GuideMe (TeaseMe v2.0) - Current Build 0.4.4
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masterofkunt
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Re: GuideMe (TeaseMe v2.0): BETA Thread
when i click run it opens a black screen with nothing but a timer no way of loading teases or performing any actions, i tried both 64 and 32 bit versions
- PlayfulGuy
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Re: GuideMe (TeaseMe v2.0): BETA Thread
@philo or takenaga
Is it possible to change the font on buttons? I know I can change the font size in preferences, but what I want to do is change the font to a fixed width one for a specific tease or set of buttons.
PG
Is it possible to change the font on buttons? I know I can change the font size in preferences, but what I want to do is change the font to a fixed width one for a specific tease or set of buttons.
PG
I'd rather be stroking!
New tease downloader for GuideMe with EOS support.
Downloads of teases I've converted to GuideMe
New tease downloader for GuideMe with EOS support.
Downloads of teases I've converted to GuideMe
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BoundSquirrel
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Re: GuideMe (TeaseMe v2.0): BETA Thread
Is there a way for GuideMe to use mathematical functions and/or random number generation? I'd like to use this to build some teases. Specifically, I'd like to use them to increase the chance of the desired outcome (denial, ruined orgasm, or full orgasm) depending on the number of successful challenges overcome. For instance, if there are 10 'sessions', each would increase the chance to have the desired outcome occur by 10%.
I've programmed math functions in python but never in Java so I'm not sure what the scripting would look like so I guess I've actually got 3 questions.
1: Are math functions enabled in GuideMe?
2: Is there a way to generate a random number in GuideMe?
3: If 1 and/or 2 are "yes", can someone please provide a script example?
Thank you in advance.
I've programmed math functions in python but never in Java so I'm not sure what the scripting would look like so I guess I've actually got 3 questions.
1: Are math functions enabled in GuideMe?
2: Is there a way to generate a random number in GuideMe?
3: If 1 and/or 2 are "yes", can someone please provide a script example?
Thank you in advance.
- Takenaga
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Re: GuideMe (TeaseMe v2.0): BETA Thread
At the moment it is not possible, it's using the system font.PlayfulGuy wrote:@philo or takenaga
Is it possible to change the font on buttons? I know I can change the font size in preferences, but what I want to do is change the font to a fixed width one for a specific tease or set of buttons.
PG
Yesterday philo and I agreed on registering feature requests on GitHub so I put it on the list.
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philo
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Re: GuideMe (TeaseMe v2.0): BETA Thread
Yes javascript should be able to do most of what you wantBoundSquirrel wrote:Is there a way for GuideMe to use mathematical functions and/or random number generation? I'd like to use this to build some teases. Specifically, I'd like to use them to increase the chance of the desired outcome (denial, ruined orgasm, or full orgasm) depending on the number of successful challenges overcome. For instance, if there are 10 'sessions', each would increase the chance to have the desired outcome occur by 10%.
I've programmed math functions in python but never in Java so I'm not sure what the scripting would look like so I guess I've actually got 3 questions.
1: Are math functions enabled in GuideMe?
2: Is there a way to generate a random number in GuideMe?
3: If 1 and/or 2 are "yes", can someone please provide a script example?
Thank you in advance.
There is a specific function to make random numbers easier
Random Numbers
comonFunctions.getRandom(String random)
(x..y) generates a random number between x and y
Wiki is here
https://github.com/philormand/TeaseMeV2 ... nfunctions
It is possible to expose any java function to javascript this can either be direct or via functions wrapped up in comonFunctions so if there is anything specific you want.
GuideMe
viewtopic.php?f=26&t=12944
viewtopic.php?f=26&t=12944
Re: GuideMe (TeaseMe v2.0): BETA Thread
I am excitedly awaiting a mac release. My prior issues with windows was being run on parallels. Never figured out what the problem was despite the good assistance I got here. Hopefully the mac version will go better for me.Takenaga wrote: The program is working on a Mac (only from within my development environment). I am struggling with packaging the whole thing for distribution.
Keep up the good work and know that it's much appreciated by the community!
- Vinc
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Re: GuideMe (TeaseMe v2.0): BETA Thread
IS there a list which teases are released for guideme? I only have like 2-3
- UserZero
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Re: GuideMe (TeaseMe v2.0): BETA Thread
32 bit please.philo wrote:In theory simple, ...UserZero wrote:How difficult would a linux version be?
If you want a Linux version let me know whether it is 32 or 64 bit and which version and I will see if I can get it working
Thanks!
