Spicy [Tease-AI] [Old thread]

Webteases are great, but what if you're in the mood for a slightly more immersive experience? Chat about Tease AI and other offline tease software.

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Re: Spicy Personality 3.00 [TEASE AI] in progress..

Post by hotdamn »

eMKa888 wrote: Thu Mar 16, 2017 2:23 am where can i actually find the download for the game
I seem to not find it on page 1 ... could that be true?

Please let me know where to find it =:)
this is not in its public release phase yet its in closed beta at this time public release i believe will be in 2 3 weeks
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Re: Spicy Personality 3.00 [TEASE AI] in progress..

Post by mr-max »

genome231 wrote: Wed Mar 15, 2017 5:06 pm
Just to remind you guys.
When you spot a bug, simply post it in this threadl. Dont want my inbox spammed :P This will also enable the other to see that the bug has been reported. Please before posting a bugreport make sure that no else has posted it.
If you think reporting the bug has spoilers please conceal it :-)

To everyone else :wave:
Please do not make any posts in this forum while testing is ongoing.
As soon as I release it publicly feel free to post again!
Thank you!
Wouldn't it make sense to open a "Spicy Bug Tracker" thread? This way you have everything in one place and it does not blow up this thread?! ;) Just a quick suggestion! Also this way spoilers are in one place and can be avoided more easily than here.
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Re: Spicy Personality 3.00 [TEASE AI] in progress..

Post by genome231 »

@ eMKa888
I spend a rather large amount of time keeping everyone informed. It would make me Very happy if you didn't ask a question I've already posted the answer to quite a numerous amount of times. Thank you :-)

@Mr max
Nah, I expect this to be temporary, thus it seems a bit over the top to create a seperate bug forum for Spicy 3.0. I dont expect it to blow up :lol:
It made sense for Tease-AI, I dont think it will for this personality.

In other news
I just sent out the personality to the testers, about 6 people.
It up to them now ;-)

Best regards
Genome
Tribute to 1885 & those involved with Tease-AI.
Thank you for spending time on this awesome project! :-)
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Re: Spicy Personality 3.00 [TEASE AI] in progress..

Post by pepsifreak »

--
Last edited by pepsifreak on Mon Aug 27, 2018 8:13 am, edited 1 time in total.
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Re: Spicy Personality 3.00 [TEASE AI] in progress..

Post by marspank »

pepsifreak wrote: Thu Mar 16, 2017 5:16 pm So first session complete, some notes:
  • #SlaveM1, etc vocabs are used in GNMFirstMeeting but dont exist
To Expand on this, it goes to #M1 first, which does exist but then that only has #SlaveM1, whereas for the females those files (like #F1 have just the name in them.
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Re: Spicy Personality 3.00 [TEASE AI] in progress..

Post by marspank »

pepsifreak wrote: Thu Mar 16, 2017 5:16 pm So first session complete, some notes:
  • The end of GNMFirstMeeting (line 141) didn't seem to run its setval correctly, a number and a bracket made its way to the chat line
I can confirm that this does not work correctly. Mine actually gave me an error about a missing file. The variable in the folder was also set to 0 instead of the value it was supposed to be
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Re: Spicy Personality 3.00 [TEASE AI] in progress..

Post by marspank »

Edit: moved to cleaner format
Last edited by marspank on Fri Mar 17, 2017 10:40 am, edited 1 time in total.
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Re: Spicy Personality 3.00 [TEASE AI] in progress..

Post by marspank »

Another minor bug. The image TextBase.jpg was not found in \Texting\OutcomeGeneral

because it is called TextBase.png
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Re: Spicy Personality 3.00 [TEASE AI] in progress..

Post by eMKa888 »

sorry all ... :-/
37 pages seemed just so long to be sure my question wasnnt answered yet

it just seems so promising, thats all

good luck with the tease

Can i ask one quesion though : If you are not IT minded but I do have good exp with creating flashteases ... would it then be possible to create a tease with guideme? or not at all and dont even try :-)
Always love to chat with like minded people - feel free to drop me an email
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Re: Spicy Personality 3.00 [TEASE AI] in progress..

