Tease AI General Discussion

Webteases are great, but what if you're in the mood for a slightly more immersive experience? Chat about Tease AI and other offline tease software.

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Mat
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Re: Tease AI Open Beta - Updated to Patch 54.1

Post by Mat »

tBone wrote:Would it be possible to get more debug options?
Such as the current module/link.
That's really all I can think of.
I've tried several scripts and it crashes at any time I should be stroking whenever the metronome is playing. Without using the debug option to run a script I can't get past the intro. It's the same with edging modules as well.

Within about 3 seconds I have hundred (if not thousands) of entries logged in Procmon trying to access the newcfg file I mentioned.

I just tried disabling the metronome and got this error:
Spoiler: show
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.Collections.Generic.List`1.get_Item(Int32 index)
at Tease_AI.Form1.GetGoto() in C:\Users\Elijah\documents\visual studio 2010\Projects\Tease AI\Tease AI\Form1.vb:line 5454
at Tease_AI.Form1.CommandClean(String StringClean, Boolean TaskClean) in C:\Users\Elijah\documents\visual studio 2010\Projects\Tease AI\Tease AI\Form1.vb:line 10817
at Tease_AI.Form1.Timer1_Tick(Object sender, EventArgs e) in C:\Users\Elijah\documents\visual studio 2010\Projects\Tease AI\Tease AI\Form1.vb:line 5913
at Tease_AI.teaseAI_Timer.OnTick(EventArgs e) in C:\Users\Elijah\documents\visual studio 2010\Projects\Tease AI\Tease AI\Classes\teaseAI_Timer.vb:line 50
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
After restarting, still with the metronome disabled, it still lags and freezes. Also the error I mentioned in my last post when I close the program happens every time, not just sometimes
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Re: Tease AI Open Beta - Updated to Patch 54

Post by Stefaf »

Mat wrote:I was using Wicked Tease with a lot of extra scripts, although it doesn't work with the default Wicked Tease either.
There scripts are checked in the dialogue box and there are stroke taunts in the folder.

There wasn't a gif playing.

I've looked at what the process is doing using procmon, but it's not much help. When I start by saying hello there are hundreds of lines accessing this URL:
C:\Users\[Username]\AppData\Local\Tease_AI\Tease_AI[..]\0.54.0.0\cunqfznk.newcfg

Which I presumed was part of how it saves the config file, the file doesn't exist when browsing to it.

The domme then asked if I liked a blog image, which works correctly. As soon as the script gets to a part where the domme would say to start stroking the sidechat says "Domme is typing.." and the metronome starts but never says the line. You can't type anything in there.

In the main chat window the domme says "start stroking" but anything you type gets ignored. In procmon it shows that the response files don't even get opened, I presume they're meant to every time the user types something. Even if you say the safeword nothing happens.

To be honest it could just be lag. If the .newcfg is being constantly accessed the rest of the thread won't have any cpu cycles left to read and parse the input. The text input does lag a little after the metronome starts, it didn't before.

...
But your descriptions sounds a lot like the Gif-Issue i was getting. If there was no gif displayed, i don't know what to do. What OS do you use? I've never heard of that .newcfg. But never the less, if it's really related to the changes we made in my.settings handling, your files in [Tease-Ai-Dir]\System\Settings\ should be named like "0.54.0.0.cunqfznk.newcfg."
If not, then it's not this and i don't have any clue who or what is performing that access.
If it is the case: Then is something going wrong during duplicating the file. If so, it will create a log ErrorLog-Entry. Please check this.
But i don't think it's the case. I also got those thousands of accesses, but they are all ended with success. Except my file is called 1nxjlz5j.newcfg. Have you checked if another version of Tease-AI did the same?
Mat wrote:Also, a second bug that happens sometimes when I close the program:

