Spicy [Tease-AI] [Old thread]
Moderator: 1885
Re: Spicy Personality 1.30 [TEASE AI]
Woops!
Well a simple bug XD just a name missmatch with some pictures.
Not currently near the PC to fix it, posting a fix tomorrow. You can find the callreturn yourselves if you cannot wait :)
Shouldn't tale more than 2 min to fix. I believe the callreturn is called gnmshowpositions
Regards
Genome
Well a simple bug XD just a name missmatch with some pictures.
Not currently near the PC to fix it, posting a fix tomorrow. You can find the callreturn yourselves if you cannot wait :)
Shouldn't tale more than 2 min to fix. I believe the callreturn is called gnmshowpositions
Regards
Genome
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meaculpa_uk
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Re: Spicy Personality 1.30 [TEASE AI]
Hi Guys,
So.. I've gone ahead and done a few alterations to each of the start scripts and a few of the start/end related call returns... I've literally spent 10+ hours on this, and bug tested each and every possible outcome. As far as I know they should work without a hitch.
https://mega.nz/#F!zkwVHCqD!tKFq2k8BFnEMgo8yBapcEg
https://mega.nz/#F!2kpnCRbY!a40TCuu6Ch3YbZrm_7CuFA
Please feel free to tell me to bugger off! lol Or, let me know if this is helpful!
I'm planning on working on the rest of the call returns and starting on the modules over Easter...
Cheers,
Mea
So.. I've gone ahead and done a few alterations to each of the start scripts and a few of the start/end related call returns... I've literally spent 10+ hours on this, and bug tested each and every possible outcome. As far as I know they should work without a hitch.
https://mega.nz/#F!zkwVHCqD!tKFq2k8BFnEMgo8yBapcEg
https://mega.nz/#F!2kpnCRbY!a40TCuu6Ch3YbZrm_7CuFA
Please feel free to tell me to bugger off! lol Or, let me know if this is helpful!
I'm planning on working on the rest of the call returns and starting on the modules over Easter...
Cheers,
Mea
Re: Spicy Personality 1.30 [TEASE AI]
Quick bugs :
- #GNMEmotesHappy.txt : "#EmoteZ-Touches" shoudl be "#EmoteZTouches". I also checked for "#EmoteZ-Chest", found 2 occurrences to replace with "#EmoteZChest"
- there are a lot of sounds called without the ".mp3" extension at the end, which forces the script to crash. Easy to fix, though a bit tedious.
- missing #GNMAss.txt
- no sound (yet) inside StopStroking, brings up an error due to #GNMStopStroking.txt
- #GNMEmotesHappy.txt : "#EmoteZ-Touches" shoudl be "#EmoteZTouches". I also checked for "#EmoteZ-Chest", found 2 occurrences to replace with "#EmoteZChest"
- there are a lot of sounds called without the ".mp3" extension at the end, which forces the script to crash. Easy to fix, though a bit tedious.
- missing #GNMAss.txt
- no sound (yet) inside StopStroking, brings up an error due to #GNMStopStroking.txt
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meaculpa_uk
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Re: Spicy Personality 1.30 [TEASE AI]
CXZman wrote:Quick bugs :
- #GNMEmotesHappy.txt : "#EmoteZ-Touches" shoudl be "#EmoteZTouches". I also checked for "#EmoteZ-Chest", found 2 occurrences to replace with "#EmoteZChest"
- there are a lot of sounds called without the ".mp3" extension at the end, which forces the script to crash. Easy to fix, though a bit tedious.
- missing #GNMAss.txt
- no sound (yet) inside StopStroking, brings up an error due to #GNMStopStroking.txt
This is all stuff I'm working through to try and amend to allow Genome to focus on making new content...CXZman wrote:Quick bugs :
- #GNMEmotesHappy.txt : "#EmoteZ-Touches" shoudl be "#EmoteZTouches". I also checked for "#EmoteZ-Chest", found 2 occurrences to replace with "#EmoteZChest"
- there are a lot of sounds called without the ".mp3" extension at the end, which forces the script to crash. Easy to fix, though a bit tedious.
- missing #GNMAss.txt
- no sound (yet) inside StopStroking, brings up an error due to #GNMStopStroking.txt
Kind of need to know that it's ok for me to keep on doing this though!
