GuideMe (TeaseMe v2.0) - Current Build 0.4.4
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- sirveillance
- Explorer

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Re: GuideMe (TeaseMe v2.0): BETA Thread
Is there a reupload (preferably on mega) for GottaEdgeEmAll ? That would be awesome.
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philo
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Re: GuideMe (TeaseMe v2.0): BETA Thread
Can you give examples of teases that don't work?lola88e wrote:Hi.. i finally gave the new downloader a try with mixed results, some teases downloaded and some not. . Mostly flash teases. .also missing the sounds in teases..
Much Thanks
GuideMe
viewtopic.php?f=26&t=12944
viewtopic.php?f=26&t=12944
Re: Javascript question
Playful, just ran into this myself. Here's the reason why, length in the javascript string object is a property, not a method. Which means you simply should just leave out the () parenthesis:PlayfulGuy wrote:@Philo or anyone who might know:
This is driving me a little bananas.
PGCode: Select all
Cannot call property length in object The String Contents. It is not a function, it is "number".
Code: Select all
//This works:
var xxx = "abc";
var i = xxx.length;
//this doesn't:
var i = xxx.length();
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denialslave2010
- Explorer

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Re: GuideMe (TeaseMe v2.0): BETA Thread
I have a stupid question. I need to know,where,to,extract the teases to use them. Like specific location. I thought just extracting them to the main file would work, but it doesnt. Thank you in advance.
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lola88e
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Re: GuideMe (TeaseMe v2.0): BETA Thread
In TeaseMe extract xml file and folder in to the teases folder :)denialslave2010 wrote:I have a stupid question. I need to know,where,to,extract the teases to use them. Like specific location. I thought just extracting them to the main file would work, but it doesnt. Thank you in advance.
https://milovana.com/webteases/showflash.php?id=33487philo wrote:Can you give examples of teases that don't work?lola88e wrote:Hi.. i finally gave the new downloader a try with mixed results, some teases downloaded and some not. . Mostly flash teases. .also missing the sounds in teases..
Much Thanks
This tease fails to download completely, sound files missing. Thanks
- PlayfulGuy
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Re: Javascript question
cd_228 wrote:PlayfulGuy wrote:
I'm trying to modify it to be a little more general like this:
Code: Select all
function parsePageArgs(args) { var text; if ( args !== undefined ) text = args; else text = scriptVars.get("pageArgs"); // parse the text and return ..... PG[/quote] Hmm. I'm not by any means a javascript guru:P. But I'm pretty sure you will get an error by typing if ( args !== undefined ) text = args; it should be: if ( args != undefined ) text = args;[/quote] Actually, in javascript ==, ===, != and !== are all valid, and are in fact different. == and != use less strict type enforcement. For example, saying if ( value == false ) will return true if value is 0, a null string, or the javascript constant false. if ( value === false ) will return true only if value is the javascript constant false. != and !== are the "not equal" equivalents. PG
I'd rather be stroking!
New tease downloader for GuideMe with EOS support.
Downloads of teases I've converted to GuideMe
New tease downloader for GuideMe with EOS support.
Downloads of teases I've converted to GuideMe
- PlayfulGuy
- Experimentor

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Re: Javascript question
Thanks guardianx. I knew that's what was going on, but I was puzzled because what was supposed to fix it didn't work. Looking at it again today I think I was having a senior moment and was applying the fix in the wrong case. The work around I used is good enough for now. Maybe I'll revisit it later with a clearer head.guardianx wrote:Playful, just ran into this myself. Here's the reason why, length in the javascript string object is a property, not a method. Which means you simply should just leave out the () parenthesis:PlayfulGuy wrote:@Philo or anyone who might know:
This is driving me a little bananas.
PGCode: Select all
Cannot call property length in object The String Contents. It is not a function, it is "number".
Code: Select all
//This works: var xxx = "abc"; var i = xxx.length; //this doesn't: var i = xxx.length();
PG
I'd rather be stroking!
New tease downloader for GuideMe with EOS support.
Downloads of teases I've converted to GuideMe
New tease downloader for GuideMe with EOS support.
Downloads of teases I've converted to GuideMe
- Alex69
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Re: GuideMe (TeaseMe v2.0): BETA Thread
Hi!
Is there a version of Teaseme or Guideme for macintosh computers?
Thank you in advance
Is there a version of Teaseme or Guideme for macintosh computers?
Thank you in advance
- PlayfulGuy
- Experimentor

