Tease AI General Discussion

Webteases are great, but what if you're in the mood for a slightly more immersive experience? Chat about Tease AI and other offline tease software.

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mrcom4t
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Re: Tease AI Open Beta

Post by mrcom4t »

I believe the command is @CheckFlag(), not @Flag().
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Re: Tease AI Open Beta

Post by png »

The @CheckFlag and @Flag commands are two different things

The first one is there from the start, works in start, module, link and end scripts and take multiple parameters
The second appeared 2 patches ago and works as a filter for stroking, chastity, CBT and vocabulary lists

From what I understood the @Flag only takes one parameter and that would be logical seeing how all the other filters works but I admit I haven't tried with 2 parameters so I'll do it

Thank you for the idea :)
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Re: Tease AI Open Beta

Post by png »

Alright after verification

only 1 @Flag -> everything fine
1 @flag + any number of @Filter -> everything fine
2 @Flag -> the second one is ignored
1 @Flag with 2 flags inside -> never triggered even if the 2 flags are good

And for the unresponsivness it might indeed be a problem linked to the number of modules as I have 56 modules and 29 links at the moment with several close or over the 100 lines (even 1 link at 230 because of the repetitions :p) The program already freezes for quite a while when I click on "select available" in the module tab in the settings and it's quite slow to startup dunno if it's linked but might be

I have 2 more modules to do tomorrow and I will release the v2 of my dom if you want to do some performance test with it
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Re: Tease AI Open Beta

Post by opiate »

png wrote:Alright after verification

only 1 @Flag -> everything fine
1 @flag + any number of @Filter -> everything fine
2 @Flag -> the second one is ignored
1 @Flag with 2 flags inside -> never triggered even if the 2 flags are good

And for the unresponsivness it might indeed be a problem linked to the number of modules as I have 56 modules and 29 links at the moment with several close or over the 100 lines (even 1 link at 230 because of the repetitions :p) The program already freezes for quite a while when I click on "select available" in the module tab in the settings and it's quite slow to startup dunno if it's linked but might be

I have 2 more modules to do tomorrow and I will release the v2 of my dom if you want to do some performance test with it
Sorry to hear the flag idea didn't work, I personally haven't gotten to any advanced scripting yet. I'm still just trying to flesh out the 'personality' in my profile. Haven't tried delving into anything to advanced with her yet.

As for your unresponsiveness, hopefully that will improve as 1885 tightens the coding and eliminates bugs in the base program. Sounds like the program may just be having issues choosing between the mass volume of options you've given it. That and I'm going to imagine the more complicated scripts can get a little resource heavy considering this whole program is still pretty "loose" at the moment.

Just out of curiousity, what kind of specs are you running with CPU and RAM wise?
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Re: Tease AI Open Beta

Post by Mat »

png wrote:I'm still playing with the scripts and I found a few new bugs :
- If i write something between parentesis it's ignored by the program

"I know you don't like it (or maybe you do...)" Would appear as "I know you don't like it"

- If I have a Goto target just after a question the program goes back to the start
I have a similar issue with one of the starting scripts..

In "I Get Too Excited.txt" the first line is:
Hello #SubName #EmoteHappy @CheckFlag(Waiting Is Not My Strong Suit)

but when it outputs the line, it shows "(Waiting Is Not My Strong Suit)" at the end..

I'm pretty sure it's a script by 1885 and it just started happening recently..
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Re: Tease AI Open Beta

Post by subsen »

hey there,


AMAZING WORK!
Incredible. Really enjoying it.. gotta say i lost my old account so i made a new one for this question.

Is there a way to report if you accidently had an orgasm? Or if u came without permission yet?

keep up the good work!

greez
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Re: Tease AI Open Beta

Post by png »

Mat wrote:
png wrote:I'm still playing with the scripts and I found a few new bugs :
- If i write something between parentesis it's ignored by the program

"I know you don't like it (or maybe you do...)" Would appear as "I know you don't like it"

- If I have a Goto target just after a question the program goes back to the start
I have a similar issue with one of the starting scripts..

In "I Get Too Excited.txt" the first line is:
Hello #SubName #EmoteHappy @CheckFlag(Waiting Is Not My Strong Suit)

but when it outputs the line, it shows "(Waiting Is Not My Strong Suit)" at the end..

I'm pretty sure it's a script by 1885 and it just started happening recently..
It's indeed linked and what I feared

The #EmoteHappy has parenthesis inside if your dom is young and therefore every instruction that has a parenthesis after will be messed up

Before the @youngSelf was broken so you never had the case but it was fixed a few patches ago therefore now you have a significant chance to have the problem

The quick fix is to delete all the @YoungSelf you have in #EmoteHappy until this problem is fixed
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Re: Tease AI Open Beta

Post by png »

I'm continuing to build my custom dom but the complexity is becoming hard to manage

Yesterday I made my first script that was over 400 lines long because of the repetitions :(

So a few ideas to help make more complex scripts more manageable :

- a @Include(path) to include fragments used by more than 1 files
- a @Back to go back to where the @Goto was called. This one would be very usefull to reuse sub routine in a file but could be also done with the @Include
- a @Chance() that takes several parameters to have multiple path
Spoiler: show
@Chance(33:roulette_cum,22:roulette_out,22:roulette_cbt,roulette_edge)


I tried a similar syntax on the 400 lines script and it went down to 300 with almost no repetition

Also on the flags multiple usage, maybe a more flexible idea (and probably easier to implement) would be something like :
Spoiler: show
@IfFlasgSet(myFlag)Then(goSomewhere)
@IfFlagNotSet(myFlag)Then(goSomewhere)
From what I understood the GitHub code isn't up to date if you update it I could try to give you a hand on some of those features
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Re: Tease AI Open Beta

Post by mangoman »

Why doesnt it work for me to use honorifics with key phrases?

