Tease AI General Discussion

Webteases are great, but what if you're in the mood for a slightly more immersive experience? Chat about Tease AI and other offline tease software.

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meowww
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Re: Tease AI Open Beta

Post by meowww »

Don´t know if this is the right place, but since i am asking about Tease AI it probably will be and i hope someone can help me:

1.It looks like there is a way to get the Domme in a bad mood, usually i never would care to do something like this, but afterall this is just an AI, so i am curious what would happen, but no matter what i do it looks like i can´t get her in a bad mood, seriously i even tryed to tell her i came over and over and over again, but all she says to this is "it would be ok, just need to build you up again" and well that´s the reason why i need to ask now is there a way at the moment to get her in a bad mood mod at all or i am just waisting time to try this?

2.i might be blind. but is there no post that describes Tease Ai a bit better? Here is an example of what i mean, i can add two ways of Femdom Movies, Genre and Genre Domme, i know that she uses the Movies i set under Genre, but what is with the Genre Domme ones is she even using them? i just would like to know, cause if she doesn´t uses them yet then i don´t need to search for some and that´s just one example of things i don´t understands, another example would be the Domme Tags what are they for, does she uses them, should i add some? i do have way more Questions, that´s why i hope there is a post that describes such things

Really would appreciate it if someone can help me, cause i do like the Idea and how it works, i just would like to understand it better
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Bluelow
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Re: Tease AI Open Beta

Post by Bluelow »

meowww wrote:Don´t know if this is the right place, but since i am asking about Tease AI it probably will be and i hope someone can help me:

1.It looks like there is a way to get the Domme in a bad mood, usually i never would care to do something like this, but afterall this is just an AI, so i am curious what would happen, but no matter what i do it looks like i can´t get her in a bad mood, seriously i even tryed to tell her i came over and over and over again, but all she says to this is "it would be ok, just need to build you up again" and well that´s the reason why i need to ask now is there a way at the moment to get her in a bad mood mod at all or i am just waisting time to try this?

2.i might be blind. but is there no post that describes Tease Ai a bit better? Here is an example of what i mean, i can add two ways of Femdom Movies, Genre and Genre Domme, i know that she uses the Movies i set under Genre, but what is with the Genre Domme ones is she even using them? i just would like to know, cause if she doesn´t uses them yet then i don´t need to search for some and that´s just one example of things i don´t understands, another example would be the Domme Tags what are they for, does she uses them, should i add some? i do have way more Questions, that´s why i hope there is a post that describes such things

Really would appreciate it if someone can help me, cause i do like the Idea and how it works, i just would like to understand it better
1. I believe that the mood system hasn't been implemented yet.

2. Yes she uses movies of Genre Domme (herself) and sometimes her comments when playing a video reflect this. Same goes for all the other genres, the genre you have set for your videos will affect her comments when she's playing a video for you.

Domme Tags are for comments when you are stroking and there's a picture of her. For instance if the picture shows the ass of your domme (and you have tagged it) she may say something about that.
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meowww
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Re: Tease AI Open Beta

Post by meowww »

Thanks i guess then i can stop trying to get her in a bad mood for now and it´s good to know that she uses the Domme Genre Movies would be ashame if i searched for good ones and then she never would use them
Bluelow wrote:Domme Tags are for comments when you are stroking and there's a picture of her. For instance if the picture shows the ass of your domme (and you have tagged it) she may say something about that.
Does this work when i simply tag all the Imagesets for her or must i use seperated Pictures? Cause so far i have tagged all the image sets she uses on start, but she isn´t commenting on them yet
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Bluelow
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Re: Tease AI Open Beta

Post by Bluelow »

You need to give a tag for each image in the Domme Tags tab. Also she doesn't always use the tag to comment on a picture, they are random but she often says a generic comment instead.
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Re: Tease AI Open Beta

Post by Daragorn »

meowww wrote:Does this work when i simply tag all the Imagesets for her or must i use seperated Pictures? Cause so far i have tagged all the image sets she uses on start, but she isn´t commenting on them yet
I have discovered that there are two ways you have to tag domme images, depending on what you want her to do:
1- under the domme tags: tag their pics in this session to use them for response files or stroke/taunts files. In this case you can use the tagged images to create specific answers/taunts depending on the tag....for example you could have let's say in the stroke file a line like this:
@TagBodyFeet Do you like stroking while looking at my feet?
Stroke taunts are chosen randomly every time and, if the domme it is showing a pic of herself tagged with Feet tag, then the program might call this specific line to have a more precise and specific taunt; This particular taunt would be called ONLY if there is a domme pic tagged with the feet tag (it doesn't mean it WILL be called....just that it might, when there is a feet tagged domme image)

