Tease AI Bug Report Thread

Webteases are great, but what if you're in the mood for a slightly more immersive experience? Chat about Tease AI and other offline tease software.

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1885
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Re: Tease AI Bug Report Thread

Post by 1885 »

Mat wrote:Thanks, with the Total Brat personality, how long do you think it will be, on a scale of days, weeks or months?
Months. There's a lot going into it, and I have to work concurrently with coding and creating documentation.
Mat wrote:Would using wildcards help? So you could match against "let me stroke * faster" and "let me stroke * * faster"
Also I just remembered "I love your.." matches to "I love you" as well.
That's not a bad idea, I'll definitely keep that in mind when I go to tweak the response system
desperategent wrote:Here's something that has come up once or twice. I don't know if it's the program or something to do with the URL it's trying to get pictures from. It happens most often during the "Boob and Butts" game. If I try to continue, the dialogue works fine, but it will longer display any images even if I do it manually from the app. Here's the error message:
Looks like this crash happens when it messes up loading an animated gif. Several people have had issues with animated gifs, and I've already got a fix (hopefully) patched into Patch 45
desperategent wrote:Here's the previous bug that you asked me to post here. It happens when the Domme tries to bring one of her friends into the chat. It displays the "person joined the chat" messages then crashes. If I continue, it shows "domme is typing" and nothing more.
Thanks for reposting it here. I'll double check the code once the Glitter overhaul is complete (hopefully for patch 45), and if it's still crashing on you I'll add it to the bug list and focus on what's causing it
english-gent wrote:That's solved it! Opened it with WinRar and there are all the correct folders! The only thing missing was the metronome file, but I've just seen your post on that, so I'm all set!
Glad to hear you got it working :-)
Bluelow wrote:Not a very important bug, just something I noticed: If you start Games and go to Exchange or Collection first and then Match game the program crashes.
Bluelow you have no idea how much I love you right now :-D I never noticed this before, but not only does his bug exist, it gives me a consistent way to replicate the error that's been giving people GDI errors, which I think I may finally be able to fix once and for all thanks to you pointing out this bug. :banana:

I've got the bug itself fixed and will be corrected in patch 45
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Re: Tease AI Bug Report Thread

Post by Notay »

Local images does not work with sub folders. (both check boxes are checked, path is valid, jpg images.)
Works just fine if I set it to a sub folder.

I have no images in top level folder, but images in sub folders.
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Re: Tease AI Bug Report Thread

Post by 1885 »

Notay wrote:Local images does not work with sub folders. (both check boxes are checked, path is valid, jpg images.)
Works just fine if I set it to a sub folder.

I have no images in top level folder, but images in sub folders.
I've set up a similar folder situation and haven't been able to replicate any problems. Do the local images not work during the tease? Do they work when you use the Local Image button in the Randomize app? Does the "No Local Images Found" picture come up? Let me know, and they will give me some more direction to try to track down the problem
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Re: Tease AI Bug Report Thread

Post by Mat »

I posted these on the other thread a short while ago, but I thought I should post them here..

The start script "I get too excited" starts with:
Hello #SubName #EmoteHappy @CheckFlag(Waiting Is Not My Strong Suit)

Which seems to work but it also outputs "(Waiting Is Not My Strong Suit)" at the end
1885 wrote:
Mat wrote:At the end when edging for the last time, I left it longer than the interrupt timer and it didn't seem to recognise the edging interrupt "let me stop" worked though
I believe that I have it set up so that the Orgasm Decision edge won't trigger Long Edge Interrupts, so you can't break out of the End script.
Although you can't break out of the script, the interrupt still triggers, I can't remember if the domme says "this is taking longer than I thought" or not but after the interrupt timeout they stopped responding to everything and didn't continue..
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Re: Tease AI Bug Report Thread

Post by Notay »

1885 wrote:I've set up a similar folder situation and haven't been able to replicate any problems. Do the local images not work during the tease? Do they work when you use the Local Image button in the Randomize app? Does the "No Local Images Found" picture come up? Let me know, and they will give me some more direction to try to track down the problem
Never tried in a tease, figured sense Validate Local Files failed it wouldn't work.
It does work for BnB Games, just not any on the right.
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Re: Tease AI Bug Report Thread

Post by Notay »

URL Files crash
1. Hit Create URL File
2. put tumblr url like http://magical-boobs.tumblr.com/
3. hit ok
4. wait for crash.