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- Location: British Columbia, Canada
Bug report
Hi Philo,
Hope you're still around and doing okay. Haven't seen you chime in here for a while.
I've encountered a small issue with comonFunctions.GetRandomFile(). If the folder contains subfolders GetRandomFile may return a folder name as well as a file name. I think it should only return regular files.
I'm trying to load a random image file using "*" as the wildcard so images can be jpg, or png, or whatever.
I'm forced to call GetRandomFile, check the result to see if it's a folder, and keep trying again until I get a file.
Thanks,
PG
Hope you're still around and doing okay. Haven't seen you chime in here for a while.
I've encountered a small issue with comonFunctions.GetRandomFile(). If the folder contains subfolders GetRandomFile may return a folder name as well as a file name. I think it should only return regular files.
I'm trying to load a random image file using "*" as the wildcard so images can be jpg, or png, or whatever.
I'm forced to call GetRandomFile, check the result to see if it's a folder, and keep trying again until I get a file.
Thanks,
PG
I'd rather be stroking!
New tease downloader for GuideMe with EOS support.
Downloads of teases I've converted to GuideMe
New tease downloader for GuideMe with EOS support.
Downloads of teases I've converted to GuideMe
Re: GuideMe (TeaseMe v2.0): BETA Thread
My Heart's Club Revisted heavily uses files, folders and tags for different media like images, animated gif, clips and videos. So I had similar problems. I wrote my own functions to get what I want.
comonFunctions.ListFiles() only lists files, not folders...
comonFunctions.ListSubFolders() only lists subfolders, not files...
Both functions return a string, not an array.
So you have to parse the string to create an array with the individual file- or foldernames.
Example for files:
Example for folders:
Then you could for example check each filename if it has the "correct" filetype by checking the ending (.jpg for example). And lastly you could combine foldernames and filenames into a new array containing each file including its complete folderpath (for example: "random\solo\babes\hot1.jpg"). Pick an random Elelement from that array using the range (0, Array.length+1) and you can directly use the resulting string to add it as media to your pages.
For my Heart's Club Revisted: At the start of the game and as part of the settings the player can initialize or refresh the random media files. The script then searches all random media files, sorts them into their categories and saves arrays for each individual category containing the list of all files (including the folderpath). So i have all random media files ready to go when i need them in the game and this way i make sure, a wrong filetypes or empty folders don't break the game. It makes in general the handling of the different files much easier.
I hope this helps a bit.
comonFunctions.ListFiles() only lists files, not folders...
comonFunctions.ListSubFolders() only lists subfolders, not files...
Both functions return a string, not an array.
So you have to parse the string to create an array with the individual file- or foldernames.
Example for files:
Code: Select all
function fGetFilesArray(vFolder) {
var vFilesList = comonFunctions.ListFiles(vFolder);
var vFilesArray = [];
if (vFilesList.length() == 0) {
// Folder contains NO Files
vFilesArray = [];
} else {
if (vFilesList.search(",") == -1) {
// Folder contains one subfolder
vFilesArray = [vFilesList];
} else {
// Folder contains multiple subfolders
vFilesArray = vFilesList.split(",");
}
}
return vFilesArray;
}Code: Select all
function fGetSubFolderArray(vFolder) {
var vSubFolderList = comonFunctions.ListSubFolders(vFolder);
var vSubFolderArray = [];
if (vSubFolderList.length() == 3) {
// Folder contains NO Subfolder
vSubFolderArray = [];
} else {
vSubFolderList = vSubFolderList.substring(2, vSubFolderList.length()-2);
if (vSubFolderList.search("\", \"") == -1) {
// Folder contains one subfolder
vSubFolderArray = [vSubFolderList];
} else {
// Folder contains multiple subfolders
vSubFolderArray = vSubFolderList.split("\", \"");
}
}
return vSubFolderArray;
}For my Heart's Club Revisted: At the start of the game and as part of the settings the player can initialize or refresh the random media files. The script then searches all random media files, sorts them into their categories and saves arrays for each individual category containing the list of all files (including the folderpath). So i have all random media files ready to go when i need them in the game and this way i make sure, a wrong filetypes or empty folders don't break the game. It makes in general the handling of the different files much easier.
I hope this helps a bit.
Try GuideMe to play Milovana Teases offline or create your own offline teases with highres images and videos...
Look at Hearts Club or Pilgrim Quest or My Succubus if you wanna see whats possible with GuideMe...
Look at Hearts Club or Pilgrim Quest or My Succubus if you wanna see whats possible with GuideMe...
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philo
- Explorer At Heart

