[RELEASE] Cock Hero - Island

Discussion about Cock Hero and other sexy videos.

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desertfox
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Re: [RELEASE] Cock Hero - Island

Post by desertfox »

I have to say that the music and girl selection was not really my personal preference (except a few choices in there), however, I played through the whole thing because the game theme was pure excellence. Really creative and quite awesome. I think the only thing it was missing was a random encounter, well done!
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Re: [RELEASE] Cock Hero - Island

Post by Required »

desertfox wrote:I have to say that the music and girl selection was not really my personal preference (except a few choices in there), however, I played through the whole thing because the game theme was pure excellence. Really creative and quite awesome. I think the only thing it was missing was a random encounter, well done!
Thank you! Random encounters were planed in the first version of the video. But finally, and because of the length of the video, I cut them out.

Maybe in Cock Hero Island 2.
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Re: [RELEASE] Cock Hero - Island

Post by LookingGlass »

Just finished playing. Must say, it's a true masterpiece!
Girls selections are perfect for me, difficulty level is just on the right spot and video quality is quite good!
Had to cheat a little bit on the handjob round and edged A LOT just not to cum too quickly and miss the show :)
Thanks for great job! Hope to see part 2 soon :)
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Re: [RELEASE] Cock Hero - Island

Post by Idiolect »

For me personally, the fact that the RPG interface and sound effects you used was from the Pokemon game, I just could not take this CH seriously, and therefore just could not immerse myself into it. Every "break" it kept reminding me of the Pokemon game and ruined the experience for me. However, that does not mean it was bad. I think the RPG concept works and you did it well. While RPG style usually will have random encounters, I think it was a good idea you did not add them as it would 1. take too long, and 2. probably not coincide with your storytelling. Which brings me to my next point...What the RPG idea allows is storytelling, which in turn allows for better immersion for the "player" (ie. Champions of Cocknia).

Other thoughts...
Content - It's up to personal preference and the content here was just not for me, though others I'm sure will find it fine.
Music - Again up to personal preference, for me I usually try to phase it out, unless it interferes with the stroking beats.
Breaks - probably my only critique here is that sometimes they were a little too long, because it was RPG style, in order to get the feel of an RPG you need to do a lot of "walking around" or "searching". But some of the periods where you are going from building to building just lasted too long.
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Re: [RELEASE] Cock Hero - Island

Post by Required »

Idiolect wrote:For me personally, the fact that the RPG interface and sound effects you used was from the Pokemon game, I just could not take this CH seriously, and therefore just could not immerse myself into it. Every "break" it kept reminding me of the Pokemon game and ruined the experience for me. However, that does not mean it was bad. I think the RPG concept works and you did it well. While RPG style usually will have random encounters, I think it was a good idea you did not add them as it would 1. take too long, and 2. probably not coincide with your storytelling. Which brings me to my next point...What the RPG idea allows is storytelling, which in turn allows for better immersion for the "player" (ie. Champions of Cocknia).

Other thoughts...
Content - It's up to personal preference and the content here was just not for me, though others I'm sure will find it fine.
Music - Again up to personal preference, for me I usually try to phase it out, unless it interferes with the stroking beats.
Breaks - probably my only critique here is that sometimes they were a little too long, because it was RPG style, in order to get the feel of an RPG you need to do a lot of "walking around" or "searching". But some of the periods where you are going from building to building just lasted too long.
Yes, that is something I know would happen to some people. For me, using the Pokemon game as a base, was the easiest, but probably there are other rpg's that would work better. And yes...maybe the maps should be a little smaller, so the walks between buildings is shorter. Of course, girls and music...it's all about personal preferences.

Anyway, these are things that can be improved on next videos. For me, the most important thing is that the RPG style works. I'd love to see more people making this kind of videos. I find it very fun.

Thank you!
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Re: [RELEASE] Cock Hero - Island

Post by Required »

LookingGlass wrote:Just finished playing. Must say, it's a true masterpiece!
Girls selections are perfect for me, difficulty level is just on the right spot and video quality is quite good!
Had to cheat a little bit on the handjob round and edged A LOT just not to cum too quickly and miss the show :)
Thanks for great job! Hope to see part 2 soon :)
I know, the handjob round is pretty hard :lol:
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Re: [RELEASE] Cock Hero - Island

Post by musclelegman »

Really Good Concept......Good Work.....
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Re: [RELEASE] Cock Hero - Island

Post by corpse »

That hard round at Katee life, and Ewa sonnet dammit :blush: forgot how beautiful they both are.