InvalidOperationException
Spoiler: show
System.InvalidOperationException: The form referred to itself during construction from a default instance, which led to infinite recursion. Within the Form's constructor refer to the form using 'Me.'
at Tease_AI.My.MyProject.MyForms.Create__Instance__[T](T Instance) in 17d14f5c-a337-4978-8281-53493378c1071.vb:line 180
at Tease_AI.Form1.StopEverything() in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease AI\Tease AI\Form1.vb:line 22568
at Tease_AI.Form1.Form1_FormClosed(Object sender, FormClosedEventArgs e) in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease AI\Tease AI\Form1.vb:line 635
at System.Windows.Forms.Form.OnFormClosed(FormClosedEventArgs e)
at System.Windows.Forms.Form.WmClose(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Thanks for mentioning. I got this sometimes too, but i did do anything about it and it becaome nomal to me. :-)
In the next version it's fixed.
Mat wrote:I thought I'd include a link to Procmon in case you want a copy:
https://technet.microsoft.com/en-us/sys ... nitor.aspx

It's useful for seeing what files, reg keys and network connections a process uses. Just remember to set a filter for "Process Name - contains - Tease" otherwise you end up with thousands of entries from all of Windows.

Sorry I can't provide any more help, I can't find anything else that would cause an error like this.
It's only with the latest patch that it's stopped working and I haven't changed anything in between updates.
Great thanks man!
A few days ago i was thinking about something like that, but i got distracted and forgot about it. I'll use this. And you provided good information's. i was not able to help you yet - but we'll see.
Mat wrote:
tBone wrote:Would it be possible to get more debug options?
Such as the current module/link.
That's really all I can think of.
I've tried several scripts and it crashes at any time I should be stroking whenever the metronome is playing. Without using the debug option to run a script I can't get past the intro. It's the same with edging modules as well.

Within about 3 seconds I have hundred (if not thousands) of entries logged in Procmon trying to access the newcfg file I mentioned.

I just tried disabling the metronome and got this error:
Spoiler: show
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.Collections.Generic.List`1.get_Item(Int32 index)
at Tease_AI.Form1.GetGoto() in C:\Users\Elijah\documents\visual studio 2010\Projects\Tease AI\Tease AI\Form1.vb:line 5454
at Tease_AI.Form1.CommandClean(String StringClean, Boolean TaskClean) in C:\Users\Elijah\documents\visual studio 2010\Projects\Tease AI\Tease AI\Form1.vb:line 10817
at Tease_AI.Form1.Timer1_Tick(Object sender, EventArgs e) in C:\Users\Elijah\documents\visual studio 2010\Projects\Tease AI\Tease AI\Form1.vb:line 5913
at Tease_AI.teaseAI_Timer.OnTick(EventArgs e) in C:\Users\Elijah\documents\visual studio 2010\Projects\Tease AI\Tease AI\Classes\teaseAI_Timer.vb:line 50
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
After restarting, still with the metronome disabled, it still lags and freezes. Also the error I mentioned in my last post when I close the program happens every time, not just sometimes
Thousands of entries to that file, can't be the change in settings, we've done. It saves setings on change, after fetching all changes for one second before it finally saves them. But this applies right now only to the SettingsWindow.

There are Debug Options? And what exactly are you doing then?

The ErrorMessage you show here looks like a script Error. GetGoto() tries to find a jumpMark according to name.
I'll add logging here. This way you can see in what file it is trying to get whatever label. Would you mind to share your Scripts with me? At the moment i'm about to implement a way to detect script errors. This way i can test this and look, what i've to implement to detect most of the errors..
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Re: Tease AI Open Beta - Updated to Patch 54

Post by Mat »

Stefaf wrote: But your descriptions sounds a lot like the Gif-Issue i was getting. If there was no gif displayed, i don't know what to do. What OS do you use? I've never heard of that .newcfg. But never the less, if it's really related to the changes we made in my.settings handling, your files in [Tease-Ai-Dir]\System\Settings\ should be named like "0.54.0.0.cunqfznk.newcfg."
If not, then it's not this and i don't have any clue who or what is performing that access.
If it is the case: Then is something going wrong during duplicating the file. If so, it will create a log ErrorLog-Entry. Please check this.
But i don't think it's the case. I also got those thousands of accesses, but they are all ended with success. Except my file is called 1nxjlz5j.newcfg. Have you checked if another version of Tease-AI did the same?
As I said though, it happened with every script, including edging scripts, whenever I should be stroking it froze, regardless of whether a gif was showing or not.

My config isn't named .newcfg but as you said, you also got the entries. More than likely it copies changes to the newcfg then copies the changes over on program exit.