2- under the local tags: here you can tag any local images you have, including domme images (there is a specifica "tease a.i. domme tag infact....which you can then recall using the @TagDomme command). Tagging domme images in this way will let you call for specific images during modules/link or any other script.
Let's say you want to do a tits worshipping module where you show pics of your domme's tits...you first tag a few pics of your domme in the local tags and tag them BOTH for tits and tease ai domme.
Then you can call them in a module with @ShowTaggedImages (this call a ragged local image....but doesn't seem to work with the tags used in the domme tags tab, that's why you need to tag them in the local images too).
For example:
@ShowTaggedImage @TagTits @TagDomme Do you like my tits?
In this case, the program will show a tagged image of your domme's tits from those you tagged earlier (obviously, it can be from another picture set than the one you are currently using as the slideshow, since the program will get a random image from all those tagged with tits and tease ai domme, not only from those of the current slideshow).
The tagDomme allows you, thus, to specifically call for a domme tits (in this case) image and to differentiate between another girl tits and domme tits.
For example:
@ShowTaggedImage @TagTits @TagDomme Do you like my tits?
@ShowTaggedImage @TagTits Or do you prefer her tits? (you obviously have to have also other pics, not of your domme, tagged with the tits tag.....and there is the chance that, anyway, the program might randomly get a domme image anyway, since it is also tagged with tits....but i found that if you have a good number of non-domme tagged image and a good number of domme images, the chances that everything will go fine are pretty good :smile: )
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Re: Tease AI Open Beta

Post by ospray »

I love this program but have gotten lost, is there anyway to sum up the updates for me, I think I have gotten all the ones by 1885, and the newest Png Wicked updates, but are there good bundles of scripts out there? Sorry this is not very well crafted thought or question...
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genome231
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Re: Tease AI Open Beta

Post by genome231 »

Hi!

I dont think there is a "sum up" of updates.
Right now the project is somewhat stalled, I believe people are waiting for the 3 month mark 1885 requested, though we all hope he is well and returns at some point!

I dont think you need to install all the updates in order, you just downloaded the first at page 1, then find the latest.
I would say the same goes for opiates etc.

Hope this helps you.

Regards
Genome
Tribute to 1885 & those involved with Tease-AI.
Thank you for spending time on this awesome project! :-)
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Re: Tease AI Open Beta

Post by Windeye »

imaperson54 wrote:I've been having extreme difficulty getting the glitter_module to work. Every time the domme invites a contact over, the chat freezes the next time the domme tries to say anything, giving this message:
Spoiler: show
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException()
at System.Collections.Generic.List`1.get_Item(Int32 index)
at Tease_AI.Form1.Timer1_Tick(Object sender, EventArgs e) in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease AI\Tease AI\Form1.vb:line 4798
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Tease AI
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Seth/Downloads/Ant%20Videos/milovana/Tease%20AI%20Open%20Beta/Tease%20AI.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 11.0.50709.17929 built by: FX45RTMREL
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34239 built by: FX452RTMGDR
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34250 built by: FX452RTMGDR
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34262 built by: FX452RTMGDR
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34243 built by: FX452RTMGDR
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Speech
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Speech/v4.0_4.0.0.0__31bf3856ad364e35/System.Speech.dll
----------------------------------------
AxInterop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Seth/Downloads/Ant%20Videos/milovana/Tease%20AI%20Open%20Beta/AxInterop.WMPLib.DLL
----------------------------------------
Interop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Seth/Downloads/Ant%20Videos/milovana/Tease%20AI%20Open%20Beta/Interop.WMPLib.DLL
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.mshtml
Assembly Version: 7.0.3300.0
Win32 Version: 7.0.3300.0
CodeBase: file:///C:/windows/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
I realize it's probably just me being dumb, and new with the software, but I can't really figure out what to do. Anyone have a quick fix? Sorry to disturb.
I also had trouble with the Glitter contacts working but last night I stumbled on a fix. I usually don't have a picture directory set to just run on its own, but I found that the Glitter contacts enter the room and post things just fine if there is a directory set. If you don't know what I mean, there is a place right above the chatting field where you can set a picture directory.