Very cool release!.
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Re: [RELEASE] Cock Hero - Island

Post by spaisin »

This thing is awesome!

The huge-tits category is crowded with girls without personality.. or at least clips without personality even if the actressess have some. For this one though, you've managed to found an excellent set of material, and edited even that one cute but completely lifeless chick into being interesting. Often "staring at tits for an hour" is like repeating a word too much, they lose their meaning, but this kept flowing well for the duration.

Editing was top notch, I think I noticed one, maybe two issues during play, but I can't even remember what they were. My copy may have been slightly corrupted, there were couple ~one second breaks in the video during one encounter, but since no-one else have mentioned it, it was probably just mine.

The flow of the rounds vs breaks; well, I was happy to have the breaks, I didn't manage to get bored - could've even used a bit more at places tbh (I cheated, noes!). But that brings me to ideas.. If one was to build a more interactive game in this manner, how about trying to split the encounters into separate files? Might allow for the player to choose what to do next. It would need quite a bit of design and of course the choices would need to be limited, but might be an interesting experiment... "It's a trap! Load file xx.yy" => 3 minute loopable file at 30 bpm requiring an edge before continuing... or something similar.. :) Add in dice somehow? :)
Of course having a "default playthrough" in the form of a playlist would allow for the creator to set the pace (or just the alphabetical order of files).

I would've loved some taunting/flirting by the "bosses" during the encounters, but those are a matter of preference - and also terribly hard to get generic enough to match all players while still feeling "right".

Music.. wait, there was music here? Wasn't something I listen to, didn't feel wrong in any place either, some of the lyrics I noticed were just odd thou ... no biggie :) The beats went well with the music and the change-notifications were excellent - short as possible to give a heads up but not keeping one waiting for the actual change to occur.

One timing thing I've been wondering about; in this one it was fast cuts in a 123-123, where each 123 is met with a new chick/clip. Usually the cut seems to occur at the first beat, this may of course follow the music "by bar" or some such, but has anyone tried this with having the cut at the "empty" beat? I think it might give a better response in the player, when they have a moment to adapt to what they're stroking to before stroking. Or, at least I think it would for me... :)
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Re: [RELEASE] Cock Hero - Island

Post by jackstock »

Dear lord, those are some big fucking tits
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Re: [RELEASE] Cock Hero - Island

Post by Hopzzz »

This is great stuff, thanks for putting the work into it! I've just skimmed through but now I'm really looking forward to being able to play it properly. Love the RPG concept and the big titty girls are perfect!! Thank you and great job!!
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Re: [RELEASE] Cock Hero - Island

Post by mcontrary »

Great Job!
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Re: [RELEASE] Cock Hero - Island

Post by lestrian »

This was super fun and I can't believe it hasn't been done before!

And hooray for the return of boss rounds! It worked really well to just have regular beats during the boss rounds rather than real-time stroking or just a steadily increasing tempo, and you matched the tempo up well with the action so it was almost, but not quite, like CH Sync Stars.
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Re: [RELEASE] Cock Hero - Island

Post by book_guy »

A good strong presentation. Not perfect, relative to my personal preferences, but right up there with all the other ones which are enjoyable enough, IMO. Will definitely be keeping an archived copy of "Cock Hero -- Island" for future ... uh ... reference and ... uh ... reconsideration. :whistle:

I am not a big-tit man, generally speaking, though I won't turn them down as long as they are appealing enough. (Example: Gianna Michaels, yes sure; huge fakies bolted on to an otherwise unappealing woman, no thanks.) So I'm not the ideal target audience. But I still found this CH fun. And, the silly 1990s-style video game thing was funny, to me, and it did help string things together, so although some guys stated that they responded to it negatively, I didn't really find it a major distraction. The amoung of fapping, and the hotness of the scenes that were chosen, both are adequate to excellent, depending on which ones you're talking about. So, although this isn't the BEST CH out there for me, it's still one OF the top ones, something worth looking at again and again as time progresses.

