Poll: Reward Rounds
Moderator: andyp
Poll: Reward Rounds
Hey everyone, I'm working on my first Cock Hero, and I am almost done except for the reward round. (Hopefully it will be released soon)
I was curious, before I start working on it, what people's opinions on reward rounds are. So here is the question:
What is your favorite format of reward round (e.g. cum whenever, cum at the end, incorporate it into the last round, no reward, something else), and type of content for it (e.g. softcore, masturbation, lesbian, hardcore, pov, cumshots, joi, something else)? Any other relevant information?
Thanks,
- X
I was curious, before I start working on it, what people's opinions on reward rounds are. So here is the question:
What is your favorite format of reward round (e.g. cum whenever, cum at the end, incorporate it into the last round, no reward, something else), and type of content for it (e.g. softcore, masturbation, lesbian, hardcore, pov, cumshots, joi, something else)? Any other relevant information?
Thanks,
- X
Creator of
- Cock Hero Chroma 1-4
- Cock Hero Spec19 (a 6-episode adventure plot cock hero series)
- Interactive Cock Hero Demos
- (NEW) Cock Hero Nostalgia (an old-school 5-episode series)
- (NEW) Cock Hero: Master of Techniques (an experiment with different styles of stroking)
-
mowlboon
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Re: Poll: Reward Rounds
I think it either has to be something like a build up in speed or something like a point-based system if you plan on including that in your video. For example (will most likely only work on the first playthrough) blondes vs. brunettes where you chose a team in the beginning and then you could either cum at then end or not depending on if you chose the right team.
- Vinc
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Re: Poll: Reward Rounds
I disagree, because release on cue while edging should be totally possible or you dont know how to edge. While holding the edge, cumming should not be more than one stroke away.Cybertoad wrote:Thinking from a purely scientific point of view, most people even if edging wont be able to on cue release but perhaps withing short amount of time. I think several individual build up and cums work well at the ends
One at the end doesn't always work and just multi-cums without build ups seem to get lost in all teh quality work to just go all half cocked at the end ( pun intended ).
anyway. a joi or joe would be a good ending or something like http://www.spankwire.com/Tiffany-Presto ... =nudevista
Re: Poll: Reward Rounds
here are some principles i think all cock heros should follow:
- make it clear to the viewer that it is a reward round and make it clear they are about to cum soon, either with a countdown or some text prompt
- don't switch to machinegun beats suddenly for the finish - otherwise what was even the point of building up sexual tension for 30 minutes if i'm gonna jerk myself off like that at the end anyway? doubletime beats are fine.
- keep the beat going for a short while after the cum prompt.
- don't surprise the viewer right at the cum prompt - don't make a video cut precisely at the cum prompt and don't show a new girl i haven't seen before. if you're gonna end with a cumshot, show some action going into it. i think we all know the feeling when watching some porn and feeling annoyed that you need to rewind just as you are about to cum because the video transitioned to a part you didn't like.
Re: Poll: Reward Rounds
I'm afraid you are probably going to get a different opinion on the perfect reward round from everyone who posts, it's the nature of the beast. There is no best or one-size-fits-all for sure.
That being said, and without calling out specific genres, types of girls, types of scenes, etc...
Intensity and tension/release are key elements to consider. Music selection is critical. The right song can make or break a reward round. Intensity and tension in the music help build intensity and tension in the experience. Building upon the arousal you've hopefully achieved in the main video with the beats and scene selection is key. A reward round that ends with all out "stroke as fast as you can" style beats just misses the entire point of watching a 30-60+ minute CH video. The beats should be intentional and work to achieve the maximum amount of tension before the release.
As far as content goes, thats anyone's guess. I personally love the juxtaposition of normal scenes (whatever we've seen already in the main video) with more intense scenes (a step more than we've seen in the main video) as thing start to really ramp to the finish. I've always thought that reward round should take the viewer one or two steps further than the main video, especially at the climax.
That being said, and without calling out specific genres, types of girls, types of scenes, etc...
Intensity and tension/release are key elements to consider. Music selection is critical. The right song can make or break a reward round. Intensity and tension in the music help build intensity and tension in the experience. Building upon the arousal you've hopefully achieved in the main video with the beats and scene selection is key. A reward round that ends with all out "stroke as fast as you can" style beats just misses the entire point of watching a 30-60+ minute CH video. The beats should be intentional and work to achieve the maximum amount of tension before the release.
