Tease AI General Discussion

Webteases are great, but what if you're in the mood for a slightly more immersive experience? Chat about Tease AI and other offline tease software.

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KingOfAllCosmos
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Re: Tease AI Open Beta

Post by KingOfAllCosmos »

I've been trying this out and really enjoying it... but the window is just so tiny. My monitor is 2560x1440, the dinky 1920x1080 resolution barely fills half of my screen. Could we get a larger resolution setting?
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Re: Tease AI Open Beta

Post by Dude Man »

Any chance we could be given the ability to re-scale the Tease AI window to fit your own screen? It's a bit of a pain only having the 3 options and none of them really fit correctly. It takes away from the tease a bit when you can see your home screen on either side of the window.

Awesome program though I must say!
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Re: Tease AI Open Beta

Post by Rauzer »

Greetings, first time poster, long time lurker.

So, let me start by saying, this program, is amazing. It's really cool, and i've been trying it out ever since release.
Lately, i've started tinkering with my own scripts, after before usually just fixing typo's and bugs in other people's scripts.. or rigging chances... or *cough* removing chastity *cough*.

Anyway, the inclusion of the glitter contacts and the possibilities have made me pick up writing my own scripts, and it's pretty straight forward to get into. (At least for me, i'm a programmer, so something as 'simple' as writing scripts is not that hard to understand)

However, i've stumbled over a roadblock, involving the glitter commands.
When running a script that has a question asked and the answer being by a glitter contact, like so:
Isn't that great?
[yeah] @Contact1 #EmoteSmile We'll have lots of fun together!
[nope] @Contact1 Well, tough luck, because i'm here to stay #PetName #EmoteSmile
@AcceptedAnswer @Contact1 It's fine it's fine, just go already #ShortName. #EmoteSmile
This script, when answering, will make it skip all lines, and proceed as if i answered a question way further down the line.
This will conistently keep happening, untill it suddenly finds an end point. Or it stabilizes by getting into a section where the (main) domme is replying to the question.

This particular script will run the reply command of what i just linked, But will read the @Goto command (but not the actual reply itself) of a different question.

So this particular question, makes the programn continue as if you answered:
@Contact1 Sounds good?
[yes] @Contact1 #EmoteHappy @Goto(Accept)
[no] @Contact1 #EmoteAww @Goto(NAccept)
@DifferentAnswer @Contact1 #YesOrNo
I think it just picks whichever answer you picked, so first or second, even though the actual keywords are different for the answer. But that is my observation thus far.

I haven't really discovered a pattern other than that it seems to pick questions that have a @AcceptedAnswer or @DifferentAnswer as its go to point, and it appears to simply be the next in the text file.

I know the glitter incorporation in main modules are still in the work, so i've build in work arounds to try and deal with not being able to use @Edge for instance. And the keyword Close is off limits as well.

So in my case i use:
@Contact1 #Edge
[on edge] @Contact1 #StopStrokingEdge
Which suffers from the same problem, that it skips ahead.. probably the same problem as the one i described above.

Some of the other scripts ive made using the main domme work fine. It just gets messy, and not in a good way, when incorporating the glitter contacts in main modules

Lastly, i'd have a request to be able to run commands in glitter modules. I was tinkering around with writing a script where the domme would allow the glitter contacts to 'vote' wether you get to cum or not. By using 3 variables. A CumRequirement, A CumCounter and an AnswerCounter.

Example: CumRequirement is 4, meaning you'd need 4 points to get to have an orgasm. And say 2 (half) to get a ruined orgasm.
The cumcounter starts at 0.
The main module will enter a loop, waiting for all glitter contacts to have answered to the domme's call. (which reminds me, it would be nice to be able to force this. Since they dont always seem to all respond, even if you set post frequency on max)

