Tease AI General Discussion

Webteases are great, but what if you're in the mood for a slightly more immersive experience? Chat about Tease AI and other offline tease software.

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rayray77
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Re: Tease AI Open Beta

Post by rayray77 »

Is there an command to refer to the current mood of the Domme?
For example: @DommeMood3 ...

My second question is a Little tricky.
If you open the ImageTags.txt (TeaseAI\Images\System/) you'll see, that the program saves the path Name absolute (i.e. C:\Programs\TeaseAI\Images\Domme\folderxy\picturexy.jpg TagFace).
Is there a way to make the path be relative to the TeaseAI.exe file or the one, which require the Information.
So the Txt-file it would look like this:
a) /Images\Domme\folderxy\picturexy.jpg TagFace or if you have the Picture saved in a different spot
b) \..\..\Documents\Pictures\Domme\folderxy\picturexy.jpg TagFace

The absolute Path Name for example b) would be: C:\Documents\Pictures\Domme\folderxy\picturexy.jpg TagFace

I hope you understand what I mean, 1885. It's hard to explain this if you're native languague is not English :)
There are two big Advantages if you would be able to Change it without being forced to start all the Tag-Work from Scratch:
1. You can put the complete Folder (including TeaseAI and Pictures) to a different Location (or pc) and still be able to run it without putting it in the exact(!) same spot as before.
2. You could upload own created scripts including Pictures from you're domme. I highly doubt it, that everyone got every model or star thats out there on their pc in some form.

If it's not possible, you could be able to solve this Problem very easy with Notepad. But everyone has to do this on their own then.

Greetings
RayRay

PS: Great Work. I've high respect about your efforts for this Project. It takes quiet some Courage and discipline to create something like this :beer:
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Re: Tease AI Open Beta

Post by Mat »

rayray77 wrote:Is there an command to refer to the current mood of the Domme?
For example: @DommeMood3 ...

My second question is a Little tricky.
If you open the ImageTags.txt (TeaseAI\Images\System/) you'll see, that the program saves the path Name absolute (i.e. C:\Programs\TeaseAI\Images\Domme\folderxy\picturexy.jpg TagFace).
Is there a way to make the path be relative to the TeaseAI.exe file or the one, which require the Information.
So the Txt-file it would look like this:
a) /Images\Domme\folderxy\picturexy.jpg TagFace or if you have the Picture saved in a different spot
b) \..\..\Documents\Pictures\Domme\folderxy\picturexy.jpg TagFace

The absolute Path Name for example b) would be: C:\Documents\Pictures\Domme\folderxy\picturexy.jpg TagFace

I hope you understand what I mean, 1885. It's hard to explain this if you're native languague is not English :)
There are two big Advantages if you would be able to Change it without being forced to start all the Tag-Work from Scratch:
1. You can put the complete Folder (including TeaseAI and Pictures) to a different Location (or pc) and still be able to run it without putting it in the exact(!) same spot as before.
2. You could upload own created scripts including Pictures from you're domme. I highly doubt it, that everyone got every model or star thats out there on their pc in some form.

If it's not possible, you could be able to solve this Problem very easy with Notepad. But everyone has to do this on their own then.

Greetings
RayRay

PS: Great Work. I've high respect about your efforts for this Project. It takes quiet some Courage and discipline to create something like this :beer:
Tease AI already uses relative paths.. in each directory with images, create an ImageTags.txt if it isn't there already, to save time you can open "TeaseAI\Images\System/ImageTags" and copy the corresponding files into the new ImageTags.txt and use find/replace to remove the file path
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Re: Tease AI Open Beta

Post by dukiesnud »

I'm also wondering if I can change a response file (Can Handle
_z) like this:
Spoiler: show
[First Round]
@CheckFlag(CanHandleIt)
Let's see how you feel after an hour #PetName
Be careful what you ask for #PetName. @SetFlag(CanHandleIt)@Goto(Warning)
We'll see #PetName @SetFlag(CanHandleIt)@Goto(Warning)
Good, that means I get to be extra rough on you #GeneralTime #EmoteRandom, starting now. @DommeLevelUp
(CanHandleIt)
I told you to be careful what you ask for, let's make things tougher for you. @DommeLevelUp
(Warning)
I might just have to get harder on you . . .
[First Round End]
I thought it would work like this, but it doesn't. Is this functionally possible? Or, did I get it wrong?
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Re: Tease AI Open Beta

