Tease AI General Discussion
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malaru
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Re: Tease AI Open Beta
The new one does work (at least if you choose your folder in the media panel, not sure about how it behaves in teases) but I also liked the fancy one better. The only thing that always bothered me about that thing is the fact that you can't see which tags are applied to a picture. For that, you have to use the settings one (or read the tags file)
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Mat
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Re: Tease AI Open Beta
I prefer to use the settings tab version. Although the other one was broken for me. I couldn't see an explorer window, it just showed the files in the root of the drive and wouldn't recognise any other folders.pepsifreak wrote:A quick poll:
How does everyone prefer applying domme image tags?
- AnonymousPseudonym
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Re: Tease AI Open Beta
Could any Linux users running Tease AI tell me how they do it please? Wine doesn't seem to want to run the executable.
- Notay
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Re: Tease AI Open Beta
@pepsifreak
If you are interested in adding translation support to the UI of Tease AI 48.x. Check out the resource compiler I just built. It makes it easier to use text files with the .Net Resource system.
It may be missing some stuff to make it work with Windows.Forms. In a few days I should have it in TeaseAI CE. If you are interested let me know and I can help get things setup.
If you are interested in adding translation support to the UI of Tease AI 48.x. Check out the resource compiler I just built. It makes it easier to use text files with the .Net Resource system.
It may be missing some stuff to make it work with Windows.Forms. In a few days I should have it in TeaseAI CE. If you are interested let me know and I can help get things setup.
If you still haven't gotten it working in a few mouths, TeaseAI CE should work through mono, without the need of wine.PinkDKB wrote:Could any Linux users running Tease AI tell me how they do it please? Wine doesn't seem to want to run the executable.
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- AnonymousPseudonym
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Re: Tease AI Open Beta
I look forward to this, though I don't really remember how to live live without Tease AI. I guess I could still go on my old Windows PC.Notay wrote:If you still haven't gotten it working in a few mouths, TeaseAI CE should work through mono, without the need of wine.
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Mat
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Re: Tease AI Open Beta
I'm not sure if you need to install .Net and windows media player as well for it to work through Wine. If that doesn't work you could always use vmware, virtualbox or similar with windows installed as a VM. Then you could use the VM for all the Tease AI stuff.PinkDKB wrote:Could any Linux users running Tease AI tell me how they do it please? Wine doesn't seem to want to run the executable.
- schefflera
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Re: Tease AI Open Beta
That would be great.tBone wrote:Can we get a new thread so the most up to date download link is on the first post?
I just started with the teaseAI and it's going very well, but looking at this thread with over 100 pages makes my head hurt
A seperate thread with a list of the current teases (personalitys? dunno), the actual version and bugfixes, if possible, I would appreciate
Would be nice, if someone who is in to the teaseAI can do it
My flashteases: Have fun :)
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pepsifreak
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Re: Tease AI Open Beta
I'm not too worried about it. I don't think it will affect enough at this point to make implementing it worthwhile.Notay wrote:@pepsifreak
If you are interested in adding translation support to the UI of Tease AI 48.x. Check out the resource compiler I just built. It makes it easier to use text files with the .Net Resource system.
It may be missing some stuff to make it work with Windows.Forms. In a few days I should have it in TeaseAI CE. If you are interested let me know and I can help get things setup.
A thread is coming with the next version, don't worry.schefflera wrote:That would be great.tBone wrote:Can we get a new thread so the most up to date download link is on the first post?
I just started with the teaseAI and it's going very well, but looking at this thread with over 100 pages makes my head hurt![]()
A seperate thread with a list of the current teases (personalitys? dunno), the actual version and bugfixes, if possible, I would appreciate![]()
Would be nice, if someone who is in to the teaseAI can do it
- schefflera
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Re: Tease AI Open Beta
Yaypepsifreak wrote: A thread is coming with the next version, don't worry.
I've played a bit more with the settings of the teaseAI and it's really amazing. The best is the variety you can set.
So here another suggestion for the next conclusion-thread: please do another list of different Glitters, Vocabulars, mods, etc.
I've wrote a few (not much, just playing around), but it's not as nice as it appears suddenly while playing. The surprising element is the best, know what I mean?
So I'm looking forward :)
My flashteases: Have fun :)
- forbiddendesire
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Re: Tease AI Open Beta
You can find a few individual scripts written by the Milovana community in a thread called Community-Created Scripts, I've found some good ones there, do check them out. Of course, if you've written a few yourself, please share with the rest of us there as well :)schefflera wrote:
Yay![]()
I've played a bit more with the settings of the teaseAI and it's really amazing. The best is the variety you can set.
So here another suggestion for the next conclusion-thread: please do another list of different Glitters, Vocabulars, mods, etc.
I've wrote a few (not much, just playing around), but it's not as nice as it appears suddenly while playing. The surprising element is the best, know what I mean?![]()
So I'm looking forward :)
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- Notay
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Re: Tease AI Open Beta
Working on the translation system in TeaseAI CE.
Should scripting logs(errors and warnings) be translatable? It could make it easier for a scriptwriter to fix there own errors, but harder for other people to help.
Edit:
Never mind already made them translatable. Note: translators don't have to translate everything.
Should scripting logs(errors and warnings) be translatable? It could make it easier for a scriptwriter to fix there own errors, but harder for other people to help.
Edit:
Never mind already made them translatable. Note: translators don't have to translate everything.
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- schefflera
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Re: Tease AI Open Beta
Hi there, me again.
I've tried to search for it, but couldn't find any answer. So here's my question: is it possible to use the domme's eye color/hair color etc?
If yes, how? using #DomEyeColor doesn't work, cause there should be a file in the vocabulary.
I also tried @DomEyeColor, but nothing happens...
Thanks
Edit:
Nevermind. Found it all here: viewtopic.php?f=2&t=16051
I've tried to search for it, but couldn't find any answer. So here's my question: is it possible to use the domme's eye color/hair color etc?
If yes, how? using #DomEyeColor doesn't work, cause there should be a file in the vocabulary.
I also tried @DomEyeColor, but nothing happens...
Thanks
Edit:
Nevermind. Found it all here: viewtopic.php?f=2&t=16051
My flashteases: Have fun :)
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curiousSK
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Re: Tease AI Open Beta
I couldn't find it, care to explain?schefflera wrote: Nevermind. Found it all here: viewtopic.php?f=2&t=16051
Best wishes - SK 
- schefflera
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Sisyphuster
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Re: Tease AI Open Beta
Hey guys quick question:
Has this project run out of gas, or has the work on it moved to another thread?
Just would like to know if I should keep my hopes up, I've been looking forward to playable version for so long! But of course I understand that, as someone with little to actually contribute to the process, I have no right to complain whatsoever, and I really appreciate all the work that people have put into TAI!
SP
Has this project run out of gas, or has the work on it moved to another thread?
Just would like to know if I should keep my hopes up, I've been looking forward to playable version for so long! But of course I understand that, as someone with little to actually contribute to the process, I have no right to complain whatsoever, and I really appreciate all the work that people have put into TAI!
SP