This seems to have solved the problem for me, hopefully it may solve it for others who want to try the Glitter modules.
ank
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Re: Tease AI Open Beta

Post by ank »

Hi - Whenever I finish a session and come back the next day in the hope continuing from where I left, I get a bug. Is it not possible to continue from a previous day?? Is it designed in a way where every time you come back its like a brand new session with the dom (that is to say, that does the dom recognize that the sub is returnin??)?

Please see the bug and suggest
Spoiler: show
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.UnauthorizedAccessException: Access to the path 'C:\Users\Lenovo\Desktop\New folder (2)\New folder\AI\Scripts\Wicked Tease\System\StartCheckList.cld' is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode)
at Tease_AI.FrmSettings.SaveStartScripts() in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease AI\Tease AI\Form2.vb:line 6824
at Tease_AI.FrmSettings.CLBStartList_LostFocus(Object sender, EventArgs e) in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease AI\Tease AI\Form2.vb:line 7151
at System.Windows.Forms.Control.OnLostFocus(EventArgs e)
at System.Windows.Forms.Control.WmKillFocus(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ListBox.WndProc(Message& m)
at System.Windows.Forms.CheckedListBox.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Tease AI
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Lenovo/Desktop/New%20folder%20(2)/New%20folder/AI/Tease%20AI.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 10.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Speech
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Speech/v4.0_4.0.0.0__31bf3856ad364e35/System.Speech.dll
----------------------------------------
AxInterop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Lenovo/Desktop/New%20folder%20(2)/New%20folder/AI/AxInterop.WMPLib.DLL
----------------------------------------
Interop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Lenovo/Desktop/New%20folder%20(2)/New%20folder/AI/Interop.WMPLib.DLL
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.mshtml
Assembly Version: 7.0.3300.0
Win32 Version: 7.0.3300.0
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Thanks :)
CBT
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Re: Tease AI Open Beta

Post by CBT »

Been meaning to ask for a while. When i use the text-to-speach option, I only get the occasional line spoken outloud (if any at all). Is this normal or should the program speak all of the Mistress's lines?

If so, is anyone else having, or had, this problem and is there a fix?
Mat
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Re: Tease AI Open Beta

Post by Mat »

ank wrote:Hi - Whenever I finish a session and come back the next day in the hope continuing from where I left, I get a bug. Is it not possible to continue from a previous day?? Is it designed in a way where every time you come back its like a brand new session with the dom (that is to say, that does the dom recognize that the sub is returnin??)?

Please see the bug and suggest
Spoiler: show
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.UnauthorizedAccessException:
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode)
at Tease_AI.FrmSettings.SaveStartScripts() in C:UsersElijahDocumentsVisual Studio 2010ProjectsTease AITease AIForm2.vb:line 6824
at Tease_AI.FrmSettings.CLBStartList_LostFocus(Object sender, EventArgs e) in C:UsersElijahDocumentsVisual Studio 2010ProjectsTease AITease AIForm2.vb:line 7151
at System.Windows.Forms.Control.OnLostFocus(EventArgs e)
at System.Windows.Forms.Control.WmKillFocus(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ListBox.WndProc(Message& m)
at System.Windows.Forms.CheckedListBox.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Tease AI
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Lenovo/Desktop/New%20folder%20(2)/New%20folder/AI/Tease%20AI.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 10.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
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System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
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System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
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System.Speech
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Speech/v4.0_4.0.0.0__31bf3856ad364e35/System.Speech.dll
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AxInterop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Lenovo/Desktop/New%20folder%20(2)/New%20folder/AI/AxInterop.WMPLib.DLL
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Interop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Lenovo/Desktop/New%20folder%20(2)/New%20folder/AI/Interop.WMPLib.DLL
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System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
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System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.mshtml
Assembly Version: 7.0.3300.0
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************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Thanks :)
It says "Access to the path 'C:UsersLenovoDesktopNew folder (2)New folderAIScriptsWicked TeaseSystemStartCheckList.cld' is denied."

