A Collective Cock Hero
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Re: A Collective Cock Hero
I'll never have the time for a full CH project this year but I could do a round at some point.
Granted I've not created any before but I can use after effect and photoshop well enough to ensure the visual content will be up to scratch - as well as a large sum of credits for freeleech on empornium when it comes to finding source material. The audio is just a matter of syncing up a beat track, which is incredibly simple to generate through hammerhead then it's just a matter of leaving the PC on overnight to render.
Granted I've not created any before but I can use after effect and photoshop well enough to ensure the visual content will be up to scratch - as well as a large sum of credits for freeleech on empornium when it comes to finding source material. The audio is just a matter of syncing up a beat track, which is incredibly simple to generate through hammerhead then it's just a matter of leaving the PC on overnight to render.
- Frivolous
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Re: A Collective Cock Hero
30 minutes to make a meter, then multiply that by 10 rounds, you're looking at 5 hours already . If someone is up for doing all the meters that is awesome. I just know if it were me I'd be like oh hell yeah I can do all that, and then when the time came I'd be like, aw, shit I don't want to do all this, it's going to take forever. But maybe that's just me .awesomex wrote:I'd still be worried it would end up quite disjointed, not only with the different coloured beat meters, but also wit hteh sounds for the beat..
some people use a click or cowbell sound... some use a kick drum... personally I go to the trouble of taking the original kick drum out of the song I'm using and re-do it...
That being said.. as long as its electronic music with a steady BPM.. it normally takes me about 30 mins to make the beats for a song and then make a beat meter for it... (rendering not included, but I can just leave that running)
so that's one of the easiest parts of the process for me..
Here is just my one fear with divvying up responsibility like that. If one person isn't able to complete their contribution it will kind of stall the whole thing. The reason I think everyone should submit a completed round with meter (if they are able) is so that all that has to be done is put them all together.
But if you all are confident with taking on tasks then I'm totally down and I say we go for it. It's COLLABORATION TIME!
Re: A Collective Cock Hero
The meter takes (at least for me) around 5 minutes to make, it's a very small thing to do if you have a previous beat meter project saved. Just replace the beat track mp3 with the new one, make sure the total length of the video is correct and render it.
This is of course assuming that the beat track is pre made. Which is what I would expect from everyone participating.
So if all producers who participate provide a round in a pre-agreed format and resolution, with the music track with beats in it AND a separate mp3 file with just the beats I think the rest can be divided up easily.
Either someone then makes all beat meters AND the intro/outro & break stuff, OR someone else just takes the beat track mp3:s first and produces all the meters for the intro/outro guy to put in the final video project.
This is of course assuming that the beat track is pre made. Which is what I would expect from everyone participating.
So if all producers who participate provide a round in a pre-agreed format and resolution, with the music track with beats in it AND a separate mp3 file with just the beats I think the rest can be divided up easily.
Either someone then makes all beat meters AND the intro/outro & break stuff, OR someone else just takes the beat track mp3:s first and produces all the meters for the intro/outro guy to put in the final video project.
Re: A Collective Cock Hero
Well as this was frivolous' idea I nominate him as leader :)awesomex wrote:I'd be perfectly happy to prepare the beats for everyone's songs and that way we have the same beat sound or at least continuity with the beats matched to music.
basically now, we need someone to put their hand up to be the "leader" of sorts just to get things organised.
And I volunteer for pretty much any position other than making the meters.
