GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Webteases are great, but what if you're in the mood for a slightly more immersive experience? Chat about Tease AI and other offline tease software.

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philo
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by philo »

kong wrote:Hmm, can we change the black welcome screen to something more adequate? Maybe something like this as were posted on the welcoming page in this thread:
Image
If someone wants to write an html page (or 2 for the left and right panes)
I can add it so it displays at start up
graphic design was never my thing.

this is a collaborative project after all
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by biginside »

Not working for me on mac :( Running Mavericks.
Get the following error in Terminal:

Code: Select all

Exception in thread "Thread-1" java.lang.UnsupportedClassVersionError: org/guideme/guideme/App : Unsupported major.minor version 51.0    at java.lang.ClassLoader.defineClass1(Native Method)    at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637)    at java.lang.ClassLoader.defineClass(ClassLoader.java:621)    at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)    at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)    at java.net.URLClassLoader.access$000(URLClassLoader.java:58)    at java.net.URLClassLoader$1.run(URLClassLoader.java:197)    at java.security.AccessController.doPrivileged(Native Method)    at java.net.URLClassLoader.findClass(URLClassLoader.java:190)    at java.lang.ClassLoader.loadClass(ClassLoader.java:306)    at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)    at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
Any ideas? ...Please!
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by Takenaga »

What is the version of your Java VM?
You can check this by typing 'java -version' on the command prompt.

You should have at least version 1.7 to make it work.
Try GuideMe or TeaseMe to play Milovana Teases offline or create your own offline teases with highres images and videos... don't forget to support milovana and rate the online teases!
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by biginside »

Takenaga wrote:What is the version of your Java VM?
You can check this by typing 'java -version' on the command prompt.

You should have at least version 1.7 to make it work.
1.6! Thanks for the quick response, I'll update and let you know if I have any further problems :)
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by tdrules »

Any app for the iPhone yet?
TDRULES
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by Takenaga »

tdrules wrote:Any app for the iPhone yet?
There is a HTML5 site to watch the flash teases and it works on an iPhone:
http://www.milovana-html5.appspot.com/welcome/start

I doubt if there will be a native iPhone/iPad app because Apple is quite strict in the rules for the App Store and if you don't want to use the app store it's even harder. And how would the distribution/download of teases work?
Try GuideMe or TeaseMe to play Milovana Teases offline or create your own offline teases with highres images and videos... don't forget to support milovana and rate the online teases!
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by philo »

tdrules wrote:Any app for the iPhone yet?
I agree with Takenaga, I have looked at it in the past, there is no easy way to do it.
I am intending to port it to android at some point when we have a final release version, but apple make it virtually impossible to do something similar for iphone or ipad.

part of the reason iphones are so reliable is apple have locked down what can be done with them, it means they are very good at what apple want them to be used for but pretty useless for anything else.
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by janmb »

Besides, you would have a very hard time disguising the app as something 100% non-pornographic.

Anything remotely associated with porn, sex or "indecent" stuff is removed faster than you can say cock.
Yes, I most certainly CAN do it again!
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by PlayfulGuy »

philo wrote:
kong wrote:Hmm, can we change the black welcome screen to something more adequate? Maybe something like this as were posted on the welcoming page in this thread:
Image
If someone wants to write an html page (or 2 for the left and right panes)
I can add it so it displays at start up
graphic design was never my thing.

this is a collaborative project after all
Interesting idea: Why not add a setting like <LeftHtml>your-url-here</LeftHtml> in the <settings> section. Authors could then customize the start page easily. I'll play with it a bit and test using override.leftHtml

While I'm at it: Is it possible in a guide to use override.leftHtml to put an html form in the left pane and still have it function properly with guideSettings.getFormField()? I've been experimenting with forms and very quickly run out of space in the right hand pane, particularly if it's been made smaller to allow for more buttons. I know I could just try it, but I suspect it won't work so I haven't gotten round to it.

I keep bumping into that difference between Teaseme and Guideme - teaseme auto-sized the right text area, buttons and button area much more intelligently. I don't know if backward compatibility is a goal for Guideme, but if it is I think this is an area that requires consideration.

Cheers,

PG
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Guideme - Bug

Post by PlayfulGuy »

@Philo

I noticed a small bug in Guideme. Delays of 100 minutes or longer do not display correctly. Only 2 digits are allowed for the number of minutes, so if you set a delay of 2 hours (120 minutes) for example it shows as 20:00. It counts down to to 00:00 then wraps around to 99:00 and continues counting. So the delay works properly, it just doesn't display properly. I'd like to see show hours:minutes:seconds instead.

Cheers

PG
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Re: Guideme - Bug

Post by philo »

PlayfulGuy wrote:@Philo

I noticed a small bug in Guideme. Delays of 100 minutes or longer do not display correctly. Only 2 digits are allowed for the number of minutes, so if you set a delay of 2 hours (120 minutes) for example it shows as 20:00. It counts down to to 00:00 then wraps around to 99:00 and continues counting. So the delay works properly, it just doesn't display properly. I'd like to see show hours:minutes:seconds instead.

Cheers

PG
I never really considered anyone would want a delay that long.
Not sure if I could edge or stroke for that long :yikes: :rofl:

was there a reason for a delay that long?
it shouldn't be difficult to do, but will be a while before there is another release,.
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by femplusett »

Any "foolproof" easy guide for installing on Mac?

Tried to follow the above instructions but failed..
Not used to terminal and those kind of skilled computer things..
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Re: Guideme - Bug

Post by lestrian »

philo wrote: I never really considered anyone would want a delay that long.
Not sure if I could edge or stroke for that long :yikes: :rofl:

was there a reason for a delay that long?
it shouldn't be difficult to do, but will be a while before there is another release,.
"Games Room - Under My Control" has delays that can be several hours long. The idea in that tease, iirc, is to be doing other stuff during the day, but when you hear a bell you should get back to the tease and be stroking within 30 seconds or so.
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Re: Guideme - Bug

Post by tommarr »

lestrian wrote:
philo wrote: I never really considered anyone would want a delay that long.
Not sure if I could edge or stroke for that long :yikes: :rofl:

was there a reason for a delay that long?
it shouldn't be difficult to do, but will be a while before there is another release,.
"Games Room - Under My Control" has delays that can be several hours long. The idea in that tease, iirc, is to be doing other stuff during the day, but when you hear a bell you should get back to the tease and be stroking within 30 seconds or so.
Yeap, and there is some other "all day" teases which have timers for several hours too
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Re: Guideme - Bug

Post by PlayfulGuy »

lestrian wrote:
philo wrote: I never really considered anyone would want a delay that long.
Not sure if I could edge or stroke for that long :yikes: :rofl:

was there a reason for a delay that long?
it shouldn't be difficult to do, but will be a while before there is another release,.
"Games Room - Under My Control" has delays that can be several hours long. The idea in that tease, iirc, is to be doing other stuff during the day, but when you hear a bell you should get back to the tease and be stroking within 30 seconds or so.
LOL! Games Room - Under My Control was exactly the tease I was playing around with. I was looking at implementing it in Guideme as a learning exercise. It actually uses some cool techniques for controlling the flow of pages.

@philo - did you note my other post too? I had a question about using overRide.leftHtml and forms.

Also I've been playing with html for the left panel but can't get images to display. I just get the little X in a box thing. How would I construct the path to the image (like is there a certain protocol I have to specify or something), and do I need to add the image to the jar file?

Thanks
PG
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