System.NullReferenceException at Tease AI.exe!Tease_AI.FrmSettings.CreateURLFiles() Line 2385

It looks like it's related to the number of images. http://boobs2day.tumblr.com/ works.

Next image? crash
1. Open URL File
2. select boobs2day.tumblr.com.txt
3. Click the >> button

System.ArgumentException at Tease_AI.FrmSettings.Button35_Click_2(Object sender, System.EventArgs e) Line 2157


btw I am running build 44
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Re: Tease AI Bug Report Thread

Post by 1885 »

Mat wrote:The start script "I get too excited" starts with:
Hello #SubName #EmoteHappy @CheckFlag(Waiting Is Not My Strong Suit)

Which seems to work but it also outputs "(Waiting Is Not My Strong Suit)" at the end
Setting up flags was one of the first things I did, and I don't think they're set up for names with spaces in them. I really don't even know why I name a flag like that in the first place, I would much rather have a standard where flags and variables are one string of characters. I think the best thing I could do would be to fix the script itself for new builds
Notay wrote:Never tried in a tease, figured sense Validate Local Files failed it wouldn't work.
What message do you get when you try, that there's no images in the folder or that the directory doesn't exist?
Notay wrote:URL Files crash
1. Hit Create URL File
2. put tumblr url like http://magical-boobs.tumblr.com/
3. hit ok
4. wait for crash.

System.NullReferenceException at Tease AI.exe!Tease_AI.FrmSettings.CreateURLFiles() Line 2385
I can create a URL File from that site without any problems, although I did notice the counter's not working correctly which seems to be a recent problem. I'll try to take another look and see if I can find anything that would be causing a null reference exception for you as we work out these other problems
Notay wrote:Next image? crash
1. Open URL File
2. select boobs2day.tumblr.com.txt
3. Click the >> button

System.ArgumentException at Tease_AI.FrmSettings.Button35_Click_2(Object sender, System.EventArgs e) Line 2157
I think this one is actually related to the GDI errors I finally got to the bottom of, I'm confident this will work correctly in the next patch
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Re: Tease AI Bug Report Thread

Post by Mat »

I think you might have skipped over the second error in my post..
Spoiler: show
1885 wrote:
Mat wrote:At the end when edging for the last time, I left it longer than the interrupt timer and it didn't seem to recognise the edging interrupt "let me stop" worked though
I believe that I have it set up so that the Orgasm Decision edge won't trigger Long Edge Interrupts, so you can't break out of the End script.
Although you can't break out of the script, the interrupt still triggers, I can't remember if the domme says "this is taking longer than I thought" or not but after the interrupt timeout they stopped responding to everything and didn't continue..
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Re: Tease AI Bug Report Thread

Post by justsomeguy345521 »

A small bug:
When the domme is about to ask you a question (i.e. where you answer with yes or no) you see the 'Domme is typing...' and if you type something in before she finishes she takes it as the answer to her question even though she did not even ask it yet. Due to this she first asks 'yes or no' and then finishes her question - so the below occurs.

Me: blah blah
Domme: yes or no?
Domme: Do you like this picture?

Sorry if this was already reported :rolleyes:
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Re: Tease AI Bug Report Thread

Post by Notay »

1885 wrote:
Notay wrote:Never tried in a tease, figured sense Validate Local Files failed it wouldn't work.
What message do you get when you try, that there's no images in the folder or that the directory doesn't exist?
Says:
"There are no images in the specified Hardcore folder!
Local Hardcore Image setting has been deselected and cleared."
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Re: Tease AI Bug Report Thread

Post by rayray77 »

I found something: Program crashed in the first Module while Stroking.
Spoiler: show
Informationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

************** Ausnahmetext **************
System.OutOfMemoryException: Eine Ausnahme vom Typ "System.OutOfMemoryException" wurde ausgelöst.
bei System.StubHelpers.StubHelpers.FmtClassUpdateCLRInternal(Object obj, Byte* pNative)
bei Microsoft.Win32.Win32Native.FindNextFile(SafeFindHandle hndFindFile, WIN32_FIND_DATA lpFindFileData)
bei System.IO.FileSystemEnumerableIterator`1.MoveNext()
bei System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
bei System.IO.Directory.GetFiles(String path, String searchPattern, SearchOption searchOption)
bei Tease_AI.Form1.GetLocalImage() in C:UsersElijahDocumentsVisual Studio 2010ProjectsTease AITease AIForm1.vb:Zeile 15048.
bei Tease_AI.Form1.CommandClean(String StringClean) in C:UsersElijahDocumentsVisual Studio 2010ProjectsTease AITease AIForm1.vb:Zeile 8479.
bei Tease_AI.Form1.Timer1_Tick(Object sender, EventArgs e) in C:UsersElijahDocumentsVisual Studio 2010ProjectsTease AITease AIForm1.vb:Zeile 4381.
bei System.Windows.Forms.Timer.OnTick(EventArgs e)
bei System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladene Assemblys **************
mscorlib
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34209 built by: FX452RTMGDR.
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll.
----------------------------------------
Tease AI
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///D:/Programme/VLC/locale/ach/LC_MESSAGES/TeaseAI/Tease%20AI.exe.
----------------------------------------
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System
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----------------------------------------
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----------------------------------------
System.Windows.Forms
Assembly-Version: 4.0.0.0.
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----------------------------------------
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----------------------------------------
AxInterop.WMPLib
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///D:/Programme/VLC/locale/ach/LC_MESSAGES/TeaseAI/AxInterop.WMPLib.DLL.
----------------------------------------
Interop.WMPLib
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///D:/Programme/VLC/locale/ach/LC_MESSAGES/TeaseAI/Interop.WMPLib.DLL.
----------------------------------------
mscorlib.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34209 built by: FX452RTMGDR.
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_de_b77a5c561934e089/mscorlib.resources.dll.
----------------------------------------
System.Windows.Forms.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34209 built by: FX452RTMGDR.
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------
System.Configuration
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34209 built by: FX452RTMGDR.
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.
----------------------------------------
System.Xml
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Win32-Version: 4.0.30319.34234 built by: FX452RTMGDR.
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
System.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34209 built by: FX452RTMGDR.
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.resources.dll.
----------------------------------------
Microsoft.GeneratedCode
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CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
System.Drawing.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34209 built by: FX452RTMGDR.
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing.resources/v4.0_4.0.0.0_de_b03f5f7f11d50a3a/System.Drawing.resources.dll.
----------------------------------------

************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

Zum Beispiel:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Wenn das JIT-Debuggen aktiviert ist, werden alle Ausnahmefehler an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.
Also I get this in Games / Match Games. It appears instantly when I click on it.
Spoiler: show
Informationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