Re: A Collective Cock Hero
Unless this were to be an "all guns blazing" style CH, it might be worth planning in advance who is to do the earlier scenes and who is to do the latter... this would ensure it would feel linear and would build smoothly towards the end... otherwise you might ending up starting with some heavy hardcore super cuts and then ending with a milf toying with herself in a meadow.... just saying
Re: A Collective Cock Hero
I can submit a round (or 2 if it's 2 rounds per author) and can do editing, generate beat meters and whatnot. Other producers can do much better intros/outros & between round sequences so for that I won't volunteer myself
Re: A Collective Cock Hero
Ok so here's what I recommend: Romero can do the meters, the final splicing, and one round (I'd say two rounds, but bc of the extra work I don't want anyone to feel like they're doing too much). I'll do the intro/credits/breaks, and one round. If one of you thinks you can do that better than me please feel free to speak up, and we can vote on it. The rest of you should make two rounds each (or just one if we get enough people on board).Romero wrote:I can submit a round (or 2 if it's 2 rounds per author) and can do editing, generate beat meters and whatnot. Other producers can do much better intros/outros & between round sequences so for that I won't volunteer myself
I think we should discuss this privately with everyone who wants in on the project to avoid confusion, after we assign the other duties. I don't want us talking about specifics here to avoid spoilers for everyone else lol.blondie88 wrote:Unless this were to be an "all guns blazing" style CH, it might be worth planning in advance who is to do the earlier scenes and who is to do the latter... this would ensure it would feel linear and would build smoothly towards the end... otherwise you might ending up starting with some heavy hardcore super cuts and then ending with a milf toying with herself in a meadow.... just saying
- Frivolous
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Re: A Collective Cock Hero
Oh okay, well if everyone is willing to make their own beats and submit them, then that will relieve a lot of the work. But then my worry would be in the details. All the frame rates and such would have to line up otherwise it'll be out of sync with either the music or picture. I know from my past experiences that if one thing is wrong it'll throw it all off. So I still feel like the people who can do their own meters should. Because the beat meter isn't just about making it, it's making sure it's in snyc and lines up, not to mention the tempo change signals. If we do it this way, it could be a potential headache from the one assembling. If the assembler instead received finished rounds it would lighten the work load.
I mean so what if they look different? As long as the beats are on point. The goal of this shouldn't be to make it look like one person made the whole thing. Sure it should have a natural build of easy to difficult so it plays cohesively (and I think a play test will help with that). But I like being able to show everyone's style. It could be like a sampler pack, where someone watching is like hey I like this dude's round, I'll check out his other stuff.
If we do decide to split up jobs I think we should consolidate as much as possible, so we're not pushing big files around. So I think we should limit to:
Beat Meter Graphic - takes the beats from everyone and applies it to the meter.
Intro/Outro and Breaks
Assembler.
I think the text graphics like stroke commands or talking about the action should be done by the creators if they so choose. Not all of us use those in our episodes. Maybe we decide on a font to unify them.
I mean so what if they look different? As long as the beats are on point. The goal of this shouldn't be to make it look like one person made the whole thing. Sure it should have a natural build of easy to difficult so it plays cohesively (and I think a play test will help with that). But I like being able to show everyone's style. It could be like a sampler pack, where someone watching is like hey I like this dude's round, I'll check out his other stuff.
If we do decide to split up jobs I think we should consolidate as much as possible, so we're not pushing big files around. So I think we should limit to:
Beat Meter Graphic - takes the beats from everyone and applies it to the meter.
Intro/Outro and Breaks
Assembler.
I think the text graphics like stroke commands or talking about the action should be done by the creators if they so choose. Not all of us use those in our episodes. Maybe we decide on a font to unify them.
Re: A Collective Cock Hero
2 rounds is ok. mine won't have a beatmeter though, but I'll try to match beats and music into one file. if there is anybody willing to insert a beatmeter-graphic later, thats ok with me. what about the music and the length of the rounds?
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- Frivolous
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Re: A Collective Cock Hero
That's okay, at the very least the rounds with no meter will have one added. Whoever makes the meter for those can do the beats too, since it'll be easier to match it up that way. I personally think music should be whatever you want. I don't want to put too many limitations on this. For length I'd say under 5 minutes at least.Mr123 wrote:2 rounds is ok. mine won't have a beatmeter though, but I'll try to match beats and music into one file. if there is anybody willing to insert a beatmeter-graphic later, thats ok with me. what about the music and the length of the rounds?
