It looks like it can't find the folders it's looking for. Have you downloaded the Wicked Tease archive and extracted it to the Scripts folder? Have you tried using a different directory to extract the program to?Roddick wrote:Hi All,
So I have been really looking forward to trying this out and much to my dismay, am unable to get it up and running. While I'm not the most computer savvy person, I can't seem to find out why I can't run the program without these error messages, this being the first upon starting the application:
Tease AI General Discussion
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Re: Tease AI Open Beta

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frankendude
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Re: Tease AI Open Beta
It works now. Thanks for the quick fix.
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Re: Tease AI Open Beta
Have you added a disposeonclose or anything? I see 3 instances running even though I have 0 open windows. Some variable isn't getting cleaned up properly. (probably a call to the websites through the URL files)
Datta. Dayadhvam. Damyata.
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Re: Tease AI Open Beta
I close and dispose all txt files that get read, and I dispose images before they get replaced in picture boxes. If anything else needs to get disposed I wasn't aware it needed itmarspank wrote:Have you added a disposeonclose or anything? I see 3 instances running even though I have 0 open windows. Some variable isn't getting cleaned up properly. (probably a call to the websites through the URL files)
I should probably do more research on this subject post haste

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frankendude
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Re: Tease AI Open Beta
I found another bug. The program froze right at the end script with the new patch. I got most of the ending but not any closing dialog. I think it was a denial ending (unless theres still an issue with the ruined ending script?)
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Re: Tease AI Open Beta
Do you have chatlog saving enabled by any chance? If you do, would it be possible to copy and paste the last few lines of the chat log so I can see where you were when it froze?frankendude wrote:I found another bug. The program froze right at the end script with the new patch. I got most of the ending but not any closing dialog. I think it was a denial ending (unless theres still an issue with the ruined ending script?)

Re: Tease AI Open Beta
How to use this? I've extracted every sub folder of the folder "Wicked Tease" into scripts and whenever I say something an error keeps popping up saying cannot find part of the path?
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barelybleeding
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Re: Tease AI Open Beta
the bug with the hentai keep or delete still exists, along with the daily tasks, otherwise all other bugs I have noticed have been taken care of
Edit: I seem to have figured a way to fix keep or delete, I added @LockImages at the end of the top line of code (#StopStroking @StopStroking @CheckFlag(DeletePictures) @LockImages) and this fixed it for me atleast
Edit: I seem to have figured a way to fix keep or delete, I added @LockImages at the end of the top line of code (#StopStroking @StopStroking @CheckFlag(DeletePictures) @LockImages) and this fixed it for me atleast
Last edited by barelybleeding on Sun May 17, 2015 4:10 am, edited 1 time in total.
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Re: Tease AI Open Beta
Your folder should look like this:phewsz wrote:How to use this? I've extracted every sub folder of the folder "Wicked Tease" into scripts and whenever I say something an error keeps popping up saying cannot find part of the path?
[Tease AI Open Beta root folder]\Scripts\Wicked Tease\[various folders]
Is that how you have it set up?
Thank you for reporting in. I'm currently working on tightening up all aspects of the way the program handles images, and I'll get the hentai keep it or delete it bug addressed as part of that. I'll be looking at the daily tasks shortly after.barelybleeding wrote:the bug with the hentai keep or delete still exists, along with the daily tasks, otherwise all other bugs I have noticed have been taken care of