************** Ausnahmetext **************
System.OutOfMemoryException: Eine Ausnahme vom Typ "System.OutOfMemoryException" wurde ausgelöst.
bei System.String.Concat(String str0, String str1, String str2)
bei System.String.Concat(Object arg0, Object arg1, Object arg2)
bei System.IO.Path.InternalCombine(String path1, String path2)
bei System.IO.FileSystemEnumerableIterator`1.CreateSearchResult(SearchData localSearchData, WIN32_FIND_DATA findData)
bei System.IO.FileSystemEnumerableIterator`1.MoveNext()
bei System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
bei System.IO.Directory.GetFiles(String path, String searchPattern, SearchOption searchOption)
bei Tease_AI.FrmCardList.InitializeCards() in C:UsersElijahDocumentsVisual Studio 2010ProjectsTease AITease AIForm3.vb:Zeile 228.
bei Tease_AI.FrmCardList.TCGames_SelectedIndexChanged(Object sender, EventArgs e) in C:UsersElijahDocumentsVisual Studio 2010ProjectsTease AITease AIForm3.vb:Zeile 2378.
bei System.Windows.Forms.TabControl.OnSelectedIndexChanged(EventArgs e)
bei System.Windows.Forms.TabControl.WmSelChange()
bei System.Windows.Forms.TabControl.WndProc(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladene Assemblys **************
mscorlib
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34209 built by: FX452RTMGDR.
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll.
----------------------------------------
Tease AI
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///D:/Programme/VLC/locale/ach/LC_MESSAGES/TeaseAI/Tease%20AI.exe.
----------------------------------------
Microsoft.VisualBasic
Assembly-Version: 10.0.0.0.
Win32-Version: 12.0.51209.34209 built by: FX452RTMGDR.
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll.
----------------------------------------
System
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34238 built by: FX452RTMGDR.
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Core
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34209 built by: FX452RTMGDR.
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll.
----------------------------------------
System.Windows.Forms
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34251 built by: FX452RTMGDR.
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System.Drawing
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34209 built by: FX452RTMGDR.
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
System.Runtime.Remoting
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34245 built by: FX452RTMGDR.
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll.
----------------------------------------
System.Speech
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34209 built by: FX452RTMGDR.
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Speech/v4.0_4.0.0.0__31bf3856ad364e35/System.Speech.dll.
----------------------------------------
AxInterop.WMPLib
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///D:/Programme/VLC/locale/ach/LC_MESSAGES/TeaseAI/AxInterop.WMPLib.DLL.
----------------------------------------
Interop.WMPLib
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///D:/Programme/VLC/locale/ach/LC_MESSAGES/TeaseAI/Interop.WMPLib.DLL.
----------------------------------------
mscorlib.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34209 built by: FX452RTMGDR.
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_de_b77a5c561934e089/mscorlib.resources.dll.
----------------------------------------
System.Windows.Forms.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34209 built by: FX452RTMGDR.
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------
System.Configuration
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34209 built by: FX452RTMGDR.
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.
----------------------------------------
System.Xml
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34234 built by: FX452RTMGDR.
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
System.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34209 built by: FX452RTMGDR.
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.resources.dll.
----------------------------------------
Microsoft.GeneratedCode
Assembly-Version: 1.0.0.0.
Win32-Version: 4.0.30319.34234 built by: FX452RTMGDR.
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
System.Drawing.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34209 built by: FX452RTMGDR.
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing.resources/v4.0_4.0.0.0_de_b03f5f7f11d50a3a/System.Drawing.resources.dll.
----------------------------------------

************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

Zum Beispiel:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Wenn das JIT-Debuggen aktiviert ist, werden alle Ausnahmefehler an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.
And last but not least the Following. The Message tells me I've got to less RAM. I don't know if it's a bug or a Problem with my PC. It appears in the Slotmachine and also in "Domme Tags"

Images to big?!
Spoiler: show
Informationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