- Takenaga
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Re: GuideMe (TeaseMe v2.0): BETA Thread
Mac users, this is a very first attempt in creating a version of GuideMe that can run on a Mac (64-bit)
It's not a user-friendly installer or dmg with an app package yet. I want to know if I included all dependencies.
Extract the ZIP file and go to the command prompt into the just extracted directory.
In the bin directory there is a script named 'app'. You can run it by typing 'sh ./app' in the bin directory.
https://mega.co.nz/#!J40mSIwI!3dBh9Sgnr ... MO222Gf9kU
Please PM me to let me know if it works!
EDIT: I got the first two reactions that it's working! Minor issue is that at first the menu is not visible. If you switch to another application and then back, the menu should appear. It is still called 'SWT' but things will be nicer soon
Thanks.
It's not a user-friendly installer or dmg with an app package yet. I want to know if I included all dependencies.
Extract the ZIP file and go to the command prompt into the just extracted directory.
In the bin directory there is a script named 'app'. You can run it by typing 'sh ./app' in the bin directory.
https://mega.co.nz/#!J40mSIwI!3dBh9Sgnr ... MO222Gf9kU
Please PM me to let me know if it works!
EDIT: I got the first two reactions that it's working! Minor issue is that at first the menu is not visible. If you switch to another application and then back, the menu should appear. It is still called 'SWT' but things will be nicer soon
Thanks.
Re: GuideMe (TeaseMe v2.0): BETA Thread
Wow, it works! :D XD
But can we make a shortcut so we can open it without using the terminal,,, maybe build a macro and make it as an icon. :D
But can we make a shortcut so we can open it without using the terminal,,, maybe build a macro and make it as an icon. :D
Re: GuideMe (TeaseMe v2.0): BETA Thread
got a fresh new install of guildeme, since I had my system disk crash... and even with the last version + patch, animated gif are either not appearing or stuck on their first frame...
did I get the wrong link for the 1.01 patch or something? the compressed file I got had a lot of everything in it but no new version of the .jar?
did I get the wrong link for the 1.01 patch or something? the compressed file I got had a lot of everything in it but no new version of the .jar?
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philo
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Re: GuideMe (TeaseMe v2.0): BETA Thread
The link I posted for 0.1.1 is on page 17 it shoul just be the jar file.xeenith wrote:got a fresh new install of guildeme, since I had my system disk crash... and even with the last version + patch, animated gif are either not appearing or stuck on their first frame...
did I get the wrong link for the 1.01 patch or something? the compressed file I got had a lot of everything in it but no new version of the .jar?
will check it is working later
GuideMe
viewtopic.php?f=26&t=12944
viewtopic.php?f=26&t=12944
Re: GuideMe (TeaseMe v2.0): BETA Thread
ooook, found the "problem"....
the new winrar I installed after my system crash can open the .JAR files so it didn't appear as a blank icon file like previously so... I uncompressed it and replaces the files in the guideme repertory.
I'll test a new fresh full install, again ^^
edit : with the files as intended, it works... strange isn't it ? :p
the new winrar I installed after my system crash can open the .JAR files so it didn't appear as a blank icon file like previously so... I uncompressed it and replaces the files in the guideme repertory.
I'll test a new fresh full install, again ^^
edit : with the files as intended, it works... strange isn't it ? :p
Re: GuideMe (TeaseMe v2.0): BETA Thread
The video-feature doesn't work for GuideMe for Mac yet. Or have you found a way to make it work?
I can start GuideMe doing this:
open terminal
i wrote a workflow in automator for guideme, I uploaded it in the post below.
I can start GuideMe doing this:
open terminal
Code: Select all
cd/Downloads/guideme/bin/ Enter sh ./appEnter
Last edited by kong on Thu Jul 17, 2014 2:54 pm, edited 1 time in total.
Re: GuideMe (TeaseMe v2.0): BETA Thread
Wohoo I wrote a small workflow that opens GuideMe for mac!
It works if the GuideMe is placed in the Downloads map.
Here it is!
http://www.fileconvoy.com/dfl.php?id=g3 ... 0c91239bb8
Icon, now I added a picture to it as well. :D
Hmm, can we change the black welcome screen to something more adequate? Maybe something like this as were posted on the welcoming page in this thread:

It works if the GuideMe is placed in the Downloads map.
Here it is!
http://www.fileconvoy.com/dfl.php?id=g3 ... 0c91239bb8
Icon, now I added a picture to it as well. :D
Hmm, can we change the black welcome screen to something more adequate? Maybe something like this as were posted on the welcoming page in this thread:

