GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Webteases are great, but what if you're in the mood for a slightly more immersive experience? Chat about Tease AI and other offline tease software.

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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by andresku »

Thank you for your answer PG

Looking forward and cant wait for the outcome. :w00t:

Regarding GuideMe software:

I have installed the 0.1.3 and

the first thing I am missing is the clock, it helped me to control the time I am spending on it, especially in full screen mode.

The "delay" button allowed me to skip content I didnt like.

But its just me.

Thank you for your awesome work guys :yes:
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by philo »

andresku wrote:Thank you for your answer PG

Looking forward and cant wait for the outcome. :w00t:

Regarding GuideMe software:

I have installed the 0.1.3 and

the first thing I am missing is the clock, it helped me to control the time I am spending on it, especially in full screen mode.

The "delay" button allowed me to skip content I didnt like.

But its just me.

Thank you for your awesome work guys :yes:
the delay button is only there in debug mode (under application settings)
The clock should still work, it has not been removed, there is a font size setting for it which you could try changing.
or its could be the window it is in is too small, there are various sizeable windows if you move the cursor around it should change when you can resize it.
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by PlayfulGuy »

andresku wrote:Thank you for your answer PG

Looking forward and cant wait for the outcome. :w00t:

Regarding GuideMe software:

I have installed the 0.1.3 and

the first thing I am missing is the clock, it helped me to control the time I am spending on it, especially in full screen mode.

The "delay" button allowed me to skip content I didnt like.

But its just me.

Thank you for your awesome work guys :yes:
Okay, here we go.

First of all you need the latest version of Guideme for this to work properly, and you have that, so you should be all set.

I have added a guide preference that lets you select "Random Hostess". By default it is off. Just go into Guide Preferences and turn it on then restart the tease. I also added the new guide setting "ForceStartPage" that will force the tease to always start at the start page, and I added buttons to the "end" pages to play again.

If there is a subfolder named "cum" in the chosen hostesses folder then images from that folder will be used for the countdown. If that folder does not exist it uses images from the main "hostess" folder like it did before. I did not change it to handle videos for the "cum" page. I not sure what else I would need to change, and I'd need to handle all the various cases of if there is a video or not, etc, etc. It was a little more work than I had time for right now.

There were changes required in both "GottaEdgeEmAll.xml" and in "Models.xml" which resides in the GottaEdgeEmAll folder. The attached zip file contains the two files. Extract them to your "guides" folder and you should be prompted to replace the existing files.

Now, I ask a favor in return. Once you've tested it and are satisfied it's working, please send me a PM or post a note granting me one (and only one) orgasm as a reward. It would be much appreciated :smile:

Have fun,

PG
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by PlayfulGuy »

philo wrote:
PlayfulGuy wrote:
philo wrote: have you tried 0.1.3 yet?

Not yet. Got it downloaded yesterday though. Are you saying that it's in there? I don't recall it being mentioned in the thread lately. I'll try it soon.
I like the idea of having a configurable splash screen though so I may implement that as well

Tried 1.3 - Sweet! I like the new features. Thanks.
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by BoundSquirrel »

Thanks for the update to 0.1.3. The new features are very nice and make startup easier for running on 2 monitors. Somewhere earlier in the thread, someone had requested a way to hide the top menu bar. Was that implemented and if so, how do I enable that (I'll feel really stupid if there's a check box I missed :-P )? It doesn't seem like much, but if there was a way to hide the header line with the tease name and clock as well as the Grey menu bar, allowing the picture or video to use the full screen, it would add a lot to the experience.

Thank you for everything you've all done with this program! :wave:
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by philo »

BoundSquirrel wrote:Thanks for the update to 0.1.3. The new features are very nice and make startup easier for running on 2 monitors. Somewhere earlier in the thread, someone had requested a way to hide the top menu bar. Was that implemented and if so, how do I enable that (I'll feel really stupid if there's a check box I missed :-P )? It doesn't seem like much, but if there was a way to hide the header line with the tease name and clock as well as the Grey menu bar, allowing the picture or video to use the full screen, it would add a lot to the experience.

