Heart's Club - Current Build v0.9.6
Moderator: 1885
Re: Heart's Club (BETA Thread)
Any idea on a Mac port?
-
philo
- Explorer At Heart

- Posts: 831
- Joined: Sun Jan 08, 2012 3:10 pm
- Gender: Male
- Sexual Orientation: Straight
- Location: UK
Re: Heart's Club (BETA Thread)
Correct.d3vi0n wrote:using the v0.1.2 GuideMe.jar with your old 32Bit v0.1.1 GuideMe Installation should do the trick. As far as i know the compiled jar files are identical for 32Bit and 64Bit. It's the java runtime version itself which is either 32Bit or 64Bit. So try the workaround and it should work on your 32Bit machine!
the guideme jar is common for all installs.
it is windows and vlc versions that mean the associated jars need to be different.
If you have a working 1.1 just overwriting the guideme jar should work.
My main dev machine will not boot at the moment, once that is sorted I will release 1.3 which has a few additional fixes.
GuideMe
viewtopic.php?f=26&t=12944
viewtopic.php?f=26&t=12944
-
philo
- Explorer At Heart

- Posts: 831
- Joined: Sun Jan 08, 2012 3:10 pm
- Gender: Male
- Sexual Orientation: Straight
- Location: UK
Re: Heart's Club (BETA Thread)
We are looking at using netbeans which should sort a lot of the issues for windows versions and mac but it is a fairly major changestockboy wrote:Any idea on a Mac port?
GuideMe
viewtopic.php?f=26&t=12944
viewtopic.php?f=26&t=12944
Re: Heart's Club (BETA Thread)
I was kinda just hacking and replaced the single jar file in the current mac port from Takenga with the one from 1.2 and while it did fire up, images/video were unable to be displayed (no errors in any of the logs). Audio seemed fine.
Re: Heart's Club (BETA Thread)
!
Last edited by Weabols on Tue Jun 28, 2016 5:07 pm, edited 1 time in total.
-
philo
- Explorer At Heart

