Tease AI General Discussion
Moderator: 1885
- Caius1
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Re: Tease AI Open Beta
Is there a way for me to manually start a specific script/game in TeaseAI?
"Two possibilities exist:
Either we are alone in the universe, or we are not.
Both are equally terrifying." -Arthur C. Clarke
Either we are alone in the universe, or we are not.
Both are equally terrifying." -Arthur C. Clarke
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closetwanker
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Re: Tease AI Open Beta
I completely agree with you that a major drawback to AI is the lack of content. I love the program, it's been almost exactly what I've been hoping someone would develop since I'm not capable of such a thing.opiate wrote:Alright, this is probably a long shot lol...
But I figure 95% of the problem with TeaseAI is lack of content
Anyone who would be willing to help out with basic scripts... PM me...
And I mean... BASIC stuff anyone can do
Curent things that I want to get done, but are way back on the burner are...
Emote's based on current flags
Responses based on current flags
Other very basic responses and interrupts
Basically this stuff is super boring, and super easy
And I super dont have time to do it
But I have scripts that require me to finish it lol
Slightly more advanced...
If there is anyone out there who really likes glitter
And who's willing to put in a little work...
I also have a very boring procedure
That would make it possible for any script to run aglitter friend...
I haven't tested it, or tried it yet... but i don't see why it wouldnn't work
So.. yeah...
Basically, if even one person stepped up and wanted to help
I could probably sit back and work on the modules
And then have someone else doing the little stuff
That my modules rely on.
Anyway, ive been seeing a lot of doubt in this program.
Personlly, i just have a lot of doubt that any one person can
Design it, or maintain a personality for it, and keep everything interesting
Alone.
I mean hell, im like 6 months between updates right now.
Its easy to get burnt out or to get demoralized under the mountains
Of work that goes into design and maintaining things.
So anyone who would be interested in helping out
PM me and we can talk!
However, I'm bored with running thru the same teases (instructions) over and over.
Not sure if I can help, I really don't understand how it all works and I can't write code. But I love this project and will do whatever I can to help keep it moving ahead.
I'll PM you now.
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Daragorn
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Re: Tease AI Open Beta
There is the call command to call a specific linear script:Caius1 wrote:Is there a way for me to manually start a specific script/game in TeaseAI?
@Call(/directoryname/filename.txt)
So, for ex, you want to call the module "niceModule.txt" put in the custom folder of your mistress you @Call(custom/niceModule.txt)
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Daragorn
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Re: Tease AI Open Beta
The rules to writing are not that hard actually to learn (i learned thrn in less than a day through the useful guides that 1885 wrote and are on this forum and began to wrote/modifysome modules to be closer to my likings).....the problem (at least for me) is having the immagination to create something intriguing and fun to go through.....sadly for me i definitely lack that immagination and, up to now, i basically just modified a few of the scripts that people like opiate wrote to be a little more random and interactive here and there....but i haven't managed to think about a good script to write on my own :(closetwanker wrote: I completely agree with you that a major drawback to AI is the lack of content. I love the program, it's been almost exactly what I've been hoping someone would develop since I'm not capable of such a thing.
However, I'm bored with running thru the same teases (instructions) over and over.
Not sure if I can help, I really don't understand how it all works and I can't write code. But I love this project and will do whatever I can to help keep it moving ahead.
I'll PM you now.
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closetwanker
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Re: Tease AI Open Beta
I tried modifying an existing script a few times and I have no idea or explanation to what happened but the whole program got screwed up and I had to reinstall everything....which still isn't running like it use to.Daragorn wrote:The rules to writing are not that hard actually to learn (i learned thrn in less than a day through the useful guides that 1885 wrote and are on this forum and began to wrote/modifysome modules to be closer to my likings).....the problem (at least for me) is having the immagination to create something intriguing and fun to go through.....sadly for me i definitely lack that immagination and, up to now, i basically just modified a few of the scripts that people like opiate wrote to be a little more random and interactive here and there....but i haven't managed to think about a good script to write on my own :(closetwanker wrote: I completely agree with you that a major drawback to AI is the lack of content. I love the program, it's been almost exactly what I've been hoping someone would develop since I'm not capable of such a thing.
However, I'm bored with running thru the same teases (instructions) over and over.
Not sure if I can help, I really don't understand how it all works and I can't write code. But I love this project and will do whatever I can to help keep it moving ahead.
I'll PM you now.