Post by 1885 »

DemonXia wrote:Domme Settings
Thanks for the info, I'm still trying to see if I can replicate it. Can you also tell me what Level and Apathy your domme is set at?
DemonXia wrote:A new issue has also come up. I was right now just running the program in the background, haven't said hello or anything, Glitter was running, I think it was running for like half an hour to an hour or so and than this error pops up. I have just recently installed the Glitter additions from snowcat (found it in the Community-Created Scripts topic http://www.milovana.com/forum/viewtopic ... 15#p198355) maybe they are the cause for this one.
I did notice that snowcat has a non-Tease Glitter file that uses @Cruel, @Bratty etc, and those are really only meant for Tease posts, but I'm not sure those would be hurting anything. I did notice a possible problem with the way Glitter randomly decides what post to use, I"m going to change the code a little for the next patch and see if that helps
dukiesnud wrote:I went through a couple sessions this morning, and it looks like the metronome starts as expected when stroking starts. I did this with the metronome open before starting the greeting, and let stroking start and then opened the metronome. No errors with latest patch and hotfix.
Awesome, always glad to hear about one less bug :smile:
dukiesnud wrote:Is there an easy way to keep track of duration, or time? I'd be interested having her say something like, put on a couple clothespins for 10 minutes. Let's keep going. I'll remind you in 10 to take them off. . .
I'm not sure if @BookmarkModule is working correctly for everyone yet or not, I assume it is since I haven't heard anything (but if any problems with it crop up please let me know and I'll fix it), but currently you could do a Module like
  • ....
    ....
    ....
    Before you start stroking again I want you to put one clothespin on each nipple
    Let me know when they're on
    [on, done, did, finish] Good
    [yes] Good
    [no] Hurry up and put them on @LoopAnswer
    @DifferentAnswer Did you put the clothespins on?
    That should make it a little more exciting when you start stroking for me again #Grin @BookmarkModule
    @End
    Okay #PetName, you can go ahead and take those clothespins off now
    ....
    ....
    ....
Then the next time you stop stroking, she would let you take the clothespins off
rayray77 wrote:Is there an command to refer to the current mood of the Domme?
For example: @DommeMood3 ...
I'm working on enhancing the features revolving around the domme's mood. Currently all you can do is output the number of her current mood 1-10 with #DomMood, higher being better mood. I'll have much more for the domme's mood in an upcoming patch
rayray77 wrote:Is there a way to make the path be relative to the TeaseAI.exe file or the one, which require the Information.
ImageTags.txt in Images\System is no longer needed, all domme tags are relative to the folder they're in now. Check out this post for more information http://www.milovana.com/forum/viewtopic ... gs#p198393
rayray77 wrote:PS: Great Work. I've high respect about your efforts for this Project. It takes quiet some Courage and discipline to create something like this
Thank you very much, I really appreciate it :-)
dukiesnud wrote:I'm also wondering if I can change a response file (Can Handle
_z) like this:
Spoiler
I thought it would work like this, but it doesn't. Is this functionally possible? Or, did I get it wrong?
You're trying to create a Linear-type script in a List-Type script. List type scripts (Taunts, Responses, Keywords, etc) don't go through a list line by line. They pick out a line at random and display it to the screen. The kind of script you're trying to use here would be for Starts, Modules, Links, Ends, Interrupts, etc.

I am toying with the idea of a kind of "mini-script" system that would let you fire off small linear scripts as a Command in list type scripts to essentially do what you're tying to do here, but I need to work out the logistics of it
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Re: Tease AI Open Beta

Post by DemonXia »

1885 wrote:
DemonXia wrote:Domme Settings
Thanks for the info, I'm still trying to see if I can replicate it. Can you also tell me what Level and Apathy your domme is set at?
Domme Level: 4
Apathy Level: 4 or 5 (Recently changed it down to 4.)
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Re: Tease AI Open Beta

Post by DemonXia »

DemonXia wrote:
1885 wrote:
DemonXia wrote:Domme Settings
Thanks for the info, I'm still trying to see if I can replicate it. Can you also tell me what Level and Apathy your domme is set at?
Domme Level: 4
Apathy Level: 4 or 5 (Recently changed it down to 4.)
In hope of helping you find the solution, I've been looking through my chatlogs to the last time Tease AI gave me an orgasm or was non-responsive and trying to find out with which patch that was, maybe this information will help in your search to trace this bug as well.


