options you selected in the settings. I dont think TeaseAI use more from folders with more scripts, I already saw the same line/script running 2 times in a row.
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Re: Tease AI General Discussion

Post by avatarbr »

A little suggestion about the @CustomMode command.

It's possible to make work using a #Vocabulary file (I tested, and work just with the first line on the file).

EX: @CustomMode(I'm done, Goto, Finished Task)

works only if the user type exactly "I'm done". a "I am done" dont work.

If you could use @CustomMode(#IamDone , Goto, Finished Task), i could create a #IamDone.txt with:
I'm done
I am done
done
Im done
done
I finished
I am dome (she could undestand a typo)
Iam done
etc

Would look more real, and we can use this for mais natural interation. Now, it's almost like the domme need to say "write that exact line 'I'm done' and I will stop"
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Re: Tease AI General Discussion

Post by Daragorn »

that's a nice suggestion, i will look at it and see if i can make it work, but it is definitely something i always wanted to have too
(just to clarify, right now it doesn't just work with the first line in a vocab....it just takes one of the available possibilities in that vocab and consider that as the word....so it is just by "luck" what it chooses from :D, it could be even the 4th line for example...the problem is that it consider that as the only option available right now)
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Re: Tease AI General Discussion

Post by Daragorn »

It was much easier than expected to do...i am glad to tell you that in the next version you will be able to do it :w00t:
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Re: Tease AI General Discussion

Post by avatarbr »

Daragorn wrote: Sat Apr 15, 2017 6:30 pm (just to clarify, right now it doesn't just work with the first line in a vocab....it just takes one of the available possibilities in that vocab and consider that as the word....so it is just by "luck" what it chooses from :D, it could be even the 4th line for example...the problem is that it consider that as the only option available right now)
can be that case yes. I dont tested a lot after I noticed did not work like I wanted :lol:
Daragorn wrote: Sat Apr 15, 2017 7:03 pm It was much easier than expected to do...i am glad to tell you that in the next version you will be able to do it :w00t:
wow, thanks...this will be cool for more interaction. I was already thinking in alternatives, like be able to create custom sections in the response files (like [stroking][/stroking]). But this would require a lot of work for the creators for simple interactions, while the @Custommode can be more simple.
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