The glitter script would be:
What do you think girls? Can he come?
@Contact1 Hmmm.. nope. Let him suffer some more. #EmoteSmile #Answers+1
@Contact1 Only if he covers my #Face with his #Cum. #EmoteMoan #CC+2 #Answers+1
@Contact1 No just edge him endlessly. #EmoteLaugh #Answers+1
@Contact1 He can, but it has to be ruined... #EmoteMoan #CC+1 #Answers+1
@Contact1 I'd ruin him all over my #Ass #EmoteLaugh #CC+1 #Answers+1
@Contact2 Hmmm.. i wish i could #Swallow all of his #Cum, spraying it all over my #Mouth. #EmoteMoan #CC+2 #Answers+1
@Contact2 Dont let him shoot his #Cum. Make him #Surrender. #Laugh #Answers+1
@Contact2 I want to see him cover #ShortName her #Chest. #EmoteMoan #CC+1 #Answers+1
@Contact2 Let him ruin it all over your #Face. #Laugh #CC+1 #Answers+1
@Contact2 I want his #Cum inside of me... #EmoteMoan #CC+2 #Answers+1
@Contact3 Hmmm i'm #Fantasizing about you #Swallowing his #Cum #ShortName #CC+2 #Answers+1
@Contact3 No.. make him #Beg first. #EmoteLaugh #Answers+1
@Contact3 Only if he ruins it. #EmoteSmile #CC+1 #Answers+1
@Contact3 I'd milk him inches away from my #Face, only to then let him ruin it. #EmoteSmile #CC+1 #Answers+1
@Contact3 If you let him cum, save his #Cum for me. I'll #Swallow it next time we have our session. #EmoteMoan #CC+1 #Answers+1
Now basically, each glitter contact has 5 possible answers. They all up the Answer count by one. So the loop will know when to end. And depending on which answer they chose, you'll get either 0,1 or 2 points. Excuse my usage of #CC and #Answers etc, there used to be @ChangeVar in there, but i tried to find a workaround by putting the actual ChangeVar statement in a response file, figuring maybe that would do the trick.. it didn't. So #CC is in fact a @ChangeVar(cumCounter) = @ChangeVar(cumCounter) + 1 or 2 respectively.

The main logic in the module would simply be in a loop waiting for the answer variable to reach 3, then it would compare the cumCounter to the cumRequirement, and send the user off from there.

After appearing to not have made any typo's whatsoever, and by manually observing the state of each variable, i noticed it doesn't appear you can use these commands in the glitter app like that, so my idea got kinda shut down. None of the variables changed based on the glitter app responses.

If it helps my scripts are all run with the Swiss personality. Since well, i like that one the best.

I'm probably able to further answer any question, and/or run a trial if you need to know something. And you can PM me if you want.

And thats it for my first post, phew, quite a long one. (Ahem Ladies..)
All in all i'm amazed by this program thus far, and ofcourse it's still in beta. But it's already amazing.
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Re: Tease AI Open Beta

Post by 1885 »

SubSwitch wrote:I thankyou for your services in raising awareness of this crucial, discriminatory trend! :lol:
In gratitude, i shall retrieve your motorcycle and apprehend the deviant that stole it :-P

:shoot2: ......................... :bike:
The gas tank! Watch out for the g- Image

:rip: Motorcycle Guy (2015-2015)
gamer1204 wrote:That fixed the image issues, but I enabled all the available scripts when you havo no chastity device and no desire in CBT, but now I get Things like"End Link" and "End module" in the text? And it will start a random new moment(noit session)
I'm expecting to have Patch 45 up some time later today, so I should finally have a chance to get with you in pm and work out any problems that are still going on
KingOfAllCosmos wrote:I've been trying this out and really enjoying it... but the window is just so tiny. My monitor is 2560x1440, the dinky 1920x1080 resolution barely fills half of my screen. Could we get a larger resolution setting?
Dude Man wrote:Any chance we could be given the ability to re-scale the Tease AI window to fit your own screen? It's a bit of a pain only having the 3 options and none of them really fit correctly. It takes away from the tease a bit when you can see your home screen on either side of the window.
I've really been dreading trying to tackle better scaling options. I tried to have something more dynamic in the beginning but .NET wasn't having any of it. I agree it could use some work, and once I get a chance I'll see what kind of improvements I can make in this area.
Rauzer wrote:However, i've stumbled over a roadblock, involving the glitter commands.
When running a script that has a question asked and the answer being by a glitter contact, like so:

Isn't that great?
[yeah] @Contact1 #EmoteSmile We'll have lots of fun together!
[nope] @Contact1 Well, tough luck, because i'm here to stay #PetName #EmoteSmile
@AcceptedAnswer @Contact1 It's fine it's fine, just go already #ShortName. #EmoteSmile
The correct syntax is @AcceptAnswer, but your example here has @AcceptedAnswer in it. In this case, Tease AI wouldn't recognize that the multiple choice sections had ended, so that's what's causing your problem with ending up in different areas and Goto Commands.
Rauzer wrote: @Contact1 Sounds good?
[yes] @Contact1 #EmoteHappy @Goto(Accept)
[no] @Contact1 #EmoteAww @Goto(NAccept)
@DifferentAnswer @Contact1 #YesOrNo



I think it just picks whichever answer you picked, so first or second, even though the actual keywords are different for the answer. But that is my observation thus far.
[yes] and [no] in Multiple Choice Branches act as system keywords, they'll accept any word or phrase you've entered into the Yes and No section of the Sub tab
Rauzer wrote:I know the glitter incorporation in main modules are still in the work, so i've build in work arounds to try and deal with not being able to use @Edge for instance. And the keyword Close is off limits as well.