Have you tried my 'fixed' starts?
Mea
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curiousSK
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Re: Spicy Personality 1.30 [TEASE AI]
I'm about to download and try in a short while. Thought i'd install the new update first and then patch yours on top. One thing i am struggling with is the audio that comes with spicy. I downloaded it and it has two different gnm sounds folders, with for example cock sucking in the upper level, then you go into gnm and there is a tease folder with cocksucking again as well as another folder called cock sucking. all the folders have the same files inside and just seems a bit bloated and unclear what the file structure should actually look like.meaculpa_uk wrote:
This is all stuff I'm working through to try and amend to allow Genome to focus on making new content...
Kind of need to know that it's ok for me to keep on doing this though!
Have you tried my 'fixed' starts?
Mea
Can't the upload folder just be called Audio with the correct structure already in place? it might be a bit easier, then in future any new files could be uploaded in a blank stucture so that we can place them correctly?
Can anyone help?
Thanks in advance
Best wishes - SK 
Re: Spicy Personality 1.30 [TEASE AI]
Okay!meaculpa_uk wrote:Hi Guys,
So.. I've gone ahead and done a few alterations to each of the start scripts and a few of the start/end related call returns... I've literally spent 10+ hours on this, and bug tested each and every possible outcome. As far as I know they should work without a hitch.
https://mega.nz/#F!zkwVHCqD!tKFq2k8BFnEMgo8yBapcEg
https://mega.nz/#F!2kpnCRbY!a40TCuu6Ch3YbZrm_7CuFA
Please feel free to tell me to bugger off! lol Or, let me know if this is helpful!
I'm planning on working on the rest of the call returns and starting on the modules over Easter...
Cheers,
Mea
Was rather excited to see what you've come up with :D (And yes thats I dont mind at all :) I just appreciate it)
Love your changes to the lingerie start :) Variation is always great!
Also thank you for correcting my misspellings, that only helps improve the quality of it :)
With the gag start though, I see you've changed the response when the subs says "no" from
"Do you own a gag?" --> "You're no fun!" to
"Do you own a gag?" --> "No??? Bad #SubName!! That's actually a big disappointment!"
which to me feels a bit too agressive, since she only expects the sub to have it and doesn't demand/command it. But you did give me an idea, which will be included when I upload a fix later today :)
On another note its too early to include factors that influence [Merits], i'm not quite sure how i'm gonna use it yet, so right now I just want it lurking in the shadows :D
I haven't checked out changes to callreturns yet :)
But thank you for bugtesting and generally improving the scripts, and feel free to continue and contribute, it will only be appreciated! :D.
General:
Thank you guys for the bugreports! Looking into all of it right now :)
Posting a version 1.31 later today :)
Last edited by genome231 on Fri Mar 25, 2016 10:48 am, edited 1 time in total.
Tribute to 1885 & those involved with Tease-AI.
Thank you for spending time on this awesome project!
Thank you for spending time on this awesome project!
Re: Spicy Personality 1.30 [TEASE AI]
If the vocab isn't a #GNMName then it isn't mine :P but I deleted a lot by mistake, can you tell me what script was running? :)CXZman wrote:Quick bugs :
- #GNMEmotesHappy.txt : "#EmoteZ-Touches" shoudl be "#EmoteZTouches". I also checked for "#EmoteZ-Chest", found 2 occurrences to replace with "#EmoteZChest"
- there are a lot of sounds called without the ".mp3" extension at the end, which forces the script to crash. Easy to fix, though a bit tedious.
- missing #GNMAss.txt
- no sound (yet) inside StopStroking, brings up an error due to #GNMStopStroking.txt
Looking into sound issues! (Probably a lot of them) XD
GNMAss is now included :P
Tribute to 1885 & those involved with Tease-AI.
Thank you for spending time on this awesome project!
Thank you for spending time on this awesome project!