As far as content goes, thats anyone's guess. I personally love the juxtaposition of normal scenes (whatever we've seen already in the main video) with more intense scenes (a step more than we've seen in the main video) as thing start to really ramp to the finish. I've always thought that reward round should take the viewer one or two steps further than the main video, especially at the climax.
- tommyfilth
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Re: Poll: Reward Rounds
Cum at the end, with a countdown, POV (blowjob/handjob, or body shot), music and beats still going.
I agree with this 100%.lestrian wrote:here are some principles i think all cock heros should follow:
other than that it doesn't matter much how it ends. visually i like facials but just a solo scene with a girl like in flux dance 1 or psytrancehero can also work great. i liked the old joi boss rounds from cock hero flux 2-5 with a slow beat where you have to really concentrate to be able to cum. and imo the best ending ever was in stroker ace 3 where you held an edge for ~30 seconds and the beat suddenly turned into doubletime while you were still on edge. but the standard ending of staying on a 1234567 beat for a while and then switching to doubletime for the cum prompt can never fail.
- make it clear to the viewer that it is a reward round and make it clear they are about to cum soon, either with a countdown or some text prompt
- don't switch to machinegun beats suddenly for the finish - otherwise what was even the point of building up sexual tension for 30 minutes if i'm gonna jerk myself off like that at the end anyway? doubletime beats are fine.
- keep the beat going for a short while after the cum prompt.
- don't surprise the viewer right at the cum prompt - don't make a video cut precisely at the cum prompt and don't show a new girl i haven't seen before. if you're gonna end with a cumshot, show some action going into it. i think we all know the feeling when watching some porn and feeling annoyed that you need to rewind just as you are about to cum because the video transitioned to a part you didn't like.
-
drdd2000
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Re: Poll: Reward Rounds
I agree with what some others have said. The reward rounds I thought were great had more buildup, but a steady, faster beat throughout, with faster or more challenging beats cut in with really intense action or cumshots. Having the cue at the end, followed by more beats, really does it. Even if it's "cum whenever you want," the same rules apply. Ineffective reward rounds don't really differ from a regular round, IMHO.
- supermokkori
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Re: Poll: Reward Rounds
Xity, I think the most important thing is really, whether you're happy with the ending personally. It's good to get an opinion from fans of CH-style video teases, but if you try to take everyone's feedback and apply, you'll usually end up with something that will leave you unhappy.
Most of the feedback has been pretty much on point - build-up to the end is key with the right song and mix of scenes - but again, always ask yourself "what music and scenes would i want to end on?" If follow that thinking, you really can't go wrong.
Lastly, as it's your first CH-style project, I would try to keep it simple and don't overthink it. Good luck!
Most of the feedback has been pretty much on point - build-up to the end is key with the right song and mix of scenes - but again, always ask yourself "what music and scenes would i want to end on?" If follow that thinking, you really can't go wrong.
Lastly, as it's your first CH-style project, I would try to keep it simple and don't overthink it. Good luck!
Re: Poll: Reward Rounds
Thanks everyone,
Ultimately, I'll end up doing whatever I think works best for me, but I now have more things that I hadn't thought about.
Thanks,
- X
I will try not to do something I am unsatisfied with, but I was asking mainly to see if anyone could point out something that I would not have thought of and could have made it better for everyone, including me.supermokkori wrote:Xity, I think the most important thing is really, whether you're happy with the ending personally. It's good to get an opinion from fans of CH-style video teases, but if you try to take everyone's feedback and apply, you'll usually end up with something that will leave you unhappy.
I mostly agree with all of this, thanks.lestrian wrote:
- make it clear to the viewer that it is a reward round and make it clear they are about to cum soon, either with a countdown or some text prompt
- don't switch to machinegun beats suddenly for the finish - otherwise what was even the point of building up sexual tension for 30 minutes if i'm gonna jerk myself off like that at the end anyway? doubletime beats are fine.
- keep the beat going for a short while after the cum prompt.
- don't surprise the viewer right at the cum prompt - don't make a video cut precisely at the cum prompt and don't show a new girl i haven't seen before. if you're gonna end with a cumshot, show some action going into it. i think we all know the feeling when watching some porn and feeling annoyed that you need to rewind just as you are about to cum because the video transitioned to a part you didn't like.