Nothing was shown in the logs, it accesses everything as it should and there are no more entries after the domme says "start stroking"
Stefaf wrote:
Mat wrote:I thought I'd include a link to Procmon in case you want a copy:
https://technet.microsoft.com/en-us/sys ... nitor.aspx

It's useful for seeing what files, reg keys and network connections a process uses. Just remember to set a filter for "Process Name - contains - Tease" otherwise you end up with thousands of entries from all of Windows.

Sorry I can't provide any more help, I can't find anything else that would cause an error like this.
It's only with the latest patch that it's stopped working and I haven't changed anything in between updates.
Great thanks man!
A few days ago i was thinking about something like that, but i got distracted and forgot about it. I'll use this. And you provided good information's. i was not able to help you yet - but we'll see.
No problem, I find it really useful for debugging.
It's nice to be able to see what a program is actually doing, rather than what you think it's doing.
Stefaf wrote:Thousands of entries to that file, can't be the change in settings, we've done. It saves setings on change, after fetching all changes for one second before it finally saves them. But this applies right now only to the SettingsWindow.

There are Debug Options? And what exactly are you doing then?

The ErrorMessage you show here looks like a script Error. GetGoto() tries to find a jumpMark according to name.
I'll add logging here. This way you can see in what file it is trying to get whatever label. Would you mind to share your Scripts with me? At the moment i'm about to implement a way to detect script errors. This way i can test this and look, what i've to implement to detect most of the errors..
I'm not sure whether part of your message was for tbone, but I didn't use any of the debug options, only the one to run a specific script.

I tried using an old version but I get the same error, which it didn't do before.

With the script error, I ran the script again and it was fine, if you add logging so I can see which script gives errors I can send you those, otherwise it'd be like a needle in a haystack.


1885 sent me a test patch saying:
1885 wrote:[..] This patch prevents the program from saving the total stroke time, which is the only setting that gets saved during the stroking period. [..]
Which seems to fix the issue. And I don't get bombarded with newcfg requests. Well, not as many as before anyway.
Thanks again 1885 :-)
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Re: Tease AI Open Beta - Updated to Patch 54.1

Post by Mat »

Well now I've got another problem.. whenever it loops through the response files, tumblr URL files or local images, the Tease AI window goes to not responding until the loop is finished.

With Procmon it shows all the URL files being opened, rather than just picking one at random and then opening that.. I'd say that Tease AI isn't optimised very well but I've never had these problems with previous versions.

I think my laptop might be slowly dying :weep:
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Re: Tease AI Open Beta - Updated to Patch 54.1

Post by meowww »

Hmmm either i am stupid as fuck or i found two Errors while Setting Tease Ai up...

1.If i go into the Game Tab to Set up the Cards, i only can add the Card Background, when i try to add a Bronze/Silver/Gold Card, i get an error and no Card get´s added :/

i know this Games aren´t needed to use Tease Ai, but i kinda like it to have set up everything :P

2.i am using Wicked Tease 52+ and i somehow can´t fulfill all Requirements for the AssOrTitsMan Script, because the required Paths are vanished BnB Boobs path/BnB Butt path don´t exist anymore, i remember how you usually could find this Paths under Images, but they are gone now :/
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Re: Tease AI Open Beta - Updated to Patch 54.1

Post by curiousSK »

I'm not sure how other's have experienced the new update, but for me the TeaseAI program now seems to take up considerably more resources which leads to freezing and and some very noticeable lag (click on edge, wait a minute for it to show, wait 2 minutes for TeaseAI to response etc) which is causing it to be less immersive.

I'm running bootcamp on a macbook, only running on XP but usually have no issues playing HD video, accessing multiple programs at the same time etc.