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Re: Bug report
Yes still around.PlayfulGuy wrote:Hi Philo,
Hope you're still around and doing okay. Haven't seen you chime in here for a while.
I've encountered a small issue with comonFunctions.GetRandomFile(). If the folder contains subfolders GetRandomFile may return a folder name as well as a file name. I think it should only return regular files.
I'm trying to load a random image file using "*" as the wildcard so images can be jpg, or png, or whatever.
I'm forced to call GetRandomFile, check the result to see if it's a folder, and keep trying again until I get a file.
Thanks,
PG
Work is taking up a lot of my time right now and I have got back into full time development so coding in my spare time has been less a priority.
I have been working on getting Javascript debugging working for a while now which would allow you to step through javascript code and see the variables etc. it has meant quite a few changes around java script so I need to test it to make sure I haven't broken anything.
Once that is released and stable I will be looking at fixes and changes.
I am hoping to spend some time on it over Christmas.
And yes RandomFile should only return files not directories, so I will have a look at that when I get time.
GuideMe
viewtopic.php?f=26&t=12944
viewtopic.php?f=26&t=12944
- Edge88
- Explorer

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Re: GuideMe (TeaseMe v2.0): BETA Thread
Hey :)
Is there a version for MAC too? :)
Is there a version for MAC too? :)
-
philo
- Explorer At Heart

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Re: GuideMe (TeaseMe v2.0): BETA Thread
It has been written so it can run on a mac, however putting together a release and testing it requires a mac, which I don't have.Edge88 wrote:Hey :)
Is there a version for MAC too? :)
(and probably never will)
There have been a few people that have managed to get older versions working.
There may be some minor tweaks needed to GuideMe as the directory separator in windows is \ and in Mac it is /. I have tried to write code that should use the right one. However some teases may have \ hardcoded in them.
Tech info on what needs doing is in the spoiler
- Spoiler: show
GuideMe
viewtopic.php?f=26&t=12944
viewtopic.php?f=26&t=12944
- PlayfulGuy
- Experimentor

- Posts: 1068
- Joined: Sat Jul 07, 2012 10:08 pm
- Gender: Male
- Sexual Orientation: Bisexual/Bi-Curious
- I am a: Switch
- Dom/me(s): No domme
- Sub/Slave(s): No sub
- Location: British Columbia, Canada
Re: GuideMe (TeaseMe v2.0): BETA Thread
philo,philo wrote:It has been written so it can run on a mac, however putting together a release and testing it requires a mac, which I don't have.Edge88 wrote:Hey :)
Is there a version for MAC too? :)
(and probably never will)
There have been a few people that have managed to get older versions working.
There may be some minor tweaks needed to GuideMe as the directory separator in windows is \ and in Mac it is /. I have tried to write code that should use the right one. However some teases may have \ hardcoded in them.
Tech info on what needs doing is in the spoiler
- Spoiler: show
For what it's worth, I've found on Windows that it doesn't matter whether you use "/" or "\". I think Java is aware of this difference and handles it automatically.
PG
I'd rather be stroking!
New tease downloader for GuideMe with EOS support.
Downloads of teases I've converted to GuideMe
New tease downloader for GuideMe with EOS support.
Downloads of teases I've converted to GuideMe
- PlayfulGuy
- Experimentor

- Posts: 1068
- Joined: Sat Jul 07, 2012 10:08 pm
- Gender: Male
- Sexual Orientation: Bisexual/Bi-Curious
- I am a: Switch
- Dom/me(s): No domme
- Sub/Slave(s): No sub
- Location: British Columbia, Canada
Re: GuideMe / TeaseMe offline download
philo wrote:New version of the download program
There were a few teases that didn't download correctly the latest version is enhanced to process the nyx script that it was failing on
(downloaded teases will work in ether teaseme or guideme)
32bit version
https://mega.nz/#!1U4xABzC!q8dXdHsasGsB ... YPnAqRvvN8
64bit version
https://mega.nz/#!FYImCYSD!EC_OcsT7ExW8 ... S5DsspmXjM
philo, Is the source for the tease downloader available anywhere? This is something I could get into wrapping my head around and helping to maintain. Particularly if you could give me an overview of how it works and where to focus.
I tried downloading Nezhul's "Will You Want To Go On" recently and most of the delays are broken, and it still doesn't download the audio, and if there are errors it doesn't tell you that.
PG
I'd rather be stroking!
New tease downloader for GuideMe with EOS support.
Downloads of teases I've converted to GuideMe
New tease downloader for GuideMe with EOS support.
Downloads of teases I've converted to GuideMe