I hadn't really thought of this. Unfortunately intensity is kind of hard to quantify, but I think I get what you're saying.Hopzzz wrote:Intensity and tension/release are key elements to consider. Music selection is critical. The right song can make or break a reward round. Intensity and tension in the music help build intensity and tension in the experience. Building upon the arousal you've hopefully achieved in the main video with the beats and scene selection is key. A reward round that ends with all out "stroke as fast as you can" style beats just misses the entire point of watching a 30-60+ minute CH video. The beats should be intentional and work to achieve the maximum amount of tension before the release.
Ultimately, I'll end up doing whatever I think works best for me, but I now have more things that I hadn't thought about.
Thanks,
- X
Creator of
- Cock Hero Chroma 1-4
- Cock Hero Spec19 (a 6-episode adventure plot cock hero series)
- Interactive Cock Hero Demos
- (NEW) Cock Hero Nostalgia (an old-school 5-episode series)
- (NEW) Cock Hero: Master of Techniques (an experiment with different styles of stroking)
-
zingg
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Re: Poll: Reward Rounds
Everything here except for facials; that's just not my preference. I tend to like solo girls teasing, more like lalaland's original CH series.lestrian wrote:here are some principles i think all cock heros should follow:
other than that it doesn't matter much how it ends. visually i like facials but just a solo scene with a girl like in flux dance 1 or psytrancehero can also work great. i liked the old joi boss rounds from cock hero flux 2-5 with a slow beat where you have to really concentrate to be able to cum. and imo the best ending ever was in stroker ace 3 where you held an edge for ~30 seconds and the beat suddenly turned into doubletime while you were still on edge. but the standard ending of staying on a 1234567 beat for a while and then switching to doubletime for the cum prompt can never fail.
- make it clear to the viewer that it is a reward round and make it clear they are about to cum soon, either with a countdown or some text prompt
- don't switch to machinegun beats suddenly for the finish - otherwise what was even the point of building up sexual tension for 30 minutes if i'm gonna jerk myself off like that at the end anyway? doubletime beats are fine.
- keep the beat going for a short while after the cum prompt.
- don't surprise the viewer right at the cum prompt - don't make a video cut precisely at the cum prompt and don't show a new girl i haven't seen before. if you're gonna end with a cumshot, show some action going into it. i think we all know the feeling when watching some porn and feeling annoyed that you need to rewind just as you are about to cum because the video transitioned to a part you didn't like.
- book_guy
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Re: Poll: Reward Rounds
As I think through these problems, I wonder if there's not a solution that pleases everyone. I bet that there is a way for any Milovana user to implement something with the existing randomizer-programs to create his preferred type of reward round (or, heck, his preferred type of ENTIRE cock-hero video). There might, then, be a way for a cock-hero creator to put together a "type" of cock-hero that had some variables, such as which reward-round the user prefers or whether or not (for example) facials do or don't show up throughout the initial stages of the video. I'm not really recommending or suggesting this as though it would be a requirement for a good cock-hero. I think it would be a rather extremely nice addition, above and beyond the minimum and even some maximum characteristics. I'm just thinking it through as I go on the fly. I'm not a video creator at all, but, wouldn't this be kind-of possible?
Example: Milovana member Videomaker puts together Cock Hero Smashinglygood, in which there are to be 11 initial rounds. Each round is whatever he chooses to be the "best" next step in an escalating tease that will eventually lead to release. Round 1 is posing, round 2 is stripping, round 3 is brief oral teases and MF action, etc.. But for each round, there are a few DIFFERENT scenes that a viewer might end up looking at. The beats, the music, the background sound, and the timing, could all be identical among those scenes, but the visual imagery different depending on whether the viewer chooses that he does, or does not, want to see anal, facials, or shemales (or whatever other examples you can think of). Thus, Videomaker produces about thirty scenes, total (define "scene" as you see fit), some of which are simply alternates for one another. The earlier ones may not need alternates (action hasn't escalated to the point of needing to choose whether to include or exclude anal, for instance). Latter ones do. Thus, he has a linked set of scenes, with about four or five potential paths through them. When he's done with this mega-opus (which would be larger than your usual cock-hero but would not necessarily be fully four or five times as large), instead of releasing it as a single video-file, he releases it as a FOLDER. The items within the folder are shorter videos. Each one is a (set of) cock-hero scene(s), labeled accordingly with some encoding to make clear to the end user which to view and which to ignore. The reward rounds could be particularly fertile ground for creative variation, but in-between rounds could also have variety, depending on which characteristics (anal, facial, shemale, whatever) are, or are not, hot-button turn-ons or equally-hot-button turn-offs for a large-ish number of users.