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Re: Tease AI Open Beta
New patch is ready to go:
Patch 9
https://mega.co.nz/#!uZ1ykRSB!06xyLY3Oy ... Dzv3a_dgoc
Patch Notes:
This is what I've been able to tackle today. Tomorrow I'll try to get to the other reported bugs, especially the ones cropping up during the End scripts. Also please let me know if any of the fixes listed above don't act right.
Patch 9
https://mega.co.nz/#!uZ1ykRSB!06xyLY3Oy ... Dzv3a_dgoc
Patch Notes:
- Program now verifies that all checked Local Image directories exist and contain at least one picture, deselecting them if they don't
Refresh button in upper right corner of Local Image panel now allows you to verify Local Image paths at will
Script panel now requires Local Images to have a valid path and be selected in order to meet the requirements for scripts that use them
Commands that show Local genre images now require then to have a valid path and be selected in order to appear in Taunts (@Show[Genre]Image Commands still function in Linear scripts whether they are selected or not, but the Script panel does now list the requirements for them correctly)
Fixed bug with @LockImages Command that made it fail to work, as reported with the DeleteHentaiPictures module
Fixed bug that caused program to crash when asking for Tasks in the beginning
Attempted to solve the process remaining active on shutdown by closing and disposing all forms and using End command in form close event to release variables. Not entirely sure this is the required solution, but please let me know if the process for Tease AI remains running after the program has closed if you've had that problem before.
This is what I've been able to tackle today. Tomorrow I'll try to get to the other reported bugs, especially the ones cropping up during the End scripts. Also please let me know if any of the fixes listed above don't act right.

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barelybleeding
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Re: Tease AI Open Beta
all addressed problems seem fixed. I have found making honorific required prevents you from even saying hello. no matter what is said she will only reply "hello what?"
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Re: Tease AI Open Beta
Sounds like something I'd fuck up all rightbarelybleeding wrote:all addressed problems seem fixed. I have found making honorific required prevents you from even saying hello. no matter what is said she will only reply "hello what?"
Thanks for reporting it, I'll take a look at it when I get started again tomorrow

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Re: Tease AI Open Beta
It tells me "Could not find file .... \Responses\System\Edge.txt" I installed the contents of 7 and then of 9, which gave me the file EdgeKey.txt but no Edge.txt.
I don't think it is bad that you have to have the honorific in a greeting, that is probably the most important time, no?
Speaking of honorific, it does not seem to work the same way as the greeting, yes, and no.
When I put in Mistress, Miss it did not accept either one,
"02:09 AM John: Hello Miss
02:09 AM Amy: Hello what?
02:09 AM John: Hello Mistress
02:09 AM Amy: Hello what?
02:09 AM John: Hello Mistress, Miss
<script started>"
I don't think it is bad that you have to have the honorific in a greeting, that is probably the most important time, no?
Speaking of honorific, it does not seem to work the same way as the greeting, yes, and no.
When I put in Mistress, Miss it did not accept either one,
"02:09 AM John: Hello Miss
02:09 AM Amy: Hello what?
02:09 AM John: Hello Mistress
02:09 AM Amy: Hello what?
02:09 AM John: Hello Mistress, Miss
<script started>"
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Re: Tease AI Open Beta
I really don't understand why it would be doing that. The program handles System Responses by seeing if a systemKEY.txt contains it, then removes the "KEY" part and looks for that as a file to get the response from.marspank wrote:It tells me "Could not find file .... \Responses\System\Edge.txt" I installed the contents of 7 and then of 9, which gave me the file EdgeKey.txt but no Edge.txt.
The EdgeKEY works a little different, as if something you say matches something in EdgeKey, a flag gets set to true, and if that flag is true it runs the edge code and then exits the sub routine before it ever gets to the part where it looks for system responses, which is where that error is coming from. it's literally baffling (even though every time I get baffled by a bug it's because I did something stupid somewhere, but for the life of me I can't imagine what it is at the moment)
I mean, to simplify the code a bit, it's basically:
Code: Select all
For i As Integer = 0 To EdgeList.Count - 1 If UCase(EdgeString) = UCase(EdgeCheck) Then EdgeFound = True Next If EdgeFound = True Then EdgeFound = False [do edge code stuff] Return End if [do system response stuff]I'll get to the bottom of it either way, but right now it's making my head spin
marspank wrote:Good news is, it closed properly this time.
Well that's one bonus, but it tears holes in my hopes you're using the build from patch 7 somehow
Right, the Honorfic box is just for one honorific, the yes, no and greeting boxes let you use multiplemarspank wrote:Speaking of honorific, it does not seem to work the same way as the greeting, yes, and no.
When I put in Mistress, Miss it did not accept either one,