- Posts: 831
- Joined: Sun Jan 08, 2012 3:10 pm
- Gender: Male
- Sexual Orientation: Straight
- Location: UK
Re: Heart's Club (BETA Thread)
Yes for some reason there are issues with mac, I don't have one so can't diagnose why it does not work when it should.stockboy wrote:I was kinda just hacking and replaced the single jar file in the current mac port from Takenga with the one from 1.2 and while it did fire up, images/video were unable to be displayed (no errors in any of the logs). Audio seemed fine.
At the moment GuideMe pretty much interacts directly with the OS, Netbeans provides a wrapper that should simplify these sort of issues, unfortunately it is a fairly major re-write to get it all to work again.
Takenaga does have a mac which was why he managed to get it working.
GuideMe
viewtopic.php?f=26&t=12944
viewtopic.php?f=26&t=12944
Re: Heart's Club (BETA Thread)
Thx for the first feedback...
and sorry for my lengthy responses
i would love to get some discussion going
At least for the random media: There are already more stats tracked than you see. For example her "heat" will likely go up if you feed her often, but will also likely go down if you ignore her and just stroke. Her heat influences already different things but it's also planned to use it for specific subcategories for random images. So you would have for example 10 random folders for each heat level (for example use folder 1 for only fully clothed models and folder 10 for your hottest hardcore sex media in your collection). In result you would get visual feedback how "hot" your succubus is at the moment. This will be added in one of the next updates.
My problem with the succubus: I really like that idea, but it should stay random to a degree (because of replay value) and most picture sets don't have enough pictures for a good "progression" to make that work for the succubus. Although there is already very small progression (stroking pics have more clothing than for example holding edge pics). You can easily use the "tags" (stroke, hold, cum...) in filenames of a picture set for a succubus to customize this progression, but it isn't linked to game mechanisms (like heat or something similar).
Just to go a bit more "indepth" into the current important parameters for succubus behaviour:
i would love to get some discussion going
Yeah... that was my thought tooWeabols wrote:The feeding mechanic is seriously hot.
Good idea! That should be very easy to add as another option! I'll add it to the roadmap for the next update! btw. at the moment these options can all be freely chosen by the player at the beginning of a session. In the future they may be forced on the player depending on the succubus and her affinity towards the player. For example: if she has a bad day she might refuse you any chance to give up before she ends the tease. But thats ideas for future versions.Weabols wrote:In the fantasy version of this in my head, you wouldn't see a score for feeding the succubus.
Thats already on the roadmap in some part...Weabols wrote:It would be tracked behind the scenes, and affect which pics/text you'd see when interacting with her. So she might start out clothed and teasing, and end up naked ...
At least for the random media: There are already more stats tracked than you see. For example her "heat" will likely go up if you feed her often, but will also likely go down if you ignore her and just stroke. Her heat influences already different things but it's also planned to use it for specific subcategories for random images. So you would have for example 10 random folders for each heat level (for example use folder 1 for only fully clothed models and folder 10 for your hottest hardcore sex media in your collection). In result you would get visual feedback how "hot" your succubus is at the moment. This will be added in one of the next updates.
My problem with the succubus: I really like that idea, but it should stay random to a degree (because of replay value) and most picture sets don't have enough pictures for a good "progression" to make that work for the succubus. Although there is already very small progression (stroking pics have more clothing than for example holding edge pics). You can easily use the "tags" (stroke, hold, cum...) in filenames of a picture set for a succubus to customize this progression, but it isn't linked to game mechanisms (like heat or something similar).
Yeah... i love that idea, although i don't have a good idea how to translate that better into game logic. There are already different hidden and not so hidden variables (including for example her heat during the tease, her received energy for the day, her overal affinity towards the player) which influence things like bonus chances and when or which ending you will get. Making that progression more natural than pure randomness was one of my goals here. But it still lacks quite a bit... I will try to improve this further, but i'm not sure how exactly at the moment.Weabols wrote:... and insatiable. The chance to cum/ruin/deny could feel more like a demand from the result of what you're doing to her than a random chance.
Just to go a bit more "indepth" into the current important parameters for succubus behaviour:
- Spoiler: show
i would love give each succubus a own personality but the problem here is my bad writing skills to create enough individual dialogue and flavour texts for each succubus. Maybe somebody can help me out with that.Weabols wrote:I get that randomness is necessary for the design, it could just hide better behind personality.
Not sure what exactly you mean with "she makes you hers that day". Could explain this idea a bit more?Weabols wrote:Since you're tracking the feeding long term, it would be awesome if there was a chance when choosing one for the day, if you've fed her enough, she doesn't give you a choice and makes you hers that day.
Try GuideMe to play Milovana Teases offline or create your own offline teases with highres images and videos...
Look at Hearts Club or Pilgrim Quest or My Succubus if you wanna see whats possible with GuideMe...
Look at Hearts Club or Pilgrim Quest or My Succubus if you wanna see whats possible with GuideMe...
Re: Heart's Club (BETA Thread)
I really like the Idea of this tease and where it seems to go :)
English isn't my mothertongue, so I better won't help creating text
This morning I startet my first game and after one edge I was denied and finished for the day
So I reseted the game and startet a new one and was late at work, because from the story I had to disable giving up
When I think at the stories from ME. Hydra getting a Succubus really horny is an ambiguous thing...
(http://www.literotica.com/s/succubus-su ... 210?page=2 Nyte nearly killed Phil, because she was so aroused)
It would be cool to transport this Situation in the tease, but I'm not sure how ...
Maybe she wants that much cum/engery, so she demands x ruined orgasm, before she let enjoy you an orgasm and finish or deny you in the end, if she dislikes you.
But I think that there are so much possibilities ...
I'm excited
English isn't my mothertongue, so I better won't help creating text
This morning I startet my first game and after one edge I was denied and finished for the day
So I reseted the game and startet a new one and was late at work, because from the story I had to disable giving up
When I think at the stories from ME. Hydra getting a Succubus really horny is an ambiguous thing...
(http://www.literotica.com/s/succubus-su ... 210?page=2 Nyte nearly killed Phil, because she was so aroused)
It would be cool to transport this Situation in the tease, but I'm not sure how ...
Maybe she wants that much cum/engery, so she demands x ruined orgasm, before she let enjoy you an orgasm and finish or deny you in the end, if she dislikes you.
But I think that there are so much possibilities ...
I'm excited
- Sexytimes 5
- Explorer At Heart