Different users watch different scenes. User Wantsfacials downloads the entire folder as though it were a single cock-hero experience, then goes about moving some files. He excludes those scenes which are anal-oriented, does not exclude the scenes which have facials in them, strings the thing together as a playlist for Windows Media Player, or puts them into a folder for the CH randomizer program and instructs whichever playback device he's using to play them in proper sequence. Meanwhile, elsewhere on the internet, user Hatesfacials downloads the same entire folder, and then goes about excluding a different set of files, based on the encoding or information or rubric included by the creator and his own preferences, and again watches the files in proper sequence.
This isn't really a brilliant or amazing idea, I'm sure it's occurred to somebody before. I would think in fact it's a little EASIER to implement, in terms of video editing, because you don't have to cram together many many scenes into huge end-product files, but rather you let the viewer put together the scenes from your set of smaller files. It would be greater VOLUME of video editing, because you'd be creating about 2 and a half total cock-hero style videos, in terms of the actual run-time. For the VIEWER it would be roughly the same length, regardless of his choices. And it leaves greater choice to the viewer, hence reducing the "oh should I or shouldn't I include something that will miff some people but pop some others' corks?" questions.
Basically, I'm suggesting, provide a playlist of available scenes, rather than a single long video of several scenes one after another. Then, let the viewer edit the playlist, and give him enough information about them that he can edit it to his own preferences.
Your thoughts? Too obvious to go on so long? Too difficult to edit? End-user usage of multiple scenes might be too idiosyncratic to actually accommodate? End-user competence at running the "playlist" function might be minimal to inept?
Example: Milovana member Videomaker puts together Cock Hero Smashinglygood, in which there are to be 11 initial rounds. Each round is whatever he chooses to be the "best" next step in an escalating tease that will eventually lead to release. Round 1 is posing, round 2 is stripping, round 3 is brief oral teases and MF action, etc.. But for each round, there are a few DIFFERENT scenes that a viewer might end up looking at. The beats, the music, the background sound, and the timing, could all be identical among those scenes, but the visual imagery different depending on whether the viewer chooses that he does, or does not, want to see anal, facials, or shemales (or whatever other examples you can think of). Thus, Videomaker produces about thirty scenes, total (define "scene" as you see fit), some of which are simply alternates for one another. The earlier ones may not need alternates (action hasn't escalated to the point of needing to choose whether to include or exclude anal, for instance). Latter ones do. Thus, he has a linked set of scenes, with about four or five potential paths through them. When he's done with this mega-opus (which would be larger than your usual cock-hero but would not necessarily be fully four or five times as large), instead of releasing it as a single video-file, he releases it as a FOLDER. The items within the folder are shorter videos. Each one is a (set of) cock-hero scene(s), labeled accordingly with some encoding to make clear to the end user which to view and which to ignore. The reward rounds could be particularly fertile ground for creative variation, but in-between rounds could also have variety, depending on which characteristics (anal, facial, shemale, whatever) are, or are not, hot-button turn-ons or equally-hot-button turn-offs for a large-ish number of users.
Different users watch different scenes. User Wantsfacials downloads the entire folder as though it were a single cock-hero experience, then goes about moving some files. He excludes those scenes which are anal-oriented, does not exclude the scenes which have facials in them, strings the thing together as a playlist for Windows Media Player, or puts them into a folder for the CH randomizer program and instructs whichever playback device he's using to play them in proper sequence. Meanwhile, elsewhere on the internet, user Hatesfacials downloads the same entire folder, and then goes about excluding a different set of files, based on the encoding or information or rubric included by the creator and his own preferences, and again watches the files in proper sequence.
This isn't really a brilliant or amazing idea, I'm sure it's occurred to somebody before. I would think in fact it's a little EASIER to implement, in terms of video editing, because you don't have to cram together many many scenes into huge end-product files, but rather you let the viewer put together the scenes from your set of smaller files. It would be greater VOLUME of video editing, because you'd be creating about 2 and a half total cock-hero style videos, in terms of the actual run-time. For the VIEWER it would be roughly the same length, regardless of his choices. And it leaves greater choice to the viewer, hence reducing the "oh should I or shouldn't I include something that will miff some people but pop some others' corks?" questions.