6th of June (patch 39) Non-responsive.
Spoiler: show
12:46 AM Sakura: Time to find out if you get to cum slave
12:46 AM Sakura: Bring yourself to the edge one more time
12:46 AM Amanda: Edge.
12:47 AM Amanda: Edge.
12:47 AM Amanda: Edge.
4th of June (patch 38) Non-responsive.
Spoiler: show
07:15 PM Sakura: Time to find out if you get to cum slave
07:15 PM Sakura: Bring yourself to the edge one more time
07:15 PM Amanda: Edge.
07:16 PM Amanda: Edge.
07:16 PM Amanda: Edge.
07:17 PM Amanda: Banana
3rd of June (patch 36) Orgasm.
Spoiler: show
12:22 AM Sakura: Bring yourself to the edge one more time
12:23 AM Sakura: Stare at this ass and get closer for me
12:23 AM Amanda: Edge.
12:23 AM Sakura: Cum for me Amanda!
12:24 AM Amanda: Done.
12:24 AM Sakura: Hehe just calm down now
12:24 AM Amanda: Thank you.
12:24 AM Sakura: I hope you enjoyed that orgasm Amanda
12:24 AM Sakura: Who knows how many you're actually going to get?
25th of May (Patch 26) Orgasm.
Spoiler: show
11:00 PM Himiko: Time to find out if you get to cum slave
11:01 PM Himiko: Bring yourself to the edge one more time
11:01 PM Amanda: Edge.
11:01 PM Himiko: Good. Stay there *smile*
11:01 PM Himiko: I love knowing how close you are right now *grin*
11:02 PM Himiko: Stay right fucking there
11:02 PM Himiko: Cum for me slave!
11:03 PM Amanda: Done.
11:03 PM Himiko: Hehe just calm down now
11:03 PM Himiko: I hope you enjoyed that orgasm Amanda
I think the issue might lay here:
1885 wrote: Patch 37


Fixed bug where last Ruined orgasm date was showing up as Last Orgasm date[/b]

New Command: @UpdateOrgasm - Updates the "Last Orgasm" stat in the Sub tub with the current date (useful if you want to create a script that just allows the user to have an orgasm without going through the @DecideOrgasm process)
New Command: @UpdateRuined - Updates the "Last Ruined" stat in the Sub tub with the current date
If there is anything I can do to help, please let me know. I have limited experience with programming, but I have plenty of experience finding and or solving problems and bugs.

Little feature request:
As far as I've noticed there are no logs made by the program as to what the program was doing at the time in terms of code or whatnot. It might be handy to have the program make logs like this for easier finding and fixing bugs.
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Re: Tease AI Open Beta

Post by png »

Ok I finally had some time to check the writing tasks and the bookmarkmodule

Both works fine now.

But there is still problems when you use #tags in the writing tasks : the <i></i> are not stripped and even worse the filters neither

I got a writing task : I @SelfYoung get high on when my Princess hurt me

There is still a little problem with the bookmark stuff : I had a end of session after having bookmarked a module. It's not that important but I think the end should not trigger as long as you have something bookmarked so the script can finish as expected

Now time to try the new stuff
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Re: Tease AI Open Beta

Post by marspank »

png wrote: I got a writing task : I @SelfYoung get high on when my Princess hurt me

Shouldn't all filters be at the front of the line? I don't know how it would work necessarily with assigning writing task lines based on filters though. Thinking about their use they only seem to be made for response and vocab files.
Datta. Dayadhvam. Damyata.
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Re: Tease AI Open Beta

Post by png »

marspank wrote:
png wrote: I got a writing task : I @SelfYoung get high on when my Princess hurt me

Shouldn't all filters be at the front of the line? I don't know how it would work necessarily with assigning writing task lines based on filters though. Thinking about their use they only seem to be made for response and vocab files.
My writing task is I #Love when my #DomHonorific hurt me

The @SelfYoung is in the #Love tag but appears on the writing assignement instead of acting like a filter like it should
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Re: Tease AI Open Beta

Post by marspank »

png wrote:
marspank wrote:
png wrote: I got a writing task : I @SelfYoung get high on when my Princess hurt me

Shouldn't all filters be at the front of the line? I don't know how it would work necessarily with assigning writing task lines based on filters though. Thinking about their use they only seem to be made for response and vocab files.
My writing task is I #Love when my #DomHonorific hurt me