- Posts: 396
- Joined: Sun Feb 26, 2012 5:41 am
Re: Heart's Club (BETA Thread)
That work around did the trick. I converted all those webm videos to wmv and they played fine. If anyone would care to have the converted video folder I will be happy to upload it. The converted video folder increased from 126 MB to 232 MB. (I kept videos in their original sizes with high quality option so they look good still and didn't balloon into a gig or two.)
I like the optional button to lock the random image. It is very useful to help build points if you're seeing something you really like.
I just barely peeked at the updated tease but it seems to have all the potential in the world. I just hope playing it on the old version of GuideMe doesn’t mean I am missing something special.
I think choosing your guide preferences is an exciting feature with GuideMe and increases the excitement when first starting a tease.
Eventually, after you decide to update the tease with tons more bonus add-on content,
you might be able to make players select guide preferences from a big set of lists like the user preferences lists since you’ll have hundreds of varieties and mini-teases available.
I know some people have a nice box of toys and making the player report all the toys they have and such for your tease during the intro would be cool when you get finished with those super add-on content bonus packs this summer! Naughty bonus pack! Sugar Bonus pack! Spice Bonus pack! Humiliation Bonus pack! Mean Mistresses Bonus pack. The Dungeons Bonus pack. OK! Never mind! How about Heart's Club Ultimate version instead?
Of course I am being silly and I realize that a million more hours of work isn’t feasible for anyone when making a tease but I just wanted to make the point that everything you add will only make it more enjoyable for more people. The more variety you eventually add the better. This thing seems like it could morph into an awesome adult video game or something. Adding extra side challenges and surprise scenarios with various flavors could only add to the overall appeal of the great tease.
If you need anything I would be happy to help if I can.
I am very impressed with the progress you have made with it.

I like the optional button to lock the random image. It is very useful to help build points if you're seeing something you really like.
I just barely peeked at the updated tease but it seems to have all the potential in the world. I just hope playing it on the old version of GuideMe doesn’t mean I am missing something special.
I think choosing your guide preferences is an exciting feature with GuideMe and increases the excitement when first starting a tease.
Eventually, after you decide to update the tease with tons more bonus add-on content,
I know some people have a nice box of toys and making the player report all the toys they have and such for your tease during the intro would be cool when you get finished with those super add-on content bonus packs this summer! Naughty bonus pack! Sugar Bonus pack! Spice Bonus pack! Humiliation Bonus pack! Mean Mistresses Bonus pack. The Dungeons Bonus pack. OK! Never mind! How about Heart's Club Ultimate version instead?
Of course I am being silly and I realize that a million more hours of work isn’t feasible for anyone when making a tease but I just wanted to make the point that everything you add will only make it more enjoyable for more people. The more variety you eventually add the better. This thing seems like it could morph into an awesome adult video game or something. Adding extra side challenges and surprise scenarios with various flavors could only add to the overall appeal of the great tease.
If you need anything I would be happy to help if I can.
I am very impressed with the progress you have made with it.
Re: Heart's Club (BETA Thread)
i want to adress that a bit more with HeartsClub v0.9.2 (see preview below)Frozen88 wrote:When I think at the stories from ME. Hydra getting a Succubus really horny is an ambiguous thing...
You're basically playing with the new version of GuideMe if you did the workaround (using newer GuideMe.jar from v0.1.2 on older GuideMe installation). So no, you're not missing anythingSexytimes 5 wrote:That work around did the trick. (...) I just hope playing it on the old version of GuideMe doesn’t mean I am missing something special.
@All
Here a preview at the planned changes for HeartsClub v0.9.2 to address some of your feedback:
- Spoiler: show
i hope these changes are going into the right directions
Try GuideMe to play Milovana Teases offline or create your own offline teases with highres images and videos...
Look at Hearts Club or Pilgrim Quest or My Succubus if you wanna see whats possible with GuideMe...
Look at Hearts Club or Pilgrim Quest or My Succubus if you wanna see whats possible with GuideMe...
- AllanM
- Explorer