Re: Spicy Personality 1.30 [TEASE AI]
The structure of sounds is still in its early phase, mainly because i'm still expanding on it and doesn't have a clear picture of how its going to be :) So please have some patience with that :)curiousSK wrote:I'm about to download and try in a short while. Thought i'd install the new update first and then patch yours on top. One thing i am struggling with is the audio that comes with spicy. I downloaded it and it has two different gnm sounds folders, with for example cock sucking in the upper level, then you go into gnm and there is a tease folder with cocksucking again as well as another folder called cock sucking. all the folders have the same files inside and just seems a bit bloated and unclear what the file structure should actually look like.meaculpa_uk wrote:
This is all stuff I'm working through to try and amend to allow Genome to focus on making new content...
Kind of need to know that it's ok for me to keep on doing this though!
Have you tried my 'fixed' starts?
Mea
Can't the upload folder just be called Audio with the correct structure already in place? it might be a bit easier, then in future any new files could be uploaded in a blank stucture so that we can place them correctly?
Can anyone help?![]()
Thanks in advance
Regards
Genome
Tribute to 1885 & those involved with Tease-AI.
Thank you for spending time on this awesome project!
Thank you for spending time on this awesome project!
Re: Spicy Personality 1.30 [TEASE AI]
Just saw this post :Pmeaculpa_uk wrote:Having this problem too.
Genome, the major problem seems to be that when we personally correct bug fixes or let you know of bugs, the bugs are still included in the main release. Please do your suggested bugfix run for each script, because at the moment it feels like, because you're enthusiastically making changes and adding new content but you're not ensuring that it's a "stable beta" (if they even exist lol). Alternatively, stop work on it for a few days and send me the most complete, up-to-date version of her and I'll happily do a data cleanse to make sure we all have a "This is now working for everyone" version for everyone. You can then develop from that as like a ground zero base-line?
Thoughts?
Mea
I say lets give it a try xD
Next time I feel i'm getting close for an update I'll run it through you first :)
Regards
Genome
Tribute to 1885 & those involved with Tease-AI.
Thank you for spending time on this awesome project!
Thank you for spending time on this awesome project!
Re: Spicy Personality 1.31 [TEASE AI]
Posted version 1.31 :)
I'm excited to welcome meaculpa_uk to the team spicy :D
I think his help will be invaluable, and it will probably result in a lot more stable releases
So often it will either be me or him fixing whenever there is something to fix.
Included in the 1.31 is also the changes he made to the start scripts :)
Regards
Genome!
I'm excited to welcome meaculpa_uk to the team spicy :D
I think his help will be invaluable, and it will probably result in a lot more stable releases
So often it will either be me or him fixing whenever there is something to fix.
Included in the 1.31 is also the changes he made to the start scripts :)
Regards
Genome!
Tribute to 1885 & those involved with Tease-AI.
Thank you for spending time on this awesome project!
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meaculpa_uk
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Re: Spicy Personality 1.30 [TEASE AI]
Hi CXZman,CXZman wrote:Quick bugs :
- #GNMEmotesHappy.txt : "#EmoteZ-Touches" shoudl be "#EmoteZTouches". I also checked for "#EmoteZ-Chest", found 2 occurrences to replace with "#EmoteZChest"
- there are a lot of sounds called without the ".mp3" extension at the end, which forces the script to crash. Easy to fix, though a bit tedious.
- missing #GNMAss.txt
- no sound (yet) inside StopStroking, brings up an error due to #GNMStopStroking.txt
Yeah, I'll be working on these sort of things, also there are a fair few .txt suffixes missing. At the moment I'm just helping Genome to get a version compiled that will run bug free and helping him with a few minor changes to spelling and grammar. When I've been through and made sure that everything works as intended then the next release he makes should run smoothly, allowing him to concentrate on content and script writing.
Cheers,
Mea
Re: Spicy Personality 1.31 [TEASE AI]
Hey meaculpa_uk,
Alright. I'll keep an eye if I bump into any other typos or bugs and post them here so that you can cross-check it with your own findings.
I've been testing a couple of Personalities lately and I think I might stick with this one for a while :)
————————
Hey genome231,
Let's start with : thanks for the huge work :)
About the vocabs, well they ARE called within "#GNMEmotesHappy.txt" so I figured you would be interesting in them not working properly and throwing an error.
I believe it was through StrokeTaunts1.txt, line 24 : it calls for #GNMEmotesHappy.txt. And then, at the bottom of the vocab file, lines 109-122, there are a number of calls to the "#EmoteZ-Touches" vocab, while the file is actually "#EmoteZTouches", without a hyphen.