So in my case i use:
Patch 45 should be up later today, and Glitter functionality has been fully implemented. Edging, holding the edge, stroking, etc will all function correctly with Contacts present. I'll have more information in the patch notes
Rauzer wrote:Lastly, i'd have a request to be able to run commands in glitter modules. I was tinkering around with writing a script where the domme would allow the glitter contacts to 'vote' wether you get to cum or not. By using 3 variables. A CumRequirement, A CumCounter and an AnswerCounter.
Currently Glitter doesn't process Commands for Glitter scripts, but I'll put this on my to do list because I can definitely see the benefit from your example :-)

Once patch 45 is up and you've changed the Multiple Choice Branches to @AcceptAnswer, let me know if it's still giving you any issues and I'll do whatever I can to help
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Re: Tease AI Open Beta

Post by gamer1204 »

I wanted to see the cum eating script, but it must have CBT enabled? why?
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Re: Tease AI Open Beta

Post by SubSwitch »

1885 wrote:
SubSwitch wrote:I thankyou for your services in raising awareness of this crucial, discriminatory trend! :lol:
In gratitude, i shall retrieve your motorcycle and apprehend the deviant that stole it :-P

:shoot2: ......................... :bike:
The gas tank! Watch out for the g- Image

:rip: Motorcycle Guy (2015-2015)
We will miss his dastardly mishiveousness but shall always remember him when our two wheeled travel machines are tucked up tight in their garages and parking spots every morning! :flowers:

On a serious note, is there a way you could make it so that when you tag photos, it comes up with a file list (with thumbnails possibly) like when you open a file to attatch an image/etc to a message? Then click all the appropriate images and they all get tagged together? Basically reversing the process. Would be a lot easier to select Domme images for 'face' then 'legs' then 'ass' then etc etc, (if an image is selected multiple times then all those tags are applied) than it is to select face, legs, ass etc for each individual image.

Sorry if this has been asked before, theres a lot of pages in this thread :weep:
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Re: Tease AI Open Beta

Post by 1885 »

All right, this Patch has been a monster to get through but hopefully the end result will be worth it.

Patch 45 - The Mega Patch

https://mega.nz/#!vV0WzYjD!iOHZLOARz-Jg ... 6cTxR_JfME

Patch Notes:

Features:

Added new game to Games Window called Risky Pick
- Risky Pick is a new game for Tease AI where the domme is trying to pay you the least amount of tokens to do the most amount of edges. The domme will go over the instructions with you if it's your first time checking it out, but if you've ever seen Deal or No Deal you'll catch on quick.

Risky Pick requires 100 Bronze Tokens to play. Tease AI will give you 100 free tokens in the background the first time you run this patch if you want to check it out but are short on tokens. I've also included Modules where the domme will invite yuo to play a round with her.

Glitter implementation has been finished: All Contacts can now be called and dismissed to the chat sessions, and even hang around between StrokeTaunts if you're willing to create the scripts. There's far too much possible with the Glitter implementation for me to really provide example scripts, as I need that time devoted to documentation and Total Brat. I'll add a spoiler with more detailed information just below this paragraph for those who want to script with the new Glitter features -
Spoiler: show
Tease AI automatically keeps track of who is in the chat room when you add and remove various members with the following Commands:

@AddContact1
@RemoveContact1
@AddContact2
@RemoveContact2
@AddContact3
@RemoveContact3
@AddDomme
@RemoveDomme

Tease AI automates many features of Glitter contacts for you. For example, if @Contact1 tells you to edge, Tease AI will automatically know to have that Contact tell you to stop. If the Domme leaves the room, Tease AI will automatically give any line to an available Contact if one hasn't been specified with @Contact1, @Contact2 or @Contact3.