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meaculpa_uk
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Re: Tease AI Open Beta
I kinda think it's time to refer back to Notay's project.. I love how far TeaseAI grew, but there are so many people holding back on scripts because of 1885's promised patch 48 and I would hate for this stagnation to continue. 1885's last post was 28th October, I think we have to assume that he won't be coming back. I too have mental health issues and sympathise with his plight enormously but there comes a time when we need to press on as a community.
Mea
Mea
- VanHellsing
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Re: Tease AI Open Beta
I've been following this thread for some time and I couldn't agree more. I also have enough of these sudden and very long periods of complete stagnation. However, someone already mentioned that 1885 wrote:meaculpa_uk wrote:I kinda think it's time to refer back to Notay's project.. I love how far TeaseAI grew, but there are so many people holding back on scripts because of 1885's promised patch 48 and I would hate for this stagnation to continue. 1885's last post was 28th October, I think we have to assume that he won't be coming back. I too have mental health issues and sympathise with his plight enormously but there comes a time when we need to press on as a community.
Mea
He'd been doing it completely for free and put a lot of effort in it, we should respect his will (both, waiting 3 months and sharing the source code with the community). I'm sure waiting 2 and a half week more, will make the job much easier for Notay and everyone else, who want to rewrite the code or add new features.if I'm gone or the project stalls for 3 months without word then I want png and/or q558x8 to put the source code out into the community.
The problem with such programs is high demand and low number. Most of these programs are made by one person and when he/she burns out, the whole project dies or, if it reaches some point of development, it starts living its own life, taken over by others (like cybermistress and sexscripts).
We can debate on how these stalls are getting tedious and how this program would've been so awesome, if 1885 had shared the source code. But there are still only 2 options, either start a new project (based on Tease AI or not), or wait for the code a little longer and upgrade what we have already.
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Mat
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Re: Tease AI Open Beta
In the Apps window there's a "run" button at the bottom left which runs a script. Otherwise you can use the @Call("/folder/module.txt") as others have said.Caius1 wrote:Is there a way for me to manually start a specific script/game in TeaseAI?
With 1885, I've been on the side of waiting to see if he comes back, or at least for a post to let us know how he's doing in general, we've no idea what's going on in his life but 3 months without a post or PM reply is going a bit far..
Regarding Notay's project and the future of Tease AI, I think we should wait till the end of January then create a discussion thread to decide things like whether to carry on from 1885's code, although he was struggling to maintain it himself so it could be a nightmare to get it into a readable state. Then in case we decide on a re-write I would recommend Java, for portability and cross-platform support or to rewrite it with Mono (open source .Net) instead.
The important thing with the discussion, for me at least, is that there shouldn't be one person saying "I'm redoing Tease AI, it's going to be like this" I feel 1885 would want us to decide on the future of Tease AI as a community, and also develop it as a community, with being open source from the start.
1885 didn't mention it and I hope he doesn't mind me posting them, but he'd also given Tease AI a new look with customisable themes:
- Spoiler: show
I genuinely feel that something drastic could have happened, considering that he mentioned health issues then said the documentation would take around 3 days, and that was all that needed doing, 3 months is a long time..
- Caius1
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Re: Tease AI Open Beta
Thanks for the advise with my question there.
I agree that a tease tool this great should be developed further as a community or at least as a group. If it turns out 1885 can't/won't continue. The potential is far too great for one person alone to handle (given that s/he is not doing it whole time).
I agree that a tease tool this great should be developed further as a community or at least as a group. If it turns out 1885 can't/won't continue. The potential is far too great for one person alone to handle (given that s/he is not doing it whole time).
"Two possibilities exist:
Either we are alone in the universe, or we are not.
Both are equally terrifying." -Arthur C. Clarke
Either we are alone in the universe, or we are not.
Both are equally terrifying." -Arthur C. Clarke
-
Sisyphuster
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Re: Tease AI Open Beta
Omg those custom skins and the new UI look amazing! Can't wait to see those in action!
My 2 cents: I agree that if the project continues without 1885, (and I hope he comes back!) it should become a community effort rather than one person. I just hope that community prioritized cross-platform support for those of us not using .net
My 2 cents: I agree that if the project continues without 1885, (and I hope he comes back!) it should become a community effort rather than one person. I just hope that community prioritized cross-platform support for those of us not using .net
- Notay
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Re: Tease AI Open Beta
Just want to point out .net(IL) can be cross-platform, providing it is being developed with cross-platform in mind. (Windows, Mac, Linux, IOS, Android, Windows phone)
I defiantly believe this should be a community project, however having a person(or persons) with the project as a whole in there head, can help performance and stability.