I never encountered a problem with #EmoteZChest, but since I've found the other vocab file just next to #EmoteZTouches, I tried to find/replace "#EmoteZ-Chest" with "#EmoteZChest"... and it replaced 2 occurrences. I have NO idea where they were replaced, but does it even matter ? :)
Which brings me to a question : are you using a code editor software to handle the scripting work ? I do hope that you are :)
I use notepad++, which to me is the bare minimum to handle such a huge scripting job
Alright. I'll keep an eye if I bump into any other typos or bugs and post them here so that you can cross-check it with your own findings.
I've been testing a couple of Personalities lately and I think I might stick with this one for a while :)
————————
Hey genome231,
Let's start with : thanks for the huge work :)
About the vocabs, well they ARE called within "#GNMEmotesHappy.txt" so I figured you would be interesting in them not working properly and throwing an error.
I believe it was through StrokeTaunts1.txt, line 24 : it calls for #GNMEmotesHappy.txt. And then, at the bottom of the vocab file, lines 109-122, there are a number of calls to the "#EmoteZ-Touches" vocab, while the file is actually "#EmoteZTouches", without a hyphen.
I never encountered a problem with #EmoteZChest, but since I've found the other vocab file just next to #EmoteZTouches, I tried to find/replace "#EmoteZ-Chest" with "#EmoteZChest"... and it replaced 2 occurrences. I have NO idea where they were replaced, but does it even matter ? :)
Which brings me to a question : are you using a code editor software to handle the scripting work ? I do hope that you are :)
I use notepad++, which to me is the bare minimum to handle such a huge scripting job
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curiousSK
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Re: Spicy Personality 1.31 [TEASE AI]
Thanks for the reply Genome - another issue that I've ran into (and this might be a TeaseAi, not Spicy issue) is that the dom says time to decide if you get to cum, and says tell me when you're close then you say close or on the edge etc and she repeats tell me when you're close in an infinite loop. Has anyone got an idea how to fix this? I looked at the script and I cant see any errors and looks the same on all personalities.
Again, thanks in advance!
Again, thanks in advance!
Best wishes - SK 
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meaculpa_uk
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Re: Spicy Personality 1.31 [TEASE AI]
Hi there,curiousSK wrote:Thanks for the reply Genome - another issue that I've ran into (and this might be a TeaseAi, not Spicy issue) is that the dom says time to decide if you get to cum, and says tell me when you're close then you say close or on the edge etc and she repeats tell me when you're close in an infinite loop. Has anyone got an idea how to fix this? I looked at the script and I cant see any errors and looks the same on all personalities.
![]()
Again, thanks in advance!
Are you using the LazySub app to tell them that you're on the edge? It sounds as if you just might not be saying the keywords used to trigger the appropriate response. Try simply writing "On the edge", see if that helps..?
Cheers,
Mea
Re: Spicy Personality 1.31 [TEASE AI]
Hi there, here's another set of bugs I've found :
- #GNMChastityOff.txt asks for writing tasks as punishment which refers to "#DoomHonorific" which obviously doesn't exists. I suspect it should be #DommeHonoric
- same file, line 106 : #CBTBalls refers to a non-existing vocab file
- while in chastity, asking "how are you" returns : "ERROR: Tease AI did not return a valid Response line". Response file : \Vocabulary\Responses\GNMHowAreYou.txt
It seems the Domme didn't chose a mood yet, so it fails answering
- can't find "#Subname" vocab... I believe it was in a glitter script. Mass replacing #Subname with #SubName should fix it for good.
- #GNMChastityOff.txt asks for writing tasks as punishment which refers to "#DoomHonorific" which obviously doesn't exists. I suspect it should be #DommeHonoric
- same file, line 106 : #CBTBalls refers to a non-existing vocab file
- while in chastity, asking "how are you" returns : "ERROR: Tease AI did not return a valid Response line". Response file : \Vocabulary\Responses\GNMHowAreYou.txt
It seems the Domme didn't chose a mood yet, so it fails answering
- can't find "#Subname" vocab... I believe it was in a glitter script. Mass replacing #Subname with #SubName should fix it for good.