Basically, I'm suggesting, provide a playlist of available scenes, rather than a single long video of several scenes one after another. Then, let the viewer edit the playlist, and give him enough information about them that he can edit it to his own preferences.
Your thoughts? Too obvious to go on so long? Too difficult to edit? End-user usage of multiple scenes might be too idiosyncratic to actually accommodate? End-user competence at running the "playlist" function might be minimal to inept?
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Are you missing a cock-hero video?
Me too. Since September 1, 2020, my Mega Sharing Zones contents are being removed by Mega.
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Are you missing a cock-hero video?
Me too. Since September 1, 2020, my Mega Sharing Zones contents are being removed by Mega.
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Re: Poll: Reward Rounds
book_guy, I don't think it's a bad idea, and I do think it would be doable, (but still a lot of effort), but there is at least 1 reason why I personally wouldn't like it as much. That reason is that, personally, when I watch a CH for the first time, I don't want to know what is in it. I ardently despise spoilers (to a little bit of an extreme), so I wouldn't like that option for a first playthrough. There are of course a few ways to fix this, easily: just give a "default" option, for instance.
So, I'm not against the idea, but I will most likely not be making one like that myself, as it involves a lot more editing than necessary. (with the same amount of editing, you could instead have just made 2 distinct CHs).
As for how this relates to reward rounds, it could perhaps be doable for that too, but again, the amount of editing required.
So, I would probably like the result if someone else did it, but I probably wouldn't want to do it myself. If I were to do it myself, I wouldn't go through the effort of making multiple versions of each round, but rather make one CH all the way through, and if there are some more "extreme" fetishes, I might make alternate rounds to replace those for people who aren't into it. I think that is a version of your idea which I think would be a bit less work for creators.
- X
So, I'm not against the idea, but I will most likely not be making one like that myself, as it involves a lot more editing than necessary. (with the same amount of editing, you could instead have just made 2 distinct CHs).
As for how this relates to reward rounds, it could perhaps be doable for that too, but again, the amount of editing required.
So, I would probably like the result if someone else did it, but I probably wouldn't want to do it myself. If I were to do it myself, I wouldn't go through the effort of making multiple versions of each round, but rather make one CH all the way through, and if there are some more "extreme" fetishes, I might make alternate rounds to replace those for people who aren't into it. I think that is a version of your idea which I think would be a bit less work for creators.
- X
Creator of
- Cock Hero Chroma 1-4
- Cock Hero Spec19 (a 6-episode adventure plot cock hero series)
- Interactive Cock Hero Demos
- (NEW) Cock Hero Nostalgia (an old-school 5-episode series)
- (NEW) Cock Hero: Master of Techniques (an experiment with different styles of stroking)
- book_guy
- Experimentor

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- Joined: Sat Nov 26, 2011 2:42 am
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Re: Poll: Reward Rounds
Yeah totally, me neither. But you wouldn't need to ENTIRELY know ... just know SOME OF what's been EXCLUDED, in theory.Xity wrote:when I watch a CH for the first time, I don't want to know what is in it.
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Are you missing a cock-hero video?
Me too. Since September 1, 2020, my Mega Sharing Zones contents are being removed by Mega.
●▬▬▬▬▬▬▬▬▬●▬▬▬▬▬▬▬▬▬●▬▬▬▬▬▬▬▬▬●
Are you missing a cock-hero video?
Me too. Since September 1, 2020, my Mega Sharing Zones contents are being removed by Mega.
●▬▬▬▬▬▬▬▬▬●▬▬▬▬▬▬▬▬▬●▬▬▬▬▬▬▬▬▬●
- Haggard316
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Re: Poll: Reward Rounds
Actually it's been a while since we saw a Cock Hero that required a ruined orgasm at the end of the reward round, as for the reward round video...something, humiliating...I don't think that has been made yet in Cock Hero. The entire reward round could be a cuck scene or...well fuck me, some one should make a Cock Hero : Cuck Edition and call is Cuck Hero...at the end we are required to ruin our orgasm...someone needs to get on this. It would be awesome!

Jerks off every day that ends with the letter "Y"

