Tease AI General Discussion

Webteases are great, but what if you're in the mood for a slightly more immersive experience? Chat about Tease AI and other offline tease software.

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dcordell
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Re: Tease AI Open Beta

Post by dcordell »

Hi,

I'm sure this "bug" will be classified as "idiot user" but when I open the .exe, two windows open: One labelled "apps" which has a home button at the top and a list of 6 apps and 3 resolutions. I also get a disclaimer screen which has no button to accept or move on. I downloaded the V12 patch version.

What is opening up for me sounds very different from what others are getting i.e. a full UI....Would appreciate it if someone could point me in the right direction. Thank you!!!
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Re: Tease AI Open Beta

Post by frankendude »

DC: Can you post a screenshot? It sounds like it's the same minus there not being an accept button, but it may be easier if we can see it.
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Re: Tease AI Open Beta

Post by lmind »

Minor bug report:

In the Domme Tags tab, when tagging domme pics, it seems if I check the "Piercing" box and leave the "Ass" box unchecked, then move to a different pic, then return to the original pic, the "Piercing" box is unchecked and the "Ass" box is checked.

It seems like the "Piercing" flag is somehow moved to the "Ass" flag, or perhaps a display error.

-lmind
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Re: Tease AI Open Beta

Post by frankendude »

So I have another question. I may have an idea for another personality, so I've been messing around with tweaking the pre-existing one to see how things work. Right now I'm trying to learn how to metronome works. I skimmed over where it said @Strokefaster and @Strokefastest can increase the metronome speed, so I wanted to try this with the three video teases: Avoid the Edge, RL GL, and Censorship. I'm currently messing with RL GL. So what I tried to do was put @Strokefaster in the Green Light script text file. I just tossed it in after a few "Green light!" lines and added a "Stroke quicker" to the text she types. It didn't seem to do anything to the metronome speed. Am I putting @Strokefaster in the wrong file? I also tried @Strokefastest since @Strokefaster didn't seem to do anything and got the same result. Thanks.


So I think I need to add those to the taunt file if I'm reading correctly. However, if that's the case, I would like for the metronome to be fast most of the time during the GL portion and even when the taunt frequency is set high the domme doesn't always seem to taunt. Any way to adjust the metronome without a taunt?
Last edited by frankendude on Sun May 17, 2015 9:49 pm, edited 1 time in total.
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Vinc
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Re: Tease AI Open Beta

Post by Vinc »

Damn 1885 this is a masterpiece. I like it alot!

Got a crash after the video finished. it was a short 3 minute video.
10:50 Sandee: Even if they say you can
10:51 Sandee: This is going to be my rule pretty much any time I play videos for you
10:51 Vinc: ok
10:51 Sandee: So now that you know what I want...
10:51 Sandee: Let's see if you can give her what she wants *wicked grin*
10:55 Vinc: done
10:56 Vinc: ok
10:56 Vinc: are you still there?
10:57 Vinc: Mistress
10:57 Vinc: Sandee
10:59 Vinc: hello
Second roznd was better but I had to edge for 10 minutes because i am edging or i am close doesnt seem to work. "Im edging" did it finally i think.
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Re: Tease AI Open Beta

Post by frankendude »

cond roznd was better but I had to edge for 10 minutes because i am edging or i am close doesnt seem to work. "Im edging" did it finally i think.
Vinc: I had the same issue the first time I started testing the program. There is a file that recognizes things you type in, and there is one specifically for edging responses. If it's not one of the following:
Spoiler: show
edge
on the edge
I'm on the edge
I'm edging
close
I'm close
I'm there
I'm right there
I hit the edge
hit the edge
so close
I'm so close
close now
edging now
I'm edging now
I'm so close now
so close now
on the edge already
I'm on the edge already
I hit the edge already
I already hit the edge
It won't recognize the command. Luckily, it's just a text file and you can easily edit it and add whatever words you want it to recognize as you indicating you are on the edge. You could add "tiki torch" and it would recognize that means you're edging if you want. The file is the Wicked Tease folder -> Vocabulary -> Responses -> System and it's called EdgeKEY. Hope that helps.
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Re: Tease AI Open Beta

Post by kinkyswan »

1885,

Questions/Feature Requests

I set out to try writing a module, and I immediately ran into trouble.
  1. Is there a way in Tease AI to see a complete list of the @ commands, along with a brief description and example for each? (scanning through dozens of forum posts gets tedious)
  2. Is there a way to test whether a module has been completed before? There are many Milovana web teases which offer up a question at the beginning, e.g. "would you like to read the rules for [insert game name here]" and let you choose whether to read the rules or not.