Any info or help would be awesome, and may i say what an awesome job everyone is doing! :D
Best wishes - SK :oldtimer:
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Re: Tease AI Open Beta - Updated to Patch 54.1

Post by 1885 »

Azureballs wrote:Tease AI 54.1 stopped responding here. The link she loaded was from Wicked Tease. The program wasn't frozen and I still could access all the menus but the domme stopped responding to all inputs, and the image she loaded was a .gif from a blog.
Mat wrote:Well now I've got another problem.. whenever it loops through the response files, tumblr URL files or local images, the Tease AI window goes to not responding until the loop is finished.
curiousSK wrote:I'm not sure how other's have experienced the new update, but for me the TeaseAI program now seems to take up considerably more resources which leads to freezing and and some very noticeable lag (click on edge, wait a minute for it to show, wait 2 minutes for TeaseAI to response etc) which is causing it to be less immersive.
Stefaf's been able to isolate the causes to some of these issues and we're working on getting a patch together. It's all been a little difficult for me to wrap my head around, but Stefaf's been doing some great work getting to the bottom of it. As soon as the patch is ready I'll update the thread with 54.0.2, but until then my apologies to anyone currently having a less than optimal experience. :blush:
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Re: Tease AI Open Beta - Updated to Patch 54.1

Post by avatarbr »

It's possible create a "Autosave" option for the session? Like in games.

Thus, in case of a crash or freeze, we can continue the session, because losing the progress in a session is the most frustation part of the problems with a beta version.

We already have the "suspend session", I think could be this with the automatic option, maybe per time or scripts loaded.
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Re: Tease AI Open Beta - Updated to Patch 54.1

Post by meowww »

i found another Bug, the Tease Ai Domme wanted to play Risky Pick, at first i got an Error, probably because i can´t set up Pictures for the Games, but after clicking on Continue i was able to play it without having Pictures set up, the Game itself worked perfectly, except that i lost horribly xD

Well yeah i ended up with 75 Edges to owe NOT fun and i decided to do them with her, i was curious how this would work and i do have to say, beside that the waiting time sometimes is a bit long, especially with so many edges it was kinda fun to do, well until the error happened...

Because at somepoint she showed me a Slideshow to "calm down" after she decided it would been enough and i should get back to the edge, the Slideshow did not stopped, when i told her i was on the edge, usually a Picture of the Domme would show up or if she trys to show me a Picture of something the Picture would show up, but instead the Slideshow still was there and i thought to myself fuck it, she still was able to tell me to Edge, so i kept on going with the neverending Slideshow running and then close towards the end she did not respoded to me anymore...the only think that worked was to use the safeword, that was the only way to get her to respons again, but as i then wrote on the edge, she didn´t knew anmyore that i had to owe her this Edges, but atleast using the Safeword finally stopped the Slideshow...

By the way is it even right to write Bugs down here or is there some other Place where i should write them down and can see if this Bug already was posted?

i do have to say i like this Program and i might not be able to help much, but i do can and will write down any Bug/Error i find ;)
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Re: Tease AI Open Beta - Updated to Patch 54.1

Post by milo7 »

Is it possible to expand the "restrict orgasm" functionality to be for a specified (or random) number of days? Then you could have a second risky pick style game where you play for days until the next orgasm, and you could also add a "days in chastity" function too. Just a thought.
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Re: Tease AI Open Beta - Updated to Patch 54.2

Post by 1885 »

Hey everyone, Patch 54.0.2 is here and hopefully this should clear up some of the problems that got introduced with Patch 54. The main point of this patch is to address the performance issues and image freezing problems, especially with gifs. Those fixes here are thanks to Stefaf, and I can't thank him enough for how much work he's put into this

Patch 54.0.2

Here: https://mega.nz/#!fJ01AQ4R!uRI4SVZ0wRGT ... rgsOtIT79M

Patch Notes:

BugFixes -

The code to parse @CheckDate() in the last patch contained syntax errors. It should now work correctly according to the usage established by the Command Guide

Legacy Command @CheckBnB reinstated by checking for available Boobs and Butt pictures rather than the defunct "Enabled BnB Games" checkbox

Fixes added from Community Members:
Stefaf: Bugfix freezing imageDownload caused by not serverside closed connection. Now the Connection is closed on clientside, if no data is received anymore.

Stefaf: Added automated ImageAnimation disabling, when a gif is displayed and the UI-Thread is not reponding.

Stefaf: Improvement IO.Access
Removed all My.Settings.Save() except after loading the application. Increased My.Settings autosavetime to 60 seconds. Now the application does not create the "ösldkflkm".newcfg files that much. Settings are still saved on regular application close.