When I check the box and use the words I put in there (Queen, Mistress, etc.), it just doesn't work. For example:

Me: Hey
Domme: Hey what?
Me: Hey Mistress.
Domme: hey what?
Me: Hey, Mistress
Domme: hey what?

and it just does not work. :no:
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Re: Tease AI Open Beta

Post by png »

paswis wrote:Why doesnt it work for me to use honorifics with key phrases?

When I check the box and use the words I put in there (Queen, Mistress, etc.), it just doesn't work. For example:

Me: Hey
Domme: Hey what?
Me: Hey Mistress.
Domme: hey what?
Me: Hey, Mistress
Domme: hey what?

and it just does not work. :no:
Strange I never had any problem with that one, are you haven't a space somewhere in the settings or maybe mispelled it...

If it doesn't work try another word like test to see if it works
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Re: Tease AI Open Beta

Post by opiate »

@1885

Glitter files, as they currently exist, is there any point in making more of them?
Or should I just continue trying to hold out for the improvements to be implemented?
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Re: Tease AI Open Beta

Post by samb64 »

@1885
Amazing work! Just spent the last few hours setting up and playing around with your creation, and this is absolutely incredible work. I just want to ask, is your Total Brat personality going to come out any time soon? It's just that the Wicked Tease personality isn't exactly my cup of tea, and that bratty personality with your software sound like just about the best thing on the internet. Should I hold my breath on its release, or just chill out and enjoy some community stuff?
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Re: Tease AI Open Beta

Post by DemonXia »

1885 wrote:
DemonXia wrote:As of about an hour ago, Tease AI did let me have a full orgasm. Something in patch 40 or 41 might have fixed the issue. If it comes up again, I'll let you know.
Please do, hopefully it will hold up
The issue unfortunately did return, but only after I locked and orgasm limit of 3 per week. It might have something to do with the dates stuff. The date notification I use is DD/MM/YYYY, just in case you need to know it. Is there any way to remove the lock once it's set or do I just have to wait.

Chatlog:
Spoiler: show
09:20 PM Sakura: Time to find out if you get to cum pet
09:20 PM Sakura: Bring yourself to the edge one more time
09:20 PM Amanda: Edge.
09:21 PM Amanda: Edge.
09:22 PM Amanda: Edge.
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Re: Tease AI Open Beta

Post by Vinc »

Played Slots Game and had 3 different gold cards bu no payout.

I asked her to let me stroke faster.
She Always allowed it but sometimes the metronome didt get faster

She still thinks I have hentai picutes but I unchecked it!

more bugs
Informationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

************** Ausnahmetext **************
System.IO.IOException: Der Prozess kann nicht auf die Datei "G:\Tease AI Open Beta\System\Metronome" zugreifen, da sie von einem anderen Prozess verwendet wird.
bei System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
bei System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
bei System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
bei System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
bei System.IO.StreamReader..ctor(String path)
bei Tease_AI_Metronome.Form1.Pace_Tick(Object sender, EventArgs e) in C:\Users\Elijah\documents\visual studio 2010\Projects\Tease AI Metronome\Tease AI Metronome\Form1.vb:Zeile 70.
bei System.Windows.Forms.Timer.OnTick(EventArgs e)
bei System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladene Assemblys **************
mscorlib
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.18444 built by: FX451RTMGDR.
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll.
----------------------------------------
Tease AI Metronome
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///G:/Tease%20AI%20Open%20Beta/Tease%20AI%20Metronome.exe.
----------------------------------------
Microsoft.VisualBasic
Assembly-Version: 10.0.0.0.
Win32-Version: 11.0.50938.18408 built by: FX451RTMGREL.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll.
----------------------------------------
System
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34238 built by: FX452RTMGDR.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Core
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll.
----------------------------------------
System.Windows.Forms
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34251 built by: FX452RTMGDR.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System.Drawing
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
System.Runtime.Remoting
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34245 built by: FX452RTMGDR.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll.
----------------------------------------
System.Configuration
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.
----------------------------------------
System.Xml
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34234 built by: FX452RTMGDR.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
mscorlib.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_de_b77a5c561934e089/mscorlib.resources.dll.
----------------------------------------
System.Windows.Forms.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.18408 built by: FX451RTMGREL.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------

************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

Zum Beispiel:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Wenn das JIT-Debuggen aktiviert ist, werden alle Ausnahmefehler an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.
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Re: Tease AI Open Beta

Post by Hack »

Vinc wrote: She still thinks I have hentai picutes but I unchecked it!
Just to be sure, but you unchecked the right-side check box? The left one is for sub-directories in the main one. And did you disable the modules? If they're checked they'll run even if you don't point to the directory they call for.
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