Windows generally doesn't like modifying things on the C drive, to fix this you can either try running it as an admin:
right click > run as administrator

or move it onto a different drive by copying the settings file:
C:Users<Username>AppDataLocalTease_AITease_AI.exe_Url_<random string>1.0.0.0user.xml

move the application, start it, close it, then go back to the appdata folder and overwrite the settings file in the newly created "Tease_AI.exe_Url_<random string>" folder

Then to answer your question, Tease AI is currently designed to be a brand new session every time, 1885 was working on a "Total Brat" personality which would use flags and variables to keep up with the user so the AI would "remember" what happened in previous sessions.

There is a save and load feature though, which should work OK, in the apps tab at the bottom, which pauses a session at a particular point to be loaded again later.

CBT wrote:Been meaning to ask for a while. When i use the text-to-speach option, I only get the occasional line spoken outloud (if any at all). Is this normal or should the program speak all of the Mistress's lines?

If so, is anyone else having, or had, this problem and is there a fix?
I've been using one of the IVONA voices and I don't think I've had it skip a line at all. The first line spoken always take a few seconds for me but then all the others work fine.
It could be the particular voice you are using, or maybe the speed is set too slow, if one line isn't quite finished it might skip the next line..

As more of a side note to stop the typos you can edit all your start scripts to have "@TyposOff" at the start, which helped a little with immersion.
q55x8x
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Re: Tease AI Open Beta

Post by q55x8x »

Hello everyone,
so the 22nd came and passed. Sadly we still haven't heard back from 1885. But as promised I will now Release Patch 48 and also open source the project.

Just some quick thoughts to Patch 48 and the source code:
I had to comment out 2 lines which normally show the command guide window to get the programm to run/compile. Sadly 1885 didn't commit this window onto his repo so I have no possibility to get it from anywhere. Also the source code is... well... not really maintainable because 1885 was a hobby coder and he didn't used standards to keep code clean. So I won't be able to provide any kind of bugfixes.

Download:
Spoiler: show
TAI OB Patch 48 with Wicked Tease and sounds:
https://mega.nz/#!epIGVRDC!TPY1NCHtEtLL ... 2xbSrOfs5s

IMPORTANT:
avatarbr wrote: Anyway, to anyone who want to test this version, make a copy of your current TeaseAI folder and test the new version in THE NEW FOLDER, not the old one. There are some settings storaged in some %appdata% folder and the new version will screw that if you come back to the old version.
Source code: (without my changes)
https://mega.nz/#!2ghAxbIK!kFYCx9c7EYFK ... -YZB_uaE6k
EDIT: I forgot to add the Patchnotes for 48
Patch Notes from BitBucket:
Spoiler: show
1885 wrote: Changelog - Patch 48
Tease AI now automatically capitalizes the first character of each line (will still be overridden by Remove Capitalization option in Domme's Typing Style)
Wildcard ability added to @PlayVideo[] @PlayAudio[] and @ShowImage[] Commands
Web Sex Toy start instructions added to @Edge-related Commands
Added Volume and Rate Sliders for Text to Speech options
Replaced "Emotes Like This" with custom beginning/ending emote textboxes
Tooltip Descriptions added to URL Files tab
Tooltips added to Image path labels to show full paths
General, Domme and Sub settings now use ToolTips for descriptions.
Fixed bug that caused errors when using Goto-related Commands on the line just before an End Command
Multithreading overhaul - Displaying images to main window
Added @EdgeHeld() Command Filter
Added Timeout() Command
Added "Save Image To" option to main picture window right-click menu that let's you quickly save a blog image to one of your local image directories
@CallReturn() Command, Domme Mood Commands
Long Edge amount is now measured in minutes instead of seconds
Open From Text button in AI Box Tools has been changed to Open From Clipboard
Added option to switch left-side panels to right side of the screen
Decreased the minimum size of the Chat Window panel so that the main picture area can be made larger
Improved the way Tease AI validated scripts containing @PlayJOIVideo and @PlayCHVideo
Minor WritingTask UI fixes
Fixed bug where Writing Tasks did not launch correctly from Multiple Choice branches and Responses
Fixed bug that affected @CBTCock lines where only the lines from CBTCock_First.txt would get called
@EdgeToRuinSecret, @EdgeToRuinHoldSecret and @EdgeToRuinNoHoldSecret are no longer valid Commands. The new Commands are @EdgeToRuinNoSecret, @EdgeToRuinHoldNoSecret and @EdgeToRuinNoHoldNoSecret. It didn't make sense to me that the default state would be knowing the ruin was coming in advance, so ruin taunts are only active when a "NoSecret" @EdgeToRuin style Command is used
Tease AI no longer pulls lines that show images from List scripts when @LockImages is active
@DeleteVar[] should now work correctly
I've mainly been ripping out some guts and trying to tweak or optimize things. Too much and too minor to detail, but I've added a third attempt at creating a domme tags system and I have to say this third one is an effin winner : D
So the next question is now that this project is in our hands as a community: What do we want to do with it?
I think we all agree that we don't want it to just fade and be another abandoned hobby coding project with so much potential you just want to cry that it isn't maintained or continued.