If you wish to create a Module that has one or more Contacts in the room when the user is told to start stroking, you will need to create a separate set of StrokeTaunts in the Stroke directory -

GlitterTaunts_1.txt
GlitterTaunts_2.txt
GlitterTaunts_3.txt

These work the same way as StrokeTaunts, but you will need to specify when a Contact is speaking (@Contact1, @Contact2 or @Contact3)

For example, "@Contact3 Keep stroking #SubName"

When writing single line taunts for GlitterTaunts_1, simple including the @Contact Command Filter is enough to let the program discard lines for Contacts not in the room. However, when writing lines for GlitterTaunts_2.txt and GlitterTaunts3.txt, you will need to include a @Group() Command Filter for everyone who has a speaking line in that set.

For example, let's say the Domme taunts the user and @Contact 3 agrees causing the Domme to laugh. You would need to use the @Group)_ @Command Filter like this:

@Group(D3) Poor #SubName, I bet he thinks he's never gonna get any relief
@Contact3 He won't if I have anything to say about it #Lol
#Lol

Signify groups by using any combination of D, 1, 2 and 3 - such as @Group(D23) or @Group(1), etc. It's doesn't technically matter what order they appear in parentheses, but the D must be capitalized and when @Group() is used it MUST be the first thing written in the line.

You can also use @Group() as a Command Filter to only include those lines when that particular group is present

If you want the sub to edge and hold the edge when Contacts are present, you'll need to create separate files for these as well:

StrokeEdgeGroupEdge.txt
StrokeHoldTheEdgeGroupHoldTheEdge.txt

Each Contact should have at least one line in each, as well as the domme.

Other than that, you can use @Contact1, @Contact2 and @Contact3 as their own Command Filters in any kind of List type script - CBT, Responses, Vocabulary, etc.

If you have any further questions about how any of this works or need a specific example, please let me know and I'll be glad to try to get you up and running.
Added Language option in Misc tab to switch Settings UI between English and German - Added German translations to General Settings provided by Ambossli. This will be a slow and steady process, but I will get translations added in various patches moving forward as I receive and are able to implement them

Improved Lazy Sub - The Lazy Sub UI has been redesigned to look a little nicer. I've also included the ability to add keyboard shortcuts to make your sub experience even lazier :smile:

Added Tease AI icon to icon tray - This creates a icon while the program is running that you can view by clicking the arrow in the bottom right corner of your screen that says "Show Hidden Icons". Right-clicking the icon will bring up a menu that gives you a several options:

- Games -> One click access to Slots, Match Game, Risky Pick, Exchange and Collection
- Milovana -> Quick links to Open Beta thread, Bug Report Thread, Webteases and Forum through user's default browser
- Exit -> Terminate the program

Daily Login bonus message now appears as a Taskbar notification rather than a pop-up

Daily login bonus now randomly gives 5, 10, 25, 50 or 100 tokens - Higher amounts have a harder percent chance to get

Card Images set in Apps->Games tab can now be dragged from local or online images - In either case, a resized image of that card will be created in [root]ImagesCards, which the program will use for those card images to ensure that each card is the exact size needed by the picture box, and not wasting memory by scaling down a larger image

Reset feature greatly improved, should be much more stable


Bugfixes:

Improved Image handling across the board to cut down on GDI errors and reduce memory usage as much as possible

Improved handling of animated gifs that appear in the main picture window

Tease AI will no longer call Long Edge Interrupts during End scripts

Fixed issue where domme would accept a user's message as the answer to a question she was in the middle of typing

Fixed bug where Tease AI would crash trying to pull images from Contact Image Directories that were not set

Fixed bug that caused program to crash when switching to Match Game tab in Games window

Fixed issue where Tease AI would only flash blog images when called from Response files

Fixed bug where slot machine winnings/losses did not save correctly

Removed button in the Images tab that no longer served a function


Scripting:

Added new section for Response files: [All] [All End] - Tease AI will always add lines between [All] and [All End] and will use them regardless of what state the program is in. This can be useful for adding a few generic responses that can go with any situation, or creating Response files that just contain [All][All End] to respond to very specific words or ideas

Improved function of the @Goto() Command - Using a @Goto Command such as @Goto(This Line) will go to (This Line) as usual. but you can enter multiple lines separated by commas, such as @Goto(This Line, That Line, That Line Over There). In this case, the script will randomly jump to one of the lines specified, so there's an equal chance of Tease AI moving to (This Line), (That Line) or (That Line Over There).

Added Command @Call() - This Command allows you to leave the linear script you're in and begin running another script in the location specified.

