Definitely not for computer newbies. At least on windows (for now, sorry).
So I've been working on a tease and denial project myself, but as it got bigger and bigger, it really got out of hand to the point it was impossible for me to manage. So I just brought it to the initial idea and me and my mistress now use it for a couple of days. It is not fancy yet, it is only CLI, but I will be working on a GUI version. My mistress gives me tasks everyday and she also gives me points as she sees fit. Our deal is that she will let me cum at 1000.
What the program does:
-it will first ask you to input the last time you had an orgasm
-it lets you add and subtract points from your total
-it tells you how many days are between your last orgasm and the current date [depends on the time of the system]
What the program does not:
-nothing else (at the moment at least)
If you are interested in the algorithm used to calculate the days, it is a self-made one and I can share it with you if you want even though there are plenty of those on the web.
I thought that maybe someone will use it. Maybe someone can find a use for this thing too.
It works on almost every linux distro. If someone can test it for windows it would be great, but I think it must be recompiled.
On Linux: open a terminal and navigate to the PointsGame folder and run "./main" (without the quotes)
On Windows: not sure, you might try renaming main as main.exe and then open a cmd window. Navigate to PointsGame folder and run "main.exe" (without quotes) --- it might not work. It does not work properly through the wine version of cmd.
Update: It needs to be recompiled for MAC.
Points Game
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FalconDark4
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Points Game
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- source.zip
- Source to compile the program on your own machine.
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- PointsGame.zip
- Precompiled program for GNU/Linux
- (5.92 KiB) Downloaded 187 times
Last edited by FalconDark4 on Fri Feb 19, 2016 3:55 pm, edited 1 time in total.
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pleasedeny
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Re: Points Game
If you want people to be able to run it on Windows and Mac you'll need to recompile, yeah. Or provide the source for them to recompile themselves.
Mac expects Mach-O binaries rather than the ELF binaries linux uses so it needs recompiling. Windows obviously have their own format, it's called PE.
If any of our friends are still on 32-bit for some reason and your code is 64-bit, it needs a recompile too.
Mac expects Mach-O binaries rather than the ELF binaries linux uses so it needs recompiling. Windows obviously have their own format, it's called PE.
If any of our friends are still on 32-bit for some reason and your code is 64-bit, it needs a recompile too.
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FalconDark4
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Re: Points Game
pleasedeny wrote:If you want people to be able to run it on Windows and Mac you'll need to recompile, yeah. Or provide the source for them to recompile themselves.
Mac expects Mach-O binaries rather than the ELF binaries linux uses so it needs recompiling. Windows obviously have their own format, it's called PE.
If any of our friends are still on 32-bit for some reason and your code is 64-bit, it needs a recompile too.
Yeah I just realized that. When I come home I will just upload the code so you can use it however you want.
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FalconDark4
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Re: Points Game
Ok so here are the source files so you can compile the program for every platform. You will need a c++ compiler and an IDE (though the command line will do just fine.)
On linux you can extract the archive and open a terminal inside the extracted folder, then paste this in the terminal:
g++ -o main main.cpp time.cpp points.cpp
./main [to execute the program]
If someone can compile it at least for windows and post the executable here you would help others who have less knowledge in this domain. Thank you for your help.
On linux you can extract the archive and open a terminal inside the extracted folder, then paste this in the terminal:
g++ -o main main.cpp time.cpp points.cpp
./main [to execute the program]
If someone can compile it at least for windows and post the executable here you would help others who have less knowledge in this domain. Thank you for your help.
- Attachments
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- source.zip
- Source files
- (2.95 KiB) Downloaded 101 times