So my suggestion would be to make a community maintained repository for the project and start a whole rewrite as a community. We have a lot of talented coders here and we should definitely be able to recreate the experience with much cleaner code. It is a though decision to just throw away 1885s original code but in my opinion its not about the source code you write its about your idea and creativity. So even if we would rewrite the project in a sense it's still 1885s idea that would live on with that. And I think that should be the goal here.

And now just a short shoutout to 1885:
Thank you for being so welcoming, talented and just an awesome person. And thanks for trusting me I am trying to make the best out of it. I still hope you return at some point as pm'ing was always interesting and nice.
Last edited by q55x8x on Sat Jan 23, 2016 10:08 pm, edited 3 times in total.
Mat
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Re: Tease AI Open Beta

Post by Mat »

q55x8x wrote:Hello everyone,
so the 22nd came and passed. Sadly we still haven't heard back from 1885. But as promised I will now Release Patch 48 and also open source the project.
This makes me a lot sadder than I thought it would.. I kind of expected him to turn up before the deadline..

Thank you q55x8x, for looking after the source code, 1885 was clearly right to trust you :-)
q55x8x wrote:So the next question is now that this project is in our hands as a community: What do we want to do with it?
I think we all agree that we don't want it to just fade and be another abandoned hobby coding project with so much potential you just want to cry that it isn't maintained or continued.

So my suggestion would be to make a community maintained repository for the project and start a whole rewrite as a community. We have a lot of talented coders here and we should definitely be able to recreate the experience with much cleaner code. It is a though decision to just throw away 1885s original code but in my opinion its not about the source code you write its about your idea and creativity. So even if we would rewrite the project in a sense it's still 1885s idea that would live on with that. And I think that should be the goal here.
I agree, it will definitely better to have a community repository that everyone can add to than see this project die, the only problem this presents is if someone then goes and changes all the code for the worse.. my idea was to say if you change something then you should add a setting to have it both ways, like with the way modules are chosen, have an option for completely random or the new algorithm that will be random but be weighted more towards modules that haven't been played.

The other big issue, will be what coding language to use.. I think pretty much everyone here wants to code it in something different. So far I've heard VB, C#, Java and .Net with mono.

Just to get an idea of what people would want, and to save a lot of the this thread being voting etc. I've created a quick strawpoll..

I chose Java as then all the user has to install is Java and VLC, which doesn't take up much room. The .Net languages rely on having the same version of .Net, the same as Java, but different OS's support different versions of .Net and the .Net framework, according to Microsoft, is 4.5GB at least, whereas Java, according to Oracle, is about 72MB for users and 132MB for developers. Mono is about 100-200MB and is basically a more open source .Net.

Sources for disk space:
https://msdn.microsoft.com/en-us/librar ... 10%29.aspx
http://www.oracle.com/technetwork/java/ ... 40460.html

and the strawpoll, PLEASE VOTE!!
https://strawpoll.me/6616846
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ospray
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Re: Tease AI Open Beta

Post by ospray »

I can seem to figure out how to change the programs Personality. There was a drop down bar that had options in the settings before patch 48, I am sure I am just missing something. Thank you.

Also, Thank you 1885, I really Hope things are going well for you, your project is awesome!
curiousSK
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Re: Tease AI Open Beta

Post by curiousSK »

ospray wrote:I can seem to figure out how to change the programs Personality. There was a drop down bar that had options in the settings before patch 48, I am sure I am just missing something. Thank you.

Also, Thank you 1885, I really Hope things are going well for you, your project is awesome!
its under file. I cant get the on edge response recognised so its useless as it is and reset session stops images displaying at all :-/
Best wishes - SK :oldtimer:
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