Tease AI General Discussion
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SkyHimeros
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Re: Tease AI Open Beta - Updated to Patch 54.4
I had multiple problems with MiniScripts (see Bug Report Thread) and apparently other people too. At this point I would not advise using them (especially when you call them from a module in the custom folder). It sometimes seems to work, but then (without changing anything in the script) sometimes doesn't. They don't always go back to the correct line when they end.
Re: Tease AI Open Beta - Updated to Patch 54.4
Yea they are causing me a lot of issuesSkyHimeros wrote:I had multiple problems with MiniScripts (see Bug Report Thread) and apparently other people too. At this point I would not advise using them (especially when you call them from a module in the custom folder). It sometimes seems to work, but then (without changing anything in the script) sometimes doesn't. They don't always go back to the correct line when they end.
They dont go back to the correct line?
The only issue I've seen is that when you @End a series of @MiniScripts it goes back to origin point.
Are you saying that it will bug regardless`?
Regards
Genome
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Thank you for spending time on this awesome project!
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SkyHimeros
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Re: Tease AI Open Beta - Updated to Patch 54.4
In my experience unfortunately sometimes yes, at least if you call them from a module that's not in the normal "Modules" folder.
- avatarbr
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Re: Tease AI Open Beta - Updated to Patch 54.4
You can try use @BookmarkModule
Not sure if will works, but will force TeaseAI to remember where the module stoped.
The problem is you need a @End after the @BookmarkModule, but you can try a @MiniScript instead:
@BookmarkModule
@MiniScript(PleaseBackinThatLine)
blah blah blah
@End
Not sure if will works, but will force TeaseAI to remember where the module stoped.
The problem is you need a @End after the @BookmarkModule, but you can try a @MiniScript instead:
@BookmarkModule
@MiniScript(PleaseBackinThatLine)
blah blah blah
@End
Re: Tease AI Open Beta - Updated to Patch 54.4
Thank you!avatarbr wrote:You can try use @BookmarkModule
Not sure if will works, but will force TeaseAI to remember where the module stoped.
The problem is you need a @End after the @BookmarkModule, but you can try a @MiniScript instead:
@BookmarkModule
@MiniScript(PleaseBackinThatLine)
blah blah blah
@End
But I haven't had any problems with @Miniscripts not returning to where they were suppose to :)
Which is good!
But thank you for any assistance! :D
Regards
Genome
Tribute to 1885 & those involved with Tease-AI.
Thank you for spending time on this awesome project!
Thank you for spending time on this awesome project!
Re: Tease AI Open Beta - Updated to Patch 54.4
New problem...
Inside MiniScripts
when responding to a question I want Tease-AI to display an image
But instead of displaying the image the domme i showed.
It doesn't seem to matter where on the line I put @ShowImage[]...
ex. 1.
yes or no?
[yes]Perfect! @ShowImage[...\...\..*.mp3]
[no]@ShowImage[...\...\..*.mp3] Perfect!
@DifferentAnswer Idiot...
...
Any advice?
Regards
Genome
EDIT:
Found a solution...
Inside MiniScripts
when responding to a question I want Tease-AI to display an image
But instead of displaying the image the domme i showed.
It doesn't seem to matter where on the line I put @ShowImage[]...
ex. 1.
yes or no?
[yes]Perfect! @ShowImage[...\...\..*.mp3]
[no]@ShowImage[...\...\..*.mp3] Perfect!
@DifferentAnswer Idiot...
...
Any advice?
Regards
Genome
EDIT:
Found a solution...
Tribute to 1885 & those involved with Tease-AI.
Thank you for spending time on this awesome project!
Thank you for spending time on this awesome project!
Re: Tease AI Open Beta - Updated to Patch 54.4
Can someone refresh my mind?
If I do an interrupt will it continue like this?:
Interrupt --> Link --> Stroking --> Module?
I know the normal is:
Start --> Stroke --> Module --> Link --> Stroking etc.
Ofcourse with a possible end after each module.