Stefaf: Metronome is now loading the wav file into a memory-stream and plays it using a Media.Soundplayer. This way the file is not loaded again after startup unless an exception occurs. If so it will try to recover 120 times with a delay of a second in between. Positive side effect: now the metronome volume is adjustable with Tease-AI application and not System-Sounds any more.

Stefaf: BugFix: Exceptions on Closing

Stefaf: Added new ToolStripMenuitem to PictureStrip, to stop the current ImageAnimation

Stefaf: Reworked PictureStrip The checks now on opening what type if image is displayed and shows Informations according the Image.

Stefaf: Reworked Button behaviour Dislike and Like Image. Their check-state indicate now if an image is in a certain list. If they are checked and clicked, the current image will removed from the file.
If you were having issues before, please let us know how things are working for you after this patch. As always, if you have any questions, comments or new bugs to report, please let us know and we'll address them as soon as we can.
OB Patch 54.2.rar
Open Beta Patch 54.2
(881.14 KiB) Downloaded 130 times
avatarbr wrote:It's possible create a "Autosave" option for the session? Like in games.
Thus, in case of a crash or freeze, we can continue the session, because losing the progress in a session is the most frustation part of the problems with a beta version.
We already have the "suspend session", I think could be this with the automatic option, maybe per time or scripts loaded.
Overhauling the Suspend/Restore feature is on my Roadmap for Patch 55, so I'll keep this in mind as I'm working on it and see if it's feasible to put something like this in
meowww wrote:Because at somepoint she showed me a Slideshow to "calm down" after she decided it would been enough and i should get back to the edge, the Slideshow did not stopped, when i told her i was on the edge, usually a Picture of the Domme would show up or if she trys to show me a Picture of something the Picture would show up, but instead the Slideshow still was there and i thought to myself fuck it, she still was able to tell me to Edge, so i kept on going with the neverending Slideshow running and then close towards the end she did not respoded to me anymore...the only think that worked was to use the safeword, that was the only way to get her to respons again, but as i then wrote on the edge, she didn´t knew anmyore that i had to owe her this Edges, but atleast using the Safeword finally stopped the Slideshow...
Thanks for reporting this bug, I'll look into it
meowww wrote:By the way is it even right to write Bugs down here or is there some other Place where i should write them down and can see if this Bug already was posted?
The official Bug Report thread is here: viewtopic.php?f=2&t=16203 , but some people report them here because activity dwindled a bit there. I'll see them either way, but "officially" the bug report thread is over there
milo7 wrote:Is it possible to expand the "restrict orgasm" functionality to be for a specified (or random) number of days?
You can do this already with @RestrictOrgasm()
@RestrictOrgasm(2 Weeks) will only run _RESTRICTED End scripts for 2 weeks from the moment the @RestrictOrgasm() Command is used. You can also use a comma to set a random range. For example, @RestrictOrgasm(2 weeks, 3 months) would restrict an orgasm anywhere between 2 and 3 months.
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Re: Tease AI Open Beta - Updated to Patch 54.2

Post by avatarbr »

thanks 1885, and a special thanks to Stefaf. I think he is really "removing" a lot of pressure of you with the bug fixes.
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Re: Tease AI Open Beta - Updated to Patch 54.2

Post by Mat »

Thanks Stefaf! The IO improvements have solved all my lag/freezing issues, if anything it's a little faster :-D

A couple of bugs:
The metronome speed settings don't apply any more, I presume that's to do with it now being loaded differently but I'm not sure.
Could you add a slider for the metronome volume? I looked but I may have missed it if you already implemented it.

A minor bug, part way through "Avoid the Edge" it swapped to the domme slideshow, although the "img<->vid" button worked to swap it back.

A couple of suggestions:
Possibly make asking to stroke give a response rather than skipping to the next stroking phase. The domme said to relax while she showed some images, it would be nice if you could ask to stroke without it skipping and maybe add a different mechanism for skipping long scripts.

Have it so that if you open multiple apps, tabs appear that you can switch between.

Taunts during CBT, and/or responses to what the user types rather than just moving to the next instruction.