    I want to be able to do something along these lines:

    Code: Select all

     [color=#FF0040]@If[/color][[color=#FF0040]@ModuleCompletes[/color]]=[0]Then [color=#FF0040]@Goto[/color][color=#FF00FF](MyGameIntroduction)[/color][color=#FF0040]@If[/color][[color=#FF0040]@ModuleCompletes[/color]]>[5]Then [color=#FF0040]@Goto[/color][color=#FF00FF](MyGamePlayedMany)[/color][color=#FF0040]@NullResponse[/color] [color=#FF0040]@Goto[/color][color=#FF00FF](MyGameStart)[/color][color=#FF00FF](MyGameIntroduction)[/color]These are the rules of the game, [color=#0000FF]#PetName[/color]Blah blah blahBlah blah blah [color=#FF0040]@Goto[/color][color=#FF00FF](MyGameStart)[/color][color=#FF00FF](MyGamePlayedMany)[/color][color=#0000FF]#PetName[/color] Since you've played this game so much already, I think it's time to change the rules a bit.Blah blah blahBlah blah blah [color=#FF0040]@Goto[/color][color=#FF00FF](MyGameStart)[/color][color=#FF00FF](MyGameStart)[/color]Let's begin playing this great game! 
  3. What is the scope and lifetime for variables defined in a module? If I set a variable in one module, will it be available in another module? If I set the value of a variable the first time in a module, will the value of the variable be retained the next time the module is run? If I test the value of a variable without having set it previously, what value will it have?
  4. What is the scope for @Goto labels? If I try to

    Code: Select all

    @Goto[b][i](SomeLabel)[/i][/b]
    and (SomeLabel) is not defined in the current module but is defined in a different module, will TeaseAI go there?
  5. Suggestion: TeaseAI needs a testing mode which at a minimum will suspend statistics gathering and run a module immediately.
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Re: Tease AI Open Beta

Post by androgyme »

Man, words cannot express how much I love this program. I don't know if I just got lucky with it, but I just had one of the coolest experiences ever. I won't spoil it in case no one else here has come across it, although I'm sure some of you must have. Let's just say it's worth putting in the effort to earn tokens to purchase items from Wicked Teases wishlist ;) again, I'm not entirely sure if the whole thing was scripted that way, or if I just got one of many different possible "rewards", but damn that was right up my alley. I suppose I could go look in the script files, but I'd rather not spoil the "reality" of the program, if you know what I mean. I wanna try and keep things feeling as real as possible. But yeah, one again, kudos to 1885, you rock man! :-D
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Re: Tease AI Open Beta

Post by VanHellsing »

Vinc wrote:Damn 1885 this is a masterpiece. I like it alot!

Got a crash after the video finished. it was a short 3 minute video.
10:50 Sandee: Even if they say you can
10:51 Sandee: This is going to be my rule pretty much any time I play videos for you
10:51 Vinc: ok
10:51 Sandee: So now that you know what I want...
10:51 Sandee: Let's see if you can give her what she wants *wicked grin*
10:55 Vinc: done
10:56 Vinc: ok
10:56 Vinc: are you still there?
10:57 Vinc: Mistress
10:57 Vinc: Sandee
10:59 Vinc: hello
I had the same problem 3 or 4 times. It says she's typing and that's all.
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Re: Tease AI Open Beta

Post by frankendude »

Wishlist? I saw that in there but didnt know how to set it up. How all does that work? And how do you earn tokens?
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Re: Tease AI Open Beta

Post by 1885 »

I'll be working to catch up on replies over the next couple of hours, but I wanted to get this addressed quickly:
dcordell wrote:I'm sure this "bug" will be classified as "idiot user" but when I open the .exe, two windows open: One labelled "apps" which has a home button at the top and a list of 6 apps and 3 resolutions. I also get a disclaimer screen which has no button to accept or move on. I downloaded the V12 patch version.

What is opening up for me sounds very different from what others are getting i.e. a full UI....Would appreciate it if someone could point me in the right direction. Thank you!!!
Nope, this is definitely an idiot developer bug. When I added the third UI, I didn't think about the Terms panel, so if your resolution is too small, you won't be able to see this buttons. This patch addresses that by moving the buttons for agree and exit to the Apps window so you'll be able to see them regardless of resolution:

Patch 13

https://mega.co.nz/#!mVlGmAxD!hkfNy4prg ... Gd7oogOwSE

If you've already used Tease AI, you won't notice a difference with this patch
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Re: Tease AI Open Beta

Post by androgyme »