- Posts: 89
- Joined: Fri Oct 07, 2011 3:30 am
- Gender: Male
- Sexual Orientation: Straight
- I am a: None of the above
- Dom/me(s): None.
- Sub/Slave(s): None.
- Contact:
Re: Heart's Club (BETA Thread)
I like how things appear to be heading. I'm throwing in a few cents of my own here, as always to be used or not at your discretion. Some of this might be difficult to code, or even understand if I'm not explaining it well.
What if you "build" character personality profiles? You might select a few personality traits, with various traits reflecting a variable towards or away from certain outcomes. These would apply variable logic alongside those you've already begun implementing.
For example, you might have personality traits as follows:
Trait level between 0-5, where 0 is none of this trait, and 5 is a lot of this trait.
Domineering: 4
Kindness: 3
Excitability/lust: 2
Stamina: 4
You'd have to decide exactly what traits are more or less likely to cause what outcomes, and perhaps link possible "statements" by the succubi by creating predefined statement values based on rated statement levels.
Again, if this makes sense, it might be fairly complex to code, but could result in more easily setting up various personalities with variables down the road. You would still need to have a lot of different "statements" written up of varying personality types, which I'm sure a lot of us could help in coming up with. You could technically then rate each "statement" by using the same predefined personality traits, and the closer a statement is rated to the personality traits the more likely for that statement to be used.
Less personality traits would obviously be easier to code and define.
End result would be, you could decide to select/define a very kind, loving personality, or someone more cruel and cold, by simple numbers. You could have individuals in between, or someone who is nice, but does not get excited easily, or someone who is either kind or cruel, but takes a long time before the get excited. Possibly they only get excited by certain things, i.e. - lots of edging, vs lots of stroking, ruined orgasms, etc.
Personalities might then only be limited to changing value of traits, and of course, number of statements for defined actions available to be chosen from.
Some of this might be stuff thats way down the road from where you're at right now anyway, or possibly you've already considered different ways of implementing something similar.
If none of this makes sense, then just ignore me :P
What if you "build" character personality profiles? You might select a few personality traits, with various traits reflecting a variable towards or away from certain outcomes. These would apply variable logic alongside those you've already begun implementing.
For example, you might have personality traits as follows:
Trait level between 0-5, where 0 is none of this trait, and 5 is a lot of this trait.
Domineering: 4
Kindness: 3
Excitability/lust: 2
Stamina: 4
You'd have to decide exactly what traits are more or less likely to cause what outcomes, and perhaps link possible "statements" by the succubi by creating predefined statement values based on rated statement levels.
Again, if this makes sense, it might be fairly complex to code, but could result in more easily setting up various personalities with variables down the road. You would still need to have a lot of different "statements" written up of varying personality types, which I'm sure a lot of us could help in coming up with. You could technically then rate each "statement" by using the same predefined personality traits, and the closer a statement is rated to the personality traits the more likely for that statement to be used.
Less personality traits would obviously be easier to code and define.
End result would be, you could decide to select/define a very kind, loving personality, or someone more cruel and cold, by simple numbers. You could have individuals in between, or someone who is nice, but does not get excited easily, or someone who is either kind or cruel, but takes a long time before the get excited. Possibly they only get excited by certain things, i.e. - lots of edging, vs lots of stroking, ruined orgasms, etc.
Personalities might then only be limited to changing value of traits, and of course, number of statements for defined actions available to be chosen from.
Some of this might be stuff thats way down the road from where you're at right now anyway, or possibly you've already considered different ways of implementing something similar.
If none of this makes sense, then just ignore me :P
Re: Heart's Club (BETA Thread)
Traits
Thinking of new created Succubi it could be more easy for later to:
-make a system like AllanM
-do different kinds of traits like (Orgasm attitude, heat attitude etc.) and then just mix from each kind together
instead of giving each Succubi an own trait.
I love that too much heat should have bad consequences, also because otherwise rising the heat would be the straight way to sucess, but it would be sad to lose my game, because of that
So I would be happy, if there is an option with consequences, but without dying
Possibilities to trigger:
-forced break to cool the succubus down
-denial to save you
-as an rare event maybe an energy frenzy without killing
etc.
Thinking of new created Succubi it could be more easy for later to:
-make a system like AllanM
-do different kinds of traits like (Orgasm attitude, heat attitude etc.) and then just mix from each kind together
instead of giving each Succubi an own trait.
I like to play with the fire, but directly dyingnew OPTION no risk no fun:
- new ending: Succubus could get to excited and suck you empty -> character gets killed
- chance to trigger when holding edge with very high Heat
- With character trait "LikesPain": additional chance to trigger during punishment with high heat
- With character traits "LikesOrgasm", "LikesDenial": higher chances to trigger during holding
I love that too much heat should have bad consequences, also because otherwise rising the heat would be the straight way to sucess, but it would be sad to lose my game, because of that
So I would be happy, if there is an option with consequences, but without dying
Possibilities to trigger:
-forced break to cool the succubus down
-denial to save you
-as an rare event maybe an energy frenzy without killing
etc.
Re: Heart's Club (BETA Thread)
!
Last edited by Weabols on Tue Jun 28, 2016 5:07 pm, edited 1 time in total.
Re: Heart's Club (BETA Thread)
gread feedback and ideas so far, thx a lot!
Hearts Club v0.9.2 is available now btw...
including the blindfolded and pain options...