More for response files:
Be able to leave early without just closing the app. Maybe have the domme say something like "ok, but the next session will be longer to make up for the time lost today." It just feels a bit odd if you need to go and the next time you greet her she acts like nothing happened.

Also possibly add responses for things in asterisks, although I can see that taking a huge amount of time..

The main problem I have with response files, is that although I could write them, I'd then know everything the domme could say, which kind of ruins it a bit.

More for personality creators, but are there any personalities that are still being updated and work with patch 54?
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Re: Tease AI Open Beta - Updated to Patch 54.2

Post by avatarbr »

Mat wrote: A couple of suggestions:
I think almost everything you suggested can(should?) be done by creators. But would be a lot of work.
Mat wrote: Possibly make asking to stroke give a response rather than skipping to the next stroking phase. The domme said to relax while she showed some images, it would be nice if you could ask to stroke without it skipping and maybe add a different mechanism for skipping long scripts.
I think the new @Mode() can do that...but creators should put this in almost every part of modules. A system implemation should be better.
Mat wrote: More for response files:
Be able to leave early without just closing the app. Maybe have the domme say something like "ok, but the next session will be longer to make up for the time lost today." It just feels a bit odd if you need to go and the next time you greet her she acts like nothing happened.
Can be done with responses and @AddSessionTime. Not too much work


Mat wrote: The main problem I have with response files, is that although I could write them, I'd then know everything the domme could say, which kind of ruins it a bit.
yeah...my workaroud is create various responses lines with differents consequences and Domme status. Ex: If Domme Mood is good, I can have a good response, but if its Bad Mood, bad response, and you dont know the mood (I created a system using ramdom+user actions to determine the domme mood)

Mat wrote: More for personality creators, but are there any personalities that are still being updated and work with patch 54?
Yes, I am working in House of Tease. But I put that silly idea to just release when I get 100 Modules ready :whistle:
I am at 91 right now. :w00t: But there are so many new things now, and I want to put everything in the new version...
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Re: Tease AI Open Beta - Updated to Patch 54.2

Post by Stefaf »

avatarbr wrote:thanks 1885, and a special thanks to Stefaf. I think he is really "removing" a lot of pressure of you with the bug fixes.
Mat wrote:Thanks Stefaf! The IO improvements have solved all my lag/freezing issues, if anything it's a little faster :-D
You're welcome. But don't forget, i cause a lot of bugs on my way through the code. And most of them are catastrophic, because i connect all those loose ends together to establish code consistence. therefore on the other side, when those parts are working, it will work everywehere. But if not - look at the previous release. :whistle:
In the current release 1885 found a bug, where the Settings are not saved properly. They are saved 1 minute late. I hope this doesn't cause too many problems for you. It is solved in the next patch.
Mat wrote:The metronome speed settings don't apply any more, I presume that's to do with it now being loaded differently but I'm not sure.
Could you add a slider for the metronome volume? I looked but I may have missed it if you already implemented it.
Are you sure or can sombody confirm this? i just tried and it worked at my place.

Volume... Yeah that's possible and i tried once, but it didn't work out. The directX Assembly caused some troubles and if threw it overboard again.
Mat wrote:A minor bug, part way through "Avoid the Edge" it swapped to the domme slideshow, although the "img<->vid" button worked to swap it back.
I'll take a look at it, as i make my way through the rest of the Image Functions.
Mat wrote:More for personality creators, but are there any personalities that are still being updated and work with patch 54?
At the Moment i get the fewest bugs with Wicked Tease. But it is a relative simple and regular one and i didn't put that much effort in putting up others.
Spicy has been updated to 2.10 recently. I didn't try it, because i want to enjoy the adventure (whatever this means, spicy is sometimes too spicy for me) without bugs, caused by my own file setup. In order to avoid this we develop at the moment a system to detect script-, syntax- and setup-errors.
avatarbr wrote:Yes, I am working in House of Tease. But I put that silly idea to just release when I get 100 Modules ready :whistle:
I am at 91 right now. :w00t: But there are so many new things now, and I want to put everything in the new version...
For this i need untested beta Scripts, to know where the problems are. If you like i can test it on your scripts too. Genome and me found some troubles in Spicy 2.00 he could easily solve in Spicy 2.10.
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