One major comment. Personally, I don't really prefer CH videos that achieve their challenge by means of totally intense fapping, direct stimulation, as the major threat to my otherwise non-orgasmic responses. I like it when the intense fapping isn't the thing that tries to make me cum; but rather, the scenery itself, whether because it's of the right kind of chicks, because it's of the right kind of action, because it has the right mix of surprisingly sudden intensity with backing off to cause me to vamp up -- I like THAT kind of CH. Of course, it's going to be more difficult for the creator to guess what kind of chick or scene I personally prefer; therefore, the direct "fap as fast as possible forever regardless of what the imagery does for you" will always be a default value for any creator, whether he's the creator of "Island" or of any other CH. This CH does have some extended periods of rather (though, not EXTREMELY) fast stroking, and although some of the porn scenes presented were not particularly enjoyable to me during these extended periods of rather fast stroking, nevertheless the stroking was driving me closer and closer to the edge. This isn't, for me, an "ideal" arrangement. You might as well just show me the 1974 World Series game 3 pitchers' warm up, while instructing me to fap at 150 or 200 bpm, and you can probably make me cum. Heck, just record a blank image with a metronome sounding at 198 and the text-instruction "fap to the beat," and you may accomplish that. So, to me, it's not really within the theory of what CH videos are "supposed to be," which is (IMO), they are "supposed to be " stimulating because of the PORN in them and how those scenes COORDINATE with the fap instructions. Rather, this particular CH is sometimes stimulating simply because of the maximal stroking requirements. I don't mean to say that this choice HUGELY detracts from the overall experience -- I would lower its score only about 3 or 5% (so that's the difference between an A, and an A-minus, for example) for the fact of what I consider too much dependence on overt stroke-related maximal stimulation. It's really my only major complaint about this one. And anyway, there are other CH's that have much greater intensity of stroking, so it's not like it hasn't been done before. It's a choice made, not a mistake, by the creator; consequently, it DOES represent what he WANTED to do, and in that sense it's, therefore, very well done indeed. I personally would have chosen a different choice, but that's just me personally.

And a quaint aside. When I got to the end, to the "reward" round ... SPOILER ALERT ...
Spoiler: show
When I got to the "reward" I was convinced that, AFTER you gave the go-ahead to finish, and then I did, then the next scene, that chick who was the "pilot" of the helicopter was going to say, "Hahahaha, I fooled you, I'm not the pilot, I'm actually the queen! That woman who represented me in your supposedly final challenge was my lover and henchwoman. And now, thanks to ME, you just came BEFORE we left the island! You must stay here forever!" That would have been a neat O-Henry-esque turn at the end. :)
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Re: [RELEASE] Cock Hero - Island

Post by Required »

Thanks a lot, guys!

It's great to hear some good feedback after a lot of hard work.
spaisin wrote:The flow of the rounds vs breaks; well, I was happy to have the breaks, I didn't manage to get bored - could've even used a bit more at places tbh (I cheated, noes!). But that brings me to ideas.. If one was to build a more interactive game in this manner, how about trying to split the encounters into separate files? Might allow for the player to choose what to do next. It would need quite a bit of design and of course the choices would need to be limited, but might be an interesting experiment... "It's a trap! Load file xx.yy" => 3 minute loopable file at 30 bpm requiring an edge before continuing... or something similar.. :) Add in dice somehow? :)
Of course having a "default playthrough" in the form of a playlist would allow for the creator to set the pace (or just the alphabetical order of files).
I'll tell you what was my first idea to make this video: You would download 4 different videos, and you start playing the number 1. Then, after beating the Oracle, you could choose your own path. This way, your decision could make you take the hard way, or the easy way (playing only Forest and Mountains, since all the keys are located there)

Then, after you get all the keys, you could play the last video, with the final bosses.

Why didn't I do that? You wouldn't like to stop stroking to grab you mouse and start another video. The experience would be ruined that way. Trust me, I tried.
lestrian wrote:This was super fun and I can't believe it hasn't been done before!

And hooray for the return of boss rounds! It worked really well to just have regular beats during the boss rounds rather than real-time stroking or just a steadily increasing tempo, and you matched the tempo up well with the action so it was almost, but not quite, like CH Sync Stars.
I couldn't believe it hasn't been done before, neither! I'm glad the beats during the boss rounds worked.


I would love to hear some more feedback if you have played the game. I'd like to make Cock Hero Island 2, I already have some ideas, but this time I would like to include some diversity, not just big boobs. I would love if some of you told me what would you want to see in next videos, which girls, what webs have great material...

Also you can send a PM and tell me if you have any idea you would like to see in the next video. And of course, If anyone wants to make theis own CH with an rpg style, I can resolve any question you have. I would love to watch one of these without knowing what is going to happen.

Thanks for playing, and please, tell me what you think!
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