I had to move the planned new character traits to a future update. It needs i bit more work to get it right... But v0.9.2 has now all features which i promised earlier and even some new features thx to your feedback! I will now take a break and let you play with the tease for a while before considering another update. Please share your feedback here and tell me what you think!
Hearts Club v0.9.2 is available now btw...
- Spoiler: show

I had to move the planned new character traits to a future update. It needs i bit more work to get it right... But v0.9.2 has now all features which i promised earlier and even some new features thx to your feedback! I will now take a break and let you play with the tease for a while before considering another update. Please share your feedback here and tell me what you think!
Try GuideMe to play Milovana Teases offline or create your own offline teases with highres images and videos...
Look at Hearts Club or Pilgrim Quest or My Succubus if you wanna see whats possible with GuideMe...
Look at Hearts Club or Pilgrim Quest or My Succubus if you wanna see whats possible with GuideMe...
- arthurb
- Explorer At Heart

- Posts: 680
- Joined: Tue Apr 30, 2013 6:53 pm
- Gender: Male
- Sexual Orientation: Open to new ideas!
- I am a: Submissive
- Location: England
Re: Heart's Club (BETA Thread)
Unfortunately I can't get this to work, and it;s difficult to track what's needed across the threads.
Could someone post a step by step guide to get from having say no guideme at all installed to a working Heart's club?
If not, I guess I;ll have to wait for 1.3 and give that a try.
Could someone post a step by step guide to get from having say no guideme at all installed to a working Heart's club?
If not, I guess I;ll have to wait for 1.3 and give that a try.
Princess Penny's Subject Number 007
On Her Highness's Submissive Service
On Her Highness's Submissive Service
