Tease AI General Discussion

Webteases are great, but what if you're in the mood for a slightly more immersive experience? Chat about Tease AI and other offline tease software.

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forbiddendesire
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Re: Tease AI Open Beta

Post by forbiddendesire »

DancingShadows wrote:I'm just wondering out of curiosity if anyone has created any personalities different from the "Wicked Tease" personality?
There are three that have been made, which are an extension of Wicked Tease.

png's Wicked Tease: viewtopic.php?f=2&t=15957

Swiss by opiate: viewtopic.php?f=2&t=15930

Wicked Tease Extend by avatarbr: viewtopic.php?f=2&t=16133
I personally use Wicked Tease Extend, after adding some of my favourite stuff from png's (basically all of it :P) and some from Swiss
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I try to preserve resources - Cock Heros/Downloaded teases/torrents. If you'd like me to preserve a tease or a Cock Hero, or ask if I have a copy, or want a torrent, please DM me
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Re: Tease AI Open Beta

Post by Sisyphuster »

[/quote]

I wouldn't even know where to begin making a module for tease ai much less a script, which I actually would love to do.[/quote]
Me too! I'm hoping one of these days someone will volunteer to create some documentation for this program. 1885 had mentioned wanting to do it, but he's got his hands full with everything he's done on this.

I feel like this community could really explode if there were some simple idiot-proof instructions on how to get started.
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Re: Tease AI Open Beta

Post by Lestat »

Sisyphuster wrote: Me too! I'm hoping one of these days someone will volunteer to create some documentation for this program. 1885 had mentioned wanting to do it, but he's got his hands full with everything he's done on this.

I feel like this community could really explode if there were some simple idiot-proof instructions on how to get started.
The documentation has been posted by 1885 in several threads (Tease AI scripting part 1-6). ;-)
I put all the links in this thread viewtopic.php?f=2&t=16051 where you can also ask questions (and maybe even have an answer ^^) and in the third post, opiate posted a download link for the commands guide.

All is explained by 1885, starting simple and getting more complexe in every part (1-6)
Voilà! :-)
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Re: Tease AI Open Beta

Post by DrPain »

CBT wrote::no: :blush: Sorry if it came across like that. Not my intention to seem like Im criticizing anyone for asking a question. Asking MANY questions has been how Iv learned almost everything I know about the program and code. Again, sorry if I came across a bit preachy, I sometime have trouble "writing" my thoughts down in the right way :blush: :innocent:

I was just putting my own thoughts as to many of the features being in the "beta" stage right now. I too have also felt the "excitement" of how great a feature's promise is, and the need to see it working to its full potential. ;-)

CBT - no worries at all, mate, I wasn't offended. I just thought myself that I wanted to make clearer how grateful I am. THis tease is life-changing!
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Re: Tease AI Open Beta

Post by sexybastardo »

Hey there ...
thanks again for this great piece of software!! :love: :love:

I wrote a fapio game module for Tease AI:
Image
You can find it here: https://m.milovana.com/forum/viewtopic. ... 34#p207934

After this and a few scripts for some glitter friends I'm hardly missing the possibilty to open a slideshow for a specific folder or a glitter friend, like @Slidehow(subfolder\slideshowpics\) ... that would be awesome, is it possible as a feature in the future?

Addionally when a glitter friend making me edge all pictures still showing my domme. Is it possible to change this to pictures of the person who is talking to you? (like "@Contact3 Give an Edge! @Edge")

Cheers and keep on rockin' 8-)
sb
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Re: Tease AI Open Beta

Post by gamer1204 »

Are you still alive 1885?
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Re: Tease AI Open Beta

Post by sexybastardo »

Hey guys! :-D

I had a really good idea for a very usefull feature! :love: :-)

It would be great to include subcode during a script, like the @Call command, but with the possibilty to return to the same line in the original script file.

Here is an example:

MainScript:

Code: Select all

(Example)
Hello #SubName, this is an Example! #Grin
@Include(Includes/WelcomeScripts.txt, How Do You Feel Today)
Now we can start ...
@StartStroking
WelcomeScripts:

Code: Select all

(How Do You Feel Today)
How are you #SubName?
I can't wait to make you suffer ... 
@Return
(AnotherFunction)
This is another Function
@Return
(And Another One)
And here we have another one ...
@Return
In this way it would be possible to build scripts in a very easy way without to repeat things over and over.
After some more advanced scripting i did, i thought it would be a very great feature.