Post by Daragorn »

pepsifreak wrote: Thu Mar 16, 2017 5:16 pm [*]In GNMFirstMeeting you use the vocabulary #DT4 a lot, but on a fresh run TAI seems to be unable to get a line to use so it eats the actual line (eating lines should get fixed in the program too, I'll make a note of it)
to fix this, in the GNMBacjgroundStartFirst.txt file, on line 506, you have to @UnlockImages before doing the @CallReturn() to transfer the session to the domme

In the GNMSnack.txt file there is a problem with the #VAN #VANC vocab files...instead of showing a pic (i suppose) of a girl named vivienne, you get pics of the domme and the chat lines are like this:
Vivienne VivienneC bla bla bla

In GNMStart.txt there is a call for @MiniScript(GNMFirstMeeting) but the mini is not present

The #DT vocab file (as well as all the modules to determine when the session end) use a #DateDifference(Devotion, Minutes) but you cant do that since devotion is not a date (i think you should use teaseSession for that since it keeps track of when the session started)
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Re: Spicy Personality 3.00 [TEASE AI] in progress..

Post by marspank »

In GNMPhone, you can be told to report for a Rear End Punishment which sets a flag, but nowhere in the code is the flag deleted or acted upon? Coming soon feature?
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Re: Spicy Personality 3.00 [TEASE AI] in progress..

Post by marspank »

Edit: moved to cleaner format
Last edited by marspank on Fri Mar 17, 2017 10:39 am, edited 2 times in total.
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Re: Spicy Personality 3.00 [TEASE AI] in progress..

Post by marspank »

Edit: moved to cleaner format
Last edited by marspank on Fri Mar 17, 2017 10:39 am, edited 1 time in total.
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Re: Spicy Personality 3.00 [TEASE AI] in progress..

Post by marspank »

Edit: moved to cleaner format
Last edited by marspank on Fri Mar 17, 2017 10:39 am, edited 2 times in total.
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Re: Spicy Personality 3.00 [TEASE AI] in progress..

Post by marspank »

I am going to try to conglomerate many of my previous posts into one (then go back and delete that one).

All of these errors occur when running through the Punishment -> Spankz Choir path:
  1. All the images in SpankzChoir folder are referenced in the code as being in a folder called Maintenance Instead
  2. For some reason "CornertimeLimit" is being set to '=' instead of 1-5.
  3. When reporting on time for payoff, I am being told that I am late (CheckDate not working as expected) EDIT: The problem is that the variable is called SpankzChoir1 and SpankzChoir2, but it is checking SpankChoir1 and SpankChoir2
  4. When late, the code to see where to go in order to calculate gold owed, there is a gap in the inequalities for amounts between 200 and 399, so the code goes into (owe1) where you end up with a negative amount owed.
  5. Most of the session starts in the CallReturns are missing .txt at the end of the path.
  6. In the session Codes (I did most of my testing in M1SC), the variables for X and Y were being set to the text "CornertimeLimit" and "AuctionStrokes2" instead of the numbers. { I fixed this by changing it to @ChangeVar(X)=[0]+[AuctionStrokes2], not sure if it could also be changed to @SetVar(X)=[[AuctionStrokes2]] }
  7. In the #Play10Strokes (as well as 20,30,40,50), all of the @PlayAudio commands are missing .mp3. Also is it intentional that every one of these could give you 10,20,30,40, or 50 strokes?
  8. In the cornertime loop, the counter while you are in the corner is being compared to CornertimeLimit (# of times) instead of CornerTimeLimit (amount of time)
  9. The spanking/cornertime/other loop was infinite, it never checked whether your total spanks was greater than the auction bid, or the number of rounds was greater. Nothing called (M1End).
Last edited by marspank on Sun Mar 19, 2017 11:55 am, edited 1 time in total.
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