GuideMe (TeaseMe v2.0) - Current Build 0.4.4

Webteases are great, but what if you're in the mood for a slightly more immersive experience? Chat about Tease AI and other offline tease software.

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philo
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by philo »

kong wrote:Is there a simple way to see what kind of version of Guideme you've got installed?
If you start guideme not in full screen mode the version number is in the title bar.
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by meson1 »

Philo,

I just had an idea. I'd be great to have a CSS section defined by something like an XML <CSS></CSS> element so we can define styles once at the top of a Guide (i.e. before <PAGES></PAGES>) rather than have to explicitly specify attributes and formatting every time we write a bit of html.

I don't know how much work it would be, but I'd thought I'd throw it out there to see what you think.
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by vitesse »

What are the best software to wrote GuideMe and TeaseMe tease? I made few TeaseMe tease with notepad, but this is pain to do that with it.

I'm currently trying the proof of concept tease.
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by philo »

meson1 wrote:Philo,

I just had an idea. I'd be great to have a CSS section defined by something like an XML <CSS></CSS> element so we can define styles once at the top of a Guide (i.e. before <PAGES></PAGES>) rather than have to explicitly specify attributes and formatting every time we write a bit of html.

I don't know how much work it would be, but I'd thought I'd throw it out there to see what you think.
It is coded and have done some testing on it.
This will be in the next release (0.0.5)
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by philo »

vitesse wrote:What are the best software to wrote GuideMe and TeaseMe tease? I made few TeaseMe tease with notepad, but this is pain to do that with it.

I'm currently trying the proof of concept tease.
For teaseme you could try the editor http://code.google.com/p/tease-me-editor/downloads/list
(do not use it for guideme teases as it will delete the new nodes / attributes, you could use it to put together the basic pages and then add the guideme bits)

Also microsoft xmlnotepad http://www.microsoft.com/en-gb/download ... px?id=7973
or notepad++ http://notepad-plus-plus.org/download/v6.5.2.html are both worth trying.
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by Bablingdoper »

vitesse wrote:What are the best software to wrote GuideMe and TeaseMe tease? I made few TeaseMe tease with notepad, but this is pain to do that with it.

I'm currently trying the proof of concept tease.
Personally, I prefer sublime text 3, (sublimetext.com/3) you can download it for free and all you get is a popup every now and then, or you can buy it for a small price, but it is a very nice program with a nice interface.
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by 0385 »

How do I save from teases into usersettings.xml?

I wanted to try and write a sort of setup tease.
you know, asking the name, nickname, orientation, toys available.
To make the setup of the program more answering a mistress than editing settings.
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by philo »

0385 wrote:How do I save from teases into usersettings.xml?

I wanted to try and write a sort of setup tease.
you know, asking the name, nickname, orientation, toys available.
To make the setup of the program more answering a mistress than editing settings.
The simple answer is you can't (by design).
User settings can only be set from the menu.
Ultimately we need a common set of user setings that would be included as standard.
These could be used by any tease, if a tease author wanted additional ones they can create guide level settings.

One of the drivers for the project was to split the tease elements from the main program, so adding a misstress interface to settings does not fit with that.

I don't think guides should have the ability to amend user level settings.
However it is a good idea, I will have a look at adding a setup guide that uses a hard coded file name that does have access to insert / add user settings. That way the user can over write the default one with a custom one.
If you want to write a guide that does everything using guide settings, I will change the program and tweak your guide so it can be used for user settings.
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by Truckie69 »

is it possible for mac users?
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by philo »

Truckie69 wrote:is it possible for mac users?
Yes the whole idea of building in java rather than visual C# was to make it cross platform.
It can work on Windows, Mac and Linux.
There are a few things to take into account.

First this is a beta test at the moment, which means it may not work and functionality can be removed or replaced before the "official" version is released.

There are a couple of things that are OS specific (including whether they are 32 or 64bit)
There is the SWT.jar which needs to be the correct one for the mac os on your machine.
VLC also needs to be the correct version.

It has not been tested on Mac (well Takenaga did try a very early version on Mac with some success)
It has had some testing on Linux for 0.0.1 when images were not working (they should now but have not been tested)

At this stage to get it working on Mac will probably require a bit of trial and error. It will also need a reasonable amount of computer knowledge to help work out what is wrong if it does not work.

If you want to try getting it working on your Mac let me know and I will put together a version for you to try. I will need to know if it is 32 or 64bit
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by Baron Hardpenis von Steele »

philo wrote:
meson1 wrote:Philo,

I just had an idea. I'd be great to have a CSS section defined by something like an XML <CSS></CSS> element so we can define styles once at the top of a Guide (i.e. before <PAGES></PAGES>) rather than have to explicitly specify attributes and formatting every time we write a bit of html.

I don't know how much work it would be, but I'd thought I'd throw it out there to see what you think.
It is coded and have done some testing on it.
This will be in the next release (0.0.5)
YES :smile: You're the man, philo.

Another request: assignable hotkeys on buttons?

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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by computergeek »

Two things I would like to see.

In TeaseMe I can store projects anywhere on the computer, so I like to keep each tease in its own folder. It would be nice to have this is Guide me.

Second, please please please add the Include XML function so that programs can be broken down into multiple files rather than one huge monolithic file. So like using Skirmish as an example, each mistress or sets of mistresses could be a single file. Makes updating with larger sets far more easy, and each one could be quickly used as a template to work off of.
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by philo »

computergeek wrote:Two things I would like to see.

In TeaseMe I can store projects anywhere on the computer, so I like to keep each tease in its own folder. It would be nice to have this is Guide me.

Second, please please please add the Include XML function so that programs can be broken down into multiple files rather than one huge monolithic file. So like using Skirmish as an example, each mistress or sets of mistresses could be a single file. Makes updating with larger sets far more easy, and each one could be quickly used as a template to work off of.
The first one you should already be able to do.
I recently changed the way it sets the base directory, it now remembers the last directory used rather than having to set it.

Include files shouldn't be too difficult will have a look and see.
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by philo »

Baron Hardpenis von Steele wrote:
philo wrote:
meson1 wrote:Philo,

I just had an idea. I'd be great to have a CSS section defined by something like an XML <CSS></CSS> element so we can define styles once at the top of a Guide (i.e. before <PAGES></PAGES>) rather than have to explicitly specify attributes and formatting every time we write a bit of html.

I don't know how much work it would be, but I'd thought I'd throw it out there to see what you think.
It is coded and have done some testing on it.
This will be in the next release (0.0.5)
YES :smile: You're the man, philo.

Another request: assignable hotkeys on buttons?
hot keys are a good idea, how would you see them working?
I.e. an & before the letter to under line it like windows menus, or specified as an attribute on the button
For the latter how would the user know a hotkey existed?
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Re: GuideMe (TeaseMe v2.0): BETA Thread

Post by xeenith »

maybe a simple use of the numbers 1, 2, 3... to select the choice you want when there is more than one button ?
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