Cheers,
sb
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Re: Tease AI Open Beta

Post by Tepi »

sexybastardo wrote:Hey guys! :-D

I had a really good idea for a very usefull feature! :love: :-)

It would be great to include subcode during a script, like the @Call command, but with the possibilty to return to the same line in the original script file.

Here is an example:

MainScript:

Code: Select all

(Example)
Hello #SubName, this is an Example! #Grin
@Include(Includes/WelcomeScripts.txt, How Do You Feel Today)
Now we can start ...
@StartStroking
WelcomeScripts:

Code: Select all

(How Do You Feel Today)
How are you #SubName?
I can't wait to make you suffer ... 
@Return
(AnotherFunction)
This is another Function
@Return
(And Another One)
And here we have another one ...
@Return
In this way it would be possible to build scripts in a very easy way without to repeat things over and over.
After some more advanced scripting i did, i thought it would be a very great feature.


Cheers,
sb
You can already do so, kinda, with vocabulary files.

Code: Select all

(Example)
Hello #SubName, this is an Example! #Grin
#Helloline1
#Helloline2
#Helloline3
#Helloline4
Now we can start ...
@StartStroking
And so on. Not quite the same but the end result is almost as random.
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Re: Tease AI Open Beta

Post by avatarbr »

sexybastardo wrote:Hey guys! :-D

I had a really good idea for a very usefull feature! :love: :-)

It would be great to include subcode during a script, like the @Call command, but with the possibilty to return to the same line in the original script file.


In this way it would be possible to build scripts in a very easy way without to repeat things over and over.
After some more advanced scripting i did, i thought it would be a very great feature.


Cheers,
sb
I think next version will have this.
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Re: Tease AI Open Beta

Post by sexybastardo »

Tepi wrote: You can already do so, kinda, with vocabulary files.

Code: Select all

(Example)
Hello #SubName, this is an Example! #Grin
#Helloline1
#Helloline2
#Helloline3
#Helloline4
Now we can start ...
@StartStroking
And so on. Not quite the same but the end result is almost as random.
Its not the same ... I mean to include long scripts/functions. The vocabulary command only choose a random line from the #Helloline1 file. Thats not even close to what i want to explain. ;-)
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Re: Tease AI Open Beta

Post by opiate »

sexybastardo wrote:
Tepi wrote: You can already do so, kinda, with vocabulary files.

Code: Select all

(Example)
Hello #SubName, this is an Example! #Grin
#Helloline1
#Helloline2
#Helloline3
#Helloline4
Now we can start ...
@StartStroking
And so on. Not quite the same but the end result is almost as random.
Its not the same ... I mean to include long scripts/functions. The vocabulary command only choose a random line from the #Helloline1 file. Thats not even close to what i want to explain. ;-)
Check the documentation for the @Call commands.
They can do what you want to do.
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Re: Tease AI Open Beta

Post by sexybastardo »

1885 wrote:I already have this implemented in Patch 48. It works the @Call() Command, but in this case the Command is @CallReturn(). It automatically keeps track of what the user was doing when the @CallReturn() Command was activated, and returns the user to that state automatically. That was the challenge in getting it implemented before now, but I've got it running pretty nicely and will be ready to go for 48.
Ah I found this info here ... but Patch 48 isn't released already, isn't it?
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Re: Tease AI Open Beta

Post by curiousSK »

sexybastardo @ Sat Dec 12, 2015 11:05 am GMT wrote: Ah I found this info here ... but Patch 48 isn't released already, isn't it?
Sadly not, we haven't heard from Mr 85 in quite some time :-(
Best wishes - SK :oldtimer:
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Re: Tease AI Open Beta

Post by swe »

My only wish for christmas is that 1885 posts in this thread
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Re: Tease AI Open Beta

Post by CBT »

I have a suggestion for future implementation in the program that I think will save quite a few problems down the line if used. I have noticed a lot of scripts being created (yay) lately using images of various types, and using, currently, little used tags from the list of available one to call them (i.e. sexybastardo's excellent faproulette script/game used the "needles" image tag and avatarbr used the "artwork" tag for thePretty Girls images a while ago). Until recently this has not been much of a problem as there are plenty of unused tags aviable, and if they a already being used it is easy to replace with another in the cript yourself. As time goes on however, there will be fewer and fewer available for scrits writers to use.

If possible, could we not have a custom tag insert box, or something like that, in the tagging section. So we can add a custom tag to images like "faproulette" or "Petty"? That way script writers can use whatever tag names they like in their scripts and either say "tag whatever relavent images you want this script to use with "abc123"" or if they are providing images with the script they cam pre-tag them with "abc123".

I hope this makes sense, as I had trouble explaining my thoughts on this one ;-)
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