Thank you for everything you've all done with this program! :wave:
Just get a large monitor like me then you don't need it full screen :lol:
no I have not done that yet.
Guideme will be on hold for a bit I need to work on something else.
I will pick up with issues that are logged on github after that.
there are a few that I still need to add.
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by philo »

Contributions to the wiki are always welcome.
I will try to get round to adding the new stuff.
I think java script examples would be particularly helpful
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by PlayfulGuy »

philo wrote:Contributions to the wiki are always welcome.
I will try to get round to adding the new stuff.
I think java script examples would be particularly helpful

Philo, if you have specific suggestions let me know, and anytime you have stuff you'd like added send me a PM. You already set me up so I can edit the wiki, and I've noticed that a few of the new features need to be added. I'm happy to do some of that. I may not know the full list of new features, but I have lots of code that I've done, and a substantial collection of global javascript functions I've created to simplify/wrap some of the comonFunctions.

I'll start collecting and posting a few things over the next week or so.

PG
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by philo »

@PlayfulGuy
Adding anything you think will help would be good
PlayfulGuy wrote: substantial collection of global javascript functions I've created to simplify/wrap some of the comonFunctions.
If you want to let me know these, I will look to see if it is worth adding them to comonfunctions.
If they are generic and will help tease authors it is worth adding them to the java code rather than having to include them in javascript every time.

Stuff that definitely needs adding
<ForceStartPage>true</ForceStartPage>

comonFunctions.dateDifference("d", dateobj1, dateobj2);
Can pass d, h, m, s to get the difference in days, hours, minutes and seconds (rounded down to the nearest whole number)

comonFunctions.ListFiles(curDir)

<Timer seconds="5" onTriggered="timer1()" />
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by PlayfulGuy »

philo wrote:@PlayfulGuy

Stuff that definitely needs adding
<ForceStartPage>true</ForceStartPage>

comonFunctions.dateDifference("d", dateobj1, dateobj2);
Can pass d, h, m, s to get the difference in days, hours, minutes and seconds (rounded down to the nearest whole number)

comonFunctions.ListFiles(curDir)

<Timer seconds="5" onTriggered="timer1()" />
I've added ForceStartPage and dateDifference.

I've added ListFiles to the list as well but can't get it to work. I am using version 1.3.

Code: Select all

 files = comonFunctions.ListFiles("*");
Gives me

Code: Select all

JavaScriptError line 24 column 0 Source null error Wrapped java.lang.NullPointerException
I don't have enough knowledge of the <Timer> node and what it's for and a search of the thread didn't enlighten me (or I missed it). I assume it runs some javascript when the time expires, but does it run repeatedly, and what's the intent behind it?

PG
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by philo »

PlayfulGuy wrote:
philo wrote:@PlayfulGuy

Stuff that definitely needs adding
<ForceStartPage>true</ForceStartPage>

comonFunctions.dateDifference("d", dateobj1, dateobj2);
Can pass d, h, m, s to get the difference in days, hours, minutes and seconds (rounded down to the nearest whole number)

comonFunctions.ListFiles(curDir)

<Timer seconds="5" onTriggered="timer1()" />
I've added ForceStartPage and dateDifference.

I've added ListFiles to the list as well but can't get it to work. I am using version 1.3.

Code: Select all

 files = comonFunctions.ListFiles("*");
Gives me

Code: Select all

JavaScriptError line 24 column 0 Source null error Wrapped java.lang.NullPointerException
I don't have enough knowledge of the <Timer> node and what it's for and a search of the thread didn't enlighten me (or I missed it). I assume it runs some javascript when the time expires, but does it run repeatedly, and what's the intent behind it?

PG
Thanks PG

there are a couple of examples in the spoiler on the fitrst post in this thread
listfiles you pass a directory and it returns all files in the directory as a comma separated string, you can use split to turn it into an array.

timer allows you to run a javascript function x seconds after the page loads.
this was to enable the text to change whilst a video was running without changing the page.
but it can be used forother things, so changing the mood of the domme if you take too long or awarding points the longer you hold an edge until you give up.
currently it can only be added statically in the xml and runs once.
I intend to enhance it so you can set it to run again or add new ones from java script.
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by PlayfulGuy »

Philo,

I'm having a strange issue. This is some code I used under Guideme 1.1

Code: Select all

     <Page id="doEdges" set="NoEdgesSet">      <Text>        Edge for me      </Text>             <Button target="RestAfterEdging" if-set="5Edges" unset="5Edges,NoEdgesSet" set="4Edges,NextEdge">Edged</Button>      <Button target="RestAfterEdging" if-set="4Edges" unset="4Edges,NoEdgesSet" set="3Edges,NextEdge">Edged</Button>      <Button target="RestAfterEdging" if-set="3Edges" unset="3Edges,NoEdgesSet" set="2Edges,NextEdge">Edged</Button>      <Button target="RestAfterEdging" if-set="2Edges" unset="2Edges,NoEdgesSet" set="1Edge,NextEdge">Edged</Button>      <Button target="RestAfterEdging" if-set="1Edge"  unset="1Edge,NextEdge,NoEdgesSet">Edged</Button>       <Button target="doEdgesFail" if-set="NoEdgesSet">Edged</Button>     </Page> 
The intent here was that when the page loads the flag NoEdgesSet gets set. When a button matches it unsets the NoEdgesSet flag. The final button is a failsafe in case I forget to set a flag for the number of edges. Now, like I said this worked in 1.1.