************** Ausnahmetext **************
System.OutOfMemoryException: Nicht genügend Arbeitsspeicher.
bei System.Drawing.Image.FromStream(Stream stream, Boolean useEmbeddedColorManagement, Boolean validateImageData)
bei System.Windows.Forms.PictureBox.Load()
bei System.Windows.Forms.PictureBox.Load(String url)
bei Tease_AI.FrmSettings.BTNTagDir_Click(Object sender, EventArgs e) in C:UsersElijahDocumentsVisual Studio 2010ProjectsTease AITease AIForm2.vb:Zeile 3473.
bei System.Windows.Forms.Control.OnClick(EventArgs e)
bei System.Windows.Forms.Button.OnClick(EventArgs e)
bei System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.ButtonBase.WndProc(Message& m)
bei System.Windows.Forms.Button.WndProc(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladene Assemblys **************
mscorlib
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34209 built by: FX452RTMGDR.
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll.
----------------------------------------
Tease AI
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///D:/Programme/VLC/locale/ach/LC_MESSAGES/TeaseAI/Tease%20AI.exe.
----------------------------------------
Microsoft.VisualBasic
Assembly-Version: 10.0.0.0.
Win32-Version: 12.0.51209.34209 built by: FX452RTMGDR.
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll.
----------------------------------------
System
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34238 built by: FX452RTMGDR.
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Core
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34209 built by: FX452RTMGDR.
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll.
----------------------------------------
System.Windows.Forms
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34251 built by: FX452RTMGDR.
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System.Drawing
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34209 built by: FX452RTMGDR.
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
System.Runtime.Remoting
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34245 built by: FX452RTMGDR.
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll.
----------------------------------------
System.Speech
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34209 built by: FX452RTMGDR.
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Speech/v4.0_4.0.0.0__31bf3856ad364e35/System.Speech.dll.
----------------------------------------
AxInterop.WMPLib
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///D:/Programme/VLC/locale/ach/LC_MESSAGES/TeaseAI/AxInterop.WMPLib.DLL.
----------------------------------------
Interop.WMPLib
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///D:/Programme/VLC/locale/ach/LC_MESSAGES/TeaseAI/Interop.WMPLib.DLL.
----------------------------------------
mscorlib.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34209 built by: FX452RTMGDR.
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_de_b77a5c561934e089/mscorlib.resources.dll.
----------------------------------------
System.Windows.Forms.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34209 built by: FX452RTMGDR.
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------
System.Configuration
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34209 built by: FX452RTMGDR.
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.
----------------------------------------
System.Xml
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34234 built by: FX452RTMGDR.
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
System.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34209 built by: FX452RTMGDR.
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.resources.dll.
----------------------------------------
Microsoft.GeneratedCode
Assembly-Version: 1.0.0.0.
Win32-Version: 4.0.30319.34234 built by: FX452RTMGDR.
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
System.Drawing.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34209 built by: FX452RTMGDR.
CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing.resources/v4.0_4.0.0.0_de_b03f5f7f11d50a3a/System.Drawing.resources.dll.
----------------------------------------

************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

Zum Beispiel:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Wenn das JIT-Debuggen aktiviert ist, werden alle Ausnahmefehler an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.
Thats it :)
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1885
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Posts: 648
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Re: Tease AI Bug Report Thread

Post by 1885 »

Mat wrote:I think you might have skipped over the second error in my post..
I read it but I forgot to respond to it, sorry about that. :blush: I've got it added to the bug list
justsomeguy345521 wrote:When the domme is about to ask you a question (i.e. where you answer with yes or no) you see the 'Domme is typing...' and if you type something in before she finishes she takes it as the answer to her question even though she did not even ask it yet. Due to this she first asks 'yes or no' and then finishes her question - so the below occurs.
Good find, got it added
Notay wrote:"There are no images in the specified Hardcore folder!
Local Hardcore Image setting has been deselected and cleared."
This may take a little bit of back and forth to track down, do you mind if I send you a pm with some questions to try to get to the bottom of it?
rayray77 wrote:I found something: Program crashed in the first Module while Stroking.
Patch 45 is going to completely overhaul the way images are handled, and I think some of your problems here will be fixed. I'll have to get Patch 45 out to know for sure, but once I do please tell me which problems you're still having. Also can you tell me what version of Windows you;re using and how much RAM you have?
Image
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Notay
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Re: Tease AI Bug Report Thread

Post by Notay »

1885 wrote:
Notay wrote:"There are no images in the specified Hardcore folder!
Local Hardcore Image setting has been deselected and cleared."
This may take a little bit of back and forth to track down, do you mind if I send you a pm with some questions to try to get to the bottom of it?
I don't mind.
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rayray77
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Posts: 68
Joined: Thu Nov 27, 2014 11:58 am

Re: Tease AI Bug Report Thread

Post by rayray77 »

1885 wrote:
rayray77 wrote:I found something: Program crashed in the first Module while Stroking.
Patch 45 is going to completely overhaul the way images are handled, and I think some of your problems here will be fixed. I'll have to get Patch 45 out to know for sure, but once I do please tell me which problems you're still having. Also can you tell me what version of Windows you;re using and how much RAM you have?
Windows 7 64-
8GB RAM

I'm waiting for P45 then :)
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avatarbr
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Re: Tease AI Bug Report Thread

Post by avatarbr »

Dont know if this was reported already:

If a response line (from the Vocabulary\Responses) has a @Showbloimage or @Showlocalimage, that image will just flash and the slideshow will come back.

This happens after the last patch (44)
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