For example, @Call(ModulesPicturesSolo_85.txt) would immediately move the domme to the first line of that script and the program would continue from there. You can specifiy any location you like, as long as it exists in the currently Personality's directories, eg @Call(CustomMy UsernameBallbreaker_1.txt)

You can also use a comma to specify a specific line to start from:

For example, @Call(CustomMy UsernameBallbreaker_1.txt, Made Domme Angry) would move to the file [Personality]CustomMy UsernameBallbreaker_1.txt and begin from the line (Made Domme Angry). When using a comma to specify location to jump to, make sure that you do not put it in its own set of parentheses, just the location word or phrase only

Added Command @CallRandom() - This Command allows you to leave the linear script you're in and begin running a random script from the directory specified.

For example, @CallRandom(CustomUserName) would move to the directory [Personality]CustomMy Username and randomly select a script located there. It would start at the first line of that script and move forward from there. When using @CallRandom(), you cannot use a comma to specify a specific jumping point as you can with @Call()

Added Command @SystemMessage - When this Command is used, the "Domme is typing" will not appear. Instead the text will be output to the screen by itself in bold, blue letters. This is useful for system type messages such as "@SystemMessage #DomName has logged off"

Added Command @EmoteMessage - When this Command is used, "Domme is typing" will still appear, but the message will appear by itself in the Domme's color in italics. For example, "@EmoteMessage #DomName laughs" will output "Emma laughs", and it will be italicized to represent an emote. This is useful for creating a more chat like experience


And there you have it. This is a pretty substantial patch, so as always it's possible that bugs may have slipped through. If there's any I missed, please let me know in the bug report thread. If you have any questions, comments or feedback please let me know as well. I meant to get this out yesterday but I was mired in some last minute bugs that cropped up and finally got everything sorted. If you're still waiting to hear from me about any bugs or forum comments, please bear with me. I haven't forgotten you or anything, I've just been playing catch up with this patch and I'll get with you as soon as I get a chance to catch my breath :blush:
OB Patch 45.rar
Tease AI Open Beta Patch 45
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Re: Tease AI Open Beta

Post by Mat »

I really like the new game, I was starting to get worried when I was down to the last 2 boxes and either had 7 edges or 30..

One thing I noticed though, the game costs 100 tokens to play, but it's quite hard to get over 100 tokens to break even and far easier to get tokens through the other games, so really the other games need making a lot harder, or the new one easier..
Also a possible 100 edges! :-O :devil:

Edit..

One more thing, can you add a volume slider for the text-to-speech, I've started using it recently but I need to adjust the volume in the windows audio mixer settings every time I use it
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Re: Tease AI Open Beta

Post by 1885 »

This should fix the problems people have been having with the URL Format not supported errors:

Patch 45 Hotfix 1

https://mega.nz/#!LIVGia7S!Fsk22b0YGv7U ... s_YGRed49k

This was being caused whenever the program attempted to show a Boobs or Butt image when the user had these set to URL Files, as I forgot to properly convert these routines for the new image handling system. If you get a similar error anywhere else, please let me know. I haven't had a chance to get my responses in order yet, please bear with me. I just needed to get this hotfix up while I had a moment.
OB Patch 45 Hotfix 1.rar
Patch 45 Hotfix 1
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Re: Tease AI Open Beta

Post by tBone »

Is now a good time to ask for a dark theme? Would be nice as I'm adverse to blinding whiteness during the night... and the day. :cool:
MyFreeCams: Great free cam site! Lot of girls who love teasing!

Protip: Use https://mega.co.nz/ for uploads.
Won't need to upload it anywhere else because it doesn't have the shitty restrictions all the others have. Besides emp, some people like seeding there, so keep that.
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Re: Tease AI Open Beta

Post by gamer1204 »

When the domme plays movies, she tends to get stuck, never saying anything anymore, even after ending the movie.