Re: A Collective Cock Hero
If I could make a suggestion to resolve the whole beat meter thing.
Why doesn't one person just start a project file and pass it around with all the settings. Then the individual creators could generate meters with this project file. Problem solved. We could still have someone who can generate them for those who don't know how as long as they submit beat audio files.
They just need to be aware that the beat audio file needs to be beats only. No music.
Best of both worlds.
Why doesn't one person just start a project file and pass it around with all the settings. Then the individual creators could generate meters with this project file. Problem solved. We could still have someone who can generate them for those who don't know how as long as they submit beat audio files.
They just need to be aware that the beat audio file needs to be beats only. No music.
Best of both worlds.
Re: A Collective Cock Hero
Any option is fine by me at least. Just saying that IF we decide upon one person creating the meters, the only thing needed from other producers is the beat track from their round. Sync should not factor into it since the output is just video. Framerates etc also should not be an issue since the beat meter will be the exact same length in timecode as the music file for the song.
Beat indication texts can be and should be created by the assembler guy since they should all be consistent and it's not a very big task to do.
So my suggestion:
All producers submit 2 things, a video round in agreed format and resolution with music track with beats included, and a separate beat track which is identical in length to the music track and only includes the vests.
After that all roles can be divided however.
My opinion for video would be 720p NTSC.
Beat indication texts can be and should be created by the assembler guy since they should all be consistent and it's not a very big task to do.
So my suggestion:
All producers submit 2 things, a video round in agreed format and resolution with music track with beats included, and a separate beat track which is identical in length to the music track and only includes the vests.
After that all roles can be divided however.
My opinion for video would be 720p NTSC.
Re: A Collective Cock Hero
This could work.x802snow wrote: Why doesn't one person just start a project file and pass it around with all the settings. Then the individual creators could generate meters with this project file. Problem solved. We could still have someone who can generate them for those who don't know how as long as they submit beat audio files.
I think this could work better.Romero wrote: So my suggestion:
All producers submit 2 things, a video round in agreed format and resolution with music track with beats included, and a separate beat track which is identical in length to the music track and only includes the vests.
After that all roles can be divided however.
Re: A Collective Cock Hero
I'm not sure of project file sizes if the video content is embedded within the file format, however, if it's not it might be beneficial to simply set up a dropbox folder and use it as a sort of version control.
You can roll back to the previous file version in the event of a mistake or accident and can see who last worked on the file when.
It would limit it to 1 active user per file so everyone would need their own subfolder within the "Cock Hero" folder where they would work on their section before whoever was coordinating approved it's merging into the main "branch".
If there's any programmers here this is basically an attempt to re-create a Git like management system.
Size would likely be an issue though if videos were shared as I mentioned, might be best to simply dropbox the project files without any videos attached and use torrents to pass around anything else.
You can roll back to the previous file version in the event of a mistake or accident and can see who last worked on the file when.
It would limit it to 1 active user per file so everyone would need their own subfolder within the "Cock Hero" folder where they would work on their section before whoever was coordinating approved it's merging into the main "branch".
If there's any programmers here this is basically an attempt to re-create a Git like management system.
Size would likely be an issue though if videos were shared as I mentioned, might be best to simply dropbox the project files without any videos attached and use torrents to pass around anything else.
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Re: A Collective Cock Hero
Okay, I think this could work, We would just need to decide on 1 frame rate for everything. Whatever the beat meter is has to be the same as the sequence/rounds. Mine are typically in 29.97. Otherwise they will fall out of sync. But yeah I think this is the best option, if you're willing to do the meters.Romero wrote:Any option is fine by me at least.
So my suggestion:
All producers submit 2 things, a video round in agreed format and resolution with music track with beats included, and a separate beat track which is identical in length to the music track and only includes the vests.
After that all roles can be divided however.
My opinion for video would be 720p NTSC.
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