The @SelfYoung is in the #Love tag but appears on the writing assignement instead of acting like a filter like it should
Ahh... that makes sense.
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Re: Tease AI Open Beta

Post by 1885 »

Small patch here while I work on isolating the couple of remaining bugs that I know of

Patch 41

https://mega.co.nz/#!yQ8TGaaQ!mJfoov_Ec ... 63rCd0HKAU

Patch Notes:

Domme no longer reads formatting tags (<i>, <b>, etc) when Text to Speech is active

Domme no longer reads emotes out loud when Text to speech is active (anything between the symbols you have set as "emotes like this" in the Domme Settings), but they will still appear on the screen as text

Domme will no longer parse Keywords that contain "Emote" in them (case doesn't matter) when Text to Speech is enabled. This should should prevent her from trying to read smiley faces and such in a majority of cases

Domme no longer includes formatting tags or Command Filters in Writing Tasks


If anyone is still having problems with images at all past patch 40 (and fixing your URL Files), please let me know. This includes any GDI or OutOfRangeExceptions. If you have any problems with the program not responding in places, please let me know as well even if it's already been reported
DemonXia wrote:In hope of helping you find the solution, I've been looking through my chatlogs to the last time Tease AI gave me an orgasm or was non-responsive and trying to find out with which patch that was, maybe this information will help in your search to trace this bug as well.
Thanks for the additional info. I still haven;t had any success replicating this on my end. The moment I do I'll be able to look at everything at once and probably see what's causing it, until then I'll keep at it and make sure it's high on my list of priorities
png wrote:But there is still problems when you use #tags in the writing tasks : the <i></i> are not stripped and even worse the filters neither

I got a writing task : I @SelfYoung get high on when my Princess hurt me
Should be fixed with this patch, those were legit oversights on my part. I'll add a condition to the timer that the tease can't end if a bookmark is active some time before the next patch
Attachments
OB Patch 41.rar
Tease AI Open Beta Patch 41
(778.99 KiB) Downloaded 153 times
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Re: Tease AI Open Beta

Post by ImHereForTheTease »

I've added some code in this patch that makes sure the Metronome file has normal attributes before the program tries to delete it. Try running it again with this new patch and let me know if it works. If not, I'll do what I can to get it running right for you :-)
After moving the installation location to a root folder of my C drive, running the metronome as administrator before starting the program as administrator as well, and installing patch 41, the program worked perfectly. Thank you everyone for your advice with this!
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Re: Tease AI Open Beta

Post by Bluelow »

I'm not sure if this is a bug or how it's supposed to work but it seems like if you're stroking really fast and ask to go slower the domme responds like you're already stroking extremely slow. Also the same thing if you're stroking really slow and ask to go faster she responds like you're already stroking really fast.
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Re: Tease AI Open Beta

Post by DemonXia »

1885 wrote:
DemonXia wrote:In hope of helping you find the solution, I've been looking through my chatlogs to the last time Tease AI gave me an orgasm or was non-responsive and trying to find out with which patch that was, maybe this information will help in your search to trace this bug as well.
Thanks for the additional info. I still haven;t had any success replicating this on my end. The moment I do I'll be able to look at everything at once and probably see what's causing it, until then I'll keep at it and make sure it's high on my list of priorities
As of about an hour ago, Tease AI did let me have a full orgasm. Something in patch 40 or 41 might have fixed the issue. If it comes up again, I'll let you know.
Spoiler: show
08:45 PM Sakura: Time to find out if you get to cum pet
08:45 PM Sakura: Bring yourself to the edge one more time
08:46 PM Amanda: Edge.
08:46 PM Sakura: Cum right now Amanda! Shoot that cum every fucking where!
08:47 PM Amanda: Thank you, Mistress.
08:47 PM Sakura: You're welcome Amanda *smiles*
08:47 PM Sakura: I hope you enjoyed that orgasm Amanda
08:47 PM Sakura: Who knows how many you're actually going to get?
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Re: Tease AI Open Beta

Post by Siepmann »

1885 wrote:
Domme no longer reads formatting tags (<i>, <b>, etc) when Text to Speech is active

Domme no longer reads emotes out loud when Text to speech is active (anything between the symbols you have set as "emotes like this" in the Domme Settings), but they will still appear on the screen as text
Awesome :-D

So far i did not get any bugs, works pretty good, thanks ;)

The only problem i got now, i can't change my dommes glitter name.
Not a real problem but i don't think i saw it here.
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