I am currently designing a new tease game for myself. A core aspect is inspired by games where you have to level your character (like D&D or any other RPG game out there). You basically start out small and without power. The more you progress and the more levels you earn, the more powerful you get.
That's where I want to start from. In the beginning I will have no power, no privileges at all. When I perform certain tasks or challenges, I get experience points (predefined or with a random element) and after collecting enough of them, I will level up. Creating this system is easy, but now it comes to the creative part, where I need your help. What should those privileges be and what would would an appropriate level be to get them?
The game will be designed to feature 20 levels and it should be possible to finish the game within 6 months. The progression will be linear if my performance is constant, so level 10 should be reached after about 3 months. I play this game solo.
Here are some obvious privileges I came up with and the level I think is appropriate for them. In reverse this sets the rule for prior levels, that those actions are explicitly forbidden.
- You are allowed to watch porn (lvl 1)
- You are allowed to touch your balls (lvl 2)
- You are allowed to remove your chastity belt during sleeping hours (lvl 3)
- You are allowed to get rid of the chastity belt during the day (lvl 4)
- You are allowed to touch your cock (lvl 5)
- You are allowed to edge once a day (lvl 6)
- You can trade 1000 experience points for a chance to cum (roll a 6 on a 6 sided dice to win) (lvl 8)
- You are allowed to cum once on the day you gained a new level, starting tomorrow (lvl 12)
- You regain full control over your body and can do whatever you please from now on (lvl 20)
What suggestions for further privileges or changes to the system can you have? I am also considering some kind of torments I have to endure until I reach a certain level (e.g. put icy hot on your cock once a day until you reach lvl 4).
Which "privileges" should I include in my game?
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Teaserator
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- SexualChoc
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Re: Which "privileges" should I include in my game?
I actually tried a game with some of this idea
but more of simpler version, commodore 64 version... almost
http://www.milovana.com/webteases/showf ... p?id=13424
it even has a "hidden" power up item
traps and pathways
As I have said many times feel free to steal any part or all of any idea I have...
so let me know if you are interested in any of the coding (actually nyx behind the scenes stuff)
I hope the tease inspires you!
and look forward to your work
but more of simpler version, commodore 64 version... almost
http://www.milovana.com/webteases/showf ... p?id=13424
it even has a "hidden" power up item
traps and pathways
As I have said many times feel free to steal any part or all of any idea I have...
so let me know if you are interested in any of the coding (actually nyx behind the scenes stuff)
I hope the tease inspires you!
and look forward to your work
all2true
is my other profile. see my chastity belt link :
http://www.milovana.com/forum/viewtopic ... 16#p139016
is my other profile. see my chastity belt link :
http://www.milovana.com/forum/viewtopic ... 16#p139016
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Sisyphuster
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Re: Which "privileges" should I include in my game?
I love this and if it were made I'd play it!
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EasilyStopped
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Re: Which "privileges" should I include in my game?
This isn't quite a privilege, but I think the game shouldn't get strictly easier/less humiliating as you go on, because then all the fun is at the beginning. I think a cool dynamic would be unlocking opportunities to "trade" as you increase in experience.
For example:
Level 8 - fuck yourself in the ass for thirty minutes in exchange for a chance to cum (roll a 6-sided die)
Level 10 - remove two levels for a chance to cum
Level 12 - ruin an orgasm into your mouth for a chance at a full orgasm
And so on. Obviously the given kinks are up to you, but that's a way to keep it dynamic as you level up, and it's rewarding because you're allowed to choose.
Ooh, you could even make it more like an RPG by creating different classes with different abilities/bonuses. Some focus on lots of orgasms but lots of humiliation, some focus on lots of edging, some focus on no stimulation at all to reduce temptation. There are a lot of cool possibilities.
For example:
Level 8 - fuck yourself in the ass for thirty minutes in exchange for a chance to cum (roll a 6-sided die)
Level 10 - remove two levels for a chance to cum
Level 12 - ruin an orgasm into your mouth for a chance at a full orgasm
And so on. Obviously the given kinks are up to you, but that's a way to keep it dynamic as you level up, and it's rewarding because you're allowed to choose.
Ooh, you could even make it more like an RPG by creating different classes with different abilities/bonuses. Some focus on lots of orgasms but lots of humiliation, some focus on lots of edging, some focus on no stimulation at all to reduce temptation. There are a lot of cool possibilities.
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Re: Which "privileges" should I include in my game?
^this guy has it right. Awesome idea. Awesome game.
