Another stunning maze! schefflera, the way you randomize the maze for replayability, plus the way you track "special" girls for Finale encounters -- fantastic technical work! On top of that, your selection of girls is excellent, too.
Feedback with
spoilers:
- Spoiler: show
- The Steph Brooks pics, in particular, made my eyes water. So good!
Slow metronome stroking immediately after edging is nearly guaranteed to make me fail. Perhaps that's just me. Or perhaps you wanted people to fail there, but I met a lot of girls in the maze who asked for that. And perhaps I just had bad luck. Either way, I cheated to get through those parts.
Toxic kicked my ass. So, of course, I chose her for my Finale at the Exit. Her Finale encounter was excellent, especially the part where she makes you beg, but I wanted more. My heart wanted that encounter to be at least 3x longer than it was -- even if it would have wrecked my body. My mind was slowly sinking, but I had not yet reached the "edge-slave" mindspace that she wanted. I know how hard it is to write a long, rapid-fire edging sequence though -- it adds a lot of short slides to an already huge tease. You can repeat pictures if you have to, but it can feel repetitive if you don't add good, short banter -- it's harder to write than most people think, and you did a great job overall. Just my humble wish that it was longer. Still an unquestionable 5-star tease, though!
The technical framework you built has a frightening amount of potential. Since the teases are randomly drawn from a pool of scripted encounters, is it possible to "plug-and-play" the tease encounters from your first maze into this maze? (perhaps with some minor technical updates, to make them compatible?) If you build your future mazes with something like that in mind, you could have a massive, growing collection of tease rooms.
For example: This maze had 26 girls; your next maze could include those same 26 encounters, plus 26 more (52 total), since the encounters are modular. The next maze could have 26 more (78 total), etc, etc. You could publish each new maze twice: Publish one copy with just the new girls, for people who played your previous mazes and now only want fresh, new encounters; then publish a second copy with the new girls, plus all the girls from your previous mazes, for people who want maximum replayability and variety in a single maze.
This has awesome potential. You already make the exit random, for replayability. You could randomize certain corridors and connections, too. You already have a system for "plugging-in" special Finale girls. Combine the content of all your mazes, and imagine a maze with 78 girls and 12 Finale girls, where the connections and exit randomly reconfigure each time you play (but not during play). It's a framework for an end-all, be-all maze tease, leaving you (or fans) free to just find more hot picture sets and write more plug-and-play encounters and Finales. Something to consider! Amazing work!
-lmind