I defiantly believe this should be a community project, however having a person(or persons) with the project as a whole in there head, can help performance and stability.
- Spoiler: show
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Mat
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Re: Tease AI Open Beta
With choosing a language, once you know one it's pretty easy to learn another. Really we should say what makes it easier for the users, .Net is easier to design an interface as it's mostly drag and drop, however, most people will have Java and VLC already installed. .Net can be awkward to make cross platform and it's kind of asking for trouble, at least with a language that was designed to be cross platform you know that most of the errors won't be platform related.Notay wrote:Just want to point out .net(IL) can be cross-platform, providing it is being developed with cross-platform in mind. (Windows, Mac, Linux, IOS, Android, Windows phone)
I defiantly believe this should be a community project, however having a person(or persons) with the project as a whole in there head, can help performance and stability.
The way I thought of it was .Net will be awkward to develop cross platform and isn't very portable, Mono could work although it would require everyone to install extra software, I've not used it before so I'm not sure what developing with mono is like. And Java, although it could be awkward to design an interface, can be almost completely portable, and being able to run from a memory stick.
I'm glad everyone seems to be in favour of a community project, one thing I've been wondering is how to handle disputes on how the interface should look, and other things, personally I'd like to see it similar to the new look of Tease AI, I was thinking we could have several layouts that people could swap between, so one like Tease AI, and another with all the components in separate windows, so you could move everything where you wanted it.
One other thing, is there a better way for developers to collaborate on this? Obviously you can use GitHub or similar and have everyone comment their code but is there a better way of talking about things and handling error reports, I presume we're going to have a dev thread to talk about the coding side of things and one for errors.
The more I think about this the larger the project seems to get, I feel we should try and make it customisable in regards to the interface as I've seen a few posts with people having different ideas regarding it. Having 1885's code to refer to will be a big help. I also think we should add settings for things we change, such as if we change how it selects modules, there should be an option to use the new algorithm (default) or to keep it random.
- Notay
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Re: Tease AI Open Beta
Syntax yes, more in depth like the quarks of a language, or how to optimize, is not as easy to learn.Mat wrote:With choosing a language, once you know one it's pretty easy to learn another.
If we want more community programmers, we might want to have a poll, so we know what people already know.
.Net only gets awkward when you start to go mobile, sense mobile API and UI is quite a bit different.Mat wrote:The way I thought of it was .Net will be awkward to develop cross platform and isn't very portable, Mono could work although it would require everyone to install extra software, I've not used it before so I'm not sure what developing with mono is like. And Java, although it could be awkward to design an interface, can be almost completely portable, and being able to run from a memory stick.
For windows you make sure you target a .net framework supported by mono, and not use windows only libs. Then your linux and mac users install the mono run time and they are good. Windows users simply use .net, I believe some linix distros even come with mono preinstalled.
If you count the Java Runtime like the .net/mono framework, you can run .net from a memory stick as well. (not all windows systems have Java installed.)
I would try using GitHub issues andor GitHub wiki for specific implementation discussions. But if there is a small number of developers, a single topic on Milovana may work fine.Mat wrote:One other thing, is there a better way for developers to collaborate on this? Obviously you can use GitHub or similar and have everyone comment their code but is there a better way of talking about things and handling error reports, I presume we're going to have a dev thread to talk about the coding side of things and one for errors.
GitHub(&Bit Bucket) issues tracers, you can mark it as a bug or feature what ever. Then sort them based on what you are looking for.
Yes this project could get quite large.Mat wrote:The more I think about this the larger the project seems to get.
- Spoiler: show
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imaperson54
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Re: Tease AI Open Beta
I've been having extreme difficulty getting the glitter_module to work. Every time the domme invites a contact over, the chat freezes the next time the domme tries to say anything, giving this message:
- Spoiler: show
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Mat
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Re: Tease AI Open Beta
If I remember rightly, I think a few people have had that error. It could be fixed with Patch 48 but as far as I know there isn't a fix at the moment.imaperson54 wrote:I've been having extreme difficulty getting the glitter_module to work. Every time the domme invites a contact over, the chat freezes the next time the domme tries to say anything, giving this message:
I realize it's probably just me being dumb, and new with the software, but I can't really figure out what to do. Anyone have a quick fix? Sorry to disturb.
- Spoiler: show