Wishlist? I saw that in there but didnt know how to set it up. How all does that work? And how do you earn tokens?
To earn tokens you need to participate in games. Both the wishlist and the games are on the App panel. The match game is the easiest to do in my opinion. Don't bother with slots, it's not worth it. Play match on hard, just work your way along, memorizing each picture, and you should have even turns to complete it and earn 100 bronze tokens. Keep doing that until you have loads, and then buy cards, exchange for silver card when you can, and work your way up to earning gold tokens. It might seem like a lot, but once you get the hang of it, it doesn't take that long.
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Re: Tease AI Open Beta

Post by 1885 »

lmind wrote:In the Domme Tags tab, when tagging domme pics, it seems if I check the "Piercing" box and leave the "Ass" box unchecked, then move to a different pic, then return to the original pic, the "Piercing" box is unchecked and the "Ass" box is checked.
Thanks, I added it to my bug pool and I'll get it sorted out
frankendude wrote:So I think I need to add those to the taunt file if I'm reading correctly. However, if that's the case, I would like for the metronome to be fast most of the time during the GL portion and even when the taunt frequency is set high the domme doesn't always seem to taunt. Any way to adjust the metronome without a taunt?
Yes, those should be added to the taunt file. If you add them to the Green Light files, it won't have any affect because the program is automatically handling the @StartSTroking procedure during GreenLight, part of which is setting the metronome speed

Vinc wrote:Second roznd was better but I had to edge for 10 minutes because i am edging or i am close doesnt seem to work. "Im edging" did it finally i think.
The words you use to save you're close have to be part of the EdgeKEY file in Vocabulary\Responses\System

As far as the other problem, I think I might have an issue with getting the tease back on track properly after JOI videos, I'll investigate
kinkyswan wrote:Is there a way in Tease AI to see a complete list of the @ commands, along with a brief description and example for each? (scanning through dozens of forum posts gets tedious)
I'm going to create a nice formatted list of Commands and Command Filters as soon as I get the current build stable.
kinkyswan wrote:Is there a way to test whether a module has been completed before? There are many Milovana web teases which offer up a question at the beginning, e.g. "would you like to read the rules for [insert game name here]" and let you choose whether to read the rules or not.
Use @CheckFlag and @SetFlag like this:
  • I want to play a game @CheckFlag(DommeGame)
    Here's how to play
    blah blah instructions
    blah blah instructions
    blah blah instructions @SetFlag(DommeGame)
    so now that you know how to play @SetVar[DommeGameCount]=[0] @Goto(Let's Get Started)
    (DommeGame)
    And I"m sure you remember how to play the one I came up with @If[DommeGameCount]>[5]Then(Played It Enough)
    (Let's Get Started)
    blah
    blah
    blah @ChangeVar[DommeGameCount]=[DommeGameCount]+[1]
    @End
    (Played It Enough)
    You've certainly played it enough
    blah
    blah
    blah
    @End
kinkyswan wrote:What is the scope and lifetime for variables defined in a module? If I set a variable in one module, will it be available in another module? If I set the value of a variable the first time in a module, will the value of the variable be retained the next time the module is run? If I test the value of a variable without having set it previously, what value will it have?
Flags and Variables last forever once created, across Modules or playthroughs. Variables that haven't been set up yet will return 0
kinkyswan wrote:What is the scope for @Goto labels?
@Goto Commands are confined to the script they're in, they won't search out other scripts
kinkyswan wrote:Suggestion: TeaseAI needs a testing mode which at a minimum will suspend statistics gathering and run a module immediately.
I'll add this feature in
pissy-boy wrote:Man, words cannot express how much I love this program.
I am extremely happy you're getting so much out of it so far :smile: Specialized scripts like token tasks and wishlist scripts are very limited in the program, more of a starter script here and there to demonstrate what can be done. IN time I"m hoping different people take up different kinds of scripts, really start to flesh it out cause there's definitely something for every kind of author I think
VanHellsing wrote:I had the same problem 3 or 4 times. It says she's typing and that's all.
I will investigate this
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Re: Tease AI Open Beta

Post by 1885 »

pissy-boy wrote:Don't bother with slots, it's not worth it.
....but I worked so hard on that.... :bounce:
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Re: Tease AI Open Beta

Post by pepez »

This is amazing!!! :yes: :yes: :lol:
Thank you for this! :)

I hope you get those bugs done, and add more those "Scripts" :w00t:

And if you gyus make own, i hope you can upload those here :)

i love it already and there is still alot more to learn :)

And i love those games boobs,ass,balllbusting etc.!!

I hope there will be more diffirents punishments etc. :)

Thank you one more time

:-D :-D :lol: :lol:
Last edited by pepez on Mon May 18, 2015 1:03 am, edited 1 time in total.
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