After upgrading to 1.3 the final button always appears, so I get two buttons labelled "Edged".
To confirm, I backed up my Guideme folder, unzipped the Guideme 0.1 zip into the folder, then replaced Guideme.jar with the 1.1 version. When I tested my page it worked again.

So, I restored the 1.3 backup and tested again, and it definitely doesn't work.

I tried setting up separate folders for Guideme 1.1 and 1.3 so I could try both versions in a clean environment but I can't find a way to change the media directory anymore.

Is there a way to set up two independent folders like that with different media folders?
It's making me crazy.

PG
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by philo »

PlayfulGuy wrote:Philo,

I'm having a strange issue. This is some code I used under Guideme 1.1

Code: Select all

     <Page id="doEdges" set="NoEdgesSet">      <Text>        Edge for me      </Text>             <Button target="RestAfterEdging" if-set="5Edges" unset="5Edges,NoEdgesSet" set="4Edges,NextEdge">Edged</Button>      <Button target="RestAfterEdging" if-set="4Edges" unset="4Edges,NoEdgesSet" set="3Edges,NextEdge">Edged</Button>      <Button target="RestAfterEdging" if-set="3Edges" unset="3Edges,NoEdgesSet" set="2Edges,NextEdge">Edged</Button>      <Button target="RestAfterEdging" if-set="2Edges" unset="2Edges,NoEdgesSet" set="1Edge,NextEdge">Edged</Button>      <Button target="RestAfterEdging" if-set="1Edge"  unset="1Edge,NextEdge,NoEdgesSet">Edged</Button>       <Button target="doEdgesFail" if-set="NoEdgesSet">Edged</Button>     </Page> 
The intent here was that when the page loads the flag NoEdgesSet gets set. When a button matches it unsets the NoEdgesSet flag. The final button is a failsafe in case I forget to set a flag for the number of edges. Now, like I said this worked in 1.1.

After upgrading to 1.3 the final button always appears, so I get two buttons labelled "Edged".
To confirm, I backed up my Guideme folder, unzipped the Guideme 0.1 zip into the folder, then replaced Guideme.jar with the 1.1 version. When I tested my page it worked again.

So, I restored the 1.3 backup and tested again, and it definitely doesn't work.

I tried setting up separate folders for Guideme 1.1 and 1.3 so I could try both versions in a clean environment but I can't find a way to change the media directory anymore.

Is there a way to set up two independent folders like that with different media folders?
It's making me crazy.

PG
I gave it a try and it seems to be working how would expect.
There was a bug that was fixed to bring it in line with teaseme, I think it always displayed the first button.
So it may be it is behaving correctly now.
There was not enough in the example xml to work out exactly what you were doing, so I may be looking at the wrong thing
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by andresku »

Hi guys,

Is it possible to put as an option(like clock for example) into GuideMe software to show name of the file currenly displayed? So I could identify pics or gifs or any other? It could be in same line as the clock, even next to it or opposite whatever...? :huh:

thank you
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by Sisyphuster »

Hey guys!

I've downloaded and installed GuideMe 0.1.2 on my mac, and I got it open and loaded Hearts Club 0.9.2, but I'm just looking at a welcome screen that says:


"DebugInfo vHeartClubTitle
Game about tease and denial!

Hearts Club is an exclusive place in another dimension where customers can have fun with Succubi, live out their sexual fantasies and experience sexual bliss. Or maybe gettin sucked empty by a hot sex demon. It could be a lifetime membership as long as you follow the rules and doesn't get killed!

Before you start: make yourself comfortable, turn the volume on, maximize the window size and adjust the image frame to your liking. Also, don't forget to visit milovana.com to share your play experiences and write some feedback about the game.

INSTALLED: HeartsClub v0.9.2
REQUIRES : GuideMe v0.1.2!"

I'm not sure how I can move past that to start the tease. Am I missing something? Thanks in advance!

Also, is the 0.1.3 build of GuideMe available for Mac yet?

Thanks again for all your work.

SP
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