Best regards
Genome
If I do an interrupt will it continue like this?:
Interrupt --> Link --> Stroking --> Module?
I know the normal is:
Start --> Stroke --> Module --> Link --> Stroking etc.
Ofcourse with a possible end after each module.
Best regards
Genome
Tribute to 1885 & those involved with Tease-AI.
Thank you for spending time on this awesome project!
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SensEx
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Re: Tease AI Open Beta - Updated to Patch 54.4
As its all fresh in my mind and I'm deep into scripting myself...
When you call @Interrupt() it opens the .txt file but once it read all lines it will not progress to a Link script.
What the program seems to do is, launching a new cycle minus starts scripts.
It depends what's in your Interrupt Responses but it will most likely progress to modules/taunts.
You can call an interrupt by using phrases whenever you want (while being inside a linear or list script) knowing this its better to let it begin a new cycle.
I think you can force the behavior by using calling @Miniscript, but I'm still figuring out my 4 tones, personality traits for each, so haven't played a lot with that command inside Interrupts.
Keep in mind, System Response have priority over other Response and this can create conflict.
When you call @Interrupt() it opens the .txt file but once it read all lines it will not progress to a Link script.
What the program seems to do is, launching a new cycle minus starts scripts.
It depends what's in your Interrupt Responses but it will most likely progress to modules/taunts.
You can call an interrupt by using phrases whenever you want (while being inside a linear or list script) knowing this its better to let it begin a new cycle.
I think you can force the behavior by using calling @Miniscript, but I'm still figuring out my 4 tones, personality traits for each, so haven't played a lot with that command inside Interrupts.
Keep in mind, System Response have priority over other Response and this can create conflict.
- Notay
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Re: Tease AI Open Beta - Updated to Patch 54.4
Hey guys!
I made a slightly better image tagger.
Features:
* Can easily apply tags to multiple images at once.
* Tags have a intermediate state for when multiple images do not share the tag.
Source is on GitHub: https://github.com/TeaseAI/ImageTagger
Download: https://github.com/TeaseAI/ImageTagger/ ... Tagger.exe
I made a slightly better image tagger.
Features:
* Can easily apply tags to multiple images at once.
* Tags have a intermediate state for when multiple images do not share the tag.
Source is on GitHub: https://github.com/TeaseAI/ImageTagger
Download: https://github.com/TeaseAI/ImageTagger/ ... Tagger.exe
- Spoiler: show
- avatarbr
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Re: Tease AI Open Beta - Updated to Patch 54.4
Yes, Interrupts are treated like Modules, so you will get a Link after the Interrupt.genome231 wrote:Can someone refresh my mind?
If I do an interrupt will it continue like this?:
Interrupt --> Link --> Stroking --> Module?
I know the normal is:
Start --> Stroke --> Module --> Link --> Stroking etc.
Ofcourse with a possible end after each module.
Best regards
Genome
Nice one...I will take a look. I almost give up tags because I am too lazyNotay wrote:Hey guys!
I made a slightly better image tagger.
Features:
* Can easily apply tags to multiple images at once.
* Tags have a intermediate state for when multiple images do not share the tag.
Source is on GitHub: https://github.com/TeaseAI/ImageTagger
Download: https://github.com/TeaseAI/ImageTagger/ ... Tagger.exe
Re: Tease AI Open Beta - Updated to Patch 54.4
Nice with the image tagger!!
Can someone tell me..
Found quite a few bugs with MiniScripts (Like a lot of other people)
Should I convert my scripts to @CallReturns?
Pro/cons?
Any known bugs/problems with @CallReturns?
Regards
Genome
Can someone tell me..
Found quite a few bugs with MiniScripts (Like a lot of other people)
Should I convert my scripts to @CallReturns?
Pro/cons?
Any known bugs/problems with @CallReturns?
Regards
Genome
Tribute to 1885 & those involved with Tease-AI.
Thank you for spending time on this awesome project!
Thank you for spending time on this awesome project!