Avoid the edge does this, and I can't recall the other names.
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Re: Tease AI Open Beta

Post by 1885 »

Patch 45 introduced a couple critical bugs that needed to be addressed as soon as possible, so this patch should take care of some of them while also implementing one of the most-requested features for Tease AI. Finally :-D

Patch 46

Important Note: If you find yourself having issues with a new patch and have skipped any patches in the past, please download the latest Tease AI Open Beta build and Wicked Tease Personality from the front page before filing a bug report as you may be missing required files.

https://mega.nz/#!7FEWAYoZ!2wa3mIqP09lU ... b_x7Ak7eeM

Patch Notes:
  • Tease AI can now be resized! - Yes finally, you can resize horizontally, vertically, diagonally and maximize the program however you wish! This has been a seriously long time coming, even though I had tried to think about it from the beginning. Nothing scaled right no matter what I did and I had to give up on it. I knew I would have to revisit it eventually, but I kept putting it off because I knew that math would be involved. Stupid, aggravating, bullshit math. Percentages, ratios, algebra bah. Then out of the blue the solution fucking hit me and I can't believe what kind of math it took to solve the problem:

    Second Grade-level subtraction. :wall: FML

    Added a few colored buttons to the Apps window to change theme colors - This isn't finished at all and will eventually be turned into an app. I just needed to get this patch out for the bugfixes and I didn't see the harm in leaving the buttons in and letting everyone have a couple more colors to choose from for now.

    Added Date and Time to UI to replace the defunct size buttons

    Fixed bug where the code for Hold The Edge taunts was pointing to the wrong location

    Fixed bug where the Domme, Contact 2 and Contact 3 caused System Message loop when joining and leaving the chat room

    Fixed bug where wishlist preview image was not being handled correctly, causing a "cannot locate image url provided" error

    Metronome now waits until Domme has told you to speed up or slow down before changing speed

    Program now unlocks images automatically when the domme allows you to stop

    Fixed bugs in Risky Pick script pointed out by ark235
Please let me know if you have any issues, questions or comments with this patch.

Note: Due to necessary images that have been included with this patch, it is too large to attach to this post. Please let me know if you need an alternate download location.
gamer1204 wrote:When the domme plays movies, she tends to get stuck, never saying anything anymore, even after ending the movie.
Avoid the edge does this, and I can't recall the other names.
I sent you a pm, now that I have a chance to start catching up on my responses hopefully we can figure out what's going on
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Re: Tease AI Open Beta

Post by pepez »

How do you get Risky pick work? When i hit Play there comes Risky pick. txt was not find in /games/Risky pick ..

Exellent job anyway! :) Youre best! :-D
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Re: Tease AI Open Beta

Post by pepez »

envy wrote:
pepez wrote:How do you get Risky pick work? When i hit Play there comes Risky pick. txt was not find in /games/Risky pick ..

Exellent job anyway! :) Youre best! :-D
You dont have the most upto date personality. download the most recent wicked tease personality, you will find the file in now there (wicked tease -> apps -> Risky Pick). If you want it to work with a different personality i presume you just copy the "risky picks" folder to the "apps" folder of that personality

I re-install everything :) now its working.. And its awesome! :)
1985-->
I have some ideas what maybe you can add :)

it would be awesome if between edges mistress ask do you want stop and lock you up to next day? or why not to next game?
(You have to start playing again if you want it got off)

Or you dont have to edge if you smack your balls.. And after your answer.. mistress say how many times...

Or If you cant edge in time.. mistress add one or two more edges...

And IF you ruin your orgasm anytime without mistress ask to.. There would be punishment one day lock up or similiar... OR You have to put on settings one orgasm per week or etc.. :) Or just have ruin it again and again and again... :)

But still have to say AWESOME WORK! :-D :-D :w00t: :lol:

And sorry my bad english :)
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Re: Tease AI Open Beta

Post by tBone »

http://imgur.com/v76Pn18

Two things with that screenshot, the image backgrounds and the metronome don't change colors. Metronome I don't care much about as I rarely have it visible.

However, I don't use the domme img spot, I feel like it make more sense to have her at the bottom and then I don't have to look at myself while fapping. That really fucks my mojo up.

I don't know how many people feel about this the way I do, but I included a img of how the ui would make sense for me, especially with being able to resize.

This image is how I arrange the windows w/ text describing where to move stuff.
http://i.imgur.com/hHvoSUm.png

This image is the ideal ui (at least for me). This would be nice as long as the apps section continues to remember where it was after hiding it. (You open lazy sub -> open glitter -> click apps -> lazy sub opens again)
http://i.imgur.com/uiRU3UR.png
Last edited by tBone on Tue Sep 15, 2015 12:00 am, edited 1 time in total.
MyFreeCams: Great free cam site! Lot of girls who love teasing!

Protip: Use https://mega.co.nz/ for uploads.
Won't need to upload it anywhere else because it doesn't have the shitty restrictions all the others have. Besides emp, some people like seeding there, so keep that.
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