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SensEx
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Re: Tease AI Open Beta - Updated to Patch 54.4
What kind of errors?genome231 wrote: Found quite a few bugs with MiniScripts (Like a lot of other people)
Also @CallReturn doesn't behave like @MiniScript commands do.
An example,
When you're stroking and a mini script txt is called it will not stop it
With @CallReturn it will stop every actions you are doing
@MiniScript offers much more possibilities, haven't encountered any bug with it yet
Re: Tease AI Open Beta - Updated to Patch 54.4
This is one example that will crash a MiniScriptSensEx wrote:What kind of errors?genome231 wrote: Found quite a few bugs with MiniScripts (Like a lot of other people)
Also @CallReturn doesn't behave like @MiniScript commands do.
An example,
When you're stroking and a mini script txt is called it will not stop it
With @CallReturn it will stop every actions you are doing
@MiniScript offers much more possibilities, haven't encountered any bug with it yet
Choosing 1 or 2 Then choosing return will kill your script
Because it cant move "up"
Code: Select all
(Base)
Choose 1 or 2
[1]@NullResponse @Goto(2)
[2]@NullResponse @Goto(1)
@DifferentAnswer 1 or 2
(1)
End or return
[end]@NullResponse @Goto(End)
[return]@NullResponse @Goto(Base)
@DifferentAnswer end or return
(2)
end or return
[end]@NullResponse @Goto(End)
[return]@NullResponse @Goto(Base)
@DifferentAnswer end or return
(End)
@EndLaunching a MiniScript from custom/module is also a bad thing since it wont return you to the line from where it was launched.
I dont agree that you can do more with MiniScripts.
They just work differently than @CallReturns.
Written about 300 @MiniScripts so far :P Quite familiar with how they work
Regards
Genome
Tribute to 1885 & those involved with Tease-AI.
Thank you for spending time on this awesome project!
Thank you for spending time on this awesome project!
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SensEx
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Re: Tease AI Open Beta - Updated to Patch 54.4
Ok that is not good at all.genome231 wrote: This is one example that will crash a MiniScript
Choosing 1 or 2 Then choosing return will kill your script
Because it cant move "up"
Genome
I will do some testing tonight with @MiniScript mixed with other commands.
My personality being heavily dependent on it to communicate with you...
Oh well, it is our job to find ways around these things to express our creativity!
Thanks for letting me know this,
you've probably saved me hours of scripting something buggy
Genome... Do you might have a list of all known bugs @MiniScript gives?
I'm sure a lot of people working quietly on their own personality will appreciate if you could publish a list here.
It will also help 1885 when he returns to have everything in one place.
Re: Tease AI Open Beta - Updated to Patch 54.4
First! I discovered something new about itSensEx wrote:Ok that is not good at all.genome231 wrote: This is one example that will crash a MiniScript
Choosing 1 or 2 Then choosing return will kill your script
Because it cant move "up"
Genome
I will do some testing tonight with @MiniScript mixed with other commands.
My personality being heavily dependent on it to communicate with you...
Oh well, it is our job to find ways around these things to express our creativity!
Thanks for letting me know this,
you've probably saved me hours of scripting something buggy
Genome... Do you might have a list of all known bugs @MiniScript gives?
I'm sure a lot of people working quietly on their own personality will appreciate if you could publish a list here.
It will also help 1885 when he returns to have everything in one place.
See my latest post in this thread:
viewtopic.php?f=2&t=16203&start=210
So far the bugs known to me are as I wrote
If you have modules/links whatever in your customfolder. You can call a miniscript inside one of these but you cant return to the custom module/link. It wont return to the line it should (See post, others wrote about it).
Lets say that you inside a module have launched miniscript1 then from there miniscript 2 and again miniscript 3.
If you end miniscript3 it will go back to point of origin which is the module. It will end ALL your miniscripts :)
Regards
Genome
Tribute to 1885 & those involved with Tease-AI.
Thank you for spending time on this awesome project!
Thank